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[Rubicon] Electronic Attack Ships

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C C P Alliance
#1 - 2013-10-02 14:56:02 UTC  |  Edited by: CCP Rise
Heyo - it's ship balance time again!

Sounds like you guys are getting a bunch of this on sisi really soon so we might as well get feedback rolling. We are going to hit you with several threads at once so it may take us a few days to start processing and get back to you. Don't worry though I read it all and you are each special to me so let us know what you think!

GOALS

  • Make them more useful
  • Make them sensible in relation to the new t1 disruption frigs
  • Avoid overlap with other classes (interceptors and disruption frigs?)

  • DESIGN HIGHLIGHTS

  • Increased the range bonus from Electronic Attack Ship skill on all four ships significantly
  • Slightly increased base hp
  • Slightly increased maxvelocity
  • Increased lock range significantly
  • Increased cap recharge from 1.33/sec to around 2/sec (this is a big deal)

  • Increasing the range for points/webs/ecm/neuts on these ships should hopefully make them useful enough to show up in lighter/faster fleets that need recon type support but want either faster or cheaper ships doing it. The base stat buffs are to bring them close to where the disruptions frigs are.

    SPECIFICS

    SENTINEL

    Amarr Frigate Bonuses:
    20% bonus to energy vampire and energy neutralizer transfer amount per level
    7.5% bonus to effectiveness of tracking disruptors per level

    Electronic Attack Ships Bonuses:
    80% bonus to energy vampire and energy neutralizer range per level (+40% per level)
    5% reduction in capacitor recharge time per level

    Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers
    Fittings: 40 PWG, 195 CPU
    Defense (shields / armor / hull) : 300(+25) / 425(+50) / 375(+25)
    Capacitor (amount / recharge rate / cap/s) : 415 / 190s (-121s) / 2.18 (+.85)
    Mobility (max velocity / agility / mass / align time): 340(+10) / 4.25 / 1223200(+111200) / 6.55
    Drones (bandwidth / bay): 20 / 60
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 64km(+28km) / 575 / 7
    Sensor strength: 21 Radar
    Signature radius: 41(-12)

    =============================================================================

    KITSUNE

    Caldari Frigate Bonuses:
    20% bonus to ECM target jammer strength per level
    10% reduction in ECM target jammers' capacitor need per level

    Electronic Attack Ships Bonuses:
    15% bonus to ECM target jammer optimal range per level (+2.5% per level)
    5% bonus to capacitor capacity per level

    Slot layout: 3H, 5M, 2L; 1 turrets, 3 launchers
    Fittings: 26 PWG, 270 CPU
    Defense (shields / armor / hull) : 450(+50) / 250 / 275(+25)
    Capacitor (amount / recharge rate / cap/s) : 415 / 195s (-116s) / 2.12 (+.79)
    Mobility (max velocity / agility / mass / align time): 315 / 3.86 / 1228700(+111700) / 5.98s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+23km) / 520 / 7
    Sensor strength: 24 Gravimetric
    Signature radius: 47(-11)

    =============================================================================

    KERES

    Gallente Frigate Bonuses:
    7.5% bonus to remote sensor dampener effectiveness per level
    10% reduction in remote sensor dampener capacitor need per level

    Electronic Attack Ships Bonuses:
    15% bonus to warp disruptor range per level (+5% per level)
    10% reduction in warp disruptor capacitor need per level

    Slot layout: 2H, 5M, 3L; 2 turrets, 0 launchers
    Fittings: 33 PWG, 205 CPU
    Defense (shields / armor / hull) : 325 / 400(+50) / 425(+75)
    Capacitor (amount / recharge rate / cap/s) : 375 / 187s (-93s) / 2.00 (+.66)
    Mobility (max velocity / agility / mass / align time): 350(+5) / 4.1 / 1204500(+109500) / 6.22s
    Drones (bandwidth / bay): 10(+5) / 10
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 64.5km(+25.5km) / 550 / 7
    Sensor strength: 22 Magnetometric(-.5)
    Signature radius: 43(-12)

    =============================================================================

    HYENA

    Minmatar Frigate Bonuses:
    10% bonus to optimal range of target painters per level (was MWD capacitor use)
    10% bonus to effectiveness of target painters per level

    Electronic Attack Ships Bonuses:
    40% bonus to stasis webifier range per level (+20% per level)
    3% reduction in signature radius per level

    Slot layout: 3H, 4M, 3L; 2 turrets, 2 launchers
    Fittings: 36 PWG, 145 CPU
    Defense (shields / armor / hull) : 375(+50) / 375(+25) / 325(+25)
    Capacitor (amount / recharge rate / cap/s) : 355 / 175s (-91s) / 2.02 (+.69)
    Mobility (max velocity / agility / mass / align time): 375(+15) / 3.93 / 1191300(+108300) / 5.9s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+30km) / 600 / 7
    Sensor strength: 21 Ladar
    Signature radius: 39(-12)

    @ccp_rise

    Silent Infinity
    #2 - 2013-10-02 14:58:49 UTC  |  Edited by: Mole Guy
    first

    are you kidding me?
    holy crap!

    i SO cant wait to get back in my EWAR frigs.

    so, if i get the match right, on a 15km web, thats a 75.9km range?

    this is alot to take in. these frigs are going to be awesome.


    more to come..lemme read a 3rd time.

    so a question. why do these frigs gain sig radius? they are like 20% bigger than their t1 counter parts.
    we always thought they should be mini-recons, but the bonuses they gain are amazing. this will deffinately put them on the field.
    hard to target the keres when your sensors only pick up about 5km.

    or the kitsune when it shuts you down from 60km? wow...

    this and the warp changes are going to change the way skirmish roams are forming up in null.

    so after another read, i am getting that a kitsune and a keres just became a falcons bane. shut em down when they decloak and point em from 50km. then the ceptor rolls out and smokes em.
    gotta lub it.
    Neo-Bushido Movement
    #3 - 2013-10-02 14:59:06 UTC  |  Edited by: Kaeda Maxwell
    Oh damn, not first.

    Sig bonus on the Hyena seems minute to me @15% at level 5 you'll still end up being bigger then a bunch of T1 frigates are, seems a bit 'meh'.
    WiNGSPAN Delivery Network
    #4 - 2013-10-02 15:00:53 UTC
    sounds ok to me...
    Pandemic Legion
    #5 - 2013-10-02 15:08:23 UTC
    @CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    #6 - 2013-10-02 15:09:12 UTC  |  Edited by: Naomi Anthar
    damn ... so Amarr is not loser on some balance pass. I take it.

    Edit : Gate camps now 1000% more deadly.
    Pandemic Legion
    #7 - 2013-10-02 15:10:30 UTC
    Dat range
    Pandemic Legion
    #8 - 2013-10-02 15:13:59 UTC
    Love the sentinel change.
    Federation Uprising
    #9 - 2013-10-02 15:14:34 UTC
    Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?
    #10 - 2013-10-02 15:17:18 UTC
    Marcel Devereux wrote:
    Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?


    How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.
    Federation Uprising
    #11 - 2013-10-02 15:21:11 UTC
    Naomi Anthar wrote:
    Marcel Devereux wrote:
    Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?


    How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.


    Slot layout: 3H, 4M, 3L; 2 turrets, 0 launchers

    That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.
    Ministry of Inappropriate Footwork
    #12 - 2013-10-02 15:22:30 UTC
    Mole Guy wrote:
    first

    are you kidding me?
    holy crap!

    i SO cant wait to get back in my EWAR frigs.

    so, if i get the match right, on a 15km web, thats a 75.9km range?


    It's 52.5 km before links and overload. Or 35 km with a normal web.
    #13 - 2013-10-02 15:23:11 UTC
    Yeah agreed with Marcel
    Pandemic Legion
    #14 - 2013-10-02 15:24:02 UTC
    Marcel Devereux wrote:


    That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.


    Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you
    Federation Uprising
    #15 - 2013-10-02 15:24:48 UTC
    Naomi Anthar wrote:
    Marcel Devereux wrote:
    Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?


    How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.


    And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats.
    Federation Uprising
    #16 - 2013-10-02 15:26:13 UTC
    Destoya wrote:
    Marcel Devereux wrote:


    That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.


    Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you


    So the guns are irrelevant on the Sentinel. They would be on the Keres as well then as there is no damage bonus. Why doesn't it get more than one drone?
    Minmatar Republic
    #17 - 2013-10-02 15:29:28 UTC
    What make sme most happy is that there is very few thigns left before rise can start thinking about how to make the Huggin into something that is not a random abortion of mixed things all over the place.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Pandemic Legion
    #18 - 2013-10-02 15:29:31 UTC
    Marcel Devereux wrote:
    Destoya wrote:
    Marcel Devereux wrote:


    That looks like 2 guns to me. For solo, two guns and a neut would work pretty well. Hell a swarm of them in this configuration would be deadly.


    Dunking any hardeners (including DCU), reppers, EW modules, and propulsion modules is a much much stronger tactic than going in and doing an extra 20 DPS from your unbonused autocannons. Stay at 20km now that you have the neut range to do that as there is absolutely no chance the guy can chase you down and kill you


    So the guns are irrelevant on the Sentinel. They would be on the Keres as well then as there is no damage bonus. Why doesn't it get more than one drone?

    I heard its been done specifically to bother you personally, but who knows.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Minmatar Republic
    #19 - 2013-10-02 15:30:32 UTC
    Grath Telkin wrote:
    @CCP Rise how much do i have to pay you to slip fixing the Curse/Pilgrim in with these fine ships (as they are the only Recons that really need help at all - the others function fairly well)



    Nope the huggin is all wrong with the mixing of weapon systems. Need to be bellicosed a bit (made in to full missile boat)

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    #20 - 2013-10-02 15:34:16 UTC
    Marcel Devereux wrote:
    Naomi Anthar wrote:
    Marcel Devereux wrote:
    Let me get this straight. The Sentinel gets 4 drones and 2 guns and the Keres gets 1 drone and 2 guns. You made a mistake on one of these ships. How about 5 drones on the Keres?


    How about no ? For your info ... Sentinel got 0 guns in fact ... show me single person that will put gun on sentinel. It's only weapons are drones.


    And if drones are the main weapon system, then the Sentinel needs a slot removed like the other drone boats.


    No its only when you get drone bonus (tristan tracking/hp , vexor damage/hp).

    And hell no again. I'm happy for once one balance pass is not straightforward gallente win. Thanks CCP.
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