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Wormholes

 
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So i'm new here..

Author
Aloo Alduin
The New Eden Yacht Club
The New Eden Yacht Club.
#1 - 2013-09-15 11:19:42 UTC
Hello!

I'm a 3 month old baby. Waah.

Now - I've dabbled about in eve for the last three months and found something I like - lowsec exploration and being Mr cloaky McCloakyson. My exploration efforts inevitably lead me to find wormholes - and rather foolishly maybe jump through all of the ones I found just to have a poke around. And it's horribly exciting!

Now I understand a low SP rookie (idiot) character such as myself doesn't have a place in WH's as far as many people are concerned but I was wondering - if my long term aim was to set up residency in a WH where should I start, what stuff should I priorities, and how should I go about making the jump from getting blown up sometimes, to blown up all of the time?

Cheers for your time!

Aloo!
Lloyd Roses
Artificial Memories
#2 - 2013-09-15 11:26:22 UTC
Wormholes are best when having friends. Your kickstart would clearly be to join a small, young, dynamic corp! One of the stickies in the wormhole section is chitsa's pretty accurate list of important wh-groups, pretty sure if you follow that thread to the first best public chat, you'll be redirected to a rookie-friendly wormhole corporation!

Aloo Alduin
The New Eden Yacht Club
The New Eden Yacht Club.
#3 - 2013-09-15 11:30:57 UTC
Will do - thanks for the reply!
SKINE DMZ
The Scope
Gallente Federation
#4 - 2013-09-15 15:24:41 UTC
Train for a drake, you can try daytripping c1/c2's solo to see if you will enjoy it. :-)

I disagree

Baggo Hammers
#5 - 2013-09-15 16:18:51 UTC
SKINE DMZ wrote:
Train for a drake, you can try daytripping c1/c2's solo to see if you will enjoy it. :-)



This.

And check this out: http://www.fiercewebs.com/arcdragon/EverythingWormhole.pdf

If you don't know where you're going, any road will take you there.

Malception
Federal Navy Academy
Gallente Federation
#6 - 2013-09-16 12:33:12 UTC
Train up all your scanning skills to V (you'll be doing a lot of probe-work) and once you find a corp ask a lot of questions. Wormholers - at least the ones I've been around - don't mind sharing their knowledge and there's plenty of it to go around.
Aloo Alduin
The New Eden Yacht Club
The New Eden Yacht Club.
#7 - 2013-09-16 17:50:43 UTC
Many thanks for all of the replies :)!
Alundil
Rolled Out
#8 - 2013-09-17 16:55:04 UTC
Malception wrote:
Train up all your scanning skills to V (you'll be doing a lot of probe-work) and once you find a corp ask a lot of questions. Wormholers - at least the ones I've been around - don't mind sharing their knowledge and there's plenty of it to go around.

There is a lot of truth to this.

All scanning skills to 5 is not a requisite by any means (though nice to have no doubt about it). It's possible to scan sufficiently well with 4/4/4 (Astrometrics, Astrometric Acquisition/ Astrometric Rangefinding).
5/4/4 in the scanning skills becomes worthwhile when looking to run the exploration sites as they are slightly harder to scan down.
All 5/5/5 in the scanning skills becomes necessary if combat probing effectively becomes something you want to do.

Always, did I say always?, always make sure you have a scan probe launcher (either on the ship your using, available to you on another ship, or on an alt in system with you.

Get in and have fun. Don't be afraid to lose ships.

I'm right behind you

Riel Saigo
Facta.Non.Verba
#9 - 2013-09-17 17:35:45 UTC
It's hard to do stuff alone in wormholes on a young account like yours.

The advice about the Drake is fine for C1s and C2s I think, but until you get to that point, a couple other things to do in the meantime:

-Make sure you've trained up your scanning skills to at least III, and IV in some cases, and make sure to train cloaking. Being able to cloak up at a safe spot is a vital survival skill in wormholes.
-Shoot for getting into a covert ops frigate, like the Buzzard or Helios or... whatever the Amar and Minmatar ones are called. And work on being able to use a covert ops cloaking device.
-Since you can't really defeat the Sleepers without that Drake, consider training up Gas Harvesting, and fitting a cheap Venture with some gas harvesters. Sleepers don't spawn in gas sites for... I believe 15 minutes (verify that). You can fly your Venture right up to the gas cloud and harvest quite a lot of it within 15 minutes, and then bug out when the Sleepers show up. It can be a tidy profit - even if you don't get the rest of the gas. Keep in mind however, a well-skilled cruiser can probably tackle the Sleepers that spawn at gas clouds in C1 or C2 wormholes. So there's that option too. Salvaging Sleeper wrecks is often reasonably profitable as well.

So, while you wait for the Covert Ops frigate, or the Drake, or some new wormhole corp to accept you, you can jump into wormholes with a T1 scanning frigate equipped with probes and a basic cloak, warp to 70 off a random planet (not a moon!), launch your probes, and cloak up. Once you have some gas sites, exit the wormhole (probably the most dangerous part - since wormhole hunter gangs like to camp known exits), and come back in your Venture for gas harvesting, or your cruiser for shooting Sleepers at the gas sites.
Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#10 - 2013-09-17 17:57:54 UTC
Also use dscan a lot get use to using it in its many forms. Probes are for sigs d-scan should be your go to for pinning down the location of structures. Because it does not give your presence away.

Remember to check the wh you enter for the mass and time state if it says reached the end of its natural you have less than 4 hrs left if mass critical do not could on it being their any time you jump.

train pi if you can get a corp with 0 tax custom offices

train for t3 once you have the drake running good they are the most useful ships in wh