These forums have been archived and are now read-only.

The new forums are live and can be found at

Player Features and Ideas Discussion

  • Topic is locked indefinitely.

CCP karkur - you're our only hope - new Little Things

First post First post First post
Anthar Thebess
#881 - 2014-06-10 07:22:28 UTC
Suggestion: Pull Plexes out of game and create dedicated plex trading/transfer system
Keyword : Plex
This will limit RMT as every transaction will be easily tracked.
This will not limit the "ISK" channel.
Anthar Thebess
#882 - 2014-06-10 07:24:37 UTC
Suggestion : Make alliance wide trading system.
Keyword: Alliance wide trading system

Just like normal one , but access to it is restricted to alliance members.
It can be in separate Tab in market window.
Ved Riru
#883 - 2014-06-10 14:56:39 UTC
Suggestion: Press Ctrl and click on two+ items in market window to compare them the way Evemon does.
Keywords: ui, market window, comparison
Note: Too many clicks to compare two items. The tool is hard to find.

Suggestion: Color the books you can learn, cannot learn yet, have already learned in inventory.
Keywords: ui, character progression, books
Note: I am training several chars. Many have leftover books from starter packs. Hard to distinguish which books I can learn. The requested feature seems easy to implement.

Suggestion: Three subtabs for faction standings, corporation standings, agent standings in Standings > Liked By and in Standings > Disliked By
Keywords: ui, character progression, standings, reputation
Note: The standard list of standings is too long to scroll. There is unused screen estate on this tab.

There are multiple truths in every fact. I protect my truths with a passion.

Native Freshfood
Minmatar Republic
#884 - 2014-06-10 15:10:14 UTC  |  Edited by: De'Veldrin
Suggestion: Automate skill pause and resume when clone jumping
Keywords: automation, skill training, clone jump
Note: Automation keeps your players happy.
As a UI designer myself, I find it pretty cumbersome that I have to manually pause training and manually resume it when I want to clone jump. I understand WHY training has to be paused and resumed (calculations for implants), but there's no good reason (at least not one I can think of) why the UI can't do it automagically as part of the jump process.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Native Freshfood
Minmatar Republic
#885 - 2014-06-10 15:19:14 UTC
Suggestion: Make drone control range show on the fitting window
Keywords: Drones, fitting, control range
Note: Having to calculate it manually = :effort:.
I'd like to be able to see my drone control range on the fitting window - admittedly I'm biased, in that I fly carriers a lot, but it would be nice to know how far away I can be from my drones before they start acting wonky BEFORE I'm in a combat situation.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Space Llama Industries
#886 - 2014-06-10 16:48:56 UTC
Two things that would make me cream my jeans. These are little gameplay wise, but might be a bear on the implementation side.

1. Station containers with organizational tabs - a bit like the 6 tabs for a corp hangar.

2. Being able to fit (meaning from the saved fittings) using modules that are in a container.
2a. Given (2), the ability to mark containers as unusable for the sake of automatic fitting.

"Help, I'm bored with missions!"

Masao Kurata
Caldari State
#887 - 2014-06-10 19:33:58 UTC
Suggestion: Add a way to fit multiple modules from a stack to a ship at once, e.g. shift drag to ship, a dedicated option on the context menu... just something.
Keywords: Fitting, UI, convenience, less clicks please.
Gliese Casserres
#888 - 2014-06-11 09:56:41 UTC
Suggestion: Add an option to filter outliers (market manipulation points) from item price history graph. Now it's difficult to track trend of an item worth 500k when a point of 500M makes it a flat line.
Keywords: Market UI, Price history graph
Arthur Aihaken
#889 - 2014-06-11 09:59:34 UTC
Suggestion: Revise Ship Fitting such that you can move around items that have reached their maximum limit (ie: Damage Control) without having to first remove and then re-install the item.

I am currently away, traveling through time and will be returning last week.

Caldari Provisions
Caldari State
#890 - 2014-06-12 04:00:37 UTC
Suggestion: Fighter Shield, Armor, Hall Reppers
Keywords: Fighters, Reps

Melana Emmagan
Holloway Heavy Industries
#891 - 2014-06-13 10:21:36 UTC
Suggestion: Add a "Loot all" button to the Mobile Tractor Unit
Keywords: Mobile Tractor Unit, Loot
Von Keigai
#892 - 2014-06-13 14:23:24 UTC
Suggestion: Make double-clicking on all probe scanner formation buttons move the probes to be centered on the sun
Keywords: UI, Scanning
Note: a single click on these buttons when probes are launched already resets the scan distance. I like this.

Harvey James
The Sengoku Legacy
#893 - 2014-06-13 14:41:22 UTC
add lights on to ships so we can see it in its full glory a la star trek style .. space is too dark too appreciate a ship

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Shin Dari
Covert Brigade
#894 - 2014-06-13 17:34:45 UTC

Suggestion: Add m3 column to Survey Scan Results
Keywords: Mining, UI
Note: Mining lasers mine in m3, but survey results are only in quantity

I wish to time the use of my mining lasers accurately (when mining bit that are smaller then a full cycle). Having to make an conversion to the same unit system (quantity->m3) and an estimation is highly annoying. Please give us the option to display the Survey Scan Results with an m3 column.
Utremi Fasolasi
La Dolce Vita
#895 - 2014-06-13 22:52:16 UTC
Suggestion: If a factory in PI doesnt have the output routed to somewhere, have a big yellow "!" on top of it as a heads up.

Keywords: PI, UI, #nomoretears

Note: I keep losing days or weeks of PI production because an output wasn't routed and poof everything just disappears into thin air that went into that factory. Evil

All because of missing a few clicks in the clickfest. It is not nearly visible enough in the interface that something isnt routed. Make it obvious and up front! Please!
Bienator II
madmen of the skies
#896 - 2014-06-14 02:17:20 UTC
inventory little things:
- little icon displays if an item is damaged (maybe a % for crystals?)
- 'stack all' repackages all undamaged items before stacking (maybe add containers and ships as exception)
- if you drag undamaged items to an existing stack they are automatically repackaged and stacked

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tyrion Moath
Browncoat Industries
#897 - 2014-06-14 07:58:55 UTC
Suggestion: Allow right clicking in the New Eden Store
Keywords: ui
Note: There's no item preview! :( Have to back out, and go to the market to do it.
Adrian Dixon
Arbitrary Spaceship Destruction
#898 - 2014-06-14 12:25:53 UTC
I have noticed a small problem with the Autopilot, System, Incursion, info boxes in the top left of your screen.

At the end of the title they have a rectangular area of activation that extends far beyond the text this is a problem because;
- when trying to move the camera I sometimes click this area and nothing happens.
- when I double click in space to manually fly it just opens and closes that box.
- when I try to select a in space bracket under that box it just clicks the box.

What makes this problem worse is the background highlight only showing the width of this box is only shown when you mouse over it so you cant have a proper idea of its position until it is too late.

Here is a screenshot showing how overly wide the activation box is compared to the text 'Route'

I believe the width of the activation box should be based on the title width.
Adrian Dixon
Arbitrary Spaceship Destruction
#899 - 2014-06-14 12:32:41 UTC
* When using D-Scan Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select one of your saved overview profiles.

* Locked target icons stop automatically shuffling when a ship is destroyed or unlocked.

* The Agent locator reply mails should have the targets system and station as a clickable/dragable link. Currently I have to copy and paste or type them out then right click>Autolink>pick the correct item> sometimes respond to a pop up. Its adding unnecessary steps.

* When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and changes its size to default. This is a very clumsy behaviour I would like to see the camera remain focused where it is until I view something else.

* When a certain percentage of players from a corporation under a wardec move to the same corporation the aggressor should get a free war against that corporation with the sorter 4 hour start timer.

* On the watch list can we have a right click option to sort names alphabetically and perhaps sort by range perhaps add a coloured background per player. I would like this as a logi pilot.

* Under Character Information screen and Employment history could we have the number of days a player has been in each corp listed at the end of each row.

* In the people and places window under contacts and under the Labels section there could be a "Un-labelled Contacts" selection. This would only show characters on your watch list that are unlabelled. Making it easier to find any unlabelled contacts you have and label them properly.

* Autopilot Route Planner
I think the autopilot info panel would benefit from the addition of some small red text telling you how many systems you have on avoid list then when you right click that red text you have the option to at least clear the list. And perhaps have under that the closest 10 systems listed with the option to remove. This would present more information to the player and save having to open windows unnecessarily.

Here is a small example:

* In the contact and places window on the contacts tab the table of contacts would benefit greatly from corp and alliance displayed per row with the ability to sort your contacts by corp or alliance. It would also be nice to have the ability to import contacts to the watch list from a text file .csv file

* When you put anything into your station hangers they should automatically repackage if not damaged or do not contain other items.


* Fleet Finder Update... Fleet Finder Update...

When the fleet boss adjust his own standings, the fleet advert is removed with 2x popups asking if you would like to renew. This behaviour is highly annoying when adding new contacts. I understand why it happens because they contacts standing is considered for fleet adverts..

If this could be changed so that either the advert is automatically renewed when the Boss changes standings or
The fleet will consider the standings when the advert was last renewed without closing the advert, so in effect the fleet stays up but the boss has to renew the advert for the changes in character standings to take effect.
Lelira Cirim
#900 - 2014-06-15 23:28:25 UTC  |  Edited by: Lelira Cirim
Suggestion: Have the agent mission status complete check visible on the HUD.
Keywords: ui, pve, missions
Note: In order to see if a mission is in progress, it is necessary to open Read Details or Start Conversation to see if the trigger has flipped from an orange circle to a green check. This icon could be displayed to the left of the Mission title visible at all times.

Do not actively tank my patience.