These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

New exploration content. (Actual exploration content)

Author
Copper Rei
Copper Corp
Aggressively Passive Bears
#1 - 2013-08-13 03:24:50 UTC
I would like to see some offerings for the older explorers who have the feeling that exploration is dead.

I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.

I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts.
Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....

There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.
Rowells
Blackwater USA Inc.
Pandemic Horde
#2 - 2013-08-13 05:25:36 UTC
sounds interesting
Pidgeon Saissore
DNS Requiem
Warped Intentions
#3 - 2013-08-13 05:46:40 UTC
I like the idea of the extreme range exploring. It would actually put some effort back into scanning.

Your broken stargates are called wormholes.

There might be the option of making a new segment of wormhole space that has stargates within the constellation. This would change too much to be added to existing systems so a whole new set would have to be made. Call it wild space rather then unknown space and have it be populated with factional rats instead of sleepers.

A number of things would have to be set to prevent wild space from being too similar to either sov null or unknown space.
A couple recommendations for this
A single static wormhole for the whole constellation, much larger then unknown statics making invasion feasible.
Allow only an equivalent of level 1 sov upgrades
Longer respawn time for sites then normal sov
No static asteroid belts but higher ore site spawn rate
Outpost built by players are destroyable not capturable

Any further ideas on how to make wild space are welcome
Agent DeathKill
The Scope
Gallente Federation
#4 - 2013-08-13 05:58:09 UTC
Wormholes are predictable, I'd like to see something what the OP described; maybe even just broken acceleration gates that require skills to fix/use and lead to dynamic complexes. Odyssey exploration was interesting for like 30 seconds.
Mara Rinn
Cosmic Goo Convertor
#5 - 2013-08-13 06:04:29 UTC
Wormholes are only predictable because the players write down everything, run spreadsheets to record all their findings, and analyse everything to the nth degree.

Whatever new content CCP introduces will be done to death by the time it hits Tranquility.

The only content that remains interesting over time is other players. Wormholes provide the pinnacle of player versus player in this game, which is why they are still popular. There are riches galore (all fully categorised and accounted, including depreciation schedules) for those willing to take the risk of living in w-space. But they dont go to w-space for the sleeper content. They go to w-space for the freedom, the danger, the profit and the fights.

As many new systems as CCP adds, the mystery will only remain until about the 100th screenshot on Twitter or the first Ellatha database.

There is plenty out there that you haven't explored yourself. The most important discoveries are friendly capsuleers, not neat gameplay gimmicks.
Agent DeathKill
The Scope
Gallente Federation
#6 - 2013-08-13 06:26:24 UTC
Yes, I suppose the only long term content is other players. I'd still like to see a good attempt at dynamic content, making it hard even for the veteran spreadsheet Eve players to record any useful info about a site. There is only so many times I personally can run a site before I'd rather do something else oog, mainly because they aren't interesting or challenging no matter how many people are in your fleet.

In my experience the most enjoyable pvp encounters I have been part of were in low sec, so that is where I stay for the most part.
Copper Rei
Copper Corp
Aggressively Passive Bears
#7 - 2013-08-13 23:33:04 UTC
As much as you will all hate this...
This is all from a PVE point of view.

The idea of stargates and new systems is to expand the current New Eden space. Putting new content on the maps. They would lead to other space that upon claiming sov would become known space.
There may be a broken gate in another system that your new one leads too making it unable to activate....maybe have a message that reads to the effect - "Although this gate does lead to a system in an adjacent constellation, it cannot function while the receiving gate in inoperable."
That would let you know without too much information that you are at least within a constellations distance.

I don't like the idea of expanding on wormspace since wormholes are a natural phenomenum that cannot currently be reproduced in EVE technology....If they could reproduce a wormhole, they would simply make a wormhole to lead them back to their origins. (Following the EVE history a bit)

Wormspace is fine as it is. More than 70% of EVE space is either l-sec or null in effect.
PVE players are barely able to survive in h-sec as it is with gankers, scammers, bounty, war-decs, loopholes, etc......
I would like to think there is a place for them somewhere in game.
Loki Feiht
Pathfinders.
Shattered Freeholds
#8 - 2013-08-14 00:14:55 UTC
There was a thread about smuggler gates that behave similar to wormholes but would require the rats to be killed and would lead from from k-space to k-space but i cant find it anywhere atm, it sounded like a great idea, theres a thread (whch the forums wont let me link?) based on wormholes that lead to random, non gated systems independent of k and w-space


I would personally like to see the community come together more on the PVE aspect side of things mostly to promote a sense of wonder or mystery in the eve universe but also to make eve a more interesting and dynamic world to play in, i can appreciate a lot of people consider eve a pvp game but there are folks that arent interested in that style of play, its also worth noting that more PvE exploration based content could provide more areas than gates and stations to fight on as well as enabling players to immerse themselves within the universe

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Sol Ekrete
The Scope
Gallente Federation
#9 - 2013-08-14 00:46:18 UTC
I really like where this thread is going and this line of thinking has been a long time coming.

What if, upon reaching a certain combination of skills and certs along with a respectable security status, we log on to find some kind of Eve-mail of a package in the item hanger with a bookmark to a "Lore Agent". Thus will begin a turn of events leading to a new system yet unheard of. Or something along those lines.
Omnathious Deninard
Ministry of Silly Walks.
The Gurlstas Associates
#10 - 2013-08-14 01:10:40 UTC
I would like to start this off with "Hi Copper Rei, long time no see!"

I am all for any new exploration content, to repair a pirate gate would be awesome and could create some interesting PvP if you find someone beat you to it.

As far as brand new systems I'm not so sure about, but to let you enter a system into a deadspace pocket would be really fun.

If you don't follow the rules, neither will I.

Annora Sunsoar
Secluded Guardians
#11 - 2013-08-14 04:53:52 UTC
I too find this idea quite intriguing and would love to see it implemented.

Player Guided Discovery or some such like that, ensuring that it falls to the players to expand the universe along the lines that they want. Though of course CCP would need to lay the foundations of it all, but it has a lot of potential.
Dr Gidazu
Universal Excavation Services
#12 - 2013-08-14 07:34:17 UTC  |  Edited by: Dr Gidazu
I had some similar ideas [suggestion] Deep Space Anomalies / Sites here.

In short, two thumbs up for extreme range exploring.
Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#13 - 2013-08-14 10:16:24 UTC
Copper Rei wrote:
I would like to see some offerings for the older explorers who have the feeling that exploration is dead.

I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.

I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts.
Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....

There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.


+1
Sol Ekrete
The Scope
Gallente Federation
#14 - 2013-08-14 21:26:00 UTC
Bump
Demica Diaz
SE-1
#15 - 2013-08-14 22:32:58 UTC
Yes please!
Maximus Aerelius
PROPHET OF ENIGMA
#16 - 2013-08-14 23:47:18 UTC
Copper Rei wrote:
I would like to see some offerings for the older explorers who have the feeling that exploration is dead.

I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.

I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts.
Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....

There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.


A solid +1 from me for extreeeeeeeme range exploration...as for new systems maybe just into a bigger site than a normal room that is several AU's in size. When you leave it it collapses in on itself and is never to reappear just like Relic Sites etc despawn.

I'd even go so far as to say that you could include certificates to be taken back to "Lore Agents" (as previously mentioned) and you gain parts to an Explorers Epic Arc.

Nice going OP, very nice going.
Edwin McAlister
Empire Hooligans
#17 - 2013-08-15 00:39:19 UTC
cut and past..

The Kuiper belt .. sometimes called the Edgeworth–Kuiper belt (after the astronomers Kenneth Edgeworth and Gerard Kuiper), is a region of the Solar System beyond the planets, extending from the orbit of Neptune (at 30 AU) to approximately 50 AU from the Sun. It is similar to the asteroid belt, but it is far larger—20 times as wide and 20 to 200 times as massive. Like the asteroid belt, it consists mainly of small bodies, or remnants from the Solar System's formation. While most asteroids are composed primarily of rock and metal, most Kuiper belt objects are composed largely of frozen volatiles (termed "ices"), such as methane, ammonia and water. The classical belt is home to at least three dwarf planets: Pluto, Haumea, and Makemake. Some of the Solar System's moons, such as Neptune's Triton and Saturn's Phoebe, are also believed to have originated in the region.

http://en.wikipedia.org/wiki/Kuiper_belt

basically a massive asteroid / ice belt extremely far out from the local star that could be swarming with rats and other insidious anomalies to kill those unlucky or unprepared to explore
Copper Rei
Copper Corp
Aggressively Passive Bears
#18 - 2013-08-15 03:30:29 UTC
I have been getting the same results all over. People really like the idea.

How do we make an impression on CCP to include some exploration in thier exploration releases?

Please let your friends and corpmates know that you like the idea and paste them a link to this thread so we can turn up the awareness in the forum.

https://forums.eveonline.com/default.aspx?g=postmessage&t=268777&f=270

Alundil
Rolled Out
#19 - 2013-08-15 04:08:10 UTC
Obviously, given my sig links, I support this idea and others like it.

:)

I'm right behind you

DSpite Culhach
#20 - 2013-08-15 04:35:23 UTC
Would the idea to create structures that are able to "lock" a wormhole and make it stable be a bad idea?

If the constructed "gate" also behaved like acceleration gates (based on the type of gate lock you can construct and maintain, similar to maybe small/med/large POS size) and only allowed specific ship classes in, it would always guarantee that similar ships are inside.

Not sure. I was just thinking this could behave like the "personal island" type space people want, and being WH space, it's open PvP all the time.

I apparently have no idea what I'm doing.

123Next page