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Syndicate Competitive League 4

First post
Author
Aegon Blackfire
Stimulus
Rote Kapelle
#1 - 2013-08-12 22:15:50 UTC  |  Edited by: Aegon Blackfire
Greetings Capsuleers!

It gives me great pleasure to announce that the Syndicate Competitive League is back for its fourth tournament. This time with more pilots, more matches, more explosions, and most of all more style (we hope).

Do you want to know more?

Dates: 14th & 15th September 2013

Format: 12 teams of 10 heroic and intrepid space commanders (that's you) with 85 points each using Alliance Tournament XI point values.

Matches: Matches will follow a double elimination format very similar to that of SCL3. The top 4 positions will be seeded by the very best teams of SCL3 (if they wish); the rest will be randomly drawn.

Rules: Rules will be almost identical to those of AT XI with one major change: Energy transfers now follow the same rules as remote reps; these can only be fitted to the logistics ship.

Where: This will be happening on the Singularity Test Server, ship balance updates have occurred and Singularity has been updated to Odyssey 1.1. We cannot guarantee a character mirror will occur between now and 14-15 September.

Entry: Entries are open until Midnight eve time on Thursday 22 August 2013. If more than 12 teams have entered at this point the top 4 teams from the previous SCL are guaranteed a spot and the remaining 8 will be randomly drawn on Friday 23rd August. If less than 12 teams have joined by this point, entries will remain open until the roster is full. Team captains should register their interest by eve mail to both Ben Booley and Elendar.

Cost: 1 billion isk entry fee per team upon confirmation of selection to compete after the random draw, all isk gathered will go towards the prize fund.

Prizes!: To be announced, expect plex, shinies, butterfly kisses, and/or hugs.


The details! (Some slight plagiarism may have occurred here).

THE RULES
Up to 12 teams will be granted entry to SCL4. The tournament takes place in one stage, a 12 team double elimination bracket with the top 4 teams seeding and all other places randomly drawn.

Please note that both the format and match rules are subject to change. It is strongly advised that participants watch the SCL forum regularly for announcements.

The top 4 teams from SCL3 will be guaranteed a spot if they enter, all other spots will be decided by random draw.

If a team drops out of the tournament for any reason, their spot will be offered to another team from the original pool, again by random draw.

Teams may consist of any pilots from any alliance.

As a player, you may only compete for a single team, regardless of how many player-accounts you own.

Tournament Format
SCL 4 will be held as one continuous double elimination tournament with random initial seeding. There will be no pre-qualifying rounds, and no groups rounds.

• Banning will be in place for all matches.
• The final match of the winners’ bracket, as well as the final match of the losers’ bracket, will be best of three series.
• The finals will be a best of five series, with the team entering from the winners’ bracket starting one win up.

The tournament brackets that will be used can be found here. Yes we prepared this all ourselves at great personal expense and several seconds on Google.

Match Rules
Teams can field up to ten pilots on the battlefield.

Fights are limited to 10 minutes. If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the
tournament solar system and encourage a prompt end to the match. See "Victory Conditions", below.

Podkill all you want, this is happening on SISI.

The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational.

Penalties
A player found breaking any rules can be penalized to various degrees, depending on the severity of the offence. All penalties are incurred at the tournament referee's discretion. Decisions are final. Penalties may be levied against a player or team and may include but are not limited to:

• Points deduction
• Reducing the offending ship(s) shield / armor / hull / capacitor to 50%
• Involuntary moving of the offending ship(s)
• Removal from the fight
• Ban from competing for one or more matches.
• Ban from competing for the remainder of the tournament, and/or any future tournaments.

The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.
Aegon Blackfire
Stimulus
Rote Kapelle
#2 - 2013-08-12 22:16:01 UTC  |  Edited by: Aegon Blackfire
Place & Tactics
Participants should be prepared, in their chosen ships and in a fleet, 20 minutes before their scheduled fight time. Teams will be brought by a GM to a star system in uncharted space and designated as team 1 and team 2.

If you are not ready within this time allocation you will be disqualified from this match and the opposing team will be given an automatic win.

Captains must be online and available 45 minutes prior to the match to make their ban choices. Further details on bans can be found in the subsection Ships and bans.

There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. Teams will be moved to the beacon of their captains choosing.

Once the word is given, teams warp in to the beacon at a range of their choosing, up to a maximum of 50 km. Team members are allowed to warp in at different ranges. Warping to the arena beacon from the entry beacon is only allowed in a limited period of time. Team members are advised to warp to the arena as quickly as possible after the command is given in local chat or risk penalties.

The arena will measure 125 km radius around the central beacon.

The host will begin a countdown. When the countdown ends, the host will break target locks of all ships in the arena.

If a player warps out/leaves the arena, his/her ship will be destroyed. This includes disconnection emergency warps. This rule is in effect before and during the match.

Warping within the arena is NOT allowed.

Dropping cargo containers or other anchorable items is NOT allowed. Dropping regular jettison containers is allowed.

The following restrictions are in place after teams warp to the arena beacon, until the match begins:

• Locking players before the match starts is NOT allowed.
• Activating aggressive or targeted modules and micro jumpdrives before the match starts is NOT allowed.
• Launching drones before the match starts is NOT allowed.
• Moving before the match starts is NOT allowed.

Boarding a ship during the match is not allowed.

Ships & Points

Each team has 85 points with which to select their ships.

Each team may have up to 10 ships on the battlefield.

Teams may field no more than 3 of a given ship. This applies to specifically named ships only, and not ship hulls. For example, 3 Merlins, 3 Hawks, and 3 Harpies would be legal.

Teams may field no more than 1 logistics ship, or 1 tech one support cruiser, or 1 support frigate.

Alliance Tournament prize ships will not be allowed in the SCL.

Ship point values are as follows. Ship types not listed in the table are not allowed.

• Battleship, Pirate Faction - 20
• Marauder – 19
• Battleship, Navy Faction - 19
• Battleship - 17
• Black Ops Battleship - 17
• Command Ship - 16
• Strategic Cruiser – 16
• Recon Ship – 14
• Battlecruiser, Navy Faction – 14
• Battlecruiser (Including Gnosis) – 13
• Logistics Cruiser - 13
• Cruiser, Faction - 12
• Heavy Assault Cruiser - 12
• Heavy Interdictor – 12
• Tech 1 Support Cruiser - 10
• Cruiser - 7
• Bomber - 5
• Electronic Attack Frigate - 5
• Frigate, Faction - 4
• Assault Frigate – 4
• Tech 1 Disruption Frigate - 4
• Interdictor - 3
• Interceptor - 3
• Destroyer - 3
• Tech 1 Industrial Ships - 3
• Frigate - 2

Fitting Restrictions

All T1 and T2 modules are allowed, with the following exceptions:

All Remote Armor Repair modules , Remote Shield Transfer and ENERGY TRANSFER modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate (this must be the same ship, you cannot have one ship with remote repair modules and another with energy transfers).

Faction, COSMOS, deadspace and officer modules are NOT allowed.

T1 Rigs are allowed. T2 Rigs are NOT allowed.

All T1 and T2 ammunition, missiles and charges are allowed. Faction ammunition, missiles and capacitor boosters are allowed.

All drones are allowed, including Logistics drones and Augmented drones.

Attribute Enhancers that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed.

Genolution "CA-" implants are NOT allowed.

With the exception of leadership Mindlinks, only Hardwirings that have a name ending in "1", "2" or "3" are allowed.

Leadership Mindlinks are allowed.

Boosters (drugs) are NOT allowed.

Cloaking is NOT allowed.

Cap Boosters are allowed.

Micro-jump drives are allowed.

The Ancillary Shield Boost module will be restricted to one module per ship for those pilots who wish to fit them.

Cynosural field generators are NOT allowed.
Aegon Blackfire
Stimulus
Rote Kapelle
#3 - 2013-08-12 22:16:09 UTC  |  Edited by: Aegon Blackfire
Victory Conditions

During a match, a team scores points for each enemy ship it kills, equal to the tournament points value of that ship. The team that has scored the most points at the conclusion of the match, or that destroys the entire opposing team, is the winner.

If a team chooses to field less than 85 points, non-fielded points count towards the opponent's score.

If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the tournament solar system and encourage a prompt end to the match.

In the very unlikely case that a fight is tied after 15 minutes, the victory will be awarded to the team that had more collective potential team DPS at the beginning of the match, as measured by the tournament automated “attack bar”.

Ships and Bans

Banning of ships will occur during all matches.

Team captains must be online and available to conduct ship bans 45 minutes before the start of each match in the second and third weekends. At 44 minutes before each match if the captain is unavailable their team’s bans are forfeit.

Each team gets two bans.

The way the banning phase works is as follows:

The team which starts the banning phase is decided randomly

All ships that are eligible for competition are eligible for banning.

Bans are done in 1 – 2 – 1 order rather than the 1 - 1 - 1 - 1 that we saw in the New Eden Open. For example Team A will take
the first ban, Team B will take the second and third ban, and Team A will finish the banning phase with the fourth ban.

Each ban has a time limit of 30 seconds; if no ship is selected within that timeframe the ban is forfeit.

Each ban targets a specific ship type and not a ship class or other hull. For example, banning the Harpy would not exclude the Hawk or frigates in general.

Teams should endeavor to have multiple ship setups available as bans may impact your primary team setup. No additional time will be given if teams do not have eligible ships available.

During the final day of competition, some matches will require teams to be ready within 15 minutes after the completion of banning. We expect that many teams will find this time limit challenging. The best teams in New Eden will be the ones that can adapt quickly.

The end bit
That covers our rules and format for this 4th SCL that we have in no way stolen from CCP. At all. Any references to ATXI that have been missed should be ignored.

As mentioned above, these rules are all subject to change if needed, so we advise competitors to periodically check the SCL section of the official forums for any news.

We will be broadcasting the whole tournament live and for free on our twitch.tv page, so subscribe there to be updated instantly when the action starts!

We are very excited to work alongside all of our viewers and competitors to bring you another exciting SCL, and we wish all the competing alliances the best of luck with your preparations.

Check us out on Facebook!

And follow us on twitter @SyndicateCL for all the updates!
Aegon Blackfire
Stimulus
Rote Kapelle
#4 - 2013-08-12 22:16:16 UTC  |  Edited by: Aegon Blackfire
Reserved for Teams to be released Friday 23 Aug 2013. Prospective captains should contact Ben Booley and Elendar via EVE-mail by midnight EVE time 22 Aug.
Elendar
Holesale
Holesale Operations
#5 - 2013-08-12 22:16:28 UTC
Hi!
Aegon Blackfire
Stimulus
Rote Kapelle
#6 - 2013-08-12 22:27:03 UTC
Elendar wrote:
Hi!


Hi! Hello!
StarFleetCommander
V0LTA
WE FORM V0LTA
#7 - 2013-08-12 22:39:24 UTC
Nice!
StarFleetCommander
V0LTA
WE FORM V0LTA
#8 - 2013-08-12 22:44:35 UTC
Nice!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-08-12 22:57:36 UTC

This is on Sisi, right?

I ask, because if ship "cost" is negligible, there is no downside to fielding unique ships (like the etana, for example). Are there special rules regarding these purposely overpowered ships?
Aegon Blackfire
Stimulus
Rote Kapelle
#10 - 2013-08-12 23:44:16 UTC
Gizznitt Malikite wrote:

This is on Sisi, right?

I ask, because if ship "cost" is negligible, there is no downside to fielding unique ships (like the etana, for example). Are there special rules regarding these purposely overpowered ships?


You are correct. The entirety of the tournament is hosted on Sisi. This is to promote player skill over isk teams can bring to their tournament funds to field OP ships.

That being said, historically, and for the current SCL4 we have/will be banning the use of AT prize ships in the SCL. I'll amend the rules posted above to reflect as such. Thanks for pointing this out.


Elise Randolph
Habitual Euthanasia
Pandemic Legion
#11 - 2013-08-12 23:49:27 UTC
Quote:

All Remote Armor Repair modules , Remote Shield Transfer and ENERGY TRANSFER modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate (this must be the same ship, you cannot have one ship with remote repair modules and another with energy transfers).

Your resistance only makes blackhorizon stronger.

~

Blast x
Doomheim
#12 - 2013-08-12 23:50:25 UTC  |  Edited by: Blast x
Aegon Blackfire wrote:

The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.


Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names?
:tinfoilhat:
Also how much impact can they have on the tourney itself ?

"You got the most votes, too bad you lost" -Chris Rock
Aegon Blackfire
Stimulus
Rote Kapelle
#13 - 2013-08-13 00:25:25 UTC
Blast x wrote:
Aegon Blackfire wrote:

The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.


Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names?
:tinfoilhat:
Also how much impact can they have on the tourney itself ?

"You got the most votes, too bad you lost" -Chris Rock


Good question. For very nearly everything, scoring and penalties are handled by the tournament ui (the same used for the AT) In the case you are mentioning a consensus would be taken of the SCL staff, if the majority feel that the team in question threw the match/did not compete then we reserve the right to declare the match null.

As for the impact on the tournament itself, if a team chooses to throw their match then they will be impacted by the decision of the staff to remove them from the tournament. Big smile
Blast x
Doomheim
#14 - 2013-08-13 00:55:57 UTC
Aegon Blackfire wrote:
Blast x wrote:
Aegon Blackfire wrote:

The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.


Do you know whom this young gentlemans of decisive moral fiber are and if possible post their names?
:tinfoilhat:
Also how much impact can they have on the tourney itself ?

"You got the most votes, too bad you lost" -Chris Rock


Good question. For very nearly everything, scoring and penalties are handled by the tournament ui (the same used for the AT) In the case you are mentioning a consensus would be taken of the SCL staff, if the majority feel that the team in question threw the match/did not compete then we reserve the right to declare the match null.

As for the impact on the tournament itself, if a team chooses to throw their match then they will be impacted by the decision of the staff to remove them from the tournament. Big smile


soo SCL staff can impact and decide matches outcomes based on their own free will and without having to report to nobody but the SCL staff itself?

not throwing stones ..been here for the past scls and love the format .
just tryng to understand this new thingy added.
Ben Booley
Stimulus
Rote Kapelle
#15 - 2013-08-13 01:12:43 UTC
Blast x wrote:

soo SCL staff can impact and decide matches outcomes based on their own free will and without having to report to nobody but the SCL staff itself?

not throwing stones ..been here for the past scls and love the format .
just tryng to understand this new thingy added.


This has always been the case. Who exactly would we report to? As far as I'm aware, the wording is exactly the same as the wording CCP uses for the alliance tournament. This is a player run tournament, there is no higher lord for us to report to. If we started screwing with anything, we'd lose our CCP support and the entire thing would fall apart, which is somewhat counterproductive.

We have no interest in influencing the outcome of any match. There has been one incident in the past where we needed to make a decision regarding a match; when the match went significantly past time with no result. We decided to declare that round null and replay it, and that led to the development of fast-tidi, which would have been used to decide ties in ATXI. The only other reason we would need to make a decision that influences the match would be if it appeared, beyond all reasonable doubt, to all of our staff, that one team was throwing the match (eg, if a team flew real comps for most matches, but flew nothing but haulers for an important match).
Greygal
Redemption Road
Affirmative.
#16 - 2013-08-13 03:40:04 UTC  |  Edited by: Greygal
Noticed that it states bans are limited to 30 seconds, whereas in ATXI we were granted 60 seconds to decide bans. Is 30 seconds a typo/copy-paste error, or intentional that we are given half the time to select bans? (Not that any of this was copy-pasted or stolen or misappropriated or influenced or plagiarized or anything else the slightest bit nefarious from CCP...) Lol

Just to clarify... entry fee is one billion isk to be paid on ... SISI? TQ? Blink Just asking since it states the "entirety" of the tournament takes place on SISI...

And finally, is there a place where pilots not already part of a team or members of an alliance that for whatever reason is unable or unwilling to put forth a team can post that they would be interested and available to join a team that might be looking for additional pilots... i.e., a recruitment thread of sorts (which of course would not be filled with spais and alts, never!)

Thanks for all your hard work in organizing the SCL!!

GG

What you do for yourself dies with you, what you do for others is immortal.

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Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

progodlegend
Dreddit
Test Alliance Please Ignore
#17 - 2013-08-13 05:48:21 UTC  |  Edited by: progodlegend
I would like to enter a nulli team that I will be captaining this go around. I'll send in the application and such today.

If we get in I promise i'll make all of n3 watch the feeds, how can you not "randomly" pick us with such an offer on the table :)
Bam Stroker
Deep Core Mining Inc.
Caldari State
#18 - 2013-08-13 06:48:03 UTC
I couldn't see this explicitly in the rules (that's a big wall of text so sorry if I missed it) but is there a limit on the number of characters that each team can have on their roster?

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LiveFromTheStage
Doomheim
#19 - 2013-08-13 08:31:19 UTC
Looking forward to it.
Jiraijo
OLD SCHOOL RANGERS
#20 - 2013-08-13 09:42:40 UTC
Cool ! Big smile

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