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[Odyssey 1.1] Local Armor and Shield repair module changes

First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2013-08-01 13:23:05 UTC  |  Edited by: CCP Phantom
:Updated August 7th:

This is one of a few threads discussing issues surrounding our changes to Command Ships, warfare links, and local repair modules for Odyssey 1.1 and beyond.

The other threads are :
Warfare Links, Mindlinks, Gang Bonuses
Command Ship Balancing
Command Ship model changes


Since we are reducing the power level of defensive gang links in Odyssey 1.1, we are planning to take the opportunity to also tweak local repairing some more. We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.

This will be a fairly short OP but I wanted to keep the feedback thread separate.

  • Increase the rep amount for all subcap armor repairers (including AARs) by 15%
  • Increase the shield bonus of some subcap shield boosters (T1, Meta, T2, Storyline, Domination, Republic Fleet) by 15%
  • Increase the shield bonus of Large Deadspace/Officer, X-Large Deadspace/Officer shield boosters by 10%
  • Increase the shield bonus of Caldari Navy and Dread Guristas shield boosters by 5%
  • No change to Small/Medium Deadspace boosters, all sizes of ASBs, Capital boosters, Capital reps

  • Let us know what you think!

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Landaz
    Dexamenos Inc.
    #2 - 2013-08-01 13:26:18 UTC
    Wil u marry me ccp fozzie?
    My love for u is unending!
    Scatim Helicon
    GoonWaffe
    Goonswarm Federation
    #3 - 2013-08-01 13:31:28 UTC  |  Edited by: Scatim Helicon
    Good to see acknowledgement of a problem. Shield boosting recently has become synonymous with ASBs and whilst I'm not sure if this is all that is needed to restore some sense of balance, it certainly is a step in the right direction.

    Every time you post a WiS thread, Hilmar strangles a kitten.

    XXSketchxx
    Sniggerdly
    Pandemic Legion
    #4 - 2013-08-01 13:35:27 UTC
    Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page.

    Cause this could have an interesting effect on combat triage.
    Capqu
    Half Empty
    #5 - 2013-08-01 13:36:26 UTC
    CCP Fozzie
    C C P
    C C P Alliance
    #6 - 2013-08-01 13:37:15 UTC
    XXSketchxx wrote:
    Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page.

    Cause this could have an interesting effect on combat triage.


    They will affect local capital reps, yes.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Caleb Ayrania
    TarNec
    Invisible Exchequer
    #7 - 2013-08-01 13:40:19 UTC
    Will this apply to repair drones also? (Would be nice with maybe a bit more than 15% on drones imho)

    Is it going to be on all meta levels, and could some minor gradient balance be considered?

    Vincent Athena
    V.I.C.E.
    #8 - 2013-08-01 13:40:28 UTC
    So my mission pimpmobile will now be even more invulnerable?

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    Daneel Trevize
    Give my 11percent back
    #9 - 2013-08-01 13:42:23 UTC
    TBH I'm not sure armour reps can take any absolute nerf, after link changes are factored in. DPS isn't getting nerfed, it's only crept up.
    Brawling is just dumb with cheap, easy, low SP ABCs and neut geddons now in the game. A shame as it can be the most fun.
    Judas II
    Dark-Rising
    Wrecking Machine.
    #10 - 2013-08-01 13:42:33 UTC
    CCP Fozzie wrote:

  • Increase the rep amount for all armor repairers (including AARs) by 15%
  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%

  • Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc)
    Kasutra
    No Vacancies
    #11 - 2013-08-01 13:44:07 UTC  |  Edited by: Kasutra
    Vincent Athena wrote:
    So my mission pimpmobile will now be even more invulnerable?

    Your pimpmobile has a deadspace booster, right? If that's the case, no.

    Judas II wrote:
    CCP Fozzie wrote:

  • Increase the rep amount for all armor repairers (including AARs) by 15%
  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%

  • Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc)

    Faction boosters are not deadspace or officer boosters, and thus will be buffed.
    Mizhir
    Escalated.
    #12 - 2013-08-01 13:44:20 UTC
    CCP Fozzie wrote:
    We will be boosting the rep amount of most local repair modules, such that someone with gang links after the patch will still rep less, but someone without gang links will rep more than they do now.


    Sweet. That was exactly what I wanted.

    ❤️️💛💚💙💜

    CCP Fozzie
    C C P
    C C P Alliance
    #13 - 2013-08-01 13:49:05 UTC
    Judas II wrote:
    CCP Fozzie wrote:

  • Increase the rep amount for all armor repairers (including AARs) by 15%
  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%

  • Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc)


    Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Xequecal
    Ministry of War
    Amarr Empire
    #14 - 2013-08-01 13:52:03 UTC
    Everyone go sell your Gist shield boosters now before the price crashes through the floor, their efficiency was why they were so valued and they just lost a huge amount of that advantage.
    Mirauder
    Synergy.
    Imperial Republic Of the North
    #15 - 2013-08-01 13:52:35 UTC
    CCP Fozzie wrote:

  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]


  • Hating on the rich man Sad
    Kururugi
    Science and Trade Institute
    Caldari State
    #16 - 2013-08-01 13:54:21 UTC
    I wish to pvp with shield boosters instead of ASB's. will it ever happen again? Theres more than ASB you know...

    good news anyway.
    monkfish1234
    Caldari Provisions
    Caldari State
    #17 - 2013-08-01 13:54:22 UTC
    this almost sounds like your encouraging something other than buffer and logis........

    possibly the best change in the last 4 years.
    Vincent Athena
    V.I.C.E.
    #18 - 2013-08-01 13:54:33 UTC
    Kasutra wrote:
    Vincent Athena wrote:
    So my mission pimpmobile will now be even more invulnerable?

    Your pimpmobile has a deadspace booster, right? If that's the case, no.


    Nope, a deadspace armor repper.

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    Maximus Andendare
    Stimulus
    Rote Kapelle
    #19 - 2013-08-01 13:55:12 UTC
    Well it's a start! I'm excited to test these changes out, and I'm excited for armor to be a viable option.

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    M1k3y Koontz
    THE AESIR.
    BLACKED OUT.
    #20 - 2013-08-01 13:58:30 UTC
    Excellent changes! Yet another wave of +1s for FozzieBig smile

    How much herp could a herp derp derp if a herp derp could herp derp.

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