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Question about warp core stabilizers

Author
Leo Sagan
The Scope
Gallente Federation
#1 - 2013-07-20 13:57:35 UTC
Hi all,

I'm trying to find a way to avoid beeing warp scrambled in my lo-sec exploration trips. Until now I used to fly an Imicus (the gallente exploration ship), which has 3 low slots. I got scrambled by a player once with 2 warp stabs fitted and once by another one with 3 warp stabs fitted.

Actually, I've been told that 3 doesn't protect you much more than 2, I guess that's because PVPers often fit 3 warp scramblers ?

So I was wondering : what about flying a magnate (the Amarr exploration ship) : it has 4 low slots, allowing to fit 4 x warp stabs. Would it help me warping away ?

I understand that warp stabs have their drawbacks (radius sig and targeting range malus) but if I can warp away more often, I'm willing to sacrifice this.

Any thoughts ? Thanks in advance.
Machiavelli's Nemesis
Angry Mustellid
#2 - 2013-07-20 14:14:15 UTC  |  Edited by: Machiavelli's Nemesis
Leo Sagan wrote:
Actually, I've been told that 3 doesn't protect you much more than 2, I guess that's because PVPers often fit 3 warp scramblers ?


Not exactly. Warp core stabs increase your warp strength by 1 point each (from natural 0, or +2 in the case of ventures and the non-cloaky transport ships).

A warp disruptor removes one point of warp strength (taking you to -1 if unstabbed), a warp scrambler removes 2. Your ship needs 0 or higher warp strength to enter warp.

If you jump into a lowsec camp and one ship manages to apply more than three points of warp disruption, you've likely been caught by a Hictor using a scripted infini-point, no amount of stabs will save you then.

Either that or they're using a True Sansha warp scrambler, which has 3 points of warp disruption instead of the usual 2. I tend to use these on some of my ships as they're a simple way to deal with noobs in ventures :)

As for what to do about it? Don't bother with core stabs, they aren't worth the drawbacks.

Most people evade camps either through cloaking or speed. Neither of these are foolproof but your chances of success are higher than hoping you have more stabs than the enemy has points. If you can fly a magnate, you are like 5 days training from an Anathema, the t2 version. This can fit a covops cloak and your usual exploring accessories.
Ciyrine
Deep Core Mining Inc.
Caldari State
#3 - 2013-07-20 15:03:23 UTC
hes trying to explore which requires entering data sites and hacking cans. Which means you have to decloak and shift your attention to the mini game which makes you quite vulnerable.

It would seem to me that fitting the maximum # of core stabilizers you can, each one lets you escape a higher % of ganks. Gankers field varrying numbers of destab capability so youll never know how much you need so pack as many as you can.
Leo Sagan
The Scope
Gallente Federation
#4 - 2013-07-20 15:42:38 UTC
Ciyrine wrote:
hes trying to explore which requires entering data sites and hacking cans. Which means you have to decloak and shift your attention to the mini game which makes you quite vulnerable.

It would seem to me that fitting the maximum # of core stabilizers you can, each one lets you escape a higher % of ganks. Gankers field varrying numbers of destab capability so youll never know how much you need so pack as many as you can.



Yes, Ciyrine is right, my message wasn't quiet clear. I usually get attacked while scanning so, unfortunately, the Cov-Op won't change anything since you have to decloak while you hack the cans.

Actually Ciyrine, I think you pretty much nailed it by saying "you escape a higher % of ganks", because it comes down to that eventually : do you escape enough of them to make the exploration profitable, or do the losses ruin your economy ? A CovOp is pretty expansive compared to a mere T1 frigate, and because of the unavoidable ganks, I'm not sure it's a viable option. Anyway, for now, my ALMIGHTY 4 stabs Magnate faced one attack and escaped it. We'll see in the long run if it's so efficient I guess Big smile
Q 5
999 HOLDINGS LLC
#5 - 2013-07-20 17:03:58 UTC
Leo Sagan wrote:
Ciyrine wrote:
hes trying to explore which requires entering data sites and hacking cans. Which means you have to decloak and shift your attention to the mini game which makes you quite vulnerable.

It would seem to me that fitting the maximum # of core stabilizers you can, each one lets you escape a higher % of ganks. Gankers field varrying numbers of destab capability so youll never know how much you need so pack as many as you can.



Yes, Ciyrine is right, my message wasn't quiet clear. I usually get attacked while scanning so, unfortunately, the Cov-Op won't change anything since you have to decloak while you hack the cans.

Actually Ciyrine, I think you pretty much nailed it by saying "you escape a higher % of ganks", because it comes down to that eventually : do you escape enough of them to make the exploration profitable, or do the losses ruin your economy ? A CovOp is pretty expansive compared to a mere T1 frigate, and because of the unavoidable ganks, I'm not sure it's a viable option. Anyway, for now, my ALMIGHTY 4 stabs Magnate faced one attack and escaped it. We'll see in the long run if it's so efficient I guess Big smile

Would have loved to be a fly on the wall watching the gankers face as you warpped off, I suggest staying away from that area for a bit cause next time they might be ready for you.
Donbe Scurred
University of Caille
Gallente Federation
#6 - 2013-07-20 22:03:19 UTC  |  Edited by: Donbe Scurred
It seems the blind are leading the blind here.

You do not need warp core stabilizers if you are getting caught in sites. You should not be getting caught in the first place.

You need to pay attention and learn to use the d-scan. Spam it every 1-5 seconds depending how paranoid you are and you will have plenty of time to get out before they land. AFAIK the mini-game does not expire so take a break every few seconds and scan.

They should not be able to sneak up on you unless they are in a ship than can warp while cloaked. And if this is the case you should still be able to escape as all except the stealth bombers have a lock delay after de-cloaking. If it happens to be a stealth bomber you will be much faster so just run away.
Leo Sagan
The Scope
Gallente Federation
#7 - 2013-07-20 22:33:32 UTC
Donbe Scurred wrote:

They should not be able to sneak up on you unless they are in a ship than can warp while cloaked. And if this is the case you should still be able to escape as all except the stealth bombers have a lock delay after de-cloaking. If it happens to be a stealth bomber you will be much faster so just run away.


I must confess I can't tell for sure. Here is what I can *see* (but I'm fairly new to the game so maybe I do not understand everything) : they are not using probes to zero my ship or the site because I d-scan every 5 seconds or so and every time, there were no probes around me at all (I usually fly away where there are 4 probes around me on a site). Rather than that, it seems they already scouted the system and just d-scan me while i'm probing/ When they see I'm on the site, they just approach, decloak and attack (every single time, they were using stealth bombers). I would like to see them coming earlier : maybe there are some settings I don't know about on the d-scan ? Or another method ?
I've been ganked three times that way (many others tried but I always managed to escape before beeing reduced to my pod. To be entirely fair, it seems pretty hard to get a kill for them too and I'm not sure that's worth their efforts. Well, that's another problem entirely. I sure wish I could escape them even more often.
Donbe Scurred
University of Caille
Gallente Federation
#8 - 2013-07-21 03:02:34 UTC  |  Edited by: Donbe Scurred
Of the two kills I can see both were cloakies setup with rockets. If you truly were scanning every five seconds, what that means is they had already scanned down the sites and were simply waiting for noobs to come.

Both kills were two and three jumps away far from empire, the pirates that look for easy kills are gonna hang out close to empire as noobs will not travel too far into low/null. I would advise going deeper into low.

Look for low traffic areas by changing the filter on the map to show number of jumps, look for the green and blue systems as they are the least traveled, this gets you two things, it's less likely that someone is setup waiting for you and also higher probability that there are actually sites in the system.

Train cloaking so you can hide while you are scanning, it won't save you from these situations but if they see an imicus on D-scan and then probes without the imicus disappearing from scan that screams noob.

Fit a tank, it may not save you every time but both of these kills were guys specifically setup to wait for people like you. Both ships had anemic damage capabilities, they were counting on your setup. Train drones and with a proper tank you may be able to take guys like this out as they are most likely not fitting any tank or very little.
Donbe Scurred
University of Caille
Gallente Federation
#9 - 2013-07-21 03:12:46 UTC  |  Edited by: Donbe Scurred
[Imicus, Damn Site Campers!]

Damage Control II
100mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II

Limited 1MN Microwarpdrive I
Cargo Scanner II
Data Analyzer II
Relic Analyzer II

Core Probe Launcher I
Improved Cloaking Device II
75mm Gatling Rail II, Federation Navy Antimatter Charge S

Small Ancillary Current Router I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I


Warrior II x4



Something like this would have about the same damage the two ships that killed you were capable of, assuming they have no tank, you might be able to take them out.

I realize you are far from flying this setup but it will give you something to work towards.
Andracin
Brutor Tribe
Minmatar Republic
#10 - 2013-07-21 03:33:44 UTC
JonnyPew did a video on his magnate setup for low-sec exploration http://www.youtube.com/watch?v=CGxioo5usaQ
Leo Sagan
The Scope
Gallente Federation
#11 - 2013-07-21 11:02:11 UTC
Thanks Dombe, I'll try to follow your advices regarding the systems I pick : until now, I just clicked on a random far away system and selected the "less secure travel" option on the map so I could have a looong list of nice low-sec systems following each other. I realize now that this is maybe a little too crude of an approach Big smile I also noticed that there were many more attempts to kill me yesterday, is it just bad luck or are the week-ends very busy in terms of piracy ?

How can you find so many details about the kills ? I'd like to add my killers on my watch list so I can be more careful next time but I didn't find the infos.

I'll give your setup a shot, even though I never actually fought in this game, except a few rats during the tutorial sessions.

Andracin, thanks for the link, I really like Jonny Pews videos : actually, he's one of the reasons why I chose the exploring carreer on this toon.
Donbe Scurred
University of Caille
Gallente Federation
#12 - 2013-07-21 15:38:44 UTC
I went here, but you can find them on your character sheet in game.

Ciyrine
Deep Core Mining Inc.
Caldari State
#13 - 2013-07-21 21:21:44 UTC
Donbe Scurred wrote:
It seems the blind are leading the blind here.

You do not need warp core stabilizers if you are getting caught in sites. You should not be getting caught in the first place.

You need to pay attention and learn to use the d-scan. Spam it every 1-5 seconds depending how paranoid you are and you will have plenty of time to get out before they land. AFAIK the mini-game does not expire so take a break every few seconds and scan.

They should not be able to sneak up on you unless they are in a ship than can warp while cloaked. And if this is the case you should still be able to escape as all except the stealth bombers have a lock delay after de-cloaking. If it happens to be a stealth bomber you will be much faster so just run away.


Dscan wont find cloaked ships so u can smash it as often as u want theyll still get u.

My understanding of the minigame is that its a race against the computer but i could be wrong and it doesnt matter because taking a break to dscan still wont show the cloaked ship.

The advice about going deeper into null is good
Ciyrine
Deep Core Mining Inc.
Caldari State
#14 - 2013-07-21 21:23:57 UTC
How much are low sp explorers making these days. Has the market crashed from the post patch 1bil per day people were posting about?
Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2013-07-22 02:41:10 UTC
Gankers like these are like crocodiles; if you drink from the same spot twice they get an idea to probe down the sigs ahead of time and wait for you. It's lame to lurk a site for hours to kill a magnate, but...I've done it.

So keep moving, moving, moving not only system to system, but region to region.

Regarding the setup of your ship, skill trumps the ship bonuses, so I would suggest if you're efficient at it now in a T1 prober, you can ship up into a decent combat frigate (eg; Merlin, Maulus, Breacher, Condor) and go out there with enough tank and spank ability that a bomber (even rocket fit) won't be bothering you.

eg, if you fit up a small AAR Tormentor with 2 lazors and a probe, sacrifice mids to ONE analyser (just dock to swap), AB and web, you can tank the bomber's paltry rocket DPS while orbiting his soon-to-be carcass while your drones go to work. Pew pew.

If these guys a rocket fit, don't use a MWD; they'll be scramming you nine ways to sunday so MWD is worthless. But an AB will let you keep mobile and maybe break lock (overheat your web to get out of scram range and GTFO). Also train thermodynamics.

Once they lose a 40M bomber to a 8M ISK frigate, they won't be doing that again. Thereafter their only other option is a recon. Falcons will own you, Pilgrims will cap you out and drone-murder you, but you CAN win fights against Rapiers and Arazu's with a frigate.
Leo Sagan
The Scope
Gallente Federation
#16 - 2013-07-22 12:27:42 UTC
Ciyrine wrote:
How much are low sp explorers making these days. Has the market crashed from the post patch 1bil per day people were posting about?


This is a good question.

I currently have 2 toons : one is a miner (semi AFK gameplay), the Xplorer only explores low-sec . By mining in highsec, I earned 40 millions in two days (very newbie toon, and very AFK too, could be better).

The exploring toon made 300 millions in two days (but playing A LOT) easy, with 2 ships losses. It's really profitable and more fun than mining. From what I saw (but as a newbie, I don't have much to compare with), low-sec exploration is a good way to earn ISKs right now.
Ciyrine
Deep Core Mining Inc.
Caldari State
#17 - 2013-07-22 13:55:44 UTC
300 mil in 2 days is pretty good when you say you played a lot do you mean like 12 hours a day or like 4 hours a day a lot?
Leo Sagan
The Scope
Gallente Federation
#18 - 2013-07-22 14:35:42 UTC
Ciyrine wrote:
300 mil in 2 days is pretty good when you say you played a lot do you mean like 12 hours a day or like 4 hours a day a lot?


I mean I played more like 16 hours / day (yeah, I'm on holydays, I'm depressed, I've no life, etc. etc. : you get the idea Big smile).

The average hacking/archeology site will give me 4 to 6 millions.
The bad one is more like 2 millions.
The juicy ones are about 15 millions.

All this with hacking / archeology skills at 3 (very young toon). I hope that with skills at 5, even the hardest cans would be hackable, and I would get more money. Currently, I loose a can on about 1/2 site. And these are (supposedly) the juicier ones.

All in all, this toon makes more money than the mining one *BUT* (there's always a *but*) :

- I'm always on my toes, no semi afk here or I'm dead, and death = less profits
- Sometimes I won't find anything during 20 systems, so if you play normaly (I'd say a two hours session), you might end up with very low ISK results.

And keep in mind I've been doing this for a very short time, so maybe I was very lucky. But all in all, quiet profitable so far.
Stalking Mantis
School of Applied Knowledge
Caldari State
#19 - 2013-07-22 16:22:21 UTC
Get Into a Covert Ops Scanning Ship ASAP.

Amarr Liason Officer Extraordinare -->Check Out Amarrian Vengeance/Amarr FW History from 2011 to 2014 https://forums.eveonline.com/default.aspx?g=posts&t=352629&find=unread

Leo Sagan
The Scope
Gallente Federation
#20 - 2013-07-22 16:40:23 UTC
Stalking Mantis wrote:
Get Into a Covert Ops Scanning Ship ASAP.



Yup, definitely : can't wait !

I'm on my way but it won't resolve everything though, since even with a CovOp, you have to decloak in order to hack the cans. But maybe the less experimented pirates would prefer to target tech 1 explorers rather than a CovOp one ? I dunno : after all, a CovOp is a juicier target. Anyway, I think the difficulty is pretty well balanced here, since it is really not so easy for them to get me (they often fail) but, on the other hand, I have a hard time escaping them as well. It seems pretty good, from a CCP point of view, maybe ?