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[Odyssey 1.1] Heavy Assault Cruisers

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C C P Alliance
#1 - 2013-07-18 11:12:11 UTC  |  Edited by: CCP Logibro
YAYYYY

Alright so for HACs (Heavy Assault Cruisers) we had a few goals:

  • Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially)
  • Support rather than disrupt current uses (AHACs)
  • Make room for new uses when possible

  • The biggest change here, and the one that affects all 8 ships, is a new role bonus. It is the same one that Assault Ships get, a 50% reduction in Signature Radius Penalty from Microwarp Drives.

    We feel this is a really nice fit because it doesn't boost afterburner variations that are already very strong, but it does add to resilience for most other uses.

    On top of that, many of the ships have gotten significant changes to slot layout or bonus. Also be sure to check out the MEDIUM WEAPON REBALANCE as it will have a big impact on HAC perfromance.

    Small note: All the weird tiny stat tweaks are just to make the numbers more even (originally a lot of arbitrary randomness was added for the sake of "realism" and we are just cleaning some of that up, which we've done for all the recent rebalances.

    =============================================================================

    SACRILEGE - Highlights here would be the increased drone bay, increased PG, and the addition of HML to the Cruiser damage bonus. Hopefully the result is a ship that can more comfortably fulfill its heavy tackle/utility HAC role without sacrificing quite as much as it used to when compared to combat BCs or other HACs. We concede that the cap recharge bonus is a bit strange, but feel the ship actually doesn't need another standard bonus like damage application or range to make it work.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Amarr Cruiser Bonuses:
    5% to Heavy Assault and Heavy Missile damage (added heavy missiles)
    4% to all Armor Resistances

    Heavy Assault Cruiser Bonuses:
    5% reduction of capacitor recharge time
    5% bonus to Missile Launcher rate of fire

    Slot layout: 6H, 4M, 5L; 1 turrets(-3), 5 launchers
    Fittings: 1150 PWG(+120), 400 CPU
    Defense (shields / armor / hull) : 1400(+7) / 2100(+12) / 1690(+2)
    Capacitor (amount) : 1650(+25)
    Mobility (max velocity / agility / mass / align time): 200(+2) / .567 / 11750000(-540000) / 9.24s(-.4)
    Drones (bandwidth / bay): 50(+35) / 50(+35)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 312 / 7
    Sensor strength: 15 Radar
    Signature radius: 140

    ZEALOT - Zealot is arguably the most functional currently of the entire group and so it gets the least change.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Amarr Cruiser Bonuses:
    10% bonus to Medium Energy Turret capacitor
    5% bonus to Medium Energy Turret rate of fire

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Energy Turret optimal range
    5% bonus to Medium Energy Turret damage

    Slot layout: 5H, 3M, 7L; 5 turrets, 0 launchers
    Fittings: 1180 PWG, 320 CPU
    Defense (shields / armor / hull) : 980(-4) / 2250 / 1670(-18)
    Capacitor (amount) : 1500
    Mobility (max velocity / agility / mass / align time): 210(+1) / .553 / 12580000 / 9.64s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 306 / 6
    Sensor strength: 14 Radar(+1)
    Signature radius: 125

    =============================================================================

    CERBERUS - Biggest change here is adding a 6th launcher. Also gets a huge maxVelocity boost so that it can actually kite some to take advantage of the great missile range.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Caldari Cruiser Bonuses:
    5% bonus to Kinetic Missile damage
    10% bonus to Missile velocity

    Heavy Assault Cruiser Bonuses:
    10% bonus to Heavy Assault and Heavy Missile flight time
    5% bonus to Missile Launcher rate of fire

    Slot layout: 6H, 5M, 4L; 0 turrets, 6 launchers(+1)
    Fittings: 720 PWG(+85), 500 CPU(+60)
    Defense (shields / armor / hull) : 2000(-4) / 1200(+4) / 1400(-6)
    Capacitor (amount) : 1100(+37.5)
    Mobility (max velocity / agility / mass / align time): 205(+30) / .463 / 12720000 / 8.17s
    Drones (bandwidth / bay): 15(+15) / 15(+15)
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 282 / 6
    Sensor strength: 17 Gravimetric(+1)
    Signature radius: 135

    EAGLE - The Eagle will be a lot better because of the rail change alone, but we've also increased its power grid and replaced the utility high with an extra mid slot.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Caldari Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret optimal range
    4% bonus to shield resistances

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret optimal range
    5% bonus to Medium Hybrid Turret damage

    Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 1 launchers(-1)
    Fittings: 950 PWG(+75), 430 CPU(-8)
    Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3)
    Capacitor (amount) : 1350(-25)
    Mobility (max velocity / agility / mass / align time): 175(+11) / .576 / 11720000 / 9.36s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8
    Sensor strength: 18 Gravimetric
    Signature radius: 150

    =============================================================================

    DEIMOS - Like the Thorax, Deimos now has 4 mids and gives up the extra high. It also goes faster and aligns faster.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Gallente Cruiser Bonuses:
    5% bonus to Medium Hybrid Turret damage
    5% increase to MicroWarpdrive capacitor bonus

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Hybrid Turret falloff
    5% Medium Hybrid Turret damage

    Slot layout: 5H(-1), 4M(+1), 6L; 5 turrets, 2 launchers
    Fittings: 1030 PWG(+40), 350 CPU
    Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531)
    Capacitor (amount) : 1400(+25)
    Mobility (max velocity / agility / mass / align time): 220(+12) / .475(-.055) / 11460000 / 7.54s(-.875)
    Drones (bandwidth / bay): 50 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 270 / 6
    Sensor strength: 15 Magnetometric
    Signature radius: 160

    ISHTAR - We are replacing the medium hybrid damage bonus with a drone bonus and removing one high slot to put its total 1 below the rest of the class, as is standard for drone-focused ships.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Gallente Cruiser Bonuses:
    10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage)
    10% bonus to drone hitpoints and Damage

    Heavy Assault Cruiser Bonuses:
    5 km bonus to Drone operation range per level
    50 m3 extra Drone Bay per level

    Slot layout: 4H(-1), 5M, 5L; 4 turrets(+1), 0 launchers
    Fittings: 700 PWG, 285 CPU
    Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
    Capacitor (amount) : 1300(+175)
    Mobility (max velocity / agility / mass / align time): 185(-6) / .52 / 11700000 / 8.43s
    Drones (bandwidth / bay): 125 / 125
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7
    Sensor strength: 16 Magnetometric
    Signature radius: 145

    =============================================================================

    VAGABOND - Like with the Stabber, we are rolling the max velocity bonus into the base stats, and then replacing it with a shield boost bonus. This has nice racial continuity and supports a play-style that has been emerging for the Vaga anyway as a close range active brawler. Please keep in mind that it can still be used exactly the same way that it always has been with virtually no change in performance.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Minmatar Cruiser Bonuses:
    5% bonus to Medium Projectile Turret rate of fire
    7.5% bonus to shield boost amount (was 5% bonus to max velocity)

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Projectile Turret falloff
    5% bonus to Medium Projectile Turret damage

    Slot layout: 6H, 4M, 5L; 5 turrets, 1 launchers(-1)
    Fittings: 855 PWG, 395 CPU
    Defense (shields / armor / hull) : 1750(+97) / 1400(+63) / 980(-4)
    Capacitor (amount) : 1060(-2.5)
    Mobility (max velocity / agility / mass / align time): 290(+51) / .504 / 11590000 / 8.1s
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 330 / 6(+1)
    Sensor strength: 14 Ladar
    Signature radius: 115

    MUNINN - The Muninn will lose one of its highs and gain a low, which should fit its role as a long range platform extremely well. It also gains a little speed.

    Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    Minmatar Cruiser Bonuses:
    5% bonus to Medium Projectile Turret rate of fire
    5% bonus to Medium Projectile Turret damage

    Heavy Assault Cruiser Bonuses:
    10% bonus to Medium Projectile Turret optimal range
    7.5% bonus to Medium Projectile Turret tracking speed

    Slot layout: 6H(-1), 3M, 6L(+1); 5 turrets, 1 launchers(-2)
    Fittings: 1160 PWG, 355 CPU
    Defense (shields / armor / hull) : 1580(-2) / 2000(-4) / 1400(-6)
    Capacitor (amount) : 1250
    Mobility (max velocity / agility / mass / align time): 210(+14) / .571 / 11750000 / 9.3s
    Drones (bandwidth / bay): 25 / 25
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 294 / 6(+1)
    Sensor strength: 14 Ladar(+1)
    Signature radius: 130

    @ccp_rise

    WAFFLES.
    #2 - 2013-07-18 11:18:25 UTC
    FRont page on what will be an interesting thread Big smile
    Goonswarm Federation
    #3 - 2013-07-18 11:21:26 UTC
    ONce again: Great Work. I look foward for more HACs in my Hangar.
    #4 - 2013-07-18 11:22:08 UTC  |  Edited by: Omnathious Deninard
    Thoughts on the Ishtar, it would be better to swap the drone bay bonus and the tracking and optimal bonus around. Also ditch the drone control range bonus for a MWD velocity increase.
    Also I hope it is a typo but did you intentionally kill the 10% drone damage per level?

    If you don't follow the rules, neither will I.

    Gallente Federation
    #5 - 2013-07-18 11:22:11 UTC
    You forgot the "and Damage" on Ishtar drone bonus or are you removing it?
    Goonswarm Federation
    #6 - 2013-07-18 11:22:49 UTC
    Sacrilege changes are not enough, it is still bad. do something else with it or it will now have replaced the eagle as the worst hac

    rest are decent changes though

    OMG when can i get a pic here

    Goonswarm Federation
    #7 - 2013-07-18 11:23:54 UTC
    No damage on the ishtar??
    Domain Research and Mining Inst.
    #8 - 2013-07-18 11:24:03 UTC
    /me faints


    just awesome
    Dvla
    #9 - 2013-07-18 11:25:07 UTC
    So all t1 cruiser versions of these ships are now just as fast if not faster than their equivalent HAC? I kinda thought... you know.. that HACs were supposed to be fast but I guess i was wrong.
    C C P Alliance
    #10 - 2013-07-18 11:25:46 UTC
    Zer Res wrote:
    No damage on the ishtar??


    Hah, sorry, fixed =)

    @ccp_rise

    #11 - 2013-07-18 11:26:19 UTC  |  Edited by: Harvey James
    these or therefore lack of changes will have virtually no impact on there usage.

    I was expecting a more extreme buff perhaps more like the navy attack cruisers ... boy i was WRONG.....
    15 slots only its T2 why not the +2 slots that the AF's get over T1 frigs .. where's the advantage over navy here?
    50% is too low without reducing there sig radius especially on shield HACS
    For the 150-200mil price tag these come with making them compete with Navy bc's for tank is stupid.. competing with sniping ABC's is even worse idea.

    Overall CCP Rise back to the drawing board here

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Goonswarm Federation
    #12 - 2013-07-18 11:26:29 UTC
    Them Eagle changes, I'm already getting flashbacks to this:
    https://www.youtube.com/watch?v=h9B_0K6f-bc
    Goonswarm Federation
    #13 - 2013-07-18 11:27:08 UTC
    CCP Rise wrote:
    Zer Res wrote:
    No damage on the ishtar??


    Hah, sorry, fixed =)

    Cheers. Some great changes up there by the way; I look forward to the meta being re-jigged once again.
    #14 - 2013-07-18 11:28:33 UTC
    Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU

    If you don't follow the rules, neither will I.

    #15 - 2013-07-18 11:28:39 UTC  |  Edited by: Iam Widdershins
    Ishtar still has bonus to drone damage I hope? I saw you are fixing that. What I do wonder about... the drone range bonus now says it applies to scouts and heavies... only? Does the drone control range bonus no longer apply to sentry drones now?

    Looks good.

    Lobbying for your right to delete your signature

    #16 - 2013-07-18 11:30:12 UTC
    Awesome.

    Thanks for keeping the MWD capacitor penalty bonus on the Deimos, it was one of the cool/unique things about the Thorax pre-Tiericide - I was quite disappointed when it was removed!Sad

    As far as the cap recharge bonus on the Sac goes, it follows along from the Sac's smaller sibling, the Vengeance, so it seems appropriate to keep it. Helps out a little bit with active tank fits, even though most of those are going to have an injector on them anyway.

    Morwen Lagann

    CEO, Tyrathlion Interstellar

    Coordinator, Arataka Research Consortium

    Owner, The Golden Masque

    C C P Alliance
    #17 - 2013-07-18 11:30:16 UTC
    Harvey James wrote:
    these or therefore lack of will have virtually no impact on there usage.

    I was expecting a more extreme buff perhaps more like the navy attack cruisers ... boy i was WRONG.....
    15 slots only its T2 why not the +2 slots that the AF's get over T1 frigs .. where's the advantage over navy here?
    50% is too low without reducing there sig radius especially on shield HACS
    For the 150-200mil price tag these come with making them compete with Navy bc's for tank is stupid.. competing with sniping ABC's is even worse idea.

    Overall CCP Rise back to the drawing board here


    Considering that we've been shouting at the top of our lungs for a year that T2 won't get buffed as much as T1 was, I don't know why you're surprised.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Minmatar Republic
    #18 - 2013-07-18 11:31:35 UTC
    SAc just needs MORE!!!
    Oops
    WE FORM V0LTA
    #19 - 2013-07-18 11:33:02 UTC
    \o/





    Cool
    Curatores Veritatis Alliance
    #20 - 2013-07-18 11:33:27 UTC  |  Edited by: DeadDuck
    Finally much needed boost to the HACS.

    Nice to see sacrilege changes really. They were the only ship unable to shoot at more then 40Km without loosiing a bonus.

    TBH since you are giving sacrilege bonuses to the HML you should boost the cpu available also since the HML eat a lot of cpu.

    Last but not the least you should rethink the cap recharge bonus and replace it by a explosion velocity or explosion radius bonus.
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