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CSM Guest Blog: "Reasonable Things" Crowdsourcing

First post First post
Author
CCP Dolan
C C P
C C P Alliance
#1 - 2013-07-11 16:47:08 UTC  |  Edited by: CCP Gargant
Greetings, CCP Dolan here to bring you a new initiative from my favorite Internet Spaceship Council, the 8th Council of Stellar Management. Please be aware that this feedback thread is integral to their "Reasonable Thing" project, and as such I will be moderating it accordingly.

The CSM and CCP are excited to hear the community's ideas and feedback and look forward to the results of this awesome crowdsourcing project. You can find a link to the CSM Guest Blog here.

CCP Dolan | Community Representative

Twitter: @CCPDolan

Gooby pls

Trebor Daehdoow
The Scope
Gallente Federation
#2 - 2013-07-11 16:48:30 UTC  |  Edited by: Trebor Daehdoow
Here are the most popular items in the "Help Me, CCP Soundwave" Little Things thread
mentioned in the devblog.

Suggestion: Have the ability to stack/repackage your items from the assets panel, regardless of station location.
Keywords: UI

Suggestion: Give us an option to invert the camera zoom of the mouse wheel.
Keywords: UI

Suggestion: Remove the five limit-max on overview tabs, and allow for a second row of tabs to appear.
Keywords: UI,Overview

Suggestion: When placing structures the structure circle is off center your mouse pointer.
Keywords: UI,PI

Suggestion: When you miss the structure you were aiming at, double clicking in planet view no longer swings you to the command center
Keywords: UI,PI

Suggestion: Solidify the appearance of extractor control unit heads so they are visible on all planets
Keywords: UI,PI

Suggestion: Lower the power grid cost of planetary links on larger planets (such as gas) to a more reasonable amount.
Keywords: PI

Suggestion: In the survey window it momentarily highlights which extractor control head your mouse is on. Make that highlight remain visible while dragging the heads.
Keywords: UI,PI

Suggestion: Slightly increase the limit on the distance of zooming out in planet view mode.
Keywords: UI,PI

Suggestion: Under the slider that adjust the program cycle time in the survey window add buttons to set 'One Day', 'Three Days', 'One Week' or 'Two weeks'
Keywords: UI,PI

Suggestion: Remove the delay between transferring resources within the customs offices. Or allow transferring from multiple launchpads before hitting 'Transfer'.
Keywords: UI,PI

Suggestion: Slightly enlarge the hitbox of the 'Confirm' button that appears when attempting to disable the safety lock.
Keywords: UI

Suggestion: Add two new shortcut keys to open and loot containers/wrecks.
Keywords: UI

Suggestion: In the white text that gives you warping information add a destination note (and Jumping) for when the jump action is qeued on arrival at a stargate.
Keywords: UI

Suggestion: Create an option to adjust the scroll speed of the mouse wheel through lists/pages of text and another for the camera zoom.
Keywords: UI

Suggestion: In addition to 'Log Off' and 'Quit Game', add a button to take you directly to the character selection screen.
Keywords: UI

Suggestion: Add a claim certificates button on the certificates tab so you dont have to go through the certificate planner to claim them.
Keywords: UI

Suggestion: Make the shortcut keys for approach and align the same button.
Keywords: UI

Suggestion: Remove 'Personal Locations' from context menus in systems where you have bookmarks.
Keywords: UI

Suggestion: Let us align the Neocom to the bottom/top of our screens. Fill the skill queu bar from the bottom up.
Keywords: UI,Neocom

Suggestion: Add an option to reset the size of the Neocom.
Keywords: UI,Neocom

Suggestion: When you drag a module from one slot to another slot that is occupied, swap the modules in those slots.
Keywords: UI,Fitting

Suggestion: Display the gun/drone/missle ranges when you hold your mouse over the dps readout.
Keywords: UI,Fitting

Suggestion: Fix the restriction on damage control units so it will let you move the module to adjacent low slots without having to unfit it first.
Keywords: Fitting

Suggestion: In the show info window for an outpost in 0.0, display an attribute that relays whether or not you may dock at that station with/without fees. POCOs too.
Keywords: UI

Suggestion: In the information panel for solar systems, place dividers under the 'Orbital Bodies' tab for stations, planets, moons, gates, etc.
Keywords: UI

Suggestion: The universal price average... the one used to filter valuable items. Show it in the attributes tab under the show info of an item as well.
Keywords: UI

Suggestion: Add a little note next to the log off buttons in the escape menu that displays how many players on on tranquility.
Keywords: UI

Suggestion: In the show info windows make systems/stations/regions double click-able and add 'Set Destination' to the context menu for stations.
Keywords: UI,Autopilot

Private Citizen • CSM in recovery

Trebor Daehdoow
The Scope
Gallente Federation
#3 - 2013-07-11 16:48:42 UTC  |  Edited by: Trebor Daehdoow
Suggestion: Add a time estimate in parenthesis next to the repair option in a damaged modules context menu.
Keywords: UI

Suggestion: Make the Sov tiles in the map more unique with simple patterns (even alliance logos)
Keywords: UI,Map

Suggestion: Add a glow around systems that appear over one tile but actually belong to an adjacent tile.
Keywords: UI,Map

Suggestion: Add an option to pre-load sovereignty tiles.
Keywords: UI,Map

Suggestion: Allow two filters to be shown at once (overlapping), one basic from the top list (e.g. security status), and one supplementary from a folder (e.g. Station Count).
Keywords: UI,Map

Suggestion: Change the system colors of adjacent regions in the 'Region' filter so you can actually tell the difference between some regions.
Keywords: UI,Map

Suggestion: Place systems/lines in the foreground of large labels like the region names instead of covering up some systems completely.
Keywords: UI,Map

Suggestion: Enlarge the labels for constellations.
Keywords: UI,Map

Suggestion: Enlarge and differentiate landmark name labels from solar system name labels.
Keywords: UI,Map

Suggestion: If a buy order is placed above a matching sell order within range, the transaction should pay at the sell order price automatically.
Keywords: Market

Suggestion: Improve the order placing mechanics so you can put multiple quantities of an item in one buy/sell order without having to stack the items together first.
Keywords: UI,Market

Suggestion: Remove the "Regional Average" statistic and replace it with a "Universal Average" based on the new price keeping system.
Keywords: Market

Suggestion: If you hover your mouse over an item in the browser/market data/groups/etc, display the universal price.
Keywords: UI,Market

Suggestion: Slightly change the appearance of using projectile turrets so they are more visible in space. Make the tracers similar to fps games, with scorching-bright colors.
Keywords: Graphics

Suggestion: While autopiloting with multiple waypoints, make the stargate icon of the next-in-line system a bright orange to differentiate from the other routes.
Keywords: UI

Suggestion: Give the edges of the windows for viewing corp/alliance logos the drag-to-resize ability, but keep aspect ratio and only scale the images.
Keywords: UI

Suggestion: Fix the pulse of the of the cloak module activation (and similar modules) to a steady, bright glow and then add a bright flash-out if you are decloaked by something.
Keywords: UI

And a couple of mine:

Suggestion: Improve right-click menus by implementing the Amazon Menu Hack
Keywords: UI, menus
Note: See http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown for a complete explanation of this improvement. Navigating multilevel right-click menus is a pain in the butt, but this cute hack that Amazon uses makes them much easier to use. If this could be implemented, it would improve every right-click menu in the game.

Suggestion: Every list in the game should have a filter box.
Keywords: UI
Note: Local, Overview, Guests in Station, etc, etc, etc... if it's a list, make it filterable.

Private Citizen • CSM in recovery

TSID
Kongou Corp
#4 - 2013-07-11 16:51:09 UTC
Suggestion: Increase the frequency of Revenant BPC drops.
Keywords: revenant
Two step
Aperture Harmonics
#5 - 2013-07-11 16:59:43 UTC
Suggestion: Allow ships to be boarded from a SMA anywhere in POS shields
Keywords: POS, Wormholes

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

l0rd carlos
New Order Outreach Division
CODE.
#6 - 2013-07-11 17:00:15 UTC
Suggestion: Rework the jumpclone UI.
Keywords: UI
Notes: I _HATE_ to use the current one. You need to stop your skills, you need to get out of your ship, you need to double check of there are two clone on the current station etc. It also could be a good idea to combine the Jumpclone UI in a smart way with Implants UI.

___

Why is it even possible to jump and distroy a clone? It should not be possible, there is a delete button for that.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Mizhir
Devara Biotech
#7 - 2013-07-11 17:00:33 UTC
Suggestion: Make it possible to bind the evevoice PTT key to any key.
keywords: evevoice

❤️️💛💚💙💜

Two step
Aperture Harmonics
#8 - 2013-07-11 17:02:39 UTC
Suggestion: Add personal SMAs to POSes
Keywords: POS, Wormholes

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Two step
Aperture Harmonics
#9 - 2013-07-11 17:03:23 UTC
Suggestion: Allow directors to remove items from a Personal Hangar Array at a POS
Keywords: POS, Wormholes

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Sarmatiko
#10 - 2013-07-11 17:04:36 UTC  |  Edited by: Sarmatiko
Suggestion: Fix / remove goddamn dust clouds from all deadspace dungeons.

Note: "It would take a single programmer about 1 afternoon to remove them/It would take a single programmer probably more than 6 months to fix them" @CCP Zorba. Players waiting for this fix for 1.5+ years.
Warde Guildencrantz
Caldari Provisions
Caldari State
#11 - 2013-07-11 17:06:06 UTC
Suggestion: Fix the uselessness of most storyline modules
Keywords: Modules, Balance

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Unforgiven Storm
Deep Core Mining Inc.
Caldari State
#12 - 2013-07-11 17:06:33 UTC  |  Edited by: Unforgiven Storm
Suggestion: Allow us to add or remove items from silos in a POS without the need to offline the silo first
Keywords: POS, Industry, Reactions
Note: see offlinesilo.png

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Two step
Aperture Harmonics
#13 - 2013-07-11 17:06:47 UTC
Suggestion: Allow players empty and fill a silo without having to offline it first
Keywords: POS, Industry, Wormholes

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Callic Veratar
#14 - 2013-07-11 17:09:40 UTC
Suggestion: Improve PI processor management and routing with bulk commands.
Keywords: planetary interaction
Note: If I have several processors on a planet, let me shift-click select them to set up the recipe I want for all of them at the same time.

Based on what I've seen from configurations, it's very rare that once a route is set up, that it needs to be changed. In addtion to routing specific resources, let me select storage for input and storage for output, and have the processor just take whatever recipe I've decided on, if I don't care. Yes, it makes things easier to manage and quicker to react, but it greatly reduces the tediousness.
Destiny Calling
North Eastern Swat
#15 - 2013-07-11 17:09:57 UTC
Suggestion / Fix: UI. Double clicking a pinned window and having it minimize is annnoying.
Callic Veratar
#16 - 2013-07-11 17:11:03 UTC
Suggestion: Add a third button to apply outstanding orders and close when you leave planet mode.
Keywords: planetary interaction
Two step
Aperture Harmonics
#17 - 2013-07-11 17:11:44 UTC
Suggestion: Allow drugs (boosters) to be contained in contracts
Keywords: Contracts, Boosters
Note: They can be sold on the market, why are they banned from contracts? This is yet another hassle when trying to use boosters

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Atum
Eclipse Industrials
Quantum Forge
#18 - 2013-07-11 17:12:09 UTC
Suggestion: Some kind of anti-cloak probe/module/POS device/sov structure/?????
Keywords: Cloak, Balance
Notes: This has been going on for so long it's a dead horse that's beaten way beyond anything even remotely resembling what might have been considered a living organism, but the fact remains that cloaks are one of the only modules that don't have a counter beyond getting lucky.
pmchem
Brutor Tribe
Minmatar Republic
#19 - 2013-07-11 17:12:53 UTC
Suggestion: Allow copying of all client settings (overview, window positions, chats open, etc) across characters and accounts, preferably storing things server side (but client side would be ok).
Keywords: UI, client, settings
Note: players currently use a third-party utility to do this, here is a (slightly outdated) public thread -- http://forums.ponywaffe.org/topic/4701-garpa-uniform-interface-copy-overview-etc-settings-to-every-char/ -- also I brought up this issue at fanfest and was told a dev would look into it (see Q&A video for "Improving the Player Experience" session).

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Omanth Bathana
Doomheim
#20 - 2013-07-11 17:14:19 UTC
Suggestion: Store Overview/Client settings server-side so player do not need to re-set overview settings every time they log in from a new machine.
Category: UI, Settings
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