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Loot Spew is a great idea...

Author
Linna Excel
Center for Advanced Studies
Gallente Federation
#1 - 2013-06-04 20:29:20 UTC
...For me to poop on!


Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.



To whomever who decided it would be a good idea to add to the game:

Really? It's irritating at best, totally frustrating at worst. And that's assuming you have a neutral to positive view on the hacking minigame. Plus the nature of the minigame and the rush to figure out what you need to get and get it doesn't mesh at all with the game or anything else in it to my knowledge. Usually devs try to make a game better. When they get feed back that a new idea is stupid, it sucks, etc. they really should consider why people are saying that. Sometimes the people who say those things are right.

I'm sorry but loot spew is new coke and I want classic coke back.

Also, it'd be nice if the hacking minigame gave me some options for what I'm looking for. I don't want to go to a data site and get carbon. Or scrap metal. Or a single data sheet... right now, I must say that this aspect of the expansion is full of data sheet.

Plus think about this logically. Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere? That makes no sense when you think about it logically. If you are taking time to set up something like that, you're putting something in it that worth your time and effort.
Bane Veradun
The Scope
Gallente Federation
#2 - 2013-06-04 20:33:50 UTC
Linna Excel wrote:
...Plus think about this logically. Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere? That makes no sense when you think about it logically. If you are taking time to set up something like that, you're putting something in it that worth your time and effort.


I have often said the same thing about asteroid composition based on system security. It's a game, you aren't going to find the Holy Grail day one.

Hi.

Linna Excel
Center for Advanced Studies
Gallente Federation
#3 - 2013-06-04 20:37:14 UTC
This isn't about finding the holy grail, this is about data and relic sites having diarrhea in space.
Aragoni
Black Talon Command
#4 - 2013-06-04 20:48:45 UTC
I am doing these things as I'm typing it and I really enjoy it. Doing it with another person and I lose very little loot.
Litair
Nleesh
#5 - 2013-06-04 21:08:24 UTC
I hated the spew container when watching it on youtube, but it's actually nice enough trying it myself.. Just focus on the good containers and don't pick up the scrap containers, that's my free advice.

I can imagine some people spasming over seeing their potential loot flying in all directions and disappearing into nothingness though :p but it's always been the nature of exploring, only now it's more visually obvious and taunting.
Brooks Puuntai
Solar Nexus.
#6 - 2013-06-04 22:05:14 UTC
Aragoni wrote:
I am doing these things as I'm typing it and I really enjoy it. Doing it with another person and I lose very little loot.


Considering only around 3 containers actually contain anything valuable, you don't need another person. Just use a cargo scanner and focus on specific cans.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Haulin Gneiss
Unicorn Pornwhores
Rate My Ticks
#7 - 2013-06-04 22:15:55 UTC
Linna Excel wrote:
...For me to poop on!


Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.



To whomever who decided it would be a good idea to add to the game:

Really? It's irritating at best, totally frustrating at worst. And that's assuming you have a neutral to positive view on the hacking minigame. Plus the nature of the minigame and the rush to figure out what you need to get and get it doesn't mesh at all with the game or anything else in it to my knowledge. Usually devs try to make a game better. When they get feed back that a new idea is stupid, it sucks, etc. they really should consider why people are saying that. Sometimes the people who say those things are right.

I'm sorry but loot spew is new coke and I want classic coke back.

Also, it'd be nice if the hacking minigame gave me some options for what I'm looking for. I don't want to go to a data site and get carbon. Or scrap metal. Or a single data sheet... right now, I must say that this aspect of the expansion is full of data sheet.

Plus think about this logically. Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere? That makes no sense when you think about it logically. If you are taking time to set up something like that, you're putting something in it that worth your time and effort.


+1 I endorse this message.
Jada Maroo
Native Freshfood
Minmatar Republic
#8 - 2013-06-05 01:24:38 UTC
Loot bukkake!
Ari Laveran
The Scope
Gallente Federation
#9 - 2013-06-05 01:30:10 UTC
Me and my corp mates had quite a bit of fun with it today, when we could actually find the sites at all. The hacking mini game was kind of fun too.
Enaz Selpats
Dragon's Den inc
#10 - 2013-06-06 16:26:10 UTC
I don't mind the new hacking game.....but I second this loot spew bullshit. Hacked a can and 10 balls flew out......my reward? 1660 isk worth of data sheets and carbon!!!! ******* junk......was there really a good reason to spew the loot and give 10 secs to collect it? Someone is smoking crack....namely the person who thought of the lame idea. Sound mad don't I? Well after wasting an hour and a half going through a half dozen systems to finally find a data site which contains "Sweet **** all" what would you expect......Ditch the data spew CCP, its ******* junk!
Ramona McCandless
The McCandless Clan
#11 - 2013-06-06 16:28:35 UTC
I learned to drink

When I was 5

Been drinking since then

And I'm still alive


Cause I was born to spew

Yes born to spew, baby

I was born to spew

And to date I'm not through

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Aralello
Nano-core
#12 - 2013-06-06 17:04:40 UTC  |  Edited by: Aralello
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.
Yokai Mitsuhide
Doomheim
#13 - 2013-06-06 17:23:30 UTC
I rather like the hacking minigame and the loot ejection. Of course that might be because I made 100m off a blueprint I found in my very first one lol.
They are more fun to do with a friend so you can get them all.
Spurty
#14 - 2013-06-06 17:33:53 UTC
Linna Excel wrote:
Who in the bloody right mind would spend all that money to hide 2 pieces of carbon and a blank data sheet in the middle of nowhere?


Only picking up on this comment as you coined it well Lol

Sort of say the same about everything in EVE.

- Why do rats warp to Asteroid belts but don't bring mining barges?
- Why do they appear at gates, but never use them?
- Why do they appear in high sec?

In short, don't look for LOGIC as under every rock, ANTILOGIC lurking, ready to cave your skull in.



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Jayrendo Karr
Caldari Provisions
Caldari State
#15 - 2013-06-06 17:36:09 UTC
If the loot was worth taking, it would be fine, I found 20mill in 3 hours in null sec.
Haulie Berry
#16 - 2013-06-06 17:41:13 UTC  |  Edited by: Haulie Berry
Jayrendo Karr wrote:
If the loot was worth taking, it would be fine, I found 20mill in 3 hours in null sec.


This is from less than 3 hours in low sec last night. I'll be trying out Null tonight.

http://imgur.com/aNMdLoZ

There are some nuances to the system that I think are still lost on people. They're not super-subtle nuances, and most people will get a grasp on them soon enough. Once you know how the system works, the loot vastly outstrips the previous system. Someone up thread mostly laid it out already. In the meantime, I am really enjoying the lack of competition thanks to exploration rage-quitters.

If you're just getting datasheets and carbon, it's probably because you are doing it wrong, and just randomly clicking the cans in an attempt to get as many as possible.
Cebraio
4S Corporation
Goonswarm Federation
#17 - 2013-06-06 17:42:19 UTC

  • Why do rats warp to Asteroid belts but don't bring mining barges?
  • -> Because they want to kill miners (They are pirates after all).
  • Why do they appear at gates, but never use them?
  • -> Because they gate camp. Gate campers never move.
  • Why do they appear in high sec?
  • -> Because they are sneaky bastards. Having their own smuggler stargates etc.


It's not too hard to explain, imo. It doesn't even require a lot of lore.
Feyd Rautha Harkonnen
Doomheim
#18 - 2013-06-06 17:44:36 UTC  |  Edited by: Feyd Rautha Harkonnen
Linna Excel wrote:
...For me to poop on!

Dear lead designer, you are iterating the wrong bloody direction. It's like you are docked in a station trying to get out, but you are clicking the old undock location where the button you inexplicably moved isn't there any more.

To whomever who decided it would be a good idea to add to the game:

Really? It's irritating at best, totally frustrating at worst.


Mr Tinfoil Hat says...

This was done to get explorers spending more time uncloaked and on site longer, to increase the chance of getting pointed and shot by someone. While you are hacking a site you can't be cloaked. While dicking around with can spew you arent cloaked. AND with the added bonus of getting you to bring a buddy along to get shot also (to grab all the drops).

More active thought time spent dicking around on a site equals less attention paid to local and less mashing of d-scan.

This was done to turn explorers into better targets IMHO, because as you point out it can't seriously have been designed as compelling gameplay (at least the can spew part)
Haulie Berry
#19 - 2013-06-06 17:47:55 UTC  |  Edited by: Haulie Berry
Feyd Rautha Harkonnen wrote:


This was done to get explorers spending more time uncloaked and on site longer, to increase the chance of getting pointed and shot by someone. While you are hacking a site you can't be cloaked. While dicking around with can spew you arent cloaked. AND with the added bonus of getting you to bring a buddy along to get shot also (to grab all the drops).





One interesting note: Unlike the old system, where a sig would remain in system until you opened a can AND left grid, in the new system, the sig pops after you unlock the first can, which means that the window for hunting people without combat probes is actually kind of narrow (unless they pre-scan the sites and use them as bait).

I tend to blitz the closest of the easy-mode cans in a new site just to get my sig off the grid.
Greg Valanti
The Scope
Gallente Federation
#20 - 2013-06-06 18:07:01 UTC
Aralello wrote:
Welp, after playing a few times and getting quite a few decryptors in low-sec I've figured out the pattern.

Use a cargo scanner, always use a cargo scanner.

Decryptors in there? Click on Parts boxes.

Datacores & Blue Prints? Data boxes.

Cables & Cords? Material Boxes.

Relic Sites only really have rig things, which you should be clicking on parts I believe.

It seems to work, yeah you'll get some coal etc. but the decryptors were 100% in the boxes I mentioned.

Skillbooks are always in data. Got a couple.

Avoid scraps boxes at all times.


I think the relic drops are in "Equipment" canisters.
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