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- PSYCHOBITCH - FOR CSM8 - the Charlie Sheen candidate [ QUALIFIED ]

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Author
PsychoBitch
Playboy Enterprises
Dark Taboo
#1 - 2013-03-13 05:10:15 UTC  |  Edited by: CCP Dolan
||||||||||||||||| Vote for me - and this time....your vote won't be wasted. |||||||||||||||||

About Me: I have played Eve since Beta. (Read: 10 years) I have seen the ridiculous things CCP has done - and like you - I AM NOT GOING TO TAKE IT ANY MORE! I run several successful businesses in RL and if anyone who worked for me performed the way CCP does - THEY WOULD BE FIRED!

Now that CSM7 was a wasted effort - let's really get to work!
Sick of hitting the F A I L button when CCP does something to the game?
Vote for me a let's get something done!

❁❁❁❁❁❁❁ GET IT DONE! ❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁


❁ Make missions fun and not a grind? - With me - ITS DONE!

❁ Make industry enjoyable and not a joke? - With me - ITS DONE!

❁ Sick of being held hostage in your "captain's quarters" jail cell? Change it! - With me - ITS DONE!

❁ Want to run through the corridors of your favorite space station without wearing even a shred of dignity? - With me - ITS DONE!

❁ Is high sec no good? Change it! - With me - ITS DONE!

❁ Is the barrier to incursions to high? Change it! - With me - ITS DONE!

❁ Tired of the Low Sec status you got in faction warfare? Change it! - With me - ITS DONE!

❁ Sick of getting punked in highsec? - With me - ITS DONE!

❁ Small gang PvP a pipedream? - With me - ITS DONE!

❁ User Interface busted? - With me - ITS DONE!

❁ POS's a joke? - With me - ITS DONE!

❁ NPC's acting like robots? - With me - ITS DONE!

❁ No actual "flying" in space? - With me - ITS DONE!

❁ Would you rather have flying monkeys save your butt than trusting Concord? - With me - ITS DONE!

These and Hundreds more! - With me - ITS DONE!

❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁
❁❁❁❁❁ Vote for me - I won't let you down ❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁
❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁❁

Making POS simpler to operate, making mining worthwhile and fun (YES - FUN (read as mini-game)), giving industrialists a ladder of skills to climb are all pieces that are important to fulfill the promise of the game. Every part of Eve is important.

Making Pirating and factional warfare more interesting and specialized with new weapons and abilities is what is needed to keep Eve strong and vibrant. At the same time, we need to remove the barrier to entry into low and null sec to keep an ever growing population of aging players interested and intrigued. Give factional warfare branching missions instead of the same bunkers and a player command structure where they create the missions for others that want to rise through the ranks can accomplish. Every part of Eve is important.

SOV, need I say more? What is wrong you ask? This may be upsetting for those in the catbird's seat to hear, but current sov mechanics suck. In addition, I have never understood why NPC's would not attack more ferociously in their own space and wouldn't attack structures with capital ships. We never see the seat of power with any of the faction NPC's. It just ludicrous. Not to mention that the barrier to entry to null sec is incredibly high for those interested. Those people usually wind up going into a wormhole and getting mowed over there. I have a better way. Every part of Eve is important.

The core combat model of EVE lacks complexity and is too simple...... No, not too simple. However there are additions to the combat model that we have heard about in years past. For example, Squad formations, whereas the members of a squad are slaved to the movements of the squad leader and the squad leader chooses a formation to fly in which would give you pluses and minuses to damage, speed, resists, etc. Another would be a key or mouse combo that would direct the ship to go in the direction of the cursor is going or pointing (Similar to Walking in stations dual mouse button walking). Simple and fun. These are just a few of many.

All existing ships should get clearly defined, useful roles before new ships are introduced to EVE...... Disagree. There are roles for multipurpose ships as well as the well-defined roles of the specialization ships. I believe the specialized ships are well represented. But, there are always new roles and ships to be added :)

Local chat should be changed to delayed mode everywhere.... Disagree. If it follows that chat is a function of the gates for storyline purposes, this would explain why there is no local in wormhole space. I only see a delayed mode local giving any great advantage to those already in entrenched in nullsec. I see no need for change.

Static income sources like Tech moons are a good game mechanic for creating conflict and wealth.... Agree. However the ability to do alchemy to obtain the same materials NEEDS to be added. When the price of tech goes from 20k isk to over 100k isk per unit, something has gone sideways. While moon mining remains a mainly nullsec industry - especially for the most profitable moons - which is as it should be - there ought to be a lower return way of making moon mats in hisec. Nullsec alliances should not be able to control entire markets. This argument could also be applied to the question of whether or not to remove all ice from hisec - only the most basic ice can be found in hisec and, despite the likely activity of mining bots, it should remain.


Brought to you by PsychoBitch for CSM
Tom JBrokaw
Doomheim
#2 - 2013-03-13 05:16:13 UTC
i wonder which of the "im promising everything to everyone" candidates are serious and which are just parodies
Frying Doom
#3 - 2013-03-13 05:23:02 UTC
CSM 7 Election results

PsychoBitch
Playboy Enterprises(PLA)
Dark Taboo(BOO)

Votes: 349

Lowest CSM member: Darius III
Votes: 1,282

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Korban Dallas
The Home Depot
#4 - 2013-03-13 05:27:01 UTC
Very impressed. You are a man of your word. "like!"
cptn Hans
Playboy Enterprises
Dark Taboo
#5 - 2013-03-13 05:34:46 UTC
If intelligence was the only criteria - and not blob-voting warfare - you'd be President.

You have my vote good sir!
Jango RumRunner
Tech Horizons
#6 - 2013-03-13 05:49:28 UTC
I appreciate your helping me with the loan when I was new - first class. Thank you!
SirValak
Deep Core Mining Inc.
Caldari State
#7 - 2013-03-13 05:55:37 UTC
Clever Ideas!

More Pew Pew, and less bang bang...... Big smile
Yu Yamada
Doomheim
#8 - 2013-03-13 05:55:44 UTC
PsychoBitch for CSM, bitches. Twisted
Satsuki Shimabukuro
Garoun Investment Bank
Gallente Federation
#9 - 2013-03-13 05:57:04 UTC
^^^ This.
Eve Summerseve
Panther-Project
#10 - 2013-03-13 06:14:22 UTC
I think everyone should go aliiiil Psycho this year, PB for CsM, mkaaaay Blink
cjet
Tortuga Coalition 102
#11 - 2013-03-13 08:08:06 UTC
You have my vote.
PsychoBitch
Playboy Enterprises
Dark Taboo
#12 - 2013-03-13 14:21:22 UTC  |  Edited by: PsychoBitch
Income of 0.0 alliances should come from player activity in the space/territory owned by that alliance, rather than from a few major ISK faucets (such as moons).... Disagree. Anyone who thinks moons should not be a source of income in 0.0 is attempting to compensate for failing at eve. Taking the right to earn money away from people in eve simply based on their location is kinda dumb. If you can't complete, think about changing your play style. POS's are available for moon mining and reactions. Currently there are ways to sidestep having to buy most of the expensive moon mins with alchemy. This limits those moon mins inflationary effects. What needs to be done is the addition of more types of alchemy for moon mins like tech. Going back to the question, maybe there needs to be a balance - you shouldn't be able to hold onto your moons if you're not using the space for anything else. Maybe a set number of asteroids need to be mined to depletion every month, or a set number of complexes, or ratting, or all of the above - and once those targets are reached, your moons will work as expected for next month's cycle - so you can hit your targets a month in advance - but if you don't achieve them, then productivity falls to 0. This all goes towards the point of sov.

0.0 Logistics (moving, managing and creating supplies) is too safe at the moment..... Disagree. I believe that logistics are satisfactorily at risk. The failure of attempts to disrupt logistics is a failure of the people conducting the operations. It is not our job to pander to the incompetent.

Jump bridges and Titan bridges should be nerfed to reduce power projection.... Disagree. Jump Bridges are fine. It is bad enough that the poor titan has gone from being a mobile outpost, to a limited tactical weapon with logistics, to a limp mobile jump bridge. The current state of the Dooms Day weapon is pale and unexciting. FFS, don't make come down there and beat you with a rake!

Capital ships should not be insurable.... Disagree. Any ship should be insurable provided it can dock. To make a ship uninsurable would prevent a small portion of the EVE citizenry from flying certain ships which they would not do otherwise. To think otherwise is poppycock! And fix T2 insurance FFS!

Supercarriers should be able to dock in appropriately upgraded Outposts.... Agree. If the owner of a super elects to risk getting out of said ship in an outpost only to have the corp turned non-gratis by the outpost owner and not be able to get back into it again, then god bless that chap. (read as chump).

There should be a mechanic that forces supercapitals to commit to a battle, just as siege/triage mode does that for regular capital ships.... Disagree. It is already in game. It is the cool down timer from the Doomsday weapon (though hardly as potent as it's name).

CCP needs to change game mechanics so that blobbing is no longer effective... Disagree. Blobbing is a bunch of friends playing the game together We're not in the business of punishing people for having friends. EVE rewards team work. If you're having trouble competing then maybe you should change your play style.

The CSM election mechanics should be changed to limit the influence of organized voting blocs... Agree. There are several mechanics that could be employed to attempt to inhibit a massive organization from gaining to much control over the CSM and for extended periods of time. Incumbents should not be allowed to serve another term to allow for fresh ideas. Delegates from major blocs should not be allowed to serve but once every two years per bloc. A lottery of the available candidates is worth considering. There are many other proposals that are worth thinking about.

Missions and exploration sites should be made more like PvP.... Agreed. A random branching algorithm would certainly help. Additions of erratic behavior, unexpected reinforcements, sudden capital ship appearances, additional outcomes should make missions and exploration site unpredictable and exciting. But having said that, a third party should not be able to complete YOUR mission. If the agent gave the mission to you, then only you can complete it and cause it to despawn. We already deal with ninja salvagers and sometimes looters - mission griefing is fairly common. If that pvp element were to escalate into you being unable to complete your mission cos some other guy arrived while you were afk for a bio and blew up the pleasure gardens and ran off with the damsel then that's just screwy. Exploration sites don't belong to anyone though.
PsychoBitch
Playboy Enterprises
Dark Taboo
#13 - 2013-03-13 14:38:17 UTC
From 21 Day Trail:

"#1 Posted: 2013.03.08 11:21 | Report | Edited by: 21 Day Trial

In as short amount of words as you can please answer the following: what could you do as a CSM candidate that would help to engage and retain new players, and how would you go about enticing players who have left to come back?"


There are a lot of things:

In short it comes to making things interesting and enjoyable. New content and mechanics always brings people back. Getting people to engage gets them to stay.

But, the trick is to get them to stay long term. I have to say that the more people I talk to the more they do want to see busted stuff fixed (new ways to do things) and be able to walk in stations.

Finding a mechanic for null sec that doesn't disenfranchise the small independent is key. Null sec players also have to understand that the majority of players are in high sec for a reason. Getting players into null sec from high sec has to be done with the carrot and not the stick.

I think the walking in stations question is something we can do on a crowd sourcing level by letting CCP provide us with the tools - similar to Minecraft - to let the player build out the stations. The basic "bones" of the stations could be procedurally programed to be different from station to station, yet the interiors build by the players. The stations become as interesting and fascinating at the player want them to be -FOREVER- without CCP investing in nothing but the tools.

These are just a few of many of my thoughts - VOTE for me and I'll make your voice heard.
PsychoBitch
Playboy Enterprises
Dark Taboo
#14 - 2013-03-13 15:45:16 UTC  |  Edited by: PsychoBitch
POS's are a great form of passive income, especially for the independent. So, way do they suck? Why can't we dock /repair/walk around in our Player Owned Station's?

POS are the devil :)

The code is old. The mechanics cumbersome. The results are... not entertaining. But the idea is right.

Not everything in eve is meant to be painless. POS fill the need in eve for the empire building side of the player community. The small independent business person. This has been needlessly complicated by the efforts of CCP to bring faction warfare up to speed. The small independent now as a giant flux of people in low sec to contend with, but, that is another story.

I think that it is clear to everyone that POS's need an overhaul never more than now. Here are just some ideas:

Unified silo system.

Make POS's defensible for the independent

Speed up the deployment and management system

Remove the proximity restriction for moving materials when you are inside the shields

Repair drones that keep the POS and everything in the proximity of the POS (Read Ships) in good working order.

Why don't NPC's attack POS's? Salvage drones could be used to salvage their wrecks automatically for another form of passive income after the automated defenses kill them.

These are just a few of numerous improvement I think that we all deserve. It ain't magic. MAKE IT HAPPEN.
Korban Dallas
The Home Depot
#15 - 2013-03-13 16:06:52 UTC
Excellent Ideas!
Woolix Skywalker
New Eden's Medical Laboratory
Lord of Worlds Alliance
#16 - 2013-03-13 16:33:26 UTC
You got my vote!
Sean Michael Taylor
Combo Breakers Ltd.
#17 - 2013-03-13 16:35:24 UTC
Count me in!
Lana Riddick
Combo Breakers Ltd.
#18 - 2013-03-13 16:36:28 UTC
I like your platform. You have my vote!
Jack'of'Diamonds
Sticky Fingers in Dirty Pockets
Dark Taboo
#19 - 2013-03-13 16:59:48 UTC
You had me at hello...
Ronan Le'Meurtrier
Blackjack and Exotic Dancers
Top Tier
#20 - 2013-03-13 17:26:54 UTC
“Happy Hunger Games! And may the odds be ever in your favor.”
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