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[Proposal] Supernova Weapon

First post
Author
Leysritt
The Last Remnant
#1 - 2011-10-11 07:24:32 UTC
Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.

Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.

After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.

People will think twice about setting about a huge blobbing fleet.
uglybass
Spatial Idiocity Inc.
#2 - 2011-10-11 07:34:09 UTC
too overpowered feature imo.
on enemy territory you could generate inaccessible areas as you dont need to care. ofc you could make safe havens to youre own controlled space also.
and I would fire this if im in frigate and theres 2 enemy cruisers in the system ;)
Feligast
Brutor Tribe
Minmatar Republic
#3 - 2011-10-11 09:34:10 UTC
Leysritt wrote:
Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.

Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.

After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.

People will think twice about setting about a huge blobbing fleet.


No.
Samillian
Angry Mustellid
#4 - 2011-10-11 10:40:05 UTC
Not supported.


Unless it only works in Jita.

NBSI shall be the whole of the Law

Shobon Welp
GoonFleet
Band of Brothers
#5 - 2011-10-11 13:30:22 UTC
Leysritt wrote:
Blobbing has become too big of a problem these days. I believe a new weapon must be made to control blobs.

Introducing a weapon that cause suns and stars to go into a critical state and go into a supernova that destroys everything in the solar systems.

After the weapon is fired the whole entire system becomes inaccessible until after 48 hours.


You know a supernova would permanently destroy everything in the system including the planets, stargates, and the star itself?

"Inaccessible for 48 hours" lmao.
Jack Carrigan
Order of the Shadow
#6 - 2011-10-11 14:35:05 UTC
No. Just no.

Supernovas typically have this nasty tendency of turning into black holes. Although it would be amusing for someone to jump into a system, and be crushed into a singularity, as long as tears could be spilled in reference to this somewhere.

I am the One who exists in Shadow. I am the Devil your parents warned you about.

||CEO: Order of the Shadow||Executor: The Revenant Order||Creator: Bowhead||

Goose99
#7 - 2011-10-11 15:25:10 UTC
Supported, assuming it's balanced with isk... 100 bil each, one time use only, sold by NPC. Say goodbye to supercap blobs. Beautiful isk drain, and material drain on the other side.
De'Veldrin
Republic University
Minmatar Republic
#8 - 2011-10-11 15:55:22 UTC
And what happens when there are no star systems left? Do we just turn off the lights and go home?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Lykouleon
Noble Sentiments
Second Empire.
#9 - 2011-10-11 20:35:06 UTC
God no.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

FloppieTheBanjoClown
Arcana Imperii Ltd.
#10 - 2011-10-11 20:53:41 UTC
Goose99 wrote:
Supported, assuming it's balanced with isk... 100 bil each, one time use only, sold by NPC. Say goodbye to supercap blobs. Beautiful isk drain, and material drain on the other side.

100 bil?

That means Phaser, Inc generated enough isk to set off 10 of these, and that was through high-sec scamming. I think you underestimate the volume of isk that exists in this game.

A better (but still bad) idea would be a superbomb with a massive radius that could devastate supercap fleet. But given the recently -announced supercap nerfs that might not be necessary.

This is a game about spaceship wars. We have naval fleets numbering into the hundreds, why wouldn't there be equally-sized fleets in space?

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2011-10-11 20:55:01 UTC
De'Veldrin wrote:
And what happens when there are no star systems left? Do we just turn off the lights and go home?


This. What happens the first time someone nova bombs an entire constellation?

What happens when this becomes SOP for big alliances?

This would empty nullsec of all but the most hardcore players, demolish the Eve economy, and generally make things really bad.

Founding member of the Belligerent Undesirables movement.

Goose99
#12 - 2011-10-11 21:13:21 UTC
FloppieTheBanjoClown wrote:
De'Veldrin wrote:
And what happens when there are no star systems left? Do we just turn off the lights and go home?


This. What happens the first time someone nova bombs an entire constellation?

What happens when this becomes SOP for big alliances?

This would empty nullsec of all but the most hardcore players, demolish the Eve economy, and generally make things really bad.


Good riddance. Sov null is the parasitic growth out of Eve. Eve economy, and Eve itself, exists without nullsec. People can now use faction and meta4 guns again.Big smile
FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2011-10-11 23:17:47 UTC
Goose99 wrote:
Good riddance. Sov null is the parasitic growth out of Eve. Eve economy, and Eve itself, exists without nullsec. People can now use faction and meta4 guns again.Big smile


Not sure if serious.

In the event this isn't a well-crafted troll:

There's two possibilities for an end-game if you enable this level of scorched-earth tactics:

1) One alliance wins, dominates all of nullsec with an iron fist, and controls everything. As this would be the most ruthless alliance, expect them to tightly control the prices of null-only goods to maximize profits and milk highsec's mission and incursion bears.

2) A MAD-style exchange of nova bombs wipes out most of nullsec, driving the alliances inward to empire space. Look at what the Goons are doing in Gallente space right now, and imagine if they were all in highsec, all the time. More ganks, more ninja salvagers, more griefers, can flippers, and all-around more competition for resources. The loss of moon goo and mercoxit production would completely destroy T2 production and zydrine and megacyte would become such rare commodities that EVERYTHING would go up in price to compensate. You wouldn't see much of meta anything because almost all mission loot would be more valuable recycled for its megacyte to build new ships.

You'd better be trollin.

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2011-10-12 13:40:16 UTC
Obvious troll is obvious?

Im all for the return of AoE Titan Doomsdays but this idea is just rediculous.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Vile rat
GoonWaffe
Goonswarm Federation
#15 - 2011-10-12 13:43:51 UTC
Why should the individual have the ability to kill the many under the guise of "blob control" ?

If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you?
Tyrhineld Malukker
Games Inc.
#16 - 2011-10-12 14:53:09 UTC
Vile rat wrote:
Why should the individual have the ability to kill the many under the guise of "blob control" ?

If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you?


Basically. Remember everyone there USED to be something that would devastate a fleet with a massive aoe effect wiping out hundreds of ships, the "blob control" you mentioned....... a Titan's superweapon. CCP has long since realized the ridiculous power that had and when titans began becoming more widespread they nerfed it to the ground. Not supported.

-1

“…no man ever understands quite his own artful dodges to escape from the grim shadow of self-knowledge.” - Joseph Conrad

Goose99
#17 - 2011-10-12 14:55:26 UTC  |  Edited by: Goose99
Vile rat wrote:
Why should the individual have the ability to kill the many under the guise of "blob control" ?

If your in game action causes you to fight many people and you only have a few perhaps the problem is in your target selection and not the game lacking the ability for you to press a button and kill all those arrayed against you?


An individual won't have that ability, because there won't be blobs.Lol

Old dd had to go, because it cost nothing to fire, and is attached to something unkillable when in groups combined with dd. A one time use bomb with astronomical cost sinked into npc sell order is exactly the isk and material sink Eve needs.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2011-10-12 17:18:27 UTC
It would demolish the entire Eve economy. All it would take is a small group with a lot of ill-gotten isk (Phaser and GHSC come to mind) to find a handful of systems where a major alliance keeps a lot of their assets. Wait for a lull in alliance activity and nuke the systems, wiping out potentially trillions of isk worth of assets and crippling the entire alliance.

Now scale that up to alliances using it against each other and basically you've got nuclear war...every time you see an enemy fleet with a few supercaps, you nuke the sun. Not only would there be no blobs, there wouldn't be any fleets of any size at all.

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#19 - 2011-10-12 17:29:14 UTC
BTW...blobbing is part of EvE. Part of the sandbox experience. Don't like it? Make a bigger blob.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Rawbone
The Scope
Gallente Federation
#20 - 2011-10-13 05:22:56 UTC
Terrorism in Eve?
Nah.
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