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Questions to CSM: re: local chat

First post
Author
Karim alRashid
Starboard.
#1 - 2011-10-10 11:47:41 UTC  |  Edited by: Karim alRashid
Hi CSM,

What's happening to local chat in k-space?

Is there any effort in that direction?

If, not, what is the is problem? The issue is a non-issue or not important/postponed indefinitely?
There aren't any proposals worth considering? There aren't any good idea to form a basis for a proposal?


PS. I looked up in the Evelopedia in "Open Issues", "Rejected issues", "Issues in progress" and "Resolved issues", but no mention of local chat in any of it.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Feligast
Brutor Tribe
Minmatar Republic
#2 - 2011-10-10 15:13:37 UTC
... what about local chat? Removing it? Bolding it? Making it pink?
Mag's
Azn Empire
#3 - 2011-10-10 16:00:36 UTC
Feligast wrote:
Making it pink?
I like it. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2011-10-10 20:51:10 UTC
The *only* purpose I've ever seen in removing the local list (not chat) is so that nullbears will SHUT UP about afk cloakers.

Local chat needs to exist, and the local list does as well. Removing those completely breaks so much of the culture of Eve and will hinder the social aspects of this MMO that you'll lose players over it.

Founding member of the Belligerent Undesirables movement.

Trebor Daehdoow
The Scope
Gallente Federation
#5 - 2011-10-11 09:55:16 UTC
Revising and expanding intel tools is definitely on the to-do list (as was mentioned in the May summit minutes), but we haven't seen any concrete proposals from CCP yet. Hopefully we will get an update at the next summit (Nov 30-Dec 02).

Private Citizen • CSM in recovery

Karim alRashid
Starboard.
#6 - 2011-10-11 09:58:55 UTC
Thank you.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Vertisce Soritenshi
The Scope
Gallente Federation
#7 - 2011-10-12 13:44:35 UTC
At this point I am used to how WH space works and so tired of the drama and bs involved with this subject that I would sing and dance in jubilation if all of EvE had local chat work just like it does in WH space.

Just fix D-Scan so it is useable and not just a mindless clickfest.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#8 - 2011-10-13 00:17:07 UTC
Vertisce Soritenshi wrote:
Just fix D-Scan so it is useable and not just a mindless clickfest.


God yes. For a start, just have dscan represented by a cone on the solar system map so you could actually SEE where you're scanning. We have the same functionality with probes right now.

Founding member of the Belligerent Undesirables movement.

Mocam
Aliastra
Gallente Federation
#9 - 2011-10-13 07:25:35 UTC
Vertisce Soritenshi wrote:
At this point I am used to how WH space works and so tired of the drama and bs involved with this subject that I would sing and dance in jubilation if all of EvE had local chat work just like it does in WH space.

Just fix D-Scan so it is useable and not just a mindless clickfest.


My attitude is just a bit different.

When WH corps are willing to have locatable addresses that anyone can right-click on to get there. When cyno's work in those areas - then let's talk about removal of local.

A lot of WH folks forget the extra protections involved:

- when your front-door moves around all the time and you can collapse it with a bit of effort.
- when cynos are useless k-space toys.
- when only so many ships, of so much mass can squeeze in before that door cycles to the next entrance.
- when locator agents won't tell folks where you are at.

Yes, you have a lot of extra protections in wormholes so the increased risks there from lack of local makes complete sense.

it does not make sense in k-space where anyone in k-space can find you with a locator agent, right-click the system name and have the path there plotted for them. It does not make sense when the only limit on how many can enter in any/every sized ship is how long the node will stay up.

There are a lot of differences between the different portions of space and few seem to take into account the less discussed benefits of w-space over k-space in such terms.
Seleene
Body Count Inc.
Mercenary Coalition
#10 - 2011-10-13 12:28:00 UTC
Trebor Daehdoow wrote:
Revising and expanding intel tools is definitely on the to-do list (as was mentioned in the May summit minutes), but we haven't seen any concrete proposals from CCP yet. Hopefully we will get an update at the next summit (Nov 30-Dec 02).


This.

Also, when this question about local comes up it tends to assume that there should be some kind of 'blanket' mechanic for this in sovereign space, which I do not believe there should be. I would much rather put the power in the hands of the players by iterating onto the sov system with Intel Management Tools. It's your system, you are paying the stargate maintenance fees and such; you should be able to develop a proper infrastructure that lends to how day to day life in your space works. If you don't like random people shitting up your local during a major fight, shut it down (for a time). If you prefer delayed local over local that is always on, tell the comm relay people working in the stargates to turn the dials down a bit.

The choices should be yours, the players, as much as possible. If you can fit a ship in EVE, why not fit a star system with the features you see fit and pay for? There is endless potential for iteration on these concepts.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

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Karim alRashid
Starboard.
#11 - 2011-10-13 12:50:27 UTC
I shared some thoughts about intelligence gathering here:

https://forums.eveonline.com/default.aspx?g=posts&t=8008

The ideas evolved a bit since then like in this post https://forums.eveonline.com/default.aspx?g=posts&m=41192#post41192

When I feel like enduring the trolls I may even put it as a proposal in Assembly Hall. Roll

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Cearain
Plus 10 NV
#12 - 2011-10-13 14:33:20 UTC
Vertisce Soritenshi wrote:
At this point I am used to how WH space works and so tired of the drama and bs involved with this subject that I would sing and dance in jubilation if all of EvE had local chat work just like it does in WH space.

Just fix D-Scan so it is useable and not just a mindless clickfest.



Many people in wormholes are fine without local because many of them are pveers in relatively small corps.

If they see a ship on dscan thats not in their corp they can immediately dock up. Thats all the information they need for their purpose of avoiding pvp.

Pvpers often want to know how many in local are in the same corp/alliance/militia so they can tell if its a blob, and which ships may be friendly.

Without this information about who is in local people will be wasting time scanning down friendlies and/or just getting blobbed over and over.

This, of course, doesn't bother people who just want to do pve, so many wormhole residents are fine with it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2011-10-13 17:36:05 UTC  |  Edited by: FloppieTheBanjoClown
It's not just about player convenience though, and the argument that "PVPers need it" won't sway people who say they'd be fine without it. Still, it's true that it's a regular occurence to see hundreds of ships move through jumpgates in nullsec. Fleets that would collapse multiple wormholes are the norm in null, and having the same local mechanics for both just wouldn't work.

There is a huge difference between wormhole space and k-space nullsec. K-space is one of connected empires, where people follow set routes and local channel chatter is often an important factor of the game. Killing local by turning it into "don't talk so they don't know you're there" like exists in w-space would fundamentally affect the culture of Eve, nevermind the gameplay.

Founding member of the Belligerent Undesirables movement.

MNagy
Yo-Mama
#14 - 2011-10-13 17:37:27 UTC
Vertisce Soritenshi wrote:
At this point I am used to how WH space works and so tired of the drama and bs involved with this subject that I would sing and dance in jubilation if all of EvE had local chat work just like it does in WH space.

Just fix D-Scan so it is useable and not just a mindless clickfest.


100% agree

I too think WH space has it working correctly.
-No Local unless you type in it.

It gives everyone a chance to PVP when they want pvp,
It gives everyone a chance to HIDE when they want to hide.
Also, younger toons have the same advantage as older toons since you can no longer check 'local' to see their employment history to see if a pvp battle is easily winnable or not. They got to find you first!

If you want to 'chit chat' then go type in local...
But I suspect the most of us chat only to corp members and people we are currently interacting with.

I for one am looking for a 'game' that has 'chat'
vs
a chat program that has a game.

Mocam
Aliastra
Gallente Federation
#15 - 2011-10-13 23:33:05 UTC
Seleene wrote:
Trebor Daehdoow wrote:
Revising and expanding intel tools is definitely on the to-do list (as was mentioned in the May summit minutes), but we haven't seen any concrete proposals from CCP yet. Hopefully we will get an update at the next summit (Nov 30-Dec 02).


This.

Also, when this question about local comes up it tends to assume that there should be some kind of 'blanket' mechanic for this in sovereign space, which I do not believe there should be. I would much rather put the power in the hands of the players by iterating onto the sov system with Intel Management Tools. It's your system, you are paying the stargate maintenance fees and such; you should be able to develop a proper infrastructure that lends to how day to day life in your space works. If you don't like random people shitting up your local during a major fight, shut it down (for a time). If you prefer delayed local over local that is always on, tell the comm relay people working in the stargates to turn the dials down a bit.

The choices should be yours, the players, as much as possible. If you can fit a ship in EVE, why not fit a star system with the features you see fit and pay for? There is endless potential for iteration on these concepts.


I am against "fixing local" for just nullsec. If using a chat channel for PvP intel is to be fixed, fit it for ALL space, not just that part.

The problem: There are a multitude of subtle issues involved in "fixing local" that can be categorized.

- UI changes needed.
- Adjusting/adding tools for use.
- Maintaining distinctions between space: K-space vs W-space.

W-Space has certain attributes to it that make no local as much a risk factor as a protection. As such, having tools that allow for the degree of intel you get from local would need to be far more limited or disabled in that type of space. This is a "special case" but there are 2500 wormhole systems involved - that's a lot of "real estate" to tinker with.

As I stated - no, not just nullsec. If the stuff is going to be fixed - make it for *ALL* k-space. Remove the distinctions from "a chat channel" by enabling tools to get the information - highsec, lowsec AND nullsec. 1 other thing about this...

If tools are added or modified (example adjusting ship scanner and/or D-Scan), then enable FILTERING and PRIORITIZATION of what data is returned.

I'm all for tool based intel and getting rid of local but not without maintaining the distinctions between k-space and w-space as well as tying the tools to skills - not just "free gratis" style crap.

The total info local gives is not needed "for free". Number of ships in system? That can be very important for hunters and the hunted but who is flying what? No - not really needed "for free".

On the other hand, tool use and more details can come out -- better with the tools, even more details. How much and what types of details? ... CCP issue with feedback. "test it".

Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2011-10-17 18:49:50 UTC
Forget removing local. Instead I say we put every pilot, cloaked or not, on the screen as a warp to object no matter how far away in the system they are without the aid of scan probes or d-scan. After it is implemented set POS's to run on tears and nobody will ever have to pay for POS fuel again.

Look at me! Solving problems and stuff!

This whole topic is so freaking annoying now.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821