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Add Lowsec Highway Gates!

Saede Riordan
Alexylva Paradox
#1 - 2012-12-24 02:31:35 UTC
So, for those of you who have the EON lowsec map, and/or live in lowsec, what I'm about to go over will make sense pretty instantly, but for those of you who don't, it might take a bit of explanation.

First off, looking at a good flattened map of lowsec, showing lowsec connections, something becomes instantly clear: lowsec is not a ring around highsec, lowsec is a complicated maze of systems that leaves some areas completely cut off from others. If you're a pirate, or someone else with low sec status, it makes travelling anywhere very difficult, thus providing a huge disadvantage in travelling to people already limited by being cut off from highsec.

Examples of this are abundant:

*Lowsec Domain/Kor-Azor/Kador are cut off from lowsec Amarr facwar space, in order to get from one side of Amarr lowsec to the other, you have to take a complicated loop up through genesis, into Sinq Laison and Everyshore, and across the Schoorasana-Gratesier-Saidusarios Pipeline into the bleak lands.

*The factional warfare sections of Devoid and Derelik are completely cut off from the non-lowsec sections. The non-FW sections are a completely isolated lowsec pocket of about 50 systems, unreachable without going through highsec.

*Lowsec Lonetrek and lowsec The Forge are over a hundred jumps through lowsec away from each other. To get to the lowsec areas of The Forge, from Lonetrek, you have to go all the way through Black Rise, Verge Vender, Essence, again across the Schoorasana-Gratesier-Saidusarios Pipeline, then all the way up the Heimatar-Metro Pipe.

*Lowsec Khanid is cut off from one side of lowsec Tash-Murkon by highsec, necessitating a route up through the back end of Aridia and Genesis and around and down.

*Lowsec Solitude can only be reached by one non-nullsec route, into the back end of Genesis where it connects Aridia.

There are plenty more examples, but these are the most egregious examples of places with issues. What this ends up doing, is making it very very difficult for those with low security status to travel very far outside their system neighbourhood, thus encouraging a static existence with gatecamping and and roaming the same neighbourhoods constantly as the norm.

How to fix this is easy, just like highsec has Highway Gates, so too should lowsec. Turning lowsec into a true loop around highsec. There would still be some lowsec pockets, but not as many, and overall I think this would make pirates very happy. Here are some places, purely as speculative examples, of places where gate connections might be added:


Even with only the gate connections I've listed above, most of the problems would be solved and lowsec would be made much easier to travel around. To say nothing to the possibility of just adding more lowsec to turn it into a more complete loop. I also think much more NPC null should be added around the perimeter of lowsec, to form yet another loop, but that's a discussion to be had in another post, and would be a much more involved concept.

Overall adding gates is easy, and the benefits are huge, the drawbacks few.

So what does the community think?
Some Rando
University of Caille
Gallente Federation
#2 - 2012-12-24 02:38:09 UTC  |  Edited by: Some Rando

E: Oh, right, you're not allowed to just agree with a post now. Roll

Good idea OP, I've always wondered why it's impossible to make a full circuitous route through low-sec.

CCP has no sense of humour.

Streya Jormagdnir
Alexylva Paradox
#3 - 2012-12-24 02:41:00 UTC
Well of course I'm in favor. I full intend to one day be -10.0, and would love it if I could get to other low-sec areas rather than be trapped in a pocket. Of course, small fast ships will always be able to rush through hisec to get where they're going, but a lowsec PvP corporation with overall low security status should, in my opinoin, be able to take alternative paths other than hisec if they choose to move around. Hey CEO, bored of yarring around Molden Heath? No problem! Pack up your corp (with all the fun risks that entails!) and take the base of operations to the south-eastern lowsec areas of Devoid-Derelik (which is currently an isolated pocket).

I just think this would be a great idea, because it would allow some lowsec PvP groups to mess with other lowsec PvP groups they've never seen before on the other side of the map without having to dodge the cops all the time.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Lone Star Warriors
#4 - 2012-12-24 03:16:01 UTC
I think this is a very viable ideal, would allow pvp roams to new low sec areas without the hi sec nerf bat that a -10 would get trying to get to another low sec area, interesting ideal. Big smile
Stegas Tyrano
The Scope
Gallente Federation
#5 - 2012-12-24 03:20:10 UTC

I'm kinda amazed this isn't in game already as it's a small fix for huge gain.

Herping your derp since 19Potato - [url=][Proposal] - Ingame Visual Adverts[/url]

Evei Shard
Shard Industries
#6 - 2012-12-24 03:20:21 UTC

Though I'd like to see the changes made so that they result in multiple pathways around the ring. This would create territory for roams to occur. Avoiding choke-points might be important, simply because those systems would wind up so camped that they'd defeat the idea of being able to get around high-sec.

Profit favors the prepared

James Amril-Kesh
Amarr Empire
#7 - 2012-12-24 03:37:51 UTC
I expected a thread about highways for highseccers to bypass lowsec.
I got a thread about highways for lowseccers to bypass highsec.

Enjoying the rain today? ;)

Jacob Rider
Caldari State
#8 - 2012-12-24 03:43:34 UTC
I fully support the idea in the OP.

Wouldn't mind playing in the proposed ring around High-Sec.
Eternal Error
The Scope
Gallente Federation
#9 - 2012-12-24 04:02:34 UTC  |  Edited by: Eternal Error

I want lowsec and highsec to be more scattered. I ******* love regions like Solitude. I do not like loops.
Black Ice Consortium
#10 - 2012-12-24 04:37:02 UTC
Eternal Error wrote:

I want lowsec and highsec to be more scattered. I ******* love regions like Solitude. I do not like loops.

The OP's idea is great. There is nothing in his idea that precludes isolated pockets of Low Sec or even Null Sec.

Hell, I've often thought that there should be isolated pockets of High Sec out in the far reaches of space, on the other side of NPC-controlled and SOV 0.0 territory -- a place for smaller groups or individual players to launch incursions into the more dangerous parts of space while still having some degree of safety to fall back upon... or retreat to.

EVE needs lonely corners of space -- this much is true -- but it also needs to recognize the type of people who are drawn to a particular area or gameplay style and provide support for them. It's a little ridiculous that people who live in Low Sec because they like the PvP and the danger but have low security status as a result would ever have to make a trip back to High Sec for any reason whatsoever. You should literally be able to move there permanently and never have to see High or Null Sec at all.
Vaju Enki
Secular Wisdom
#11 - 2012-12-24 07:16:37 UTC  |  Edited by: Vaju Enki
I like lowsec the way it is. It make the universe zones feel unique, for exempe, places like solitude are special.

The Tears Must Flow

Verge of Collapse
#12 - 2012-12-24 07:27:40 UTC  |  Edited by: Gibbo5771
Tbh the entire layout of the systems is a bit weird, yeah its unique and keeps the game away from this "leveled" feel you get from games like borderlands 2, where the further you go out the harder it gets.

However I do beleive it should be like a nutshell, the center being highsec, inner shell being lowsec then the outer unprotected part of the shell being nullsec.

Currently its all over the place, making it harder to travel for pirates and easier to dodge choke points.
Cindy Marco
Sebiestor Tribe
Minmatar Republic
#13 - 2012-12-24 07:37:13 UTC  |  Edited by: Cindy Marco
There are already too many highways, and travel is too fast.

If anything they should remove the high sec highways between the Minmatar/Gallente half of high sec, and Amarr/Caldari half of high sec.
Gallente Federation
#14 - 2012-12-24 07:38:34 UTC
altho I do agree with the OP in full, a bit more research before implementing it would be the best.


[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Gallente Federation
#15 - 2012-12-24 07:41:47 UTC
Vaju Enki wrote:
I like lowsec the way it is. It make the universe zones feel unique, for exempe, places like solitude are special.

while I do understand where you're coming from, another losec route to solitude wouldn't be that harmful.


[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

killorbekilled TBE
The Scope
Gallente Federation
#16 - 2012-12-24 08:18:20 UTC  |  Edited by: killorbekilled TBE
Dont be low sec status and you wont have these problems, if you insist on being low sec status then that is your choice no one is trapping you in your so called low sec rabbit hutch but you im afraid


Shiva Furnace
#17 - 2012-12-24 08:43:07 UTC  |  Edited by: Roime
This also would be solved by turning hisec empires into islands separated by lowsec.


Vilnius Zar
SDC Multi Ten
#18 - 2012-12-24 09:35:20 UTC
Highways are already bad and should be removed completely as they make the universe too small and too easy, It's like jump bridges for highsec. So no, don't add more.
Adam Junior
Gallente Federation
#19 - 2012-12-24 11:20:35 UTC
Don't you dare touch my Solituide.
The State of War.
#20 - 2012-12-24 12:41:51 UTC  |  Edited by: Arduemont
On the face of things, this sounds like a fantastic idea. But when you really think about it. having lowsec split up is actually great. It maintains how lowsec is still filled with small gangs. If lowsec were one continues loop, then it would be possible for one or two massive pirate entities to control lowsec in it's entirety, much like null sec is now.

I don't want my lowsec all blue. I like my fights, and I like the fact that big pirate alliances are isolated to certain areas. It also gives smaller corps and alliances the chance to find an area or lowsec to call their home,without having to worry about other lowsec residence come in force.

I would be very very upset if this happened. No to all blue space, no to bland territory controlled by one or two coalitions, and no to isolating small corps trying to leave highsec.

"In the age of information, ignorance is a choice."

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