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Sometimes the Answer is so Simple... (TL;DR simple improvement for 0.0)

First post
Author
Zoctrine
Doomheim
#1 - 2012-11-22 16:20:51 UTC  |  Edited by: Zoctrine
There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:


ArrowMake Stations Destructible!

ArrowRemove Jump Bridges!

ArrowRemove Reinforce Timers!



There... Pretty easy don't you think?

PS: Oh, to all moaners, HTFU!!
tgl3
The Scope
Gallente Federation
#2 - 2012-11-22 16:21:30 UTC
I see no possible problems with this. Not one.
Some Rando
University of Caille
Gallente Federation
#3 - 2012-11-22 16:22:12 UTC
The easiest way to fix null-sec (and low-sec) is to nerf the living **** out of high-sec.

CCP has no sense of humour.

Lady Spank
Get Out Nasty Face
#4 - 2012-11-22 16:24:46 UTC
So confident in your 'fixes' that not only do you need to state why you believe it will fix everything but you post on an alt.

At least the other threads have some content.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Kiteo Hatto
The Scope
Gallente Federation
#5 - 2012-11-22 16:24:49 UTC
Zoctrine wrote:
There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:


ArrowMake Stations Destructible!

ArrowRemove Jump Bridges!

ArrowRemove Reinforce Timers!



There... Pretty easy don't you think?

PS: Oh, to all moaners, HTFU!!



Inb4 people having to stay up 24/7/365 "just incase" someone attacks their station.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#6 - 2012-11-22 16:26:21 UTC
What about Afk Cloakers? Remove Local? No? Meh rubbish

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Bump Truck
Doomheim
#7 - 2012-11-22 16:31:17 UTC


This is a troll right?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#8 - 2012-11-22 16:33:24 UTC
Some Rando wrote:
The easiest way to fix null-sec (and low-sec) is to nerf the living **** out of high-sec.


failfit idea
Zoctrine
Doomheim
#9 - 2012-11-22 16:37:54 UTC
Lady Spank wrote:
So confident in your 'fixes' that not only do you need to state why you believe it will fix everything but you post on an alt.

I'm sure you replied on wrong thread... I don't know you, you don't know me, this is my main, you are free to speculate however.




Kiteo Hatto wrote:
Inb4 people having to stay up 24/7/365 "just incase" someone attacks their station.

If Null is not for you, stay away then... Null is not save, HTFU.
Ptraci
3 R Corporation
#10 - 2012-11-22 16:47:18 UTC
I agree on the stations. Nullsec is slowly filling up with stations. When you have a system that only has input (station adding) and no output (stations are permanent), eventually every single system in null will have a station, it's just a matter of time.

To counter the tears from people who would lose all their stuff at the station, CCP can just automatically move it to the nearest NPC-null or lowsec station. But ideally stuff should drop, just like popping POS modules...
Kiteo Hatto
The Scope
Gallente Federation
#11 - 2012-11-22 16:48:34 UTC
Zoctrine wrote:

Kiteo Hatto wrote:
Inb4 people having to stay up 24/7/365 "just incase" someone attacks their station.

If Null is not for you, stay away then... Null is not save, HTFU.


Im talking about possible health issues here...
Rordan D'Kherr
Imperial Academy
Amarr Empire
#12 - 2012-11-22 16:49:39 UTC
Zoctrine wrote:
There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:


ArrowMake Stations Destructible!

ArrowRemove Jump Bridges!

ArrowRemove Reinforce Timers!



There... Pretty easy don't you think?

PS: Oh, to all moaners, HTFU!!


What problem(s) of 0.0 are these "fixes" aiming at? Whilst I see no horror in these points, I can't see any real solution in them.

The case of 0.0 is very complex on many fronts: population, competition aka sov warfare, industry, rewards in holding space, scarcity of minerals, capital warfare etc.

Don't be scared, because being afk is not a crime.

Schalac
Apocalypse Reign
#13 - 2012-11-22 17:02:35 UTC
I don't see how 0.0 is actually broken. People are making trillions of ISK farming null sec. While in high sec you don't make anywhere near that. The problem lies in the people making the ISK not distributing it to all the people helping to farm it. I say that if you are in a 0.0 sovereignty holding entity and they don't pay you for helping them hold sov and you need to do level 4 missions to pay for 0.0 PvP, then quit that corp and look to work for someone that will pay you to be there.

That is how simple it is.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Malcanis
Vanishing Point.
The Initiative.
#14 - 2012-11-22 17:03:21 UTC
Zoctrine wrote:
There's so many threads about how null is broken, how to fix it, why and what not, however, much like CCP these threads tend to over-complicate what is really very simple, here's 3 changes to vastly improve null:


ArrowMake Stations Destructible!

ArrowRemove Jump Bridges!

ArrowRemove Reinforce Timers!



There... Pretty easy don't you think?

PS: Oh, to all moaners, HTFU!!



Well if the "problem" you're looking to fix is that 0.0 is over-populated, then your recipe will indeed work.

If you want to get more people in there, then I'm afraid a few side dishes will be needed. And some dessert.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mr Epeen
It's All About Me
#15 - 2012-11-22 17:13:42 UTC
The only problem with 0.0 is the people who inhabit it.

Mr Epeen Cool
Zoctrine
Doomheim
#16 - 2012-11-22 17:14:56 UTC
Rordan D'Kherr wrote:
What "fixes"


I apologize for the term “fix” I've edited the title and switch it to “improvement” that was what I had in mind, not fix...
Moe Doobie
Brutor Tribe
Minmatar Republic
#17 - 2012-11-22 17:20:03 UTC  |  Edited by: Moe Doobie
Some Rando wrote:
The easiest way to fix null-sec (and low-sec) is to nerf the living **** out of high-sec.



Why?

What happened to sandbox Mr. Nullsec PvPer?

Highsec too "safe"?

Tell that to the sea of blues in null. Scared to fight so everyone buddies up to be snug and secure.


You nullsec ers are the biggest goddamned care bears in the game dude. Hell at least high seccers are doing safe, PVE activities in space designed for it. You guys take the "wild west" and make it Hello Kitty Land.
Harland White
Adventurer's Guild
#18 - 2012-11-22 17:21:45 UTC
There's not one bit of trolling going on in this thread.

By their fruit you will recognize them.

Malcanis
Vanishing Point.
The Initiative.
#19 - 2012-11-22 17:23:30 UTC
Some Rando wrote:
The easiest way to fix null-sec (and low-sec) is to nerf the living **** out of high-sec.


Oh you mean like when incursions were nerfed and suddenly the belts were full of ratters again?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Vel'drinn
Sanguine Vipers
#20 - 2012-11-22 17:32:27 UTC
Improve 0.0 Indy Accessibility + Balance Risk / Rewards > Nerfing Eve

Nerfing crap just pisses people off. 0.0 just needs to be more attractive to get people in there. I'm sure CCP can think of some creative solutions to do this.

I don't want HS to get nerfed. Do we want prices to rise even higher? NO! Leave HS the f--k alone and buff null.

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