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low sec/null sec missions- open to all

First post
Author
Amar Azaph
Doomheim
#1 - 2011-09-27 18:44:15 UTC
There should be a mechanism for players to be able to conduct missions for factions such as the Angel Cartel, Serpentis, Blood raiders etc. The current format favors the players who are in corps based in the relevant regions. The current mechanism does not allow players who are not in said corps to be able to conduct missions in those regions effectively or efficiently.
A player not in said corps has next to no chance of conducting missions in said regions on a regular basis, without running the highly likely risk of being shot up and podded for no other reason than being in the region.
The old adage of risk v rewards does not hold up in this regard ,the risk is in the mission itself, not the environment.
Furthermore, empire missions are available for one and all, regardless of corp or alliance affiliation, however, the same cannot be said of low sec missions. This needs to change, all missions should be available to everyone, not to a select few.

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Malcanis
Vanishing Point.
The Initiative.
#2 - 2011-09-27 18:48:40 UTC  |  Edited by: CCP Zymurgist
What are you talking about? Do you mean that you think that it's a problem that it's dangerous to do pirate missions in 0.0?

Seriously, independent guys do this in Venal, Stain and Curse right now. I'm not saying that it's easy or safe, but then why should it be?

Trolling removed. Zymurgist

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ShahFluffers
Ice Fire Warriors
#3 - 2011-09-27 21:10:50 UTC
If you want to do missions unmolested in a dangerous place where people have already established themselves then I suggest that you brush up on your people's skills and actually talk to said people... get on their good side and/or offer up a non-aggression pact and/or pay them off... etc.

This is an MMO. Dealing with other players is a part of the game. If someone sets themselves up on a "hill" and you want to be up on it as well then use what tools you have at your disposal to either knock them down or come to a mutual solution.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2011-09-27 22:07:36 UTC
Amar Azaph wrote:
the risk is in the mission itself, not the environment.


Nope.avi


Missions, with the possible exception of L5s (I've never run one, someone else want to chip in?) are not a risk. At all. When was the last time you lost a mission boat, without any other player involvement, and without doing something dumb?


The risk in low and null is the inhabitants. If you want the rewards, you have to deal with them.

Have you tried joining a corp based in one of these regions? :)
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2011-09-27 22:23:58 UTC
Danika Princip wrote:
Amar Azaph wrote:
the risk is in the mission itself, not the environment.


Nope.avi


Missions, with the possible exception of L5s (I've never run one, someone else want to chip in?) are not a risk. At all. When was the last time you lost a mission boat, without any other player involvement, and without doing something dumb?


The risk in low and null is the inhabitants. If you want the rewards, you have to deal with them.

Have you tried joining a corp based in one of these regions? :)


I think the more approrpaite thing to say here is the risk is always presetn in EVE online...yes even in missinos.

The main factor however is the risk is FAR graeter when it comes to the people that inhabbit nullsec/lowsec.

Mission running risk is entirely up to you the mission runner...but don't blame mecahnics on the fact that anyhting goes in 0.0 and yes even low sec (with minor differences).

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White Tree
The Scope
Gallente Federation
#6 - 2011-09-27 22:47:46 UTC
Amar Azaph wrote:
There should be a mechanism for players to be able to conduct missions for factions such as the Angel Cartel, Serpentis, Blood raiders etc. The current format favors the players who are in corps based in the relevant regions. The current mechanism does not allow players who are not in said corps to be able to conduct missions in those regions effectively or efficiently.
A player not in said corps has next to no chance of conducting missions in said regions on a regular basis, without running the highly likely risk of being shot up and podded for no other reason than being in the region.
The old adage of risk v rewards does not hold up in this regard ,the risk is in the mission itself, not the environment.
Furthermore, empire missions are available for one and all, regardless of corp or alliance affiliation, however, the same cannot be said of low sec missions. This needs to change, all missions should be available to everyone, not to a select few.


Holy **** lmao. This is what empire mission runners actually believe.

Former member of CSM6.

Sephiroth Clone VII
Imperial Dreams
Curatores Veritatis Alliance
#7 - 2011-09-28 05:29:17 UTC
why would you do lowsec missions (save level 5) when high sec offers level 4's within easy access of trade hubs

Sure more rewards, but likely harder in addition to having to live with danger. So isk per hour could drop.


Nullsec, it is dangerous, but thats what makes it nullsec. Otherwise it would be highsec.

The missions are though open to anyone, I believe I did some blue to only a few people in some systems (and hanged out in ones full of reds/nutes).

Big barrier I see to be fixed though is venal is its isolated, you can't go directly from low sec to it,, need to go through a region of sov space.
Amar Azaph
Doomheim
#8 - 2011-09-28 15:05:41 UTC
[
[/quote]
Holy **** lmao. This is what empire mission runners actually believe. [/quote]

I came on here as it's the point of contact for the CSM, the idea of this forum is to bring up ideas, some of those ideas gain merit, are discussed at length and usually reasoned out. The format is one of reasoned discussion, where all points and parties have their say. You as a representative should know this more than anyone else on this forum. Look at the posts above this one, do you see anyone writing anything close to what you have written ? Those guys that responded could have "slaughtered " my post, torn it apart etc, but they didn't. In fact, the responses were fair, reasoned out well, and mature.
Now look at what you wrote, you are a CSM, I find it incredulous that someone who is mean't to represent the player base could write this, what impression do you think this gives players like me?
I'm just a regular joe, small time bit part player, never trolled or caused a fuss, in the grand scheme of things, I'm zip in EVE.
So last post from me on this thread and indeed the forum, no big deal I know, but it saves me the grief of stuff like this.
Cheers
Amar.

For my part I know nothing with any certainty, but the sight of the stars makes me dream.

Malcanis
Vanishing Point.
The Initiative.
#9 - 2011-09-28 16:04:11 UTC
Amar Azaph wrote:

The old adage of risk v rewards does not hold up in this regard ,the risk is in the mission itself, not the environment.


You seem to be unaware that "pirate" missions are almost identical to "highsec" missions of the same level. The main difference is that there is a much higher frequency of empire faction rats. There's nothing really any more difficult about completing the missions themselves.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

David Xavier
The Capsuleers of Unconscious Thought
#10 - 2011-09-28 21:51:10 UTC  |  Edited by: David Xavier
White Tree wrote:

Holy **** lmao. This is what empire mission runners actually believe.


A fitting answer from a CSM member.

It is understandable that with dust514 on the horizon CCP needs conflict in 0.0 space to generate enough player given missions. But do you really think the inexperienced, under skilled people will decide to brave the 0.4 sec gate camps and sometimes risk everything what they have to move to your lovely 0.0 empires or 0.0 space in general when they have to put up with elitist jerks like you ?

Back to topic, since those pirate factions can be found in empire space, they should have at least low level agents scattered around. A perfect chance to then lead people deeper into lower security space and higher level agents via quest chains.

I don't suffer from insanity.. I enjoy it !

Ranger64511
Sniggerdly
Pandemic Legion
#11 - 2011-09-29 15:17:52 UTC
Amar Azaph wrote:
There should be a mechanism for players to be able to conduct missions for factions such as the Angel Cartel, Serpentis, Blood raiders etc. The current format favors the players who are in corps based in the relevant regions. The current mechanism does not allow players who are not in said corps to be able to conduct missions in those regions effectively or efficiently.
A player not in said corps has next to no chance of conducting missions in said regions on a regular basis, without running the highly likely risk of being shot up and podded for no other reason than being in the region.
The old adage of risk v rewards does not hold up in this regard ,the risk is in the mission itself, not the environment.
Furthermore, empire missions are available for one and all, regardless of corp or alliance affiliation, however, the same cannot be said of low sec missions. This needs to change, all missions should be available to everyone, not to a select few.




Low sec = Corporation rule

Null sec = Alliance rule

Atleast that is what it should be according to CCP.

Guess what it's combat out there if you want to get the rewards then take the risk otherwise join a corporation that's out there.....

This is my gate. There are many others like it, but this one is mine. My gate is my best friend. It is my life. I must master it as I must master my life. Without me, my gate is useless. Without my gate, I am useless.