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Why are player wrecks "untractorable"?

Author
Gnimnli
Don't Go
#1 - 2012-08-12 06:29:53 UTC
Does this have some deeper meaning or is just a silly omission an should be fixed? I know that the ownership of the wreck determines if I can tractor it, but I can't find any reason for the fact that the person that died "owns" the wreck rather than the person who shot it (just like when shooting rats).

Anyone care to explain?
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#2 - 2012-08-12 06:34:29 UTC
because I said so.
Tippia
Sunshine and Lollipops
#3 - 2012-08-12 06:35:59 UTC
Lore: the rats are designated legal targets for any and all comers and if you do CONCORD the service of getting rid of them, they reward you with the right to their ill-gotten gains. Capsuleers are not such targets (unless they **** off CONCORD directly), so they don't get the right of ownership revoked just because they get blown up.

Game design: so that PvP combat doesn't come with a reward system.
Gnimnli
Don't Go
#4 - 2012-08-12 06:58:43 UTC
None of this makes any sense at all.

Tippia wrote:
Lore: the rats are designated legal targets for any and all comers and if you do CONCORD the service of getting rid of them, they reward you with the right to their ill-gotten gains. Capsuleers are not such targets (unless they **** off CONCORD directly), so they don't get the right of ownership revoked just because they get blown up.

Last time I pvp'd, gcc player wrecks were not-tractorable (and according to your theory, they did **** off concord) unless the person abandons the wreck. Simple rule: I shot him, his stuff is mine. Lore has nothing to do with it.

Quote:
Game design: so that PvP combat doesn't come with a reward system

You still get to loot the wreck after you kill someone (I had to point it out when reading such a silly statement), it would make the process just a tiny bit easier in some situations. If it actually is 'game design', it's a bad one.
Tippia
Sunshine and Lollipops
#5 - 2012-08-12 07:06:16 UTC  |  Edited by: Tippia
Gnimnli wrote:
Last time I pvp'd, gcc player wrecks were not-tractorable
How long ago was that and did he get blown up by CONCORD?

Quote:
Simple rule: I shot him, his stuff is mine.
No. Even simpler rule: you shoot him. He died.
He's not a subset of the “world farmable assets”, so the world rewards you with nothing for farming him.

Quote:
You still get to loot the wreck after you kill someone
Yes, but it's not yours. You haven't earned the right to the stuff. At most, you've earned a kill mail, and changing ownership just because you kill something would create an asset reward mechanism for an activity that, by design, needs to be left without such rewards. In fact, with the current proposal for CrimeWatch 2.0, you will become a free-for-all target if you try that. The reason it must come without rewards is that empire is designed around the idea that aggression comes at a cost (a higher one in highsec, a lower one in lowsec) — if said aggression also came with a reward system, that cost would be nullified and rendered meaningless.

If you want to be rewarded for PvP kills, faction warfare will give you some (but still not loot ownership) or you have to go to the parts of space where the whole “aggression = cost” rule does not apply (nullsec).
Pipa Porto
#6 - 2012-08-12 07:07:00 UTC  |  Edited by: Pipa Porto
You own the stuff that's been in your ship until somebody takes the stuff from you.

That's why Jetcans are owned by their jettisoner.

Wrecks just represent having all of your stuff forcibly jettisoned.

EvE: Everyone vs Everyone

-RubyPorto

Gnimnli
Don't Go
#7 - 2012-08-12 08:15:47 UTC
Tippia wrote:
Gnimnli wrote:
Last time I pvp'd, gcc player wrecks were not-tractorable
How long ago was that and did he get blown up by CONCORD?

Actually it was this morning (yes this is an alt), and no, the other party wasn't blown up by CONCORD. That's absolutely irrelevant here though.

Tippia wrote:
Gnimnli wrote:
Simple rule: I shot him, his stuff is mine.
No. Even simpler rule: you shoot him. He died.
He's not a subset of the “world farmable assets”, so the world rewards you with nothing for farming him.
Gnimnli wrote:
You still get to loot the wreck after you kill someone
Yes, but it's not yours. You haven't earned the right to the stuff. At most, you've earned a kill mail, and changing ownership just because you kill something would create an asset reward mechanism for an activity that, by design, needs to be left without such rewards. In fact, with the current proposal for CrimeWatch 2.0, you will become a free-for-all target if you try that. The reason it must come without rewards is that empire is designed around the idea that aggression comes at a cost (a higher one in highsec, a lower one in lowsec) — if said aggression also came with a reward system, that cost would be nullified and rendered meaningless.

If you want to be rewarded for PvP kills, faction warfare will give you some (but still not loot ownership) or you have to go to the parts of space where the whole “aggression = cost” rule does not apply (nullsec).


I'm not sure what additional "reward" you keep talking about. I still get the loot as reward and I still can salvage it (yay, another reward), getting the wreck flagged blue is just a matter of convenience (instead of slowboating towards it, the wreck would come flying to me).
I know it's not mine, that's how it works nowadays. It's exactly that part I consider bad design/omission. I do think I earn my right to the stuff. Saying that "by design it needs to be left without such reward" is a fallacy - there's no reward in it, there's also no need/reason (if there is, name it please).

Aggression is always connected with a "cost", be it sec status loss, gcc flag and the additional sentry damage/being free to shoot at for everyone. I can't see how that would be rendered meaningless by making a wreck tractorable.

As for nullsec, I haven't been there in 1,5years and can't tell (don't remember) how the wrecks are flagged in pvp situations. Again, this seems irrelevant to the topic.

Gnimnli
Don't Go
#8 - 2012-08-12 08:16:23 UTC
Doubleposting because it won't let me quote more than 5 parts.

Tippia wrote:
In fact, with the current proposal for CrimeWatch 2.0, you will become a free-for-all target if you try that.

If I try what? Kill someone? Loot from a wreck? Even if all those situations make me a free-for-all target, how does that relate to the issue I'm talking about (hint - it doesn't).

Pipa Porto wrote:
You own the stuff that's been in your ship until somebody takes the stuff from you.

That's why Jetcans are owned by their jettisoner.

Wrecks just represent having all of your stuff forcibly jettisoned.

I bolded the important part, making all the difference between jettisoning a can (doing it because you choose to) and dying in a pvp situation (a.k.a. getting blown up by someone else).
Pipa Porto
#9 - 2012-08-12 08:30:23 UTC  |  Edited by: Pipa Porto
Gnimnli wrote:
Pipa Porto wrote:
You own the stuff that's been in your ship until somebody takes the stuff from you.

That's why Jetcans are owned by their jettisoner.

Wrecks just represent having all of your stuff forcibly jettisoned.

I bolded the important part, making all the difference between jettisoning a can (doing it because you choose to) and dying in a pvp situation (a.k.a. getting blown up by someone else).


You still own it unless someone steals it from you. That's why you own your wreck. This is mostly important when your corpmates are on field.

Loot the Suicide Ganker's wreck and maybe their corpie in an alt decloaks and hits your looting ship. Pirate

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#10 - 2012-08-12 08:37:35 UTC  |  Edited by: Tippia
Gnimnli wrote:
Actually it was this morning (yes this is an alt), and no, the other party wasn't blown up by CONCORD. That's absolutely irrelevant here though.
No, it's not irrelevant. It's what makes all the difference. Again, it's someone CONCORD wants dead (like the rats) and the resulting loot no longer belongs to the previous owner.

Quote:
I'm not sure what additional "reward" you keep talking about.
Loot ownership — the reward you get for killing rats, but which you don't get for killing capsuleers.

Quote:
I know it's not mine, that's how it works nowadays. It's exactly that part I consider bad design/omission.
…and the reason it's good design is because it would nullify the defining characteristics of emprie space if it were, as explained above.

Quote:
If I try what?
If you try to take things that aren't yours, and it rather reinforces the point: killing someone doesn't give you ownership over his stuff. In fact, even if it's a legit kill, his stuff is still his, and if you try to steal it, the punishment will be greater than ever under this new scheme.
Rek Seven
University of Caille
Gallente Federation
#11 - 2012-08-12 09:15:17 UTC
I really would like a few tweaks to the system. It' doesn't make much sense for there to be yellow wrecks in w-space at all.

a payers wreck should always be tractorable providing that wreck wasn't created as a result of a HS suicide gank.
Pipa Porto
#12 - 2012-08-12 16:59:34 UTC
Rek Seven wrote:
I really would like a few tweaks to the system. It' doesn't make much sense for there to be yellow wrecks in w-space at all.

a payers wreck should always be tractorable providing that wreck wasn't created as a result of a HS suicide gank.


In WH/0.0, sure. In Empire, you can only tractor your stuff. If it was in someone else's ship, it's not your stuff yet.

EvE: Everyone vs Everyone

-RubyPorto

Mallak Azaria
Caldari Provisions
Caldari State
#13 - 2012-08-12 18:46:41 UTC  |  Edited by: Mallak Azaria
Gnimnli wrote:
Last time I pvp'd, gcc player wrecks were not-tractorable


That must have been a very long time ago.

e: Actually, not that long ago.

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Conrad Lionhart
#14 - 2012-08-12 18:48:31 UTC
I would like wrecks to be scannable.