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Did the unified UI development stop yet?

Author
Andy DelGardo
#1 - 2012-08-11 07:26:06 UTC  |  Edited by: Andy DelGardo
Hi,

i still have lots of issues with the new unified UI using POS modules.

1) Add a "hide empty devision/container" option for the tree view.

2) Make the scroll-bar in the tree-view "hover" sensitive, even if the tree itself is not active. Thats how it works in most windows programs, this means allow scrolling up/down on "hover", without the need to activate the tree part.

3) Make the drag&drop "auto active" feature configurable. If i drag and drop to a devision often, it the window change to the new module, only because i hovered more then 2 seconds over a devision. I don't need this "auto activate" feature at all, why is this even in, while auto hover scroll is not?

4) Moving more than 1000+ objects from one container to a new still totally hangs the game and takes like 10 seconds. Why in the world is this such a performance hit? We expect it to work like any other feature or the crappy windows explorer. So get it down to 1 second or make it multi threaded.

5) A option to split a whole stack into a given number. Did u ever setup a RE array? U need like a 15 different components, which u need all slit per array, this is extremely tedious. Maybe we can get a "coupled" module, where we can dump all invention/RE parts and the arrays use it from there?

6) The whole RE/Invention interface is crap, the windows cant be resized or even correctly positioned. Its missing filter options, so i can filter by name/type of array, module.

7) For usability reasons set the interact distance for POS arrays/modules to at least 7km. I'm sick of slow-boating or colliding with arrays, only because i want access those. I'm also sick of crazy POS setups, only so that i can have as much modules as possible in access range.

thx