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Planned lowsec sentry "fix" - you guys serious?

First post First post First post
Author
Shadow Cartel
#1 - 2012-08-02 20:53:14 UTC
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol
Caldari State
#2 - 2012-08-02 20:57:12 UTC
I like it.
Test Alliance Please Ignore
#3 - 2012-08-02 20:57:59 UTC
Does seem undeniably ********.

Empyrean Warriors - Recruiting now.

Caldari State
#4 - 2012-08-02 20:58:42 UTC
Klown Walk wrote:
I like it.


why do you like it, I am trying to understand Greyscale's reasoning

I has all the eve inactivity

#5 - 2012-08-02 21:00:08 UTC
Don't fight at gates. Problem solved.

Also don't play docking games.

Your killboard will survive. It'll be okay.
Cynosural Field Theory.
#6 - 2012-08-02 21:00:26 UTC
Look like LowSec is gonna get quieter....

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

SE7EN-SINS
#7 - 2012-08-02 21:00:44 UTC
jsut had to recheck my calendar thought it was April again wtf are they thinking
Tactical Narcotics Team
#8 - 2012-08-02 21:01:53 UTC
The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.
Test Alliance Please Ignore
#9 - 2012-08-02 21:02:10 UTC
Syphon Lodian wrote:
Don't fight at gates. Problem solved.

Also don't play docking games.

Your killboard will survive. It'll be okay.



Yeah. Fights never happen on gates. Oh and lul logi dying in flames will be hilarious if this goes ahead.

Think before posting, you'll live longer.

Empyrean Warriors - Recruiting now.

#10 - 2012-08-02 21:02:13 UTC  |  Edited by: Alara IonStorm
I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.

Perhaps increase the number of 0.3 - 0.2 systems as well.
Minmatar Republic
#11 - 2012-08-02 21:05:07 UTC
I for one will be happy to see pirates actually having to think rather than 'lul blob' or 'lul camp for 4 hours straight'

Isalone wrote:
Quote:
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.


I've lived in lowsec for quite a while now and gotta tell you - this is probably gonna cause as much "whine 'n' unsub" threads as nex store/greed is good did. For those who don't go to low often - most of fleet/gang fights in low take place at gates. If gateguns are gonna pop carriers 4.5mins into the fight, cruiser/bc fleets going gcc on a gate aren't gonna happen at all. When was the last time you have seen a carrier at a gate? I don't think I've ever seen one.

Gatecamps - those aren't the problem, people who won't learn/adapt are. You can easily get through all of them, just do a little research.

discuss, lol

#12 - 2012-08-02 21:05:34 UTC
lol

Should just have them aggro stuff *that has been sat* at the gate for more then 10 mins regardless of sec status to move the lamers away.

Low-Sec entry points going to be clearing up. Expect much more traffic from this 'eventually'.

First 6 months, no one's going to believe its working right :o

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Caldari State
#13 - 2012-08-02 21:06:02 UTC
Alara IonStorm wrote:
I would just prefer it if they made 0.4 to High Sec Gates WTFBBQ and lowered them in increments so the farther down in Sec you get the less dangerous they are. Then actively display the Sec where the gate you are jumping through to leads on the overview.

Perhaps increase the number of 0.3 - 0.2 systems as well.


the thing is this change WILL NOT AFFECT GATE CAMPS. It will just force a change in tactics (bouncing)

I has all the eve inactivity

WE FORM V0LTA
#14 - 2012-08-02 21:06:04 UTC
I thought the whole point of sentries at gates were to avoid fast locking frigates insta-locking everything. Guess CCP don't want to lower the low/nullsec barrier after all.
Cynosural Field Theory.
#15 - 2012-08-02 21:08:36 UTC
Guns are working fine, Go and rebalance a ship.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

#16 - 2012-08-02 21:08:56 UTC
Personally I think it would be better if the gate guns scaled their firepower with ship size, so a slightly overtanked ship and logi is needed to stay alive.
With these proposed changes you're looking at potentialy one-shotting cruisers & quick death to BCs & the like after a few minutes of sentry aggro.

Also more carriers at gates please, not less :D

It's the end of the world as we know it and I feel fine.

#17 - 2012-08-02 21:10:28 UTC
MIrple wrote:
The only reason I can think of for this is the PL Titans Smart Bombing on gates. I do not have a problem with this though but this is the only rational thing I can think of.



And wut?

It's the end of the world as we know it and I feel fine.

#18 - 2012-08-02 21:10:56 UTC
I remember many complaints that small ships cannot partake in gate camps because they get alphaed by the gate guns.

Now they can. Seems like a good change to me.

About the escalating damage: Just do your dirty work and leave. But that does bring up an interesting question: What resets the gate gun back to low damage, starting the cycle over? A new target? So all you got to do is have the current gate gun target warp out and back? Or does everyone have to leave? And what constitutes "everyone"? Can I take a well tanked ship and fly ahead of my target, a target that has a GCC, sit at a gun getting it all escalated up, then just as my victim shows I leave and have the guns switch to him (at high damage) thus killing him?

Know a Frozen fan? Check this out

Frozen fanfiction

Pen Is Out
#19 - 2012-08-02 21:12:57 UTC
being an empire carebear, i can fully see the reasoning for this.

they're trying to get more people into low sec, be that for industry, incursions, mining, etc... but no one goes there because of gate campers and station campers.

yes, anyone with a few months in eve, and the intent to go low sec, knows how to avoid a majority of these camps, but that they're there in the first place, and you have to dedicate the fittings onyour ship simply to avoid getting killed, ruins it. these people lock down low sec to anyone who would use it for a useful purpose... it's just a dead zone... in fact, it's worse than null (i can go through the majority of null anyday, but low sec is ALWAYS camped).

for CCP, this is not a move for tears of lazy pvpers (because they ARE lazy, they spend hours on a gate), but a move to get industry/exploration/mining/incursion fleets into low for production.... which for now is shut off, since any ship going through needs a fit to survive the gate, rather than get there fit to do a job.

i like the change...

and it has the effect of pushing those who want to pvp in low sec, to actually TRY. they will have to have skills to LOOK for people.

chances are, with this change, MORE people will go low sec. ... sure, the gate campers and lazy pvprs will be upset, but that will easily be offset with people who find low sec easier to enter and exit for profit.... in carebear ships ... which are easy to kill ... when you find them.

babies. get off the gates and go look around.
Lin-Young Borovskova
#20 - 2012-08-02 21:17:17 UTC
Alice Saki wrote:
Look like LowSec is gonna get quieter....



Why so?

I'm quite confident is the other way around that is going to happen, witch is good for the game.

brb

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