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Skill Discussions

 
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skills should look different

Author
Spr09
Tribal Liberation Force
Minmatar Republic
#1 - 2012-07-25 20:09:01 UTC
Just saying, it would be a lot easier if amarr skills were yellow, caldari blue, matar red, and gallente green.

At least for me it would make the skills easier on the eyes than just the bland grey all the books are now.
KaraflasXAM
Alogaki
#2 - 2012-07-25 20:26:27 UTC
I like the idea !

It would make things easier for new players and does not seem to be something that is hard to do.

FireT
Venom Pointe Industries
#3 - 2012-07-25 20:46:11 UTC
So what about skills that are cross factions?
Amarr gold, Gallente green = armor tanks greenish?

I think people just need to accept a little work instead of demanding total convenience. In this case READING the skill descriptions is required.
And if that fails, as a friend or corp mate.
Luba Cibre
Global Song Setup
#4 - 2012-07-25 21:08:30 UTC
What color would have the skill Shield Upgrades if I intend to shield tank my Zealot?

"Nothing essential happens in the absence of noise." 

Corazani
Oracle Phoenix
#5 - 2012-07-25 21:34:38 UTC
Also: screw the colourblind. Amiright?
Celestial One
Militant Miners
#6 - 2012-07-25 23:23:01 UTC
I think that certificates work well for this already.

I bet the OP is one of those people who also want to be able to unlearn skills so they are not confused when picking a skill to train because you know... it is so confusing.
Relient Tolemus
Lazy Town
#7 - 2012-07-26 07:48:25 UTC  |  Edited by: Relient Tolemus
Eve is too hard. You have to read skill descriptions now. Eve is dying.

Serious Note: what happens to mixed weapon ships? I think all this is going to do in the end is confuse new players even more, because the old players will tell them to do one thing and the color coding will tell them something else.

-Worst case scenario it has the opposite effect.

-Best case scenario it changes nothing. Telling a player what race certain modules are supposed to be used for wont matter if they don't know how to fit a ship anyway. This idea is pointless.

It's also important to remember that this is a signature.

Shedling
Doomheim
#8 - 2012-07-26 17:51:02 UTC
I think iconised/colour coded skill graphics are a much needed improvement to the UI - great idea.
FireT
Venom Pointe Industries
#9 - 2012-07-26 18:14:13 UTC
Shedling wrote:
I think iconised/colour coded skill graphics are a much needed improvement to the UI - great idea.


Because reading is hard, right?

Think about it that way: ships have descriptions -> ship descriptions tell you what guns the ship gives bonuses to -> guns have descriptions -> gun description tells you what the gun is (short or long range) and what size it is.

Also, too many skills are omni directional. So marking them with an 8 pointed star to say 'F-all' is useless.

Please stop dumbing down Eve. Be patient, read the description and think if this might be what it means. If you still have questions, ask around.
Jax Bederen
Dark Horse RM
#10 - 2012-07-27 08:01:57 UTC
Pretty good idea actually.
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#11 - 2012-07-27 11:06:11 UTC
Did you check out the test server?

You'll like the changes to the Search/Market browser.

And the "required for" tab on skillbooks.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
FireT
Venom Pointe Industries
#12 - 2012-07-27 14:00:07 UTC
Jax Bederen wrote:
Pretty good idea actually.


Actually no, since new players would have to actually learn the whole color coding system before anything else. And there would be an insane color coding since it would be the original 4 empires, then the various combinations that exists such as Amarr - Gallente, Amarr - Minmitar, and so on and so on.

I am guestimating that there would have to be nearly 20 colors to cover almost all variations.
Shedling
Doomheim
#13 - 2012-07-29 02:55:33 UTC
FireT wrote:
Shedling wrote:
I think iconised/colour coded skill graphics are a much needed improvement to the UI - great idea.


Because reading is hard, right?

Think about it that way: ships have descriptions -> ship descriptions tell you what guns the ship gives bonuses to -> guns have descriptions -> gun description tells you what the gun is (short or long range) and what size it is.

Also, too many skills are omni directional. So marking them with an 8 pointed star to say 'F-all' is useless.

Please stop dumbing down Eve. Be patient, read the description and think if this might be what it means. If you still have questions, ask around.


I suppose a lot of the skills are indeed 'omni directional' or abstract in their nature/purpose - but that doesn't mean that the game developers shouldn't at least attempt to clarify their identities and provide a more seamless interface for players. Aesthetics are really important to functionality in any kind of design. It's not dumbing down EvE, rather, it would be improving it in my opinion.
Jax Bederen
Dark Horse RM
#14 - 2012-07-29 21:50:09 UTC
FireT wrote:
Jax Bederen wrote:
Pretty good idea actually.


Actually no, since new players would have to actually learn the whole color coding system before anything else. And there would be an insane color coding since it would be the original 4 empires, then the various combinations that exists such as Amarr - Gallente, Amarr - Minmitar, and so on and so on.

I am guestimating that there would have to be nearly 20 colors to cover almost all variations.


Considering that most of the information in this game one has to learn by reading outside of it, it's hardly a stretch. No one needs 20 colors. 4 would do for some general skills, if they cross empires, make the strip split into 2 colors. Rally I'm not a huge proponent of this as to write up some big letter to the devs, but if implemented in a basic form it would speed browsing a bit.
Nex apparatu5
Blackwood Co.
#15 - 2012-07-31 03:52:14 UTC
A small, small minority of skills actually relate to specific races. Off the top of my head I can think of lasers (amarr) projectiles (minmatar) and specific ship skills. So that's what, 34 out of several hundred skills? And then you'll get newbies never training, say, hull upgrades and fitting damage controls to minmatar ships because the skill is the wrong color.
Ireland VonVicious
Vicious Trading Company
#16 - 2012-08-07 01:58:27 UTC
If it's a racial skill you could use 1 of 4 colors.

If not a racial skill leave it grey. OMG! Shocked
Radius Prime
Tax Evading Ass.
#17 - 2012-08-11 11:54:09 UTC
First of all, I do not think this is necessary.

But if it were to be implemented anyway I would lock it with certificates. As in you highlight a certain branch, let's say core skills , and then all the core skills would be coloured in your skill tree when you browse. Could spare you some going back and forward between tabs but as I said , do not think it should be priority.

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Katalci
Catgirl Courtesan Club
#18 - 2012-08-12 05:42:12 UTC  |  Edited by: Katalci
The only racial skills are those for t1 racial ships, and they already say their race as the first word in the skill name. "Amarr Titan" doesn't need to be yellow because you can just read it. This is the least useful idea ever.
Spr09
Tribal Liberation Force
Minmatar Republic
#19 - 2012-08-13 01:30:10 UTC
Katalci wrote:
The only racial skills are those for t1 racial ships, and they already say their race as the first word in the skill name. "Amarr Titan" doesn't need to be yellow because you can just read it. This is the least useful idea ever.


I never said it's for use, I said it's for visuals. Grey is really bland, and adding color would be nice.
Zenos Ebeth
Foxholers
#20 - 2012-08-14 00:32:13 UTC
I think a better idea would be to add small icons on the skillbooks , for example all the navigation skills would have the MWD/afterburner symbol next to them and gunnery skills would have the heat sink/gyro/magstab symbol , ect..

Bad posts are not welcome on these forums.  -CCP Falcon

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