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Fanfest: War Declarations

First post
Author
Tippia
Sunshine and Lollipops
#201 - 2012-03-25 17:58:39 UTC
Vaerah Vahrokha wrote:
The point is that they want to remake POS to make almost everyone want one. Plus they plan to replace station services with player provided ones.

Imagine everyone having to setup a corp just for this new kind of personal POS. Sounds quite redundant to say the least.
They have to go beyond the 1 POS 1 corp concept if they want "1h to play time per day" people to get involved into that stuff.
…and that doesn't in the slightest affect the point I'm making: want a POS? You get the wardec. If they make POSes more desirable, then that makes it a more interesting cost-benefit analysis: are they awesome enough that you want to deal with the decs?

Quote:
I suppose you have this vast experience at having mercs deccing you at your 20th day of copying a capital ship BPO, right?
Yes. There are ways around this.

Quote:
This cannot be, else they'd just leave everything as is, since this is the current situation: everyone can have a small POS if they want even right now.
No. The current situation is that POSes are invulnerable and you can have one whether you can stomach wardecs or not. With this change, the “or not” part is getting removed.

Quote:
I am talking about the NEW type of "POS for everyone" concept.
…which isn't “for everyone” — it's “for everyone who can stomach the prospect of a wardec”. Again: want the POS? You get the wardec. POSes being made more interesting doesn't make any difference here.
Tippia
Sunshine and Lollipops
#202 - 2012-03-25 18:03:10 UTC
Vaerah Vahrokha wrote:
Nope. No reason to run a corp alone even today.
Riiiiiight… that's why no-one ever does it, right? There are plenty of reasons to do it today; there will be plenty of reasons to do it after this change.

Quote:
This will be exploited to hell. I can imagine actual software being made to scan all the corps (it's already done btw) and dec them 1 by 1 just to get surrender-racket ISK rolling in.
…which will show up in the history and will be quite easy to research and tie together.

Quote:
I can foresee how it'll go with player driven station services: everybody in a decent placement (i.e. 3 jumps off Jita) will be permanently wardecced by mega-huge corps cartels who will seize the control of the whole area. Say goodbye to the "personal POS" (or whatever the involved facility will be).
Yes? So? Just because the larger organisations will monopolise the best spots (which makes sense and which already happens) doesn't mean the personal POS goes out the window.
Kosmoto Gothwen
Frenemy Logicians
#203 - 2012-03-25 18:31:25 UTC
First off I'm glad CCP has decided to look at repairing a system that simply doesn't work with how rich pilots/corps/alliances are now. However I see a few issues with the new proposed system. So my suggestion is as follows

war dec fee = base cost + ((difference of pilots with active accounts between war decing corp and target corp * variation) * fee)

So base fee is what ever is decided, lets say stick with the proposed 20mil for now, and keep the 500k per pilot additional fee. I added a variation to the additional fee so there was some luck involved (+/- 10%). First analyze number of pilots in aggressive corp and only take into account pilots linked to an active account (include trial accounts since they potentially would be active in the war but) then do the same for the target corp/alliance.

Psuedo
BASE = 2000000
ADDITIONALFEE = 50000
variation = random(-0.1 to 0.1

Analyze pilots in agresorCorp for pilots linked to active account (lets say 75
if(pilot === activeAccount) {
aggressCorpActivePilots+
}

Analyze pilots in tagetCorp for pilots linked to active account (lets say 50
if(pilot === activeAccount) {
targetCorpActivePilots+
}

if(aggressCorpActivePilots >= targetCorpActivePilots) {
sizeDifference = aggressCorpActivePilots - targetCorpActivePilot
} else {
sizeDifference = targetCorpActivePilots - aggressCorpActrivePilot
}

totalFee = BASE + (ADDITIONALFEE * variation * sizeDifference


Some of the advantages I see with this is it encourages corp/alliance to seek active pilots for the event of a war and purge inactive members. Everyone hates joining a corp that is bloated with pilots who no longer play. When their initial impression is 'it's a big corp they must be active' leaves a disgusted feeling with the corp. This also encourages organizations to focus on targets of similar size where as the initial scheme encourages corps to maintain inactive members and you have to recruit everyone possible just to stay out of war dec's which is simply a poor corp model, for it to bloat out of control.
Allendra Sormana
Republic Military School
Minmatar Republic
#204 - 2012-03-25 18:44:08 UTC
Kira Vanachura wrote:
Allendra Sormana wrote:
I'm on board with trials not counting though, that is a no-brainer.

I'm not convinced it's that obvious. There are good reasons why most games protect new players from griefers. Removing that protection would mean corporations with new players become the target of choice even more than they are now. The problem is abuse; people might create free accounts to make wardeccing more expensive. I hope CCP will find a better solution to solve that problem. Suggestions are welcomed.

The main troubling thing for me is, that it allows the declaring corp to scope for noob-rich corps that way. If the war-fee is significantly lower than the member count suggest you can expect that (since it has many trials) it also has many relatively new players. I don't know if this is information that should be available either... But I think it outweighs the abuse-potential of counting trials (remember: up to 3 chars per account to pad your corp numbers).

Tippia wrote:
The point is what was said at the very beginning at the presentation: new ground rule — if you want the benefits of a corp, you get wardecs. Period.

If you want a POS, you get wardecs.
If you want the benefits of offices, you get wardecs.
If you want the granularity of wallet sections, you get wardecs.

If you don't want wardecs, then you will get none of those things and you have perfectly operational NPC corps and NPC facilities to take your mind off of things.
For me the problem is that there are two things that are (pretty much) mutually exclusive. If you want your own POS (in highsec), you not only have to be in a corp (which is fine), but you have to be in a small to tiny corp. I'd love to be in a medium sized corp for various reasons (corp ops, people to play/talk with, and much more), but I can't! You need corp standings of 10x sec-status to put up the damn thing, no corp can achieve that without a just ridiculous amount of rules about who can join and what standings are required. Also any corp basically has to hand me the "keys to the kingdom" (meaning any POS they have) if they want to allow me to put one up for myself. Just not gonna happen.... The only remaining way are alliances, who generally aren't too keen on 5 char member corps.

How about this: You can launch a POS for yourself, but only if you are in a player corp. You can allow your corp access or your alliance as usual, but generally it's your own POS. Wardecs affecting the corp obviously also affect your POS.
For any serious industrialist there is no real alternative to having a POS just for yourself and maybe your alts (if small to medium POS) or at least access to a large one.

Tippia wrote:
Oh, and as for that POS? It takes less than an hour to tear it down and put it up again with the new rules, and guess what? Even more business opportunities: hire a “moon valet” corp that plunks down a dummy POS at “your” moon while you protect your assets from the wardec — when the dust settles, they tear it down and you put yours back up at the same spot as before. You could probably also find various mission-crazy people who are willing to act as standings-padding, bumping your standings up for a few ISK so you don't have to kick and re-invite all the regulars every time you have to save that POS.
It's actually even easier: Just create an alt-corp and put the thing up yourself in the meantime... Obviously requires an alt with good standings toward your faction though ;)
It can also be seen as an issue that it's just not sensible (ever) to leave a small POS running in case of a wardec. Even if you try to upgrade defenses, it can relatively easy be taken down by just a couple of guys.

About the WarDec fee: I agree that it should be defined by the difference. If you are a 10 man corp and you wardec a 150 man corp you obviously don't expect them all to fight back (or at all), I like the explanation that this is basically the high-sec equivalent of the afk-cloaker. If you are 150 guys declaring war on a 10 man corp that is quite obviously an unfair fight. Both are examples of unproportional wars. If your 100 char corp declared war against another 100 char corp that seems much fairer and can therefore also be cheaper. I can also imagine a factor to be used in the formula to scale the price with the size of both corps, so that 10v10 wars are cheaper than 100v100. 10v100 or 100v10 should still be noticeably more expensive than either of those though!

All in all it seems like a good system to me Cool
Allendra Sormana
Republic Military School
Minmatar Republic
#205 - 2012-03-25 19:01:19 UTC
Tippia wrote:
Laechyd Eldgorn wrote:
i would suggest surrender gives 30 days dec shield from deccing corp instead of just 7 though. then people would be more willing to pay instead of just sitting docked 7 days.
This was brought up during the roundtable, and the idea presented was to make the length of the cease-fire a negotiable part of a surrender/peace agreement. That would provide further incentives to actually use the thing: offer a buck or billion extra and get 30 or 42 or 90 days rather than just 7.

This requires some form of actually working protection against them though. I love the idea, but what's the point if most chars of that corp just hop into the next corp (or create one) to just repeat the process again?
I would suggest to tie the negotiated "peace time" to ever char who was or is in the attacking corp during any time of the war. If the aggressing corp accept the surrender, then no corp can declare war on the defenders in the negotiated time with even one char of the original corp in them. Also, if one of those join a corp that is at war with the (previous) defenders, no matter if the war is new or old, it immediately ends (or rather enters the 24 hour cool down).
Why everyone who was in the attacking corp at any time during the war? Otherwise they can just all leave before accepting the peace negotiation and we're back to square one (they join another corp and re-declare the war).
If it is blocked that you can leave (or join) a corp that has declared a war against someone during war time this becomes somewhat easier to implement, but that is still a rather strict limitation.

Obviously this would need to be shown somewhere in the UI, so recruiting corps see against whom they can't declare a war and for how long if they accept an application.
Ting von Amarr
Doomheim
#206 - 2012-03-25 20:00:37 UTC  |  Edited by: Ting von Amarr
There is something i don't understand ...

When i read this thread, there is lot of people saying such things as "Kill all these carebears", "You have fun just running your POS, burn in hell etc ...".

So seem, the game is missing some PVP action, that people want to annoy other player who are NOT interested at all by PVP.

So :

1 - Do people not interested at all by PVP, and just taking fun with little industrial things with 1 or 2 friends have to stop the game ?

2 - How possible that people are missing some PVP action while in 0.0, if you roam 30 jumps, maybe you'll find 1 or 2 targets ? Where are the other targets, you guys, who wants to PVP ? Why all these people asking the industrialist to go out of the game don't go in 0.0 to have their PVP dose ? Not the balls ?

That new system is just completely idiot ! Look like someone think 15 mn to the new system 1 hour before the announce.

Let casual, and non PVP player in Peace ! They are part of the game, and most of them bring what PVPer needs (modules, ships, and so on ...). Missionners/Incursionners don't need to be in a corp, so they don't care of wardecs.

If you want PVP, go in 0.0 NPC space, or make lowsec more populated.

If this system appear, it's the end of all little corp as it will clearly tag on them : "I'm a sheep, come to shave me !". All these little corp/casual players will loose their assets (POS), their fun (Copying/researching is almost impossible in stations), and in most case have to be log off during the War time, as lot of industrialist have Badgers/Freighters, not PVP skills.

To pay for mercs ? Do you think all little corps have billions in wallets ? I'm sure CCP_Diagoras can give us the average amount on little corps wallets (let say max 5 active members). And, can you be sure mecs corps will not Wardec with Alts to propose their services of their mecs corps (New scams possibilities) ?

That system is just unfair by principe, by rules, and you guys who want to shoot on unarmed people, have a strange definition of PVP ...

(English is not my native langage, sorry).
Poetic Stanziel
The Scope
Gallente Federation
#207 - 2012-03-25 20:12:19 UTC
Ting von Amarr wrote:
"I'm a sheep, come to shave me !"

(English is not my native langage, sorry).

We know. :)

But it's cool. EVE is multi-national. And you speak English far far better than I can speak your native tongue.
Amateratsu
The Pegasus Project
#208 - 2012-03-25 20:20:43 UTC

One of the biggest issues with the current war dec system is that an agressor can basicly keep a war going indefinitely.

What is needed is a system where either side can defeat the other and force the war to end, goals or targets need to be set and when 1 side achieves those goals /targets he is declared the victor and the war ends.

for example inflicting a set amount of damage / losses against the aposing side.

Has anything like this been suggested in the planned rework of the war dec system?
Scrapyard Bob
EVE University
Ivy League
#209 - 2012-03-25 20:21:36 UTC
Tippia wrote:
Laechyd Eldgorn wrote:
i would suggest surrender gives 30 days dec shield from deccing corp instead of just 7 though. then people would be more willing to pay instead of just sitting docked 7 days.
This was brought up during the roundtable, and the idea presented was to make the length of the cease-fire a negotiable part of a surrender/peace agreement. That would provide further incentives to actually use the thing: offer a buck or billion extra and get 30 or 42 or 90 days rather than just 7.


The problem with that is it's too easy to game. The attackers would just form a 2nd corp, move to it after accepting the extra billion ISK, and re-dec. The easiest exploit would be to form 2-4 alliances with shell corps, and the member corps just move from alliance to alliance in order to be able to renew the dec. I can name a handful of PvP alliances that are setup in exactly that way, with multiple shell-alliances.

And you can't allow a timer to apply to the defender either, otherwise defenders just wardec themselves with alt-corps, declare peace, negotiate a 90-day cease-fire and become immune from further decs. Which would be far worse then the current system, where even though you can drive up the cost to wardec someone, it's still possible if you *really* want to do it.
Vaerah Vahrokha
Vahrokh Consulting
#210 - 2012-03-25 20:52:51 UTC
Ting von Amarr wrote:
There is something i don't understand ...

When i read this thread, there is lot of people saying such things as "Kill all these carebears", "You have fun just running your POS, burn in hell etc ...".

So seem, the game is missing some PVP action, that people want to annoy other player who are NOT interested at all by PVP.

So :

1 - Do people not interested at all by PVP, and just taking fun with little industrial things with 1 or 2 friends have to stop the game ?

2 - How possible that people are missing some PVP action while in 0.0, if you roam 30 jumps, maybe you'll find 1 or 2 targets ? Where are the other targets, you guys, who wants to PVP ? Why all these people asking the industrialist to go out of the game don't go in 0.0 to have their PVP dose ? Not the balls ?

That new system is just completely idiot ! Look like someone think 15 mn to the new system 1 hour before the announce.

Let casual, and non PVP player in Peace ! They are part of the game, and most of them bring what PVPer needs (modules, ships, and so on ...). Missionners/Incursionners don't need to be in a corp, so they don't care of wardecs.


You get a lot of points, including the fact that the internet HI SEC though guys are only demanding an one sided no-counter way to kill the non PvP inclined. They won't go in low sec or WH or 0.0 because their internet thoughness stops at the "You are about to enter a low security system" warning pop up. This is why the best place to live in EvE is deep low sec, those thugs won't ever come down here.

What you don't get instead, is that this IS an unconsensual PvP game therefore you just cannot opt out of PvP here.
Indeed if you want to play EvE you have to factor in losses.

Now, the old wardecs system sucked but was possible to play cops vs thieves, in the new system you'll be pinned down and your butt hole kept wide while they thrust an Avatar up inside.

"Unconsensual" has not necessarily to equal to "one sided" this is what they don't get (for convenience).
Allendra Sormana
Republic Military School
Minmatar Republic
#211 - 2012-03-25 20:56:16 UTC  |  Edited by: Allendra Sormana
Scrapyard Bob wrote:
Tippia wrote:
Laechyd Eldgorn wrote:
i would suggest surrender gives 30 days dec shield from deccing corp instead of just 7 though. then people would be more willing to pay instead of just sitting docked 7 days.
This was brought up during the roundtable, and the idea presented was to make the length of the cease-fire a negotiable part of a surrender/peace agreement. That would provide further incentives to actually use the thing: offer a buck or billion extra and get 30 or 42 or 90 days rather than just 7.


The problem with that is it's too easy to game. The attackers would just form a 2nd corp, move to it after accepting the extra billion ISK, and re-dec. The easiest exploit would be to form 2-4 alliances with shell corps, and the member corps just move from alliance to alliance in order to be able to renew the dec. I can name a handful of PvP alliances that are setup in exactly that way, with multiple shell-alliances.

And you can't allow a timer to apply to the defender either, otherwise defenders just wardec themselves with alt-corps, declare peace, negotiate a 90-day cease-fire and become immune from further decs. Which would be far worse then the current system, where even though you can drive up the cost to wardec someone, it's still possible if you *really* want to do it.

Just see my reply a couple of posts up for a solution, but I agree that it's either rather hard to enforce or requires a lot of mechanics (which in turn requires UI elements) to work. Having the peace-treaty be a property of any member of the former attacking corp is a possible solution (disallowing future wardecs from any corp that has as a member any one or more of the chars with the peace-treaty property vs. the former defending corp), but if it's feasible to implement is another matter... There needs to be a way to check this when you want to accept someone into your corp, as he potentially comes with restrictions on wardec targets. But people probably don't want anyone (universally) to be able to see with whom they have a peace treaty active. Might use some mechanic like certificates where public visibility can be turned on and off, but that is rather complicated (and quite a bit of implementation work) for what this is supposed to accomplish.

Let's wait for someone at CCP to get into the office tomorrow and hopefully update us on what can be done and is expected to be implemented. I'm also quite unclear on what their current plans are (if any) on how to limit corp-hopping either during wars or afterwards (for gaming the war system in some/any way)...

Vaerah Vahrokha wrote:
...
What you don't get instead, is that this IS an unconsensual PvP game therefore you just cannot opt out of PvP here.
Indeed if you want to play EvE you have to factor in losses.
...
While that may be a design intent it is just not true. Yes, you can always be shot at when in space, but nobody forces you to undock in the first place. There are plenty of people who play this game without ever undocking, their playstyle is just radically different, more like a multiplayer-economy-simulation. If you do undock you are of course at some degree of risk of being shot at, but it is rather small if you have a rough idea of what you're doing and don't want to be shot at...
Also you can just refuse to do pvp by not undocking if you have an active wardec, also plenty of people who play that way.
Vaerah Vahrokha
Vahrokh Consulting
#212 - 2012-03-25 21:07:59 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Vaerah Vahrokha wrote:
The point is that they want to remake POS to make almost everyone want one. Plus they plan to replace station services with player provided ones.

Imagine everyone having to setup a corp just for this new kind of personal POS. Sounds quite redundant to say the least.
They have to go beyond the 1 POS 1 corp concept if they want "1h to play time per day" people to get involved into that stuff.
…and that doesn't in the slightest affect the point I'm making: want a POS? You get the wardec. If they make POSes more desirable, then that makes it a more interesting cost-benefit analysis: are they awesome enough that you want to deal with the decs?


Oh if only "having one" was it. No, you have to grind the standings, buy one and then to fill it, anchor the modules, buy the BPOs (read: return of investment is measured in YEARS) and copy them and they take up to 1 month and longer and if you are wardecced you'll lose about 80M per each lab slot per each POS, not counting the now quite expensive fuel expense that just got made vain.

How many of the "new POS for everyone" users are going to bother with the above if they can be decced once a week?
How succesful will be the feature?
Let me guess... they'll try it and hope to luck out. Once they are caught they'll realize it was not worth the bother.
Because a personal POS cannot be made as good as a "hard mode POS" which is already a debatable, very long term investment income.


Tippia wrote:
Vaerah Vahrokha wrote:
I suppose you have this vast experience at having mercs deccing you at your 20th day of copying a capital ship BPO, right?
Yes. There are ways around this.


With the new rules? Care to list those ways?
Vaerah Vahrokha
Vahrokh Consulting
#213 - 2012-03-25 21:12:47 UTC
Allendra Sormana wrote:
While that may be a design intent it is just not true. Yes, you can always be shot at when in space, but nobody forces you to undock in the first place.

There are plenty of people who play this game without ever undocking, their playstyle is just radically different, more like a multiplayer-economy-simulation. If you do undock you are of course at some degree of risk of being shot at, but it is rather small if you have a rough idea of what you're doing and don't want to be shot at...


I am one of those. Don't undock, don't care.


Allendra Sormana wrote:

Also you can just refuse to do pvp by not undocking if you have an active wardec, also plenty of people who play that way.


Too bad POSes exist and their disruption or destruction is more than "annoying", it's a setback of months.
Also, I had plans to join the "add player owned station services" but if every punk can disrupt what I am sure will be some excruciant and very long term effort to set them up, they can bite my ass before I commit into that.
Vaerah Vahrokha
Vahrokh Consulting
#214 - 2012-03-25 21:22:34 UTC
Tippia wrote:
Vaerah Vahrokha wrote:
This cannot be, else they'd just leave everything as is, since this is the current situation: everyone can have a small POS if they want even right now.
No. The current situation is that POSes are invulnerable and you can have one whether you can stomach wardecs or not. With this change, the “or not” part is getting removed.


I will clue you in about what happened when they removed the "or not" part of past features: they stopped doing them.
Goes a grand way to CCP's plan of "POS for everyone".
Why anybody with a brain would waste months of savings, standing grindings and efforts to setup something just to see some RR station game corp freely undoing all of this for 50M or whatever the cost will be?


Tippia wrote:
Vaerah Vahrokha wrote:
I am talking about the NEW type of "POS for everyone" concept.
…which isn't “for everyone” — it's “for everyone who can stomach the prospect of a wardec”. Again: want the POS? You get the wardec. POSes being made more interesting doesn't make any difference here.


Here's the catch, being "for everyone" they won't be as good as the regular stuff. Maybe they'll have NPC taxes (more than the charters that is), maybe limited slots, maybe inability to work on capital BPOs.
They will be *less* interesting (less effort to have one => less reward I suppose) and thus justifying having one will be even thougher.
Vaerah Vahrokha
Vahrokh Consulting
#215 - 2012-03-25 21:23:40 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Vaerah Vahrokha wrote:
Nope. No reason to run a corp alone even today.
Riiiiiight… that's why no-one ever does it, right? There are plenty of reasons to do it today; there will be plenty of reasons to do it after this change.


Want to bet that if anybody could setup a POS without being in a corp they would skip the additional stuff? Like training CHA based skills, having to pay for an office and generally having to torture themselves with the terribad corp UI.


Tippia wrote:
Vaerah Vahrokha wrote:
This will be exploited to hell. I can imagine actual software being made to scan all the corps (it's already done btw) and dec them 1 by 1 just to get surrender-racket ISK rolling in.
…which will show up in the history and will be quite easy to research and tie together.


And once they tied it together? They have never never achieved anything final against viral spamming, they won't even catch a one time scan that can be refreshed every some months.


Tippia wrote:
Yes? So? Just because the larger organisations will monopolise the best spots (which makes sense and which already happens) doesn't mean the personal POS goes out the window.


Yeah let's all open player driven station services in Genesis, because that's where the big corps won't want to go, that will make us rich! Oh wait.
Allendra Sormana
Republic Military School
Minmatar Republic
#216 - 2012-03-25 21:28:52 UTC  |  Edited by: Allendra Sormana
Vaerah Vahrokha wrote:
Allendra Sormana wrote:
Also you can just refuse to do pvp by not undocking if you have an active wardec, also plenty of people who play that way.

Too bad POSes exist and their disruption or destruction is more than "annoying", it's a setback of months.
Also, I had plans to join the "add player owned station services" but if every punk can disrupt what I am sure will be some excruciant and very long term effort to set them up, they can bite my ass before I commit into that.

You misunderstood the intent of my quote. I just wanted to give examples of how the game can be played without being subject to unconsensual PVP (which was claimed to be unavoidable: ".. just cannot opt ouf of PVP"). I didn't say "this is what you do that can always keep you safe". It's just an example how some people do play the game without participating in any form of PVP, proving it's possible.

I usually also have a POS up for Invention, BPO research and the like, it becomes more complicated in those cases but mostly you can just pull it down for the duration of the war. This can of course be an issue, but only if you have long-time-BPO copies/research running, things like that. In my case it never is an issue as most jobs I run only take a couple of days at most.
CCP Punkturis
C C P
C C P Alliance
#217 - 2012-03-25 21:40:03 UTC
you guys write many words Shocked

I've nothing specific to say though because I'm "just" a programmer, just wanted to post here because I noticed some people thought nobody from the team was reading this thread Cool

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vaerah Vahrokha
Vahrokh Consulting
#218 - 2012-03-25 21:52:48 UTC  |  Edited by: Vaerah Vahrokha
CCP Punkturis wrote:
you guys write many words Shocked

I've nothing specific to say though because I'm "just" a programmer, just wanted to post here because I noticed some people thought nobody from the team was reading this thread Cool


Would be lovely if this absurdly BAD forum did not force people to split posts in 100 fragments because it even counts how many quotes and farts you shoot.

Oh and half posts say they contain HTML (which is false) and the other half BBCode error because I DARED to use a percent sign in the same post where I put a link to something.
CCP Punkturis
C C P
C C P Alliance
#219 - 2012-03-25 22:07:08 UTC
Vaerah Vahrokha wrote:
CCP Punkturis wrote:
you guys write many words Shocked

I've nothing specific to say though because I'm "just" a programmer, just wanted to post here because I noticed some people thought nobody from the team was reading this thread Cool


Would be lovely if this absurdly BAD forum did not force people to split posts in 100 fragments because it even counts how many quotes and farts you shoot.

Oh and half posts say they contain HTML (which is false) and the other half BBCode error because I DARED to use a percent sign in the same post where I put a link to something.


Super Friends are working on the war dec system, not the forums Blink

You're going to have to find the web devs somewhere to post forum issues

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Vaerah Vahrokha
Vahrokh Consulting
#220 - 2012-03-25 22:17:21 UTC  |  Edited by: Vaerah Vahrokha
Cool, it'd be much clearer if he had some further details about how the player driven new features "POS for everyone" and "player driven station services" (sorry if I use shortcut names) are planned to be framed in the proposed wardec system.

I.e. which kind of safety measures will be available to prevent perma-disruption?

If not, since the current similar features are not *that* hugely profitable, how do you think players will receive these new additions if they will be denied using them each other week?

Edit: I mean, in the past you did not tell smaller corps struggling in 0.0 (or unwilling to join the endless politics): "LOL EVE IS THOUGH, GTFO", but you created fantastic features like Wormholes to find a sensible medium. Or FW.

Is there a plan to make the game appreciated to a wider audience who don't necessarily enjoy or don't have the forces to avoid being racketed and generally pummeled?