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Null Sec died or something?!?

Author
Cypermethren
Perkone
Caldari State
#21 - 2011-09-24 15:46:34 UTC
Nullsec has been dying for ages, and ccp's latest changes to 0.0 sov are still a horrible band-aid job.




Every 0.0 system now has at least two ihubs, and tcu's from previous owners. Goes to show that the idea definately wasnt thought up on a drunk movie night, and was thought thru properly to deal with all possible problems, issues and downsides. They also "fixed" the bug which allows people to drop SBU's in safespots and them being 100% unscannable with probes, which was reported to them within a week of the new sov mechanics being released ( slash scarcasm) so that glitching is DEFINATELY discouraged. heh.


Veldspar is still the most valuable mineral in 0.0 to the people out there actualy building stuff. This is wrong on so many levels.


The game has changed from fleet fights to blob fights, if you want a fleet fight expect it to come in the form of a blackops hotdrop, and the afk cloakey that's been in you're system for the past month being the one to light the cyno.


People in 0.0 make it their lifes goal to ensure you cant use the space which you've claimed, its second nature to check the maps for npc kills and for industry ihub upgrades. It's more fun for people to **** around on an afk cloakey alt to provide intel to a hotdrop fleet than it is to get two fleets together to fight.


I think that its going to be inevidable that the winter expansion will be a fail. CCP have gone from one extreme to another. They will try to please the people that shout the loudest on the forums (latest dev blog anyone?) in an attempt to redeem themselves while still being blind/ignoring existing issues, which have been around for much longer, and cause alot more angst with the players, because the people who are posting with issues and asking for feedback that are not within the top 10% of what CCP reads on the forums - they're still ignoring.




On the other hand tho, if you're a botter, 0.0 is heaven right now huh? Starting to feel like CCP is catering more ot the botters/people that make the most noise while chucking a tantrum - than the majority of the playerbase.
whoyoulookingat
School of Applied Knowledge
Caldari State
#22 - 2011-09-24 16:24:01 UTC
Interesting replies so far. Seems as though CCP have not had their eye on the ball to be honest. What made it more evident to me that something is seriously amiss in nullsec is the char I took out there is currently residing in an NPC Corp!!

Now call me old skool, but normally you'd have about a 1% chance to make it through low sec (I wasn't in a small ship either), let alone deep into 0.0 being in an npc corp!

And I also have the benefit of "No Blues" so anyone & everyone was a viable target.

Here's the tickler.. I logged off last night deep in 0.0. Logged back in earlier thinking "hey, the run back to safe(ish) space should be fun."
Again, I passed a few people. Busiest system had 14 in and all docked up (yep, I even went to the station & did the dock/undock). Well, I did go out there to get a bit of action Cool

And so my many jumps back were non-eventful to say the least Straight Majority of systems were empty (oh the map still lies!) or with the odd person who were either cloaked up or hugging a POS!

The most fun on the trip back? Going through low-sec where I passed a few shuttles & trying to put the heebie jeebies into them Shocked
Holy One
Privat Party
#23 - 2011-09-24 18:00:37 UTC
whoyoulookingat wrote:
Interesting replies so far. Seems as though CCP have not had their eye on the ball to be honest.



No ****! Thanks for pointing this out brah.

:)

Adunh Slavy
#24 - 2011-09-24 18:35:40 UTC
Null's profitability for the solo player has always been rather marginal. Most Null dwellers have an alt or two to help support the null sec character. In comes incarna - perhaps the alt kool-aide is being exposed.

Of course this crappy situation is created by core game play inadequacies in the first place. With the recent dev blog, perhaps finally CCP will consider that space should be space, and not fishbowl rooms connected to other fishbowl rooms with doors.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Obsidian Hawk
RONA Midgard Academy
#25 - 2011-09-24 19:16:31 UTC
Only way null sec will be fun again is if

1. cut the balls off of super caps.
2. buff dreads.
3. limit the amount of systems alliances can control
4. limit the amount of blues you can have.



But for the most part if you ask a lot of people, the reason 0.0 is dead is because people dont want to play super caps online. All recent sov has been determined by the amount of super caps you can bring to the field,

Seriously there are more titans in game than there are black op ships.



IF ccp wants more people into 0.0 they are going to have to nerf power blocks, boost smaller alliances, and nerf super caps.

As it stands right now you cant take or have sov unless you have a ton of super caps or you suck **************** of a power block.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Raid'En
#26 - 2011-09-24 19:23:20 UTC  |  Edited by: Raid'En
whoyoulookingat wrote:

15 jumps deep in (from a known highsec gank route) & not a soul in sight!! Last time I achieved this was back in '03 when space truly was empty and the average number of people logged on was 1.5k at any one time! Actually flew out alot further without much joy before calling it a night!

where were you ?
at which time ?

there were lots of action yesterday on nullsec, so maybe you were here while everyone was fighting somewhere else...

the west of the universe were fighting in delve, the middle of the universe helping chribba in providence, and the east... well there is always lots of empty system on russians space...
Amsterdam Conversations
Doomheim
#27 - 2011-09-24 19:32:15 UTC
Not the supers are the problem, neither is the sov system.

It's the alliance space-reputation mentality.

Rusrus and the famous NCdot tri-wannabes came to destroy the NC, because "the NC was killing the game". So what they did with their great show of power completely defeating the long-rotten NC: Replace what they hated the most.

Raiden, WN, NCdot, Rus replaced the NC, but not only did they do that, they also made sure that all that space gets unused. They don't need their space, they only need the tech moons. They could make all that space into a giant clusterfuck playground like delve, creating a giant PVP thunderdome, instead they even the region completely empty.
Deviana Sevidon
Jades Falcon Guards
#28 - 2011-09-24 19:40:14 UTC  |  Edited by: Deviana Sevidon
That is more or less the core of the problem, Some alliances have the firepower to remove nearly anyone from their space, yet they have little use for the space they claim, aside from the high end moons of course, they just make sure no one else can use it.

One example are incursions. These are a highly profitable PVE activity but the alliances that control that area of space very rarely bother to deal with them. These constellations often do not even have renters anymore who love the extra income.

....as if 10,058 Goon voices cried out and were suddenly silenced.

Malken
Sleiipniir
#29 - 2011-09-24 19:45:20 UTC
its just that hockeyseason just started and people cant play 24/7 anymore Big smileP

☻/ /▌ / \

Daedalus II
Aliastra
Gallente Federation
#30 - 2011-09-24 20:28:40 UTC
It's just far too easy for the large alliances to bully everyone else.

Most nullsec space is empty, but it's still owned by someone who's obviously not using their space. Anyone trying to put that space to better use will quickly get a supercap fleet up their ass, so the only option left is to join with one of the huge powerblocks and make them even more powerful.

So essentially the large powerblocks needs to be severely nerfed, the small alliances and corps must have it much easier to get a foothold.

How to accomplish this however, I have no idea.
Hicksimus
Torgue
#31 - 2011-09-24 20:48:51 UTC
Pr1ncess Alia wrote:


Yeah, I know right? It's not like there is quantifiable evidence the game is flying down the crap hole.

Oh wait:

http://eve-offline.net/?server=tranquility
(Scroll on down and look at the all time graph.)





Old dates are on the right new dates are on the left with that graph for those who don't know. That's not to say we aren't about to fall below summer 2008 levels though.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

MatrixSkye Mk2
Republic University
Minmatar Republic
#32 - 2011-09-24 21:05:24 UTC
whoyoulookingat wrote:
4th attempt at posting this (Sort your D*mn forums out CCP!!! Evil) So it's the quick, quick verson of the original I wanted to post Roll

What the hell has happened to null sec ? Now it used to be a bustling hive of peeps out there doing their own thing. Last night, decided to head out on one of my chars for some much needed pewpew only to find....

15 jumps deep in (from a known highsec gank route) & not a soul in sight!! Last time I achieved this was back in '03 when space truly was empty and the average number of people logged on was 1.5k at any one time! Actually flew out alot further without much joy before calling it a night!

My thoughts on why this is?

Too many stations - null sec should be just that.. null. Get rid of 90% of stations
SOV & POS's - again, null suc should not be conquerable. Allow POS's for corps to live in but either increase the fuel cost so it's not viable to have more than a few (even for the larger alliances).
W-Space - Too easy to get back out of. Remove the guaranteed highsec static spawns on C3+ . Make them back to what they should be.. HIGH RISK with a 90% chance of truly getting stuck in them for months on end (i.e. massive reduction on mass before wh entrance/exit collapses).

Again, apologies about the short rambling version (Still p*ssed at having the write it out again!). May come back and edit it out to the fuller version with more detailed thoughts.. maybe... Roll

And Remember kiddies... "SELECT ALL" & "COPY" before posting... stupid damn....*grumble* grumble*

.**EDITED BIT - this was supposed to have been in the original post**

One thing I've noticed is that people seem to have forgotten what each area of space was actually designed for:

  1. HIGH SEC: Safest area but not guaranteed

  2. LOW SEC: For those that want a bit more risk than what High sec has to offer / Place for PvP'ers to test their metal against players & Gate guns with little (or no) intention of returning to highsec (blinky blinky Twisted )

  3. NULL SEC: True Outlaw space. Anything goes with little or no repercussions.

  4. W-SPACE: Massive risk / Massive Gains. High chance to truely get lost in space!

  5. So for risk v's return: Hi-sec < Low Sec < Null Sec < W-Space



Hmmm. You say null sec is empty but then go on to recommend CCP make it even less hospitable Straight.

Successfully doinitwrong™ since 2006.

Martyr Theos
The NecroMonger Faith
#33 - 2011-09-24 21:40:54 UTC  |  Edited by: Martyr Theos
"Nova Bombs' anyone ? Been advocating this as the ultimate solution to the problem for some time now, but get ridiculed for it by the power blocs.

Looking around this thread though tells me you are all just about ready to finally accept this solution. 75 % of the pilots in Eve are highsec dwellers... Give them the right incentive by giving them the right tool for the job and then stand back and watch the blood flow.

Do 3 things to uncork zero:

1) Get rid of local.
2) Create cloaks for POS that only drop when ships enter or leave them.
3) Create Nova Bombs... a bomb that occasionally drops from missions and any SUBSCRIBED noob pilot can use that will destroy everything within a 300 Klik range regardless of ship type or size, including the ship that launched it.

Then stand back and watch the fun unfold as zero becomes a massive meat grinder where anyone can establish a presence for "some" time and the large alliances will have to struggle to hold onto what they have.

Everyone will be able and incentivised to participate, even the new subscriber, (who will be drawn to the game by the potential of some "instant gratification").
Ladie Harlot
Viziam
Amarr Empire
#34 - 2011-09-24 21:45:06 UTC
Martyr Theos wrote:
"Nova Bombs' anyone ? Been advocating this as the ultimate solution to the problem for some time now, but get ridiculed for it by the power blocs.

Looking around this thread though tells me you are all just about ready to finally accept this solution. 75 % of the pilots in Eve are highsec dwellers... Give them the right incentive by giving them the right tool for the job and then stand back and watch the blood flow.

Do 3 things to uncork zero:

1) Get rid of local.
2) Create cloaks for POS that only drop when ships enter or leave them.
3) Create Nova Bombs... a bomb that any SUBSCRIBED noob pilot can use that will destroy everything within a 300 Klik range regardless of ship type or size, including the ship that launched it.

Then stand back and watch the fun unfold as zero becomes a massive meat grinder where anyone can establish a presence for "some" time and the large alliances will have to struggle to hold onto what they have.

Everyone will be able and incentivised to participate, even the new subscriber, (who will be drawn to the game by the potential of some "instant gratification").

The reason you get ridiculed is because those are ridiculous ideas. As bad as CCP has been lately at least they haven't come up with anything as bad as a "nova bomb".

The artist formerly known as Ladie Scarlet.

The Apostle
Doomheim
#35 - 2011-09-24 21:45:09 UTC
I went to nullsec once. I went to make some money, learn a new way of Eve life and meet some friends.

I did CTA's. I did big fleet stuff with Titans and carriers and dreads. I BM'd JB's in 3 entire regions getting chased by everything from drams to vagas to a Battle Badgers. I blew up towers with dreads. I did small roams. I put up moon goo towers. I made a heap of mates. I did a bit of mining.

I did a lot of belt and anom ratting in between all this. I had a ball. I made some good coin.

Then the Sanctum nerf happened. The good systems flooded, the AFK cloakies came in and denied whole systems. For days and days. We couldn't find 'em, we couldn't kill 'em, we couldn't even bait them. They were asleep in bed.

THEN they nerfed JB's. The relative safety of a good JB neywork was killed off. We were "forced" to gate crash to get anywhere.

The days it originally took to BM every JB so I could get around was wasted. I had to do it all again. (Not having the JB BM's on freeflight just aggroes up the FC's and is not considered a fair excuse).

I also had to add not only the whole JB network again, I also had to do warp points and scout points for every gate in between every JB.

So I gave up. Too fn hard!!

IMHO, VERY few people in null are roaming, foaming, rabid PvP'ers. Most punters just want to make some coin, get a few kills in on roams and CTA's and have a goodtime.

CCP made it tooo hard with those 2 very simple nerfs. I'd bet my house that considerable drops in null sec "attendance" occurred THEN. Not Incarna, not lack of ship spinning etc.

Blue blobs, greedy dictators and autocrats have always been part of Eve.

Put JB's back where they were and put in-system timers on cloakies. If they wanna stay there, make 'em jump around a bit. THEN we can get 'em!!

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Martyr Theos
The NecroMonger Faith
#36 - 2011-09-24 21:48:12 UTC  |  Edited by: Martyr Theos
Ladie Scarlet wrote:
Martyr Theos wrote:
"Nova Bombs' anyone ? Been advocating this as the ultimate solution to the problem for some time now, but get ridiculed for it by the power blocs.

Looking around this thread though tells me you are all just about ready to finally accept this solution. 75 % of the pilots in Eve are highsec dwellers... Give them the right incentive by giving them the right tool for the job and then stand back and watch the blood flow.

Do 3 things to uncork zero:

1) Get rid of local.
2) Create cloaks for POS that only drop when ships enter or leave them.
3) Create Nova Bombs... a bomb that occasionally drops from missions and any SUBSCRIBED noob pilot can use that will destroy everything within a 300 Klik range regardless of ship type or size, including the ship that launched it.

Then stand back and watch the fun unfold as zero becomes a massive meat grinder where anyone can establish a presence for "some" time and the large alliances will have to struggle to hold onto what they have.

Everyone will be able and incentivised to participate, even the new subscriber, (who will be drawn to the game by the potential of some "instant gratification").

The reason you get ridiculed is because those are ridiculous ideas. As bad as CCP has been lately at least they haven't come up with anything as bad as a "nova bomb".

I wonder why a Goon would object? U threatened maybe?
Large Collidable Object
morons.
#37 - 2011-09-24 22:03:12 UTC
Martyr Theos wrote:
"Nova Bombs' anyone ?


Hi Greyscale o/
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
ZynnLee Akkori
Perkone
Caldari State
#38 - 2011-09-24 22:11:30 UTC
What do you expect? 0.0 space is the province of those with high skill point totals. But by the time someone gets to 80 or a hundred million SP's, what the heck is new to them?

How about all those Alliances take a bunch of new corps/characters under their wing and play guardian/defender while those players skill up in null or low sec? Why not drop the limitation of capitals in (most) high sec? Keep concord busy, introduce significant churn in ships and equipment from massive destruction via high-sec invasions.

**Incoming wall of text. It's more fun to post on the forums than sit in space and wait for my SP to increment while I do a few things terribly because I dont have access to the ships/equipment to do the fun stuff well.**

Yes, CCP seems to have a Plan that is heavy on the shiny. That's to be expected. They get to do interviews, make new video's, enter Best New Whatever contests, and generally show the Industry that they are anything but stagnant.

Industry. Notice that word? CCP is playing to the Industry, not us. They are developing for their ego, not us. It's about as far from sexy as you can get to tell a journalist that they just spent 6 months fixing known bugs and balancing. No gaming magazine cares if you just swept up the trash and rearranged the furniture. They want Sensational News! Shinies! And CCP is catering to them.

I join up every years or so for a month, poke around, get discouraged, and quit again. Every time I sub, I see: The learning curve is too steep, the career paths take waaaaaay too long to get into. The economy is whacked. It takes several months to get into and effectively use more than 1 ship/role. It takes at least 2 months to get into ONE ship/role and do it effectively. The corporation structure is too confusing/too many of them. Mining is boring unless you have 10+ million SP and are in a big corp. Ratting is boring. Missioning is boring. Industry is impossible unless you have 20+ million SP and are online for 18 hours a day, and are part of a large corp. Exploration is impossible unless you have 15+ million SP and are in a fleet/in a covops. Scams are encouraged by CCP leading many to ragequit (contracts especially!). Moving yourself and all you stuff (including ships) around the galaxy is impossible unless you have 20+ million SP and are in a big corp, unless you just sell everything and start over. Research/Invention is too complicated with too many barriers to entry like (realistically) requiring low-sec habitation.

And on and on. These are the things CCP should be looking at. Not WiS, as cool as I think that will be. If they have to do something new, how about they double the number of systems we have, push Faction systems apart and put low-sec between them. Null sec outside the rest. Eliminate the Market and let player/NPC corp's do ALL the selling. Get rid of half of the NPC stations in high sec. WTH are they even there for?! Do not create NPC star gates to all of the outlying regions, let powerful corporations research and construct them. And defend them! Let players warp anywhere they want, not just to a certain destination.

I am confident that there are hundreds of very cool player suggestions to be found on these and the old forums. Game forums have always been, in every MMO I've played, the destination for whiners, evangelists, deep thinkers, fanbois, egotists, manipulators, the bored, and the driven. The trick is to identify who is who, and ignore the bad's. Sadly, to game developers, game forums are a way to tell us what they are doing, pretend to listen, give out titles to employee's, identify who gets to go brag about the game to Industry members, post blogs, video's and screenies of the new shiny things for search engines to list and rank, and every once in a while... throw us a bone.

Make no mistake, WiS is only happening because CCP believes it will bring in a batch of new subscribers. They aren't doing it because lots of players over the years have been asking for it. If they cared about what players wanted, they would have given us the ability to have a larger UI font years ago. I mean, how complicated could that be?

So, time to log in and put an 10 day skill at the end of my skill Q. I have a couple more weeks till this years attempt to play runs out. At this rate I should be able to get into the fun stuff by 2020.

The Apostle
Doomheim
#39 - 2011-09-24 22:22:25 UTC
Quote:
What do you expect? 0.0 space is the province of those with high skill point totals. But by the time someone gets to 80 or a hundred million SP's, what the heck is new to them?

How about all those Alliances take a bunch of new corps/characters under their wing and play guardian/defender while those players skill up in null or low sec?


This is not quite true. Most 0.0 corps take members at around 10m SP. Some leets try for 20m+ with conditions but generally, the more members the better.

In 90% of cases, if you can fly a BC with guns and follow orders, you're in.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Tarryn Nightstorm
Hellstar Towing and Recovery
#40 - 2011-09-24 23:14:02 UTC  |  Edited by: Tarryn Nightstorm
ZynnLee Akkori wrote:

I join up every years or so for a month, poke around, get discouraged, and quit again. Every time I sub, I see: The learning curve is too steep, the career paths take waaaaaay too long to get into. The economy is whacked. It takes several months to get into and effectively use more than 1 ship/role. It takes at least 2 months to get into ONE ship/role and do it effectively. The corporation structure is too confusing/too many of them. Mining is boring unless you have 10+ million SP and are in a big corp. Ratting is boring. Missioning is boring. Industry is impossible unless you have 20+ million SP and are online for 18 hours a day, and are part of a large corp. Exploration is impossible unless you have 15+ million SP and are in a fleet/in a covops. Scams are encouraged by CCP leading many to ragequit (contracts especially!). Moving yourself and all you stuff (including ships) around the galaxy is impossible unless you have 20+ million SP and are in a big corp, unless you just sell everything and start over. Research/Invention is too complicated with too many barriers to entry like (realistically) requiring low-sec habitation.

And on and on. These are the things CCP should be looking at. Not WiS, as cool as I think that will be. If they have to do something new, how about they double the number of systems we have, push Faction systems apart and put low-sec between them. Null sec outside the rest. Eliminate the Market and let player/NPC corp's do ALL the selling. Get rid of half of the NPC stations in high sec. WTH are they even there for?! Do not create NPC star gates to all of the outlying regions, let powerful corporations research and construct them. And defend them! Let players warp anywhere they want, not just to a certain destination.



Mate: You are so wrong on so many levels.

It sounds to me like you're bringing aloooooooooot of preconceived "generic MMO" assumptions into EVE with you, and this is what's holding you back.

I'll clue you in on the three--the only three, in real terms, in my studied and not-inexpert opinion--things that make EVE playable, and worth sticking with:

1) You need a sense of humour, blacker generally = better.
2) You need to play with other people, the earlier the better, in the main. Do your research first, before joining any corp., there are literally countless tools in- and out-of-game to help you do so.
3) Critically: LEAVE ANY/ALL PRECONCEIVED NOTIONS INFORMED BY OTHER MMOs AT THE DOOR WHEN YOU ENTER.


It sounds to me like EVE is not the game for you--which is fine, it's definitely not for everyone. But that's what makes--arguably, the only thing that makes, in broad terms--this atrociously broken, ****-poorly implemented, utter shite quality-controlled, dodgily-designed, and really-notall-that-good in strict terms game worth keeping on with.

(I do really like the idea of free-ranging warp-travel, thoughCool)

Read (3) again, and see the implied follow-on:

What's one major thing that keeps me in EVE-O? The fact that I still, after almost 3 years in, can learn new things almost all the time, and apply them for next time. But I have to remember those things, and I can always choose how to or not to apply them anytime--that's the beauty of a sandbox.

But I must also remember that, given the open-world, unforgiving PvP nature of said sandbox, that my doing so carries real risk, along with potential real rewards, and I must further think on how to mitigate, avoid those risks.

EVE requires that you think for, work for, and apply what you do yourself, and preferably do so with other people working as a team. No other MMO does this on such a deep, systemic level, that I can see.

EVE requires that you think. Always, at all times.

That's what makes it worth it.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.