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Fanfest: Factional Warfare

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Author
Muad 'dib
State War Academy
Caldari State
#21 - 2012-03-23 16:08:25 UTC
Yeah anything that DOESNT mean even more spys and alts to play fw. its hard as **** currently to manage your sec if you want to go shopping in high sec etc

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Hans Jagerblitzen
Ice Fire Warriors
#22 - 2012-03-23 16:15:23 UTC
Deen Wispa wrote:
Vyktor Abyss wrote:
Completely disagree. No docking is an excellent and much needed mechanic.


Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.



Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on;

I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship? Or who in the world is gonna buy a ship that is specifically rigged and fitted for certain combat situations?

Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation.

I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people including Hans suggest a no docking mechanic and haven't seen alot of people try to counter it.


I’ve actually ALWAYS said that full station lockout is a really bad idea that hampers small gang PvP. I’ve always opted for a combination of blocking access to station functionality once docked, and having gate guns fire on enemies loitering outside, but never full station lockout.

IF, and only if they MUST put station lockout in there, I believe there needs to be a mechanic allowing pods to dock (but not ships) and allowing players to UNDOCK a ship stored there, even if they can’t store more ships there once they leave. This prevents the lockout Deen Wispa’s referring to, which is a MASSIVE nerf to new player involvement in FW and a direct counter to being able to just log in and join a fight. Players wanting casual warfare should never have to hassle with alts, contracts, or transport ships just to get into a fight if they’ve been away for a week and lost occupancy.

That’s my brief thought on the subject for now…

CPM0 Chairman / CSM7 Vice Secretary

Veshta Yoshida
PIE Inc.
Khimi Harar
#23 - 2012-03-23 16:59:58 UTC
Some thoughts now that my brain has been fuelled once again (beware!):
iHub: Why? What in the heavens is the purpose, the system upgrade concept doesn't need to be attached to a 'physical' item as its all just LP numbers from what I could understand. With no changes to plexes and/or spawn rates they'll still drop in <12hr with zero chance for counter attacks (unless EHP is stupidly high like in null = BORING = Blobs Ahoy!).
- Once vulnerable have a 3-4 hour period after which system flips automatically. Defensive plexes during this time count double so it is imperative for attacker to prevent any plex losses .. eliminates EHP grind and doesn't cater unnecessarily to the blob.

Docking/Stations: It has been almost a year since one of CCP's top-dogs said they would never deny docking in NPC stations as it unravels all manner of nastiness, like for ex. the inability to access ones hardware through no fault of oneself.
- Denial of service is more than enough. Means no refitting, insurance, clones etc. in a 'locked' station thus forcing people to come prepared (carrier, POS, lol-Alts et al.) while allowing advancing in the opposite direction (read: retreating).
Would be good if a neutral faction such as SoE got a handful of stations in the FW areas that were always open no matter what, should be scarce'ish as in 6-7 jumps minimum between two such stations.

Datacores: Sure why not, as long as FW gets a monopoly on them and the solo-mission-bombers are removed from play. LP is so damn easy to acquire that neglecting to address how it is earned will only serve to devalue datacores to an insane degree making the change rather pointless (unless the aim is to lower invention costs which is a evil abuse of FW if you ask me).

Clones: Who cares. It is bloody low-sec not bubble land, the biggest hurdle is costs of replacing umpteen ships per day and access to them. Give us low-cost (improved ME) assembly lines in the militia stations, restricted to FW members (Industry not subject to service denial as mentioned above).

Cyno-Jammer: WTF!?! Keep that piece of **** null thinking out of any FW revisions you plan. Only supers are an issue as LS can't build them, spam them or use bubbles to hold them .. remove their immunities when in Empire space, give the pilots with massive standings hits with faction they trespass on and generally sort the damn supers out, don't chicken out and push something as stupid as this just so you can save a few trains-of-thought.

Missions: Tie LP payouts to accrued VP. If one doesn't actually fight the war one signed up for one will get nothing but mouldy peanuts .. problem solved. The whole thing that CCP doesn't want to force people to do something they don't want to do is GARBAGE (not the awesome band of old!) .. they bloody well signed on the dotted line when they joined a MILITIA to fight a WAR .. W.T.F!

System upgrades: Why the hell should anyone donate LP under that system if said LP can be nullified by something as mundane as capping a plex? It is a nice idea, but needs a LOT more thought put into it.

In short: Brainfart-on-Napkin presentation. That 'WHOOOOSH!' you heard in the background was everything we have been discussing for the past three years going over CCP head (or the sound of the sky falling, take your pick).

PS: Sorry Hans. I am afraid you have a lot of work ahead of you on/with the CSM .. Smile
Zarnak Wulf
Task Force 641
Empyrean Edict
#24 - 2012-03-23 17:02:21 UTC  |  Edited by: Zarnak Wulf
1) I was going to suggest docking fees but Hans' ideas are just plain better.
2) FW Cynojammers - I don't know how you would successfully pull these off. Physical installations would invite nullsec alliance fleets to blob them to keep supply chains open. You would have to tie them in in such a way that they are there until the factions level of control. Is diminished in the system.

Edit - make the bunkers upgradeable. Let them be the ihubs of FW. Keep them vulnerable to plexing and not SBUs though. Attach the FW cynojammer to the bunker.

I like the cynojammer idea. If you narrow supply chains to null you might actually break the Jita hegemony.
Dinger
Task Force Delta-14
#25 - 2012-03-23 17:08:52 UTC
Datacore Changes

- Want to add datacores to LP stores for factional warfare
Such a move makes no logical sense, the Faction warfare corps' primary focus is the prosecution of the lowsec conflicts between the empires, not Research and Development.

- Want to make datacores more expensive. add cash, or increase RP cost.
I understand the desire, even the need to remove the passive acquisition of datacores (and indeed I would go as far as to say it needs to happen for all forms of assets/income) as ocours under the current mechanics, by all means add in a extra cost in terms of either LP or RP in order to raise their price if that's the overall goal, however in order to remain constant with the current backstory, not to mention a lot of people's playstyles, an active acquisition should still be centred around the existing R&D corporations.
Vyktor Abyss
Abyss Research
#26 - 2012-03-23 17:09:03 UTC
Regarding casual players being locked out of stations

Aside from the suggestions in my previous post (which are not as dramatically difficult as you suggest Deen)

Frankly I think you're trying to mollycoddle new and casual players by adding new mechanics and extra work for developers when the actual change which will benefit the majority of pvpers required is a minor change in player behaviour

Is it that difficult for players to adapt and for example to base out of Villore, Ichoryia, Dammalin or Otelen and other high sec stations if they want their assets to be 100% safe from being locked up. This also means fleet will have to actually move and patrol more (=more pvp) rather than pod travel to avoid pvp a stored 'specialist' plexing ship for example which is pretty lame.

If you (or Hans) have any experience of Null sec you'd know that when stuff gets locked in stations it is actually quite interesting in terms of gameplay. It normally only penalizes the stupids (those who store everything they have in one station) who even they quickly learn not to do this again. But also it primarily encourages people by giving them real reasons to "take back the station/system" and more war for real reasons is good no

While I sympathise with those who are stupid enough to get cut off from all their assets, I do love to take advantage of these situations P For example I bought stuff in CVA space during the asset firesale, knowing until they retook the stations I probably wouldn't have access to the stuff - but because the price was right I bought it anyway... Now I've got quite a few cheap ships just by waiting to be able to use them

In lowsec militia stations will probably change hands more often, so most likely people wont be locked out for too long anyway. Other people will buy assets whatever they are (and use their neutral alts - which if you're in almost any decent FW corp they normally have the ability to move stuff in and out of stations with alts anyway) and wherever they are if the price is right. You can also just wait until the station is recaptured if you really need to

Using your suggestion of a real world example Deen, when the Germans took Dunkirk, the Brits were forced to abandon lots of kit. It is a part of war

I'm writing too much now anyway, but I think it is obvious the benefits of denying docking (more war, more realism, more consequences) outweigh the harsh painful perils of some newbie losing access to his 5 plexing dessies because he couldn't play eve for a month

Cheers
Liang Nuren
No Salvation
Divine Damnation
#27 - 2012-03-23 17:09:08 UTC
Deen Wispa wrote:

Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno


Yeah... I'm hoping the stuff they have schedule for Inferno is far more baked than this.

-Liang

I'm an idiot, don't mind me.

Lord Helghast
Center for Advanced Studies
Gallente Federation
#28 - 2012-03-23 17:24:35 UTC
love the idea of using FW for lowsec sov style, and also love the idea of using FW to test things before they roll to nullsec, like the ability to have NPC's on gates via an upgrade.

As for the no docking thats not an issue, if your leaving DONT LEAVE YOUR SHIP IN A CONTESTED STATION!

Its the same as nullsec, your corp doesnt want to risk your **** getting locked in station then DONT STAY AT THAT STATION base out of noncontested stations, and only keep the ship your in at the contested station when need be...

Jianyu Rui Huojin
Perkone
Caldari State
#29 - 2012-03-23 17:30:42 UTC
I had a couple thoughts based on the Faction Warfare presentation.

Since Ranks really have no purpose as I understood from the presentation:

Faction Warfare Ranks

* Affects the ability of joining opposing factions

* No instant loss of rank upon leaving faction, so that joining the opposing faction takes a specified amount of time as one's connection to the previous faction demotes over time. This way the opposing faction could remember that General So-and-So was part of the other side's Militia if they left yesterday, but maybe a few weeks later, oh, your So-and-So, you sound familiar, well, what the heck, join us have fun.




While Standings are needed, this would prevent people from instantly switching. And if people attempt to keep lower ranks to avoid this penalty it means they aren't committed and thus not getting as much LP since they aren't participating as much. This way there is a direct penalty vs reward, if you want the LP for participating it means you need to be committed to your side.
Veshta Yoshida
PIE Inc.
Khimi Harar
#30 - 2012-03-23 17:33:38 UTC
Lord Helghast wrote:
Its the same as nullsec...

So systems can flip in 23 hours in null now? When was that change implemented? Lol

If all other things were equal then you would be right on the money of course .....
Misanth
RABBLE RABBLE RABBLE
#31 - 2012-03-23 17:33:57 UTC  |  Edited by: Misanth
Velicia Tuoro wrote:

  • Want to make it more consistent with null sec territory
  • but want to make it separate from 0.0 politics
  • Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
  • Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.


Major mistake. It should be a completely different gameplay. The FW inhibitants are mainly people who want small-, fastpaced and fluid PvP. The nullsec combat is anything but that. And the people promised the FW-content was the old roleplayers, the nullsec mechanics offers nothing to them either. No sense x2.

Edit; Not to mention how stupid it is to balance FW gameplay around another mechanic that is flawed and appeals to a very small part of the community atm. If any gameplay (FW or whatever) is supposed to be based (or similar) to other content, it should be content that is appealing and actually works. WH is appealing and works. NPC nullsec is appealing and works. Sov null doesn't. Sov null needing a 'fix' is a separate issue tho, but centering gameplay around that is at best "lol's", at worst.. stupid beyond belief.

AFK-cloaking in a system near you.

Tsubutai
Perkone
Caldari State
#32 - 2012-03-23 17:38:06 UTC  |  Edited by: Tsubutai
Vyktor Abyss wrote:
While I sympathise with those who are stupid enough to get cut off from all their assets, I do love to take advantage of these situations

No one would ever get cut off from their assets under the proposed system, since in the worst case scenario they'd just temporarily drop out of FW and merrily dock up as neutrals.
Hans Jagerblitzen
Ice Fire Warriors
#33 - 2012-03-23 18:01:38 UTC
Misanth wrote:
Velicia Tuoro wrote:

  • Want to make it more consistent with null sec territory
  • but want to make it separate from 0.0 politics
  • Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
  • Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.


Major mistake. It should be a completely different gameplay. The FW inhibitants are mainly people who want small-, fastpaced and fluid PvP. The nullsec combat is anything but that. And the people promised the FW-content was the old roleplayers, the nullsec mechanics offers nothing to them either. No sense x2.

Edit; Not to mention how stupid it is to balance FW gameplay around another mechanic that is flawed and appeals to a very small part of the community atm. If any gameplay (FW or whatever) is supposed to be based (or similar) to other content, it should be content that is appealing and actually works. WH is appealing and works. NPC nullsec is appealing and works. Sov null doesn't. Sov null needing a 'fix' is a separate issue tho, but centering gameplay around that is at best "lol's", at worst.. stupid beyond belief.


Absolutely agree. CCP has NOT been listening to us at all to be headed down this path....I'll have more to say soon enough, but a thousand times what Misanth is saying here.

CPM0 Chairman / CSM7 Vice Secretary

Asthariye
Angry Mustellid
#34 - 2012-03-23 18:04:02 UTC  |  Edited by: Asthariye
Veshta Yoshida wrote:
Lord Helghast wrote:
Its the same as nullsec...

So systems can flip in 23 hours in null now? When was that change implemented? Lol

If all other things were equal then you would be right on the money of course .....


FW systems have been known to flip *twice* in 23 hours lately. I think it was Vard (could be mistaken) last month that Amarr took about 7am EVE and we took it back around 6pm the same day.

For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets.

There are also problems if it is a complete access denial for 'faction' stations like 24IC or TLF. We live in Arzad, which has only one station, a 24IC one. Arzad is currently Minmatar occupied and certainly during EU tz (can't speak for US/AUS) quite heavily Minmatar dominated in space. I think any mechanic where despite that circumstance Minmatar couldn't dock there would be undesirable. (And I'm not just saying that because it affects me directly Cool )
Tsubutai
Perkone
Caldari State
#35 - 2012-03-23 18:27:10 UTC  |  Edited by: Tsubutai
Asthariye wrote:
There are also problems if it is a complete access denial for 'faction' stations like 24IC or TLF.

What they proposed was complete denial of all stations (i.e. not just those owned by the NPC FW corps) in systems held by hostile factions.
Veshta Yoshida
PIE Inc.
Khimi Harar
#36 - 2012-03-23 18:34:16 UTC
Asthariye wrote:
...For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets....

Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed.

As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region.

PS: Yes I know you have a couple more in area, but used for examples sake. Smile
Asthariye
Angry Mustellid
#37 - 2012-03-23 18:51:50 UTC  |  Edited by: Asthariye
Veshta Yoshida wrote:

Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed.

As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region.

PS: Yes I know you have a couple more in area, but used for examples sake. Smile



I can certainly live with some sort of penalty. I did say that *total* denial of assets would be stupid. I'm not against meaningful consequences for system control, in fact I think it'd be interesting if there were some, I just don't want to go to sleep having docked in a 100% decontested system at midnight and wake up unable to access any of my stuff when I log back in at 9am (and yes, the flips are/can be that fast now, thanks to the new plex spawn mechanic. The new spawn mechanic has done good things in bringing us more pewpew in plexes and nixing the post DT rush, but I think it needs a little tweak to stop the system pingpong as that's getting a little silly. That's all somewhat tangential to the point here.)

I cautiously like the idea of 'neutral' stations. I think the whole idea of station access denial needs a *lot* of work before it can hit TQ, both regarding level of denial (total, services only, or some other non-total version) and regarding which stations deny access. The point regarding the Gallente in 2009 is a very valid one - if all stations in hostile-held systems deny docking rights, at that point they couldn't have docked in a single station in the warzone - and for those of you who aren't familiar with the Gal/Cal warzone, it's absolutely huge. That seems to be taking things beyond consequences and into the stabby rage inducing that CCP are trying to get rid of in other parts of the game (like pos mechanics). It also doesn't make a massive amount of sense from a lore point of view in that not all NPC stations are owned by the faction whose system they're in. If memory serves there's a Caldari corp with a station in Amamake, whichever way you go there it's a logical anomaly.
Liang Nuren
No Salvation
Divine Damnation
#38 - 2012-03-23 19:00:30 UTC
Seems interesting. I'm very much not in favor of trying to duplicate sov null sec in FW - I'd say that people go to low sec to avoid mechanics that encourage blobbing and massive fleets as the null sec mechanics do. Furthermore, the FW areas are pretty much the only areas that I'm finding PVP (or people in general) in low sec these days. It seems like the worst case scenario is that they **** up by the numbers and end up affecting the ~6% of the population that still lives in low sec (which is to say, probably an acceptable cost).

But ultimately, pretty much anything has to be better than what currently exists. 2 days ago I went 45 jumps in local before I saw another face in local... by 80 jumps I'd returned to my WH and saw a grand total of 2 other people in local. Low sec is totally and irretrievably broken... and ironically the FW areas are probably the best part of it.

Straight

-Liang

I'm an idiot, don't mind me.

Scrapyard Bob
EVE University
Ivy League
#39 - 2012-03-23 19:43:15 UTC
Muad 'dib wrote:
Not docking in enemy system stations is a huge mistake. the rest looks pretty fun


That's actually one of the better ideas. It gives meaning to control of space in a way that matters to individual pilots on a day-to-day basis. If you don't have standing with the faction that controls (sov) the area of space, why should you be allowed to dock up? By taking your opponents area, you deny them a base of operation and make it easier for you to do logistics / get replacement ships.

It mirrors null-sec a bit more where you have to be neutral/friendly with the local to obtain docking rights.

Now, maybe they need to extend that concept a bit further so that faction standings cause you docking problems in hi-sec as well.
Super Chair
Project Cerberus
Templis CALSF
#40 - 2012-03-23 19:55:07 UTC  |  Edited by: Super Chair
reposting last time CCP announced anything about FW

Quote:
The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.



There's my take on why the concept of plexing should still be around in terms of shiptypes. Also plexing, as it stands, forces people to maintain a presence in the systems they occupy if they want to hold the system. Plexing is probably the closest thing to any mechanic in this game that forces people to live in the space they control to actually "control" it.

If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds.