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Real reason for highsec pvp changes

Author
Ashley SchmidtVonGoldberg
Doomheim
#1 - 2012-03-23 13:26:12 UTC
The bottom line for CCP is always going to be the same. If they run out of money then the game folds and suddenly there is a rash of suicides around the globe that no one can fathom.

So thank CCP that they are doing this to keep a percentage of their player base alive.



So here is the main reason for the changes.


A friend of mine loves solo pvp but cannot find it anywhere so he decided to set up shop in Deeperi a noob start up system. When he was there so noticed a constant stream of older players coming into the system and dropping cans named "free stuff" and things like that. When he picked one up he was ignored.

So he came back in noob ships that had been fitted for combat such as a buffer tanked neut sigil and things like that and took the bait. He was attacked straight away. He found he could fight all day long with a procession of people looking to kill noobs. When they dried up he went to another noob system and found the same thing.

When he went to the noob stations there were older players just hanging about outside the station who were checking new players and the corps they were in.

This is a huge problem in EVE that hardly anyone knows about. There are a sizable population of players who wardec and grief brand new players and the falloff from them is massive

My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance. When i checked their other wars. It was all corps just like ours.


This problem is rampent in highsec and all you ever here is "grow a pair and go out and fight them" or "go back to WOW". But if they do go out and fight them and just get destroyed until they have nothing left or there enjoyment of the game is gone forever then they leave the game forever.

You want the player base to grow you cannot have them grief out of the game in the first few months of playing.


Lastly. Just because you dont do this does not mean that other people dont.


Your thoughts please.



Standing in for Karn Dulake who was banned for saying bad words

Terminal Insanity
KarmaFleet
Goonswarm Federation
#2 - 2012-03-23 13:28:21 UTC
Ashley SchmidtVonGoldberg wrote:
My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance

So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity.

Sounds terrible

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Ashley SchmidtVonGoldberg
Doomheim
#3 - 2012-03-23 13:30:26 UTC
Terminal Insanity wrote:
Ashley SchmidtVonGoldberg wrote:
My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance

So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity.

Sounds terrible



Jesus wept you completely missed the point.

Standing in for Karn Dulake who was banned for saying bad words

TuonelanOrja
Doomheim
#4 - 2012-03-23 13:33:26 UTC
Ashley SchmidtVonGoldberg wrote:
The bottom line for CCP is always going to be the same. If they run out of money then the game folds and suddenly there is a rash of suicides around the globe that no one can fathom.

So thank CCP that they are doing this to keep a percentage of their player base alive.



So here is the main reason for the changes.


A friend of mine loves solo pvp but cannot find it anywhere so he decided to set up shop in Deeperi a noob start up system. When he was there so noticed a constant stream of older players coming into the system and dropping cans named "free stuff" and things like that. When he picked one up he was ignored.

So he came back in noob ships that had been fitted for combat such as a buffer tanked neut sigil and things like that and took the bait. He was attacked straight away. He found he could fight all day long with a procession of people looking to kill noobs. When they dried up he went to another noob system and found the same thing.

When he went to the noob stations there were older players just hanging about outside the station who were checking new players and the corps they were in.

This is a huge problem in EVE that hardly anyone knows about. There are a sizable population of players who wardec and grief brand new players and the falloff from them is massive

My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance. When i checked their other wars. It was all corps just like ours.


This problem is rampent in highsec and all you ever here is "grow a pair and go out and fight them" or "go back to WOW". But if they do go out and fight them and just get destroyed until they have nothing left or there enjoyment of the game is gone forever then they leave the game forever.

You want the player base to grow you cannot have them grief out of the game in the first few months of playing.


Lastly. Just because you dont do this does not mean that other people dont.


Your thoughts please.





Need a hug or something? Grow some balls and fight back,.With 40 man blob you can do miracles. No, just keep whining and wait CCP to wipe you arse.

Not a veteran, just bitter..

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#5 - 2012-03-23 13:37:01 UTC
My thoughts are that I have been here since the game came out, and I can almost perfectly negatively correlate the amount of changes CCP made that resulted in a safer and less harsh gaming experience, and the rate of change in subscription growth.

In case you're bad at math, I will simplify: over the years CCP has made changes (such as the Privateer nerf, CONCORD buffs, etc.) that diminished the nonconsensual player interaction aspects of the game. At the same time, the ratio of new subscriptions to players unsubscribing has steadily decreased, and is now essentially a plateau.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Hired Assasin
State Protectorate
Caldari State
#6 - 2012-03-23 13:38:28 UTC
i remember the first war dec against me when i was a noob back in 2008, my very first Command ship kill :D

Teamspeak 3 with API and Web Interface Hosting with Member Rewards!! : http://alturl.com/asde8 Catch me on EVE Gate, im allmost always on it!

Kaivar Lancer
Doomheim
#7 - 2012-03-23 13:39:27 UTC  |  Edited by: Kaivar Lancer
OP has a point.. Normal people don't tolerate this **** and will leave. In the end we'll have to rename this game Aspie Online.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#8 - 2012-03-23 13:41:09 UTC  |  Edited by: Terminal Insanity
Ashley SchmidtVonGoldberg wrote:
Jesus wept you completely missed the point.

I think you missed mine.

The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc.

How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it.

The major problem with eve noobs is that they join corps run by other noobs and then act puzzled when they keep losing. I've been saying for some time now that noobs starting their own corps or 'getting in on the ground floor' of a new corp is very bad for the noobs. They're stuck learing from other noobs, in corporations that cant support themselves. Noobs joining small corps should be heavily discouraged. They should join large corps preferably in alliances.

When your noob corp joined an alliance, the wardec 'griefing' ceased to be a problem. See?

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#9 - 2012-03-23 13:43:22 UTC
Maybe you should have got some old players in your corp.
Joined an alliance.
Disbanded.
Paid someone for protection.
etc etc etc.

Need to cry much?

I just got done with a 10 to1 odds war lol... let me come on the forums and cry about how it was 10 to 1 and I could never win and tear tear...
Pedro Snachez
Red Horse Heavy Industries
#10 - 2012-03-23 13:43:45 UTC
They're called mercenaries. They will kill your enemies in exchange for ISK or services, and you can often fly with them to get some experience in PvP so you're not a sitting duck for next time. Give it a try.

There are many solutions to this problem other than whining on a forum.
Luh Windan
green fish hat bang bang
#11 - 2012-03-23 13:44:07 UTC  |  Edited by: Luh Windan
it seems to me that one of the big problems is that the only "value" PvE players have to PvP players is as killmail fodder.

Perhaps if in order to maintain SOV or a pos or even just to run a corp you *needed* care bear input (and new pilots too somehow) then instead of moaning and groaning you would have PvP pilots queuing up to protect care bears (might make fighting more interesting too if you could target others supply chains).

Obviously its a long way to that situation from where we are now and would require some very big changes - but the direction we are currently going in does seem to be to split the PvE players completely from the PvP players by putting them in different zones

(oh and by "needed" I mean something that the care bears can do that PvPers can't - mutually exclusive skill trees? a mechanism were shooting anything prevents some other actions - I don't know but it should be a mutually beneficial relationship)
Vauss Dutan
State War Academy
Caldari State
#12 - 2012-03-23 13:46:54 UTC
These veterans in the noob systems are the gatekeepers for the game.

EVE is not for the weak or fainthearted. The noobs that make it past them are the ones I want to fly with.
Tippia
Sunshine and Lollipops
#13 - 2012-03-23 13:49:09 UTC
Now… you do understand that the aggression mechanics has as a goal to remain as close to the same as possible, right, and that we at this point no absolutely nothing about how wardecs will change (except maybe that they want to make them work and remove things like decshedding and decshielding)?

So what highsec PvP changes are you talking about?
Diva Ex Machina
Caldari Provisions
Caldari State
#14 - 2012-03-23 13:50:26 UTC
Ashley SchmidtVonGoldberg wrote:
Terminal Insanity wrote:
Ashley SchmidtVonGoldberg wrote:
My own story. I was a CEO of a corp of 40 players all under 2 months old. Wardeced by a group of players who told me the price was 350 million (price of a plex at the time) to end the war. i said no and they told me that they would wardec me personally out of the game. It only ended after 5 weeks when we joined a major alliance

So in your example case, the 'griefing' and wardecing actually encouraged you to join an alliance and expose yourself to more organised activity.

Sounds terrible



Jesus wept you completely missed the point.


I don't think he did.

My first introduction to PvP in Eve was when a griefer corp wardecced us looking for easy kills. I think the score was 5-1 to us before they figured out to stay docked. That experience was good for me personally because I learned a lot about aggression timers, scouting, and strategy in Eve. And it happened in the relatively safe environment of high sec. Take high sec griefing/war decs out of the game and you are just going to make the split between high and null-low even greater for new players because they are going to have to stray outside of the safe zone in order to learn how to PVP. And that is going to make it even harder and more expensive for them.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#15 - 2012-03-23 13:52:19 UTC
Pedro Snachez wrote:
They're called mercenaries. They will kill your enemies in exchange for ISK or services, and you can often fly with them to get some experience in PvP so you're not a sitting duck for next time. Give it a try.

There are many solutions to this problem other than whining on a forum.

You know, I've run a mercenary corporation for a while, and some of the worst clients, or should I say, potential clients, were carebears. They come to you, describe the situation, and when you lay out your terms, they are extremely surprised that there's a fee attached. "What do you mean, 'pay?'," they ask. "Doesn't it just cost you just 2 million to wardec them? Aren't you pvpers and want to pvp?" More often than not I know for a fact that it's not an issue of money for these people; a bit of research quickly reveals the terribly-fit faction battleships they routinely lose.

The problem with carebears is that they always want to get something for nothing. It shows in threads like these.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

J3ssica Alba
Federal Navy Academy
Gallente Federation
#16 - 2012-03-23 13:52:48 UTC
Terminal Insanity wrote:
Ashley SchmidtVonGoldberg wrote:
Jesus wept you completely missed the point.

I think you missed mine.

The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc.

How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it.


I think his point was more about the players griefing newbies in the starter systems which tends to stop people actually playing past the trial period Roll
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Masikari
State War Academy
Caldari State
#17 - 2012-03-23 13:58:44 UTC  |  Edited by: Masikari
Edit: removed due to dodgey Internet connection garbling my message
Terminal Insanity
KarmaFleet
Goonswarm Federation
#18 - 2012-03-23 13:58:56 UTC
J3ssica Alba wrote:
I think his point was more about the players griefing newbies in the starter systems which tends to stop people actually playing past the trial period Roll

If im not mistaken, i'm pretty sure can baiting rookie systems is indeed against the rules and you can get warned/banned for it.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Aiden Andraste
State War Academy
Caldari State
#19 - 2012-03-23 13:59:53 UTC
HURF BLURF HTFU GROW A PAIR BACK TO WOW CASUAL PUBBIE FGGT TRAMMIE NEWB CANT DEAL WITH IT OHGOD IM LITERALLY ********.

That's what all you newbie haters sound like. There is a huge difference between shitting on newbs for the luls and actively griefing the living **** out of them until they want to commit ritual sepaku for even knowing that eve online exists. The new player experience needs to be a bit more graduated from point a or "carebear invulnerable haven" to point z or "ahaha I made you biomass your toon cause you lost all hope of survival due to nonstop griefing and abusing ******, badly documented game mechanics."

Anything that keeps us in the middle of above mentioned a to z track is good for the overall game and provides more targets for everybody.

You do know that over-feeding is a thing right?
Masikari
State War Academy
Caldari State
#20 - 2012-03-23 13:59:55 UTC
Terminal Insanity wrote:
Ashley SchmidtVonGoldberg wrote:
Jesus wept you completely missed the point.

I think you missed mine.

The violent scary wardecs forced you to join a larger alliance, which exposed you to more gameplay options, pvp support, etc etc etc.

How is the big bad wardecs bad in this story? All you've demonstrated is a case where wardecs in fact helped your corp, not hurt it.


Out of curiosity, why do you think it's up to other players to force noobs into other areas of the game? Why can't the noobs play the game and discover things for themselves?

I never understand folks who tell others how a SANDBOX game should be played.
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