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self destruct changes?

Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#81 - 2012-03-23 10:01:35 UTC
Rek Seven wrote:
One awesome feature to appease the people like you would be to make the explosion from a self destructing ship do area of effect damage... Maybe a 20k damage within a 10km radius.

Orly? *insures and undocks alts from jita 4-4*

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Roime
Mea Culpa.
Shadow Cartel
#82 - 2012-03-23 10:02:28 UTC
I think self destruction should blow up your pod as well.

.

Myz Toyou
Nekkid Inc.
#83 - 2012-03-23 10:02:49 UTC  |  Edited by: Myz Toyou
clamslayer wrote:



lols

my play style, experience, and all the other bullhsit isnt relevant in this thread

what is relevant is the fact that self destructing a ship denies your enemy fit intel, loot, and salvage. that is what we are discussing, the possible removal of a tactic.


It is relevant cos as someone who either trades ( so not leaves a station ) or leave said station only to suicide gank with WCS fitted is low on arguements. Also its not a tactic, its a cheap way out of admitting fail to the public.
Kingston Black
Federal Navy Academy
Gallente Federation
#84 - 2012-03-23 10:05:40 UTC
Dear god i think i love ccp again i never thought that would happen. Looking forward to lots more dead supers on eve kill in the future ^ ^
Rek Seven
University of Caille
Gallente Federation
#85 - 2012-03-23 10:07:31 UTC
Terminal Insanity wrote:
Rek Seven wrote:
One awesome feature to appease the people like you would be to make the explosion from a self destructing ship do area of effect damage... Maybe a 20k damage within a 10km radius.

Orly? *insures and undocks alts from jita 4-4*


Engage your brain... "You are unable the initiate self destruct as you are within 5km structure"

Anyway, i don't claim to be a developer for CCP. if they were to implement something like this, i'm sure they would balance the damage, range, etc.


Tomas Ysidro
State War Academy
Caldari State
#86 - 2012-03-23 10:11:46 UTC
Make self-destructing deactivate and offline all of your modules. Can call it something like using all of the ship's power and CPU to overload the reactor and blow itself up. If you can survive two minutes with no mods, then your enemies don't deserve a killmail or loot.
Tomas Ysidro
State War Academy
Caldari State
#87 - 2012-03-23 10:12:43 UTC
Alternatively, scale the SD timer based on ship size. Something like 30 seconds for a pod (yay faster pod jumping) to 5 minutes for a titan.
Starcaller Dredg
Doomheim
#88 - 2012-03-23 10:15:34 UTC  |  Edited by: Starcaller Dredg
Roime wrote:
I think self destruction should blow up your pod as well.


This.

To the OP:

If you're self destructing purely to deny your opponent loot and intel on your fit, then your reasoning automatically contradicts itself.

I don't care about how you're fit as long as your ship is left as a floating scrap-heap. The logic that you deny me your fitting information and a chance at loot is a weak argument. I don't need to know your fitting at all: you've just given everyone who reads this thread the most valuable intel on how to defeat you. All I have to do is scare you into destroying your own ship. I may not gain a killmail, but you still lose your ship, which was my goal in the first place.

Therefore your argument is redundant and I dearly hope a bunch of pilots reading this thread band together and hunt you down just to see how many times they can get you to off yourself.

I will rise To dreams of freedom And avow To return the treason that came under your reign

Sevena Black
The Black Redemption
#89 - 2012-03-23 10:40:28 UTC
The ship got destroyed. There should be a killmail. Since you're the one doing most of the damage by selfdestructing, you should be top-damagedealer most of the time. Maybe you should always be the final blow guy as well :)

If you dont want a KM, eject.

The fitting argument makes very little sense. Anyone who plays EVE a bit longer than a month will (or should) be able to "reconstruct" your fit based on loot. Since rigs cant be looted it will remain the biggest guess, but most fits a pretty straightforward.
David Caldera
Aliastra
Gallente Federation
#90 - 2012-03-23 10:47:33 UTC
I for one, applaud this change.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#91 - 2012-03-23 11:11:08 UTC
Phallus and Fallacy arent the same thing but OP reeks of both.

I guess it's already been said but if they didnt bring enough DPS theres no reason to self destruct. Looks like YOU dint bring enough ECM.

internet spaceships

are serious business sir.

and don't forget it

March rabbit
Aliastra
Gallente Federation
#92 - 2012-03-23 11:16:14 UTC
i hope after implants in pod KMs and KM after self destructing nobody will argue against instant local? Cool

The Mittani: "the inappropriate drunked joke"

Terminal Insanity
KarmaFleet
Goonswarm Federation
#93 - 2012-03-23 11:18:31 UTC
Rek Seven wrote:
Terminal Insanity wrote:
Rek Seven wrote:
One awesome feature to appease the people like you would be to make the explosion from a self destructing ship do area of effect damage... Maybe a 20k damage within a 10km radius.

Orly? *insures and undocks alts from jita 4-4*


Engage your brain... "You are unable the initiate self destruct as you are within 5km structure"

Anyway, i don't claim to be a developer for CCP. if they were to implement something like this, i'm sure they would balance the damage, range, etc.




Doesnt just need to be infront of stations. Even in 0.0, my fleet could just fit cheap rr/plates and go self destruct beside our enemies. Its kinda silly mechanic to introduce.

I wouldnt mind seeing the loot be completely destroyed (would make RP sense too) but i do believe self destruct losses should indeed generate killmails

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

TunaKross
Brutor Tribe
Minmatar Republic
#94 - 2012-03-23 15:26:26 UTC  |  Edited by: TunaKross
clamslayer wrote:


i dont understand why its seen as cowardly to deny an enemy your assets, it is tactical decision.

self destruct shouldnt be changed, if anything there shouldnt be a warning to everyone on grid that so and so initiated self destruct.


Nobody is talking about giving them assets, just the killmail. And plz stop with the "tactical decision bohoo my kb status... ".
If you get yourself into the situation which you have to take the coward way out then just take it like a man or stay docked up. Remember its only YOUR fault that you got caught in that situation.

GO CCP !!!
Kessiaan
Sebiestor Tribe
Minmatar Republic
#95 - 2012-03-23 15:47:46 UTC
I predict the (reported) number of ratting carriers killed by roaming BC and HAC roams will increase by over 9000% once these changes go live.
Hainnz
Imperial Academy
Amarr Empire
#96 - 2012-03-23 20:26:22 UTC
Do away with kill mail. All of these problems solved.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#97 - 2012-03-23 20:28:39 UTC
Terminal Insanity wrote:
Whats bullshit is self-destructing your ship to avoid admitting you lost your ship.

There should indeed be a record of it. If you dont like losing ships, stop playing eveonline.

there shouldn't be a record of ships lost anyways... kill mails are stupid and should be removed.
Subdolus Venator
State War Academy
Caldari State
#98 - 2012-03-23 20:37:03 UTC
Terminal Insanity wrote:
Whats bullshit is self-destructing your ship to avoid admitting you lost your ship.

There should indeed be a record of it. If you dont like losing ships, stop playing eveonline.

The only valid point I can see for nuking your own ship is to deny the drop. One last 'flip of the bird' before riding the hull down in flames.

Let there be a record - let there be a killmail. It only seems right.

EVE is EVE - Feaces will eventuate.

Thomas Abernathy
Fusion Enterprises Ltd
Pandemic Horde
#99 - 2012-03-23 20:41:43 UTC
clamslayer wrote:
wtf, why?

its already bad enough that everyone on grid gets the message that you started self destruct, now a killmail for a ship that you didnt kill wtf?

what is the point of self destructing your ship if things are changed?

i know, plenty of you chodes who never solo, will start flaming me about self destruct being lame, but how about bring more dps.

this is ******* bullshit



BEING ABLE TO SELF DESTRUCT IS A TACTICAL DECISION THAT DENIES YOUR ENEMY FITTING INTEL, LOOT AND SALVAGE.


Tears?

It's a cruel universe, everyone should know how bad your fit is....Lol


"Fighting CCD since 2139"

clamslayer
Doomheim
#100 - 2012-03-23 20:48:13 UTC
Terminal Insanity wrote:
clamslayer wrote:

stick it to um? no mate, denies intel, denies loot, denies salvage. it is a tactical decision. everyone who has complains about the mechanic are the cry babies.
.

But... it DOES drop loot. It DOES leave a wreck to salvage. And no, those aren't recent changes. that's the way its been.

You don't even know how the mechanic works, you've been self destructing your ships thinking you aren't leaving anything behind. You've been giving them their loot/salvage this whole time. The only thing you deny them is the killmail proof of it.

I think the fact that they FORCED you to Self Destruct is as valid as getting the final blow themselves. And taking that into consideration, your lossmail intel is indeed valid for public viewing just as any other lossmail should be.



i didnt want to have to say this, but you are a ******* idiot. when you self destruct all loot is destroyed. perhaps you should try it and see.




Its apparent that the majority of players want kill mails for self destruct, so that is the direction ccp is going to go with it. im one for a democratic approach for everything. it is what it is.