These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

New to EVE, and I'll tell you what attracted me to it,. HINT: it wasn't the spaceships.

Author
Ladie Harlot
Viziam
Amarr Empire
#161 - 2012-03-23 01:30:34 UTC
Nazzer Dawk wrote:
KrakizBad wrote:
Nazzer Dawk wrote:
Ai Shun wrote:
Nazzer Dawk wrote:
Do you want EVE to be a long-term success? Would you like it if the game continued to be available to play for years in the future?


I'll bite, but first a question in return. What is EVE?

Cool. EVE changes, as do most games, but it's at it's core an MMORPG about piloting, trading, and building ships and resources, as well as engaging in combat and social interactions.

Lol This explains everything.

I understand that you feel I have an innacurate understanding of the game. I'm new to the game, so you are probably right. Could you tell me what is incorrect about this?


Why are you so hostile?

The artist formerly known as Ladie Scarlet.

KrakizBad
Section 8.
#162 - 2012-03-23 01:33:49 UTC
Somewhere, and I wish I had the link handy, Tippia did an excellent rundown of how literally everything in EVE was PVP. I think of all content, she identified one single thing that wasn't , but TBH I can't remember or imagine what it was (maybe roleplaying).

Thinking of EVE as a game where you incidentally engage in combat along other tasks is a little off.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#163 - 2012-03-23 01:37:58 UTC  |  Edited by: Nazzer Dawk
KrakizBad wrote:
Somewhere, and I wish I had the link handy, Tippia did an excellent rundown of how literally everything in EVE was PVP. I think of all content, she identified one single thing that wasn't , but TBH I can't remember or imagine what it was (maybe roleplaying).

Thinking of EVE as a game where you incidentally engage in combat along other tasks is a little off.


Thank you for this. Seriously, thank you for your response. No, I understand what you mean. Everything from the combat to the competition for control of space to market manipulation has a strong PVP element.

So, allow me to correct my response to Ai Shun. EVE is a game about struggling for dominance against other players in a far-future universe of space combat, corporate power, and resource control.
Selinate
#164 - 2012-03-23 01:40:32 UTC
Borun Tal wrote:
Why do people get so excited about the possibility of walking in a station when it's a game about spaceships, combat, and space-stuff? I don't get it...


Because, like most MMO's, the 'space-stuff' is still underdeveloped in terms of fun.

I still can't manually fly my ship other than with point and click.

I still have no throttle.

I have no manual targeting system.

Hence comes to name "spreadsheets online" from most people.
Ai Shun
#165 - 2012-03-23 01:49:01 UTC
Nazzer Dawk wrote:
Cool. EVE changes, as do most games, but it's at it's core an MMORPG about piloting, trading, and building ships and resources, as well as engaging in combat and social interactions.


In that instance yes, I want to see EVE grow.

Nazzer Dawk wrote:
EVE is a game about struggling for dominance against other players in a far-future universe of space combat, corporate power, and resource control.


Same as above.

However, to answer your not so subtly loaded question. WiS / Avatars / whatever is not required for that to happen. I *personally* believe it will be a bonus, but it is not a requirement.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#166 - 2012-03-23 01:51:55 UTC  |  Edited by: Nazzer Dawk
Ai Shun wrote:
Nazzer Dawk wrote:
Cool. EVE changes, as do most games, but it's at it's core an MMORPG about piloting, trading, and building ships and resources, as well as engaging in combat and social interactions.


In that instance yes, I want to see EVE grow.

Nazzer Dawk wrote:
EVE is a game about struggling for dominance against other players in a far-future universe of space combat, corporate power, and resource control.


Same as above.

However, to answer your not so subtly loaded question. WiS / Avatars / whatever is not required for that to happen. I *personally* believe it will be a bonus, but it is not a requirement.

I was not taking the question that direction. I had another reason for asking it. That's why I included the caveat to Harlot that the question could be answered with the assumption that WiS would never exist.

To be clear, I was directing the question at Harlot for a reason. She's not gonna answer it of course, because she feels that it's going to paint her in a negative light. It might, but it won't be something as presumptuous as "Add this feature or else".
Ai Shun
#167 - 2012-03-23 02:02:05 UTC
Nazzer Dawk wrote:
I was not taking the question that direction. I had another reason for asking it. That's why I included the caveat to Harlot that the question could be answered with the assumption that WiS would never exist.


Do we get to see it?
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#168 - 2012-03-23 02:18:39 UTC  |  Edited by: Nazzer Dawk
Ai Shun wrote:
Nazzer Dawk wrote:
I was not taking the question that direction. I had another reason for asking it. That's why I included the caveat to Harlot that the question could be answered with the assumption that WiS would never exist.


Do we get to see it?

Sure, since Harlot will likely avoid the question.

Browsing around these forums, I expected a level of hostility. I am over a decade into my internet community career, and have dealt with my share of trolls.

But the EVE forums are giving me something other than just trolls. I am getting people who are openly hostile to change, incredibly rude, and who cannot respond to a calm, civil post with civil answers.

I'm overjoyed at some of the respectful disagreement I've gotten in this board, and I expected that. Ai Shun, you have been fairly decent to me, and I appreciate that. There've been some other reasonable responses, and I appreciate that.

But looking at other threads, seeing other discussions, many people really don't seem to care about the quality of the community.

EVE is a great game, one that holds a unique place in the gaming industry. But it's also go a venomous element to the out-of-game experience, one that is especially notorious.

Some message boards for other games have a great community/developer relationship. But places like this board, where some really horrid people post with no regard for the feelings of others, begin to resemble 4chan. It's disappointing.


Venomous communities give games a bad reputation. And I hope that EVE doesn't get ruined by it's own community, like many other games have been. It might not die anytime soon. But it will certainly be limited from it's potential as long as it is impossible for newcomers to feel welcome.
Lilliana Stelles
#169 - 2012-03-23 02:27:03 UTC
This is by far the best thread I've seen in ages. I was severely disappointed when they slowed work on WiS. MMOs are about socialization and immersion; without them, you may as well just play a text-based adventure by yourself. Something about the avatar allows you to feel the scale of the game and the significance of your actions.

There'll be alot of hate in this thread from people who are all (keep the spaceship sim in space!) but honestly, the change has only been positive. Eve has always had profiles and avatars; it's far time that they were fully implemented. I've heard more criticism of Incarna than positive feedback; but you'll also notice that those same people have very distinct, customized, posed, decorated appearances that they obviously spent time on.

Personally, my vision for Eve is to one day own or moderate an establishment in NPC nullsec. The idea is that warring, hostile alliance members would actually see the faces and the people behind who they were fighting. Instead of the horrid, mandatory local silence and/or trashtalk that normally restricts communication between warring factions, we'd actually see a general respect develop between players. As of right now, they may as well be nameless and faceless, when you see them as nothing more than blinking red dots in space that rarely speak to you.

Not everyone will agree, but I think that WiS will be the single most revolutionary development for Eve since capital ships.

Not a forum alt. 

Ai Shun
#170 - 2012-03-23 02:31:13 UTC
Nazzer Dawk wrote:
Venomous communities give games a bad reputation. And I hope that EVE doesn't get ruined by it's own community, like many other games have been. It might not die anytime soon. But it will certainly be limited from it's potential as long as it is impossible for newcomers to feel welcome.


The short answer would be "HTFU". The slightly longer answer would be to link to Permaband and the CCP version of it. The community mirrors the game and attracts and keeps the people that are attracted to the HTFU attitude from CCP and the players. PvP from trading, Incursions, ship spinning (Yes, it has a competitive counter) all the way through to the forums.

"If you are going to follow us to the top - harden the **** up"
Ladie Harlot
Viziam
Amarr Empire
#171 - 2012-03-23 02:38:13 UTC
Nazzer Dawk wrote:
But the EVE forums are giving me something other than just trolls. I am getting people who are openly hostile to change, incredibly rude, and who cannot respond to a calm, civil post with civil answers.


Maybe if you were here for the two years that Eve was ignored you'd understand the anger.

Do you often join games and immediately start telling its long-term players how their game should be run?

The artist formerly known as Ladie Scarlet.

Ladie Harlot
Viziam
Amarr Empire
#172 - 2012-03-23 02:39:47 UTC
Lilliana Stelles wrote:
There'll be alot of hate in this thread from people who are all (keep the spaceship sim in space!) but honestly, the change has only been positive.


Yes the Summer of Rage, thousands of players canceling their accounts and CCP having to lay off 20% of their employees were all very positive. Roll

The artist formerly known as Ladie Scarlet.

Lilliana Stelles
#173 - 2012-03-23 02:53:52 UTC
Ladie Harlot wrote:
Lilliana Stelles wrote:
There'll be alot of hate in this thread from people who are all (keep the spaceship sim in space!) but honestly, the change has only been positive.


Yes the Summer of Rage, thousands of players canceling their accounts and CCP having to lay off 20% of their employees were all very positive. Roll


Despite an overall trend of player growth? Thousands of antisocial players wanting an impersonal simulation game left, in favor of a much more marketable, personable game? Sounds like they got rid of people who didn't need to be there: Mostly players who would only discourage a new audience from joining the game in the first place.

Not a forum alt. 

Ladie Harlot
Viziam
Amarr Empire
#174 - 2012-03-23 02:56:48 UTC
Lilliana Stelles wrote:
Ladie Harlot wrote:
Lilliana Stelles wrote:
There'll be alot of hate in this thread from people who are all (keep the spaceship sim in space!) but honestly, the change has only been positive.


Yes the Summer of Rage, thousands of players canceling their accounts and CCP having to lay off 20% of their employees were all very positive. Roll


Despite an overall trend of player growth? Thousands of antisocial players wanting an impersonal simulation game left, in favor of a much more marketable, personable game? Sounds like they got rid of people who didn't need to be there: Mostly players who would only discourage a new audience from joining the game in the first place.


The only reason the overall trend shows growth is because people came back to the game after Crucible.

The formula is very simple: When CCP ignores Eve players quit. When they focus on Eve they get more subscribers.

The artist formerly known as Ladie Scarlet.

Lilliana Stelles
#175 - 2012-03-23 03:00:36 UTC
Ladie Harlot wrote:
The only reason the overall trend shows growth is because people came back to the game after Crucible.

The formula is very simple: When CCP ignores Eve players quit. When they focus on Eve they get more subscribers.


Right. Crucible finally released the new Captain's Quarters. Reason enough to come back.

Not a forum alt. 

Ladie Harlot
Viziam
Amarr Empire
#176 - 2012-03-23 03:01:47 UTC
Lilliana Stelles wrote:
Ladie Harlot wrote:
The only reason the overall trend shows growth is because people came back to the game after Crucible.

The formula is very simple: When CCP ignores Eve players quit. When they focus on Eve they get more subscribers.


Right. Crucible finally released the new Captain's Quarters. Reason enough to come back.


You got me. Players rushed back for three more rooms that melt video cards. Roll

The artist formerly known as Ladie Scarlet.

Ladie Harlot
Viziam
Amarr Empire
#177 - 2012-03-23 03:02:05 UTC
So all the roleplayers should be happy now, right?

The artist formerly known as Ladie Scarlet.

Jada Maroo
Native Freshfood
Minmatar Republic
#178 - 2012-03-23 03:13:50 UTC  |  Edited by: Jada Maroo
Nazzer Dawk wrote:

--EDITED POST TO BE MORE CLEAR--
I ... like EVE ... because ... there's ... no ... bl... ack people.


Agree or not, the man has a point.
Ai Shun
#179 - 2012-03-23 03:14:33 UTC
Lilliana Stelles wrote:
Right. Crucible finally released the new Captain's Quarters. Reason enough to come back.


Is that a troll or do you really think people came back for that? It's not even close to WiS.
Ladie Harlot
Viziam
Amarr Empire
#180 - 2012-03-23 03:15:53 UTC
Ai Shun wrote:
Lilliana Stelles wrote:
Right. Crucible finally released the new Captain's Quarters. Reason enough to come back.


Is that a troll or do you really think people came back for that? It's not even close to WiS.


YES IT IS LILLIANA STELLES SAID SO

The artist formerly known as Ladie Scarlet.