These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Are you looking forward to the full implementation of walking in stations?

Author
Marsan
#61 - 2011-09-23 02:41:10 UTC
The downside of a Incarna actually allowing interaction is people will hang out in stations and gab. Now they mine and do PI and gab. POS fuels and minerals will sky rocket;-)

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Written Word
Brutor Tribe
Minmatar Republic
#62 - 2011-09-23 03:53:18 UTC
I'm hoping I'll have finer taste in entertainment when 2018 rolls around.
Mr M
Sebiestor Tribe
#63 - 2011-09-23 04:23:06 UTC  |  Edited by: Mr M
Maxpie wrote:
Why even ask for opinions if you are only interested in getting one answer (and willing to pay isk to get it, no less). Just make up an article and claim WiS is awesome and everyone wants it.

You're not following me here. I don't want to hear that WIS is awesome or great, I want to hear what positive hopes people have for it. I've read tons of fear for WIS, that it will be Barbies in space or furries will run around yiffing all over the place. This time I want to hear of the positive sides, whatever that may be.


I personally think it would be quite cool if Backdoor Bandit could have his own gay bar with all male dancers. Not so much because I fancy nude guys, but because of the possibility to have that. Same way as I enjoy people having the freedom to gank in Jita.

Or seeing goons dock at a station. Each and everyone of them wearing glasses with fake nose and mustache and a "kick me" note on the back.

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Mr M
Sebiestor Tribe
#64 - 2011-09-23 04:30:15 UTC  |  Edited by: Mr M
stupid forum

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Jonni Favorite
Militant Industrialists LLC
Militant Consortium
#65 - 2011-09-23 05:17:36 UTC
Mr M wrote:
Cearain wrote:
Until somone can at least describe something that would be fun to do with incarna it's all smoke and mirrors.

I personally don't think faction warfare or ship spinning is fun, does it make it less important? What people need to realise is that there's lots of different aspects of Eve. Some like faction warfare, some like PVE. Some enjoy politics in huge alliances, and some enjoy marketing deals in Jita. It's a sandbox and there's no right or wrong way play it.

What I'm looking for is those who think walking in stations, bars and whatever may come will be fun. I want to hear about their hopes and expectations because I don't think it's being voiced enough.


There were lengthy threads on the topic 2 years ago, some really good ideas too. The dreams are still out there but the disillusionment is real. Are you looking to spark up the energy of 2 years ago or are you really looking for opinions? Or do you just want to keep the river flowing? Because it is still flowing but where it ends is up to CCP actually fulfilling some of those expectations. It's a tough balancing act, like you said, everyone finds a different gem in the sandbox. The time to under-promise and over-deliver was years ago, right now, under-promising translates into mere silence..
Aidan Brooder
Dynasphere Ltd.
#66 - 2011-09-23 13:49:00 UTC  |  Edited by: Aidan Brooder
Cearain wrote:
Aiden thanks for the sensible response. Its good to hear someone with some down to earth views on the potential. And not just talking about the "tremendous potential"

I have to just say though. This reminds me when I was about 10 years old I played a role play game called dungeons and dragons. Anyway they came out with miniature lead figures. Well I thought having these miniature lead figures was going to make the game so much better. I mean it would help me visualize my character etc. I picked the one that I wanted to look like and painted it and everything. But then I never really used it. The role play was my interaction with the other people and my imagination and the lead figurines ended up playing no part at all.

I am inclined to think incarna will be like those lead figurines. But who knows.

I like the idea of writing scripts for your bartenders. I'm not sure how exactly it would work but its a pretty cool idea.

Perhaps if you have high enough standing with the corp that owns the station your bartenders could give out missions to specific players of your choosing if they happen to wander in. It would have to be limitted so people wouldn't exploit it with alts. But lets say I have high standing with a corp so I could set it up such that I tell the bar tender your aiden are a good guy. So next time you come into a station owned by that corp the bartender will say something like "hey cearain says your a good reliable pilot, and I'
m looking for someone like you. Would you be willing to help me out with something?"



I played D&D too. And lots of other pen&paper games. Still do sometimes. Mind is the best cinema, agreed. Always has been always will be. We skipped the miniatures, too. So to a point I agree, all the RP & personal interaction could be just mindplay.

But there is a difference between pen&paper and computer games. Otherwise, what do we even need spaceships for? We could all go play Traveller around a VERY big table.

I don't think you will be able to let your barkeeper deal out missions to anyone, that would be too game affecting for the reasons you stated. What I'd love is what you described above. e.g. the ability to pass on a scripted message to someone.
Like: "Hey, Cearain, Brooder said meet him in Jita, he got something for you!"

Also the ability to not allow types with bad standing or certain toons into your bar. As in:
"Your type ain't wanted here, Cearain."

The possibilities are definitely there.

Casino games was another thing announced I'd like to see. Player owned tailor shops were mentioned once.

All in all I understand the current disappointment. As a programmer though, I would not have rolled out a larger chunk of such a big change myself. (Server load testing being one reason. And just look at all the small stuff they cleaned up with patches already during the last weeks...). So I also undertand CCPs approach.

Let us see what becomes of it. If people who want it get their ship spinning back and never have to undock, I cannot quite see where this is not a win-win situation for everyone. It takes different kinds of developers to make Incarna happen and to fight lag e.g.. But I already explained my thoughts on that above in this thread.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Cearain
Plus 10 NV
#67 - 2011-09-23 14:01:13 UTC
Some of these ideas are ok, but they are more fluff than anything. I can't see how anyone would consider them "tremendous." But thats just me.

Meanwhile there are so many other things ccp could do to make the core part of this game better I sort of wince at the thought of them spending even more time on this.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kartaugh
The Scope
Gallente Federation
#68 - 2011-09-23 14:07:24 UTC
Quote:
Are you looking forward to the full implementation of walking in stations?


Fixed it for you and, to answer your question, no.

"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko

Aidan Brooder
Dynasphere Ltd.
#69 - 2011-09-23 14:27:30 UTC
Correct, Cearain, different tastes define us as humans I guess... ;)

I for example never tried faction warfare and currently couldn't care less about its development.
Then again one day I might get interested and then I'll be happy it is there as an option.

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Alundil
Rolled Out
#70 - 2011-09-23 14:53:07 UTC
I am interested to see how it goes - but overall not really.

I'm right behind you

Di Mulle
#71 - 2011-09-23 15:44:50 UTC  |  Edited by: Di Mulle
Cearain wrote:


Again people, who claim incarna has "tremendous potential" yet offer no concrete description of how, are just giving us smoke and mirrors. We have plenty of these vacuous posts in eve general already - including this very thread.

Virtual storeclerk and watching a computer avatar play cards are about the best we have so far. Is that the tremendous potential? I have been asking, and I have been listening, but that is all people are talking about.

Tell me what I missed or deal with the facts. But don't claim I'm yelling at or belitling people just because I am pointing out the facts about these posts.


Edit: **** those pathetic post eating forums. Hello, super competent CCP web team.

Pretty much what Cearain said.

Before starting to talk, it is needed to define what that mystical "Incarna" is. Right now it seems the "full" Incarna shrunk to the 4 motel rooms and maybe some virtual bar with a poker table or something - the last at some "unspecified" future. Is this really a "tremendous potential" some like to blurb about ??

In my eyes for Incarna to be a worthy side game it needs to have a properly thought content and gameplay system. Inventories, stories, NPC's, conflicts, fights, economy. A place for it to happen - no, four rooms and some catwalks won't do. Any self-respectful game has a starter area way bigger than this. All of this should interact in a meaningful way with a FiS part and EVE story. Now, this may have a "tremendous potential".

Watching what CCP has to say about Incarna during many years already, it is quite obvious, that the plans to even properly think about all that never were there. If they even were at some point, they quickly died in a crossfire between babbling about :awesome: visions on the one side and apparent struggling to produce a firm basis, aka graphic engine on another.

The most important part in the middle was never thought or worked on. We all can have :visions: after a sip or inhale, difference is made by these, who are able to do next steps.

Therefore, there always is something to have empty dreams about, but there is nothing to look forward to. As it appears, it never was.
<<Insert some waste of screen space here>>
Cearain
Plus 10 NV
#72 - 2011-09-23 18:17:37 UTC
Di Mulle wrote:
In my eyes for Incarna to be a worthy side game it needs to have a properly thought content and gameplay system. Inventories, stories, NPC's, conflicts, fights, economy. A place for it to happen - no, four rooms and some catwalks won't do....



We both agree. The main problem for incarna is Dust. Dust means incarna will never really have any fights. I mean maybe they will allow us to punch and kick eachother but there will be no damage. So it will just be like dancing.

Creating games with no combat are not really something too many companies do - for good reason. CCP is sort of learning that lesson.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kartaugh
The Scope
Gallente Federation
#73 - 2011-09-23 21:46:26 UTC
The general sense I get from reading stuff about Incarna is that Walking in Stations will basically consist of...walking in stations.

What are the real possibilities with a WiS environment? What is the goal? Will it be merely parlor games mixed with new interactivity to do things we already do (faster) with the Neocom?

Without more substantive information regarding the realistic plans (read 1-2 years in the future) for Incarna, it's hard to even try to come up with any kind of expectation.

"It's not that I am afraid to die. I just don't want to be there when it happens." - Boris Grushenko

Aidan Brooder
Dynasphere Ltd.
#74 - 2011-09-24 01:38:31 UTC  |  Edited by: Aidan Brooder
Well, I have stated what I think... quite clearly. I like space, but I think some around here are just drooling to be part of the mainstream opinion.

I also think that todays EVE community is too much focused on 5000+ member alliances that don't really care a F about individual members and too much about shooting each other, while there were quite constructive alternative goals in the past.

So go ahead and shoot each other and replace your ships then shoot each other again. Alternatives are bad!

When you have finished, spin your ships. Then shoot each other again. Then spin your ships some more. Then enjoy the riches of rat hunting in 0.0... And the mining. Hell, you'll get all the Ice too,soon. You definitely earned it! Because you are 20% of the playerbase makes the big space battles! For them Vids! Oh, no... They only use constructed Vids... Ok...

Spin! Ad Infinitum.

Please, don't bother with people who think differently and ignore any remark they make, but quote your own opinions again and again and again. Spin! Now! ;)

In a world where no movement means moving backwards, you have found the ultimate solution: Spin!

I salute you!

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x

Socrata X
Sebiestor Tribe
Minmatar Republic
#75 - 2011-09-24 02:04:02 UTC
The potential is probably in the social and economic realms. Letting people open up clubs, shops, clothing stores, and so forth, could bring a lot to the game. Avatar interaction in a social setting is probably the next obvious step to take. Giving people more options for professions and making in-game isk is always going to be a good idea, I think.
Julia Reeve
The Tina Turner Fanclub
#76 - 2011-09-24 08:46:37 UTC
Socrata X wrote:
The potential is probably in the social and economic realms. Letting people open up clubs, shops, clothing stores, and so forth, could bring a lot to the game. Avatar interaction in a social setting is probably the next obvious step to take. Giving people more options for professions and making in-game isk is always going to be a good idea, I think.


Might be. However, dont forget Dust. There gonna have a place in stations too. Always a good thing to have enough ppl on the poker table, right?

-------- Walking Sux --------

Cypermethren
Perkone
Caldari State
#77 - 2011-09-24 16:17:58 UTC
Think of it this way Mr M

Players have played this game for how many years now? All with the single view of looking at their ship.


This game is about spaceships, and there are many of them for the player to choose to fly.


They play this game FOR the spaceships. And when they dock up, they want to be able to look at their spaceships in the old station spinning enviroment.

If you're still having trouble understanding why people like station spinning, replace the spaceship with a sports car in you're mind.

They dont give a crap who's driving, they just want to look at the sexy beast that IS the car (or in this case, spaceship)


the WIS view of the ship is ok for showing the size of the ship vs you - but it removed the players ability to oggle those sexy curves, armor plates and turrets from whatever angle the user could manover too.
Mr M
Sebiestor Tribe
#78 - 2011-09-24 16:47:06 UTC
I'm not sure if this happens to the same amount in other games but have you thought of how much people are doing in Eve even though there's no support for it? People created alliances before there where a game function for it. There's banks and stock markets. Lotteries, a ton of them. There's ingame shopping sites. All these amazing things people have done only from the basic functions in game, just imagine what people will do with more basic functions.


(Yes I know, someone will invent something similar to tea-bagging. But for every tea-bagger I think there's at least one usefull move.)

Share your experience

Write for the EVE Tribune

www.eve-tribune.com

Sebastian N Cain
Aliastra
Gallente Federation
#79 - 2011-09-24 18:07:51 UTC
Cypermethren wrote:
Think of it this way Mr M

Players have played this game for how many years now? All with the single view of looking at their ship.


This game is about spaceships, and there are many of them for the player to choose to fly.


They play this game FOR the spaceships. And when they dock up, they want to be able to look at their spaceships in the old station spinning enviroment.

If you're still having trouble understanding why people like station spinning, replace the spaceship with a sports car in you're mind.

They dont give a crap who's driving, they just want to look at the sexy beast that IS the car (or in this case, spaceship)


the WIS view of the ship is ok for showing the size of the ship vs you - but it removed the players ability to oggle those sexy curves, armor plates and turrets from whatever angle the user could manover too.


Well, the part with the sexy beast is debatable:

You might have a Dominix after all.

I got lost in thought... it was unfamiliar territory.

Aidan Brooder
Dynasphere Ltd.
#80 - 2011-09-24 18:22:00 UTC
Quote:
If you're still having trouble understanding why people like station spinning, replace the spaceship with a sports car in you're mind.

They dont give a crap who's driving, they just want to look at the sexy beast that IS the car (or in this case, spaceship)


Well... I'm not so sure... how I feel about that... ;)

Different tastes, as stated...

Blog: http://aidanbrooder.wordpress.com My EVE Playlist on YouTube: http://www.youtube.com/playlist?list=PLSNuHY7z8n1q1BdLvW2verIfH8vvWtz_x