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New to EVE, and I'll tell you what attracted me to it,. HINT: it wasn't the spaceships.

Author
KrakizBad
Section 8.
#41 - 2012-03-21 02:48:32 UTC
Nazzer Dawk wrote:
Ladie Harlot wrote:
Nazzer Dawk wrote:
Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?


How about paying for a spaceship game when you can't live without some kind of human-shaped avatar

Because "Spaceship game" and "Human Avatar" are mutually exclusive?

Using that train of thought, justify to me the existence of the ingame Marketplace. Would you be upset if they removed that?

Clearly removing the ability to actually purchase and outfit a ship in a game about purchasing and outfitting ships is the same thing as Space Barbie and a totally appropriate comparison.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#42 - 2012-03-21 02:50:58 UTC
KrakizBad wrote:
Nazzer Dawk wrote:
Ladie Harlot wrote:
Nazzer Dawk wrote:
Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?


How about paying for a spaceship game when you can't live without some kind of human-shaped avatar

Because "Spaceship game" and "Human Avatar" are mutually exclusive?

Using that train of thought, justify to me the existence of the ingame Marketplace. Would you be upset if they removed that?

Clearly removing the ability to actually purchase and outfit a ship in a game about purchasing and outfitting ships is the same thing as Space Barbie and a totally appropriate comparison.

Wait, purchase? Who said anything about purchase? It's a spaceship game, not an economics game. You can replace the Marketplace with a system of unlocking content through experience points.

I mean, paying for a spaceship game when you expect there to be some kind of economics system?
KrakizBad
Section 8.
#43 - 2012-03-21 02:53:15 UTC
Congratulations on explaining to everyone how you are playing the wrong game.
Shogun Archer
Garoun Investment Bank
Gallente Federation
#44 - 2012-03-21 02:53:30 UTC
Nazzer Dawk wrote:
Bought some gametime the day before yesterday.


Nazzer Dawk wrote:

Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?



this.

If you run into more than 2 a**holes in a day, you should probably look in the mirror.

Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#45 - 2012-03-21 02:56:02 UTC  |  Edited by: Nazzer Dawk
KrakizBad wrote:
Congratulations on explaining to everyone how you are playing the wrong game.

I see. Because EVE isn't a social game with spaceships and explosions and exploration and working towards big awesome ships and being a cool sci-fi space captain who takes huge risks and engages in interstellar commerce and sometimes even corporate espionage?

Because that's my perception of the game. Why is that wrong?

Shogun Archer wrote:
Nazzer Dawk wrote:
Bought some gametime the day before yesterday.


Nazzer Dawk wrote:

Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?



this.

I'll ask you the above question.
Ocih
Space Mermaids
#46 - 2012-03-21 03:01:36 UTC
Ladie Harlot wrote:
Ocih wrote:
Ignore Goon Jr. He will try to derail your thread, given the chance.


Except it's not a derail. CCP tried catering to roleplayers and we got a single room that melts video cards, a ridiculous microtransaction store, and two years of Eve being ignored. After losing a ton of subscribers and having to lay off 20% of their employees CCP has finally gotten back on track and is focusing on Eve again. People asking them to stop are being dumb.


Propaganda at its finest.

- Subscriptions lost were the result of Signature nerfs making null sec PvE alts obselete, add in some Sov changes that displaced a huge block of the EVE population.

- Layoffs were from debt restructuring in RL, our little monocle tantrum had nothing to do with it.

- Carbon based WoD died because the mechanics were liquid motion and an Avatar based game can't use the liquid motion technique EVE uses to move our ships. (Try turning in CQ you will see what I mean)

Nobody has asked CCP to drop Inferno in favor of CQ or WiS updates. CQ and WiS are actually going to be part of EVE once Dust comes on because it's all along the same line. Rather than have a WoD CQ/ WiS we will end up with a Dust CQ/ WiS though.

Goon Jr, pulls the same crap every time he replies. Stupid, dumb, idiot. I don't know if he works at a collection agency or what but his twisted idea that he needs to have everyone on the defencive, all the time gets really ******* old.
Shogun Archer
Garoun Investment Bank
Gallente Federation
#47 - 2012-03-21 03:02:58 UTC
I think I'm gonna go play WoW, mind you, I've never tried it, and get into their forums after 3 days.

I'm going to tell them the Orcs should be mauve.

If you run into more than 2 a**holes in a day, you should probably look in the mirror.

Misanth
RABBLE RABBLE RABBLE
#48 - 2012-03-21 03:03:37 UTC
Nazzer Dawk wrote:
Misanth wrote:
Nazzer Dawk wrote:
So stop whining.


Oh sorry, I thought this was the crybaby corner, I just wanted to be like everyone else



Quote:
Not a bling bling for newcomers who don't get the game.


Clearly.

"You just don't get the game!"

This sort of defense is common on boards for long-running games (and films) with a cult following. Any criticism or suggestion that you don't agree with is automatically a person that doesn't' get the game.

Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?


Probably the whole point of this game being, you know, in space. If we all were in stations, there would be no production, and there'd be no isk inserted in the markets, etc. Simply put, the game would die. The avatar-part of the game is just an extention, an extention that takes away from the true content - and frankly speaking, EVE launched in 2003 and the WiS-part launched in 2011. With no content, and still CCP don't even know how to deliver what was the early vision of it as well: social environment, bars, player/corp shops, etc.

The WiS part is just bling bling zero-content (without the social interaction), it bares no semblance or has nothing to do with the orignal and true content, it's actually counter-productive to both economy, industrialists, PvPers, etc.

Just stating facts here bro mate pal friend.

AFK-cloaking in a system near you.

Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#49 - 2012-03-21 03:13:00 UTC  |  Edited by: Nazzer Dawk
Misanth wrote:
Nazzer Dawk wrote:
Misanth wrote:


Oh sorry, I thought this was the crybaby corner, I just wanted to be like everyone else



Quote:
Not a bling bling for newcomers who don't get the game.


Clearly.

"You just don't get the game!"

This sort of defense is common on boards for long-running games (and films) with a cult following. Any criticism or suggestion that you don't agree with is automatically a person that doesn't' get the game.

Tell me, kind sir, what I don't get about the game. What do you perceive about my understanding of the game that you think doesn't reflect the game's purpose and design?


Probably the whole point of this game being, you know, in space. If we all were in stations, there would be no production, and there'd be no isk inserted in the markets, etc. Simply put, the game would die. The avatar-part of the game is just an extention, an extention that takes away from the true content - and frankly speaking, EVE launched in 2003 and the WiS-part launched in 2011. With no content, and still CCP don't even know how to deliver what was the early vision of it as well: social environment, bars, player/corp shops, etc.

The WiS part is just bling bling zero-content (without the social interaction), it bares no semblance or has nothing to do with the orignal and true content, it's actually counter-productive to both economy, industrialists, PvPers, etc.

Just stating facts here bro mate pal friend.


So hey, you know this "View of my spaceship from the station" thing? Ship spinning it's called? Probably the whole point of this game being, you know, in space. If we all were in stations, there would be no production, and there'd be no isk inserted in the markets, etc. Simply put, the game would die. The ship-spinning-part of the game is just an extention.


So, guy, let me tell you something. I've stated before in this thread that I really don't want this feature if it detracts from the core game's development. I want the game to be a success. It means a lot to the gaming industry at large that EVE has such a functional and detailed economy. So my suggestion, and this thread, has the caveat that the feature is only added by some magical part of CCP that only gets hired to do this on the side for no pay. A team of slaves fueled by mountain dew and pizza or something.


So will you stop bringing up that it somehow magically detracts from the core game to have the option to do things from the perspective of an avatar and actually explain how it detracts from the game to have extra social features? (Cantina, social environment, etc.

Shogun Archer wrote:
I think I'm gonna go play WoW, mind you, I've never tried it, and get into their forums after 3 days.

I'm going to tell them the Orcs should be mauve.


That's a terrible analogy. A better one would be that you tell them that you want there to be an optional house you can go into on all the cities. Kind of a social environment, an alternative to the chat room that allows RPers to have a bit more of a feeling that the world is actually a living, breathing universe.
Ai Shun
#50 - 2012-03-21 03:15:48 UTC  |  Edited by: Ai Shun
Nazzer Dawk wrote:
KrakizBad wrote:
Congratulations on explaining to everyone how you are playing the wrong game.

I see. Because EVE isn't a social game with spaceships and explosions and exploration and working towards big awesome ships and being a cool sci-fi space captain who takes huge risks and engages in interstellar commerce and sometimes even corporate espionage?

Because that's my perception of the game. Why is that wrong?


I like new people. They are so ... antagonistic and not in the nice, EVE sense of the word. More in the "**** you. I've played this game for 2 days and I know everything so STFU" sense.

Let me try to explain to you.

There are players who enjoy exactly what you are describing above. CCP has neglected that aspect of the game for a long time, while they focussed on whatever their heads dreamed up and in the end delivered Incarna, hinted at Microtransactions and bodged in that cramped little room we call Captains' Quarters. It was released hopelessly too soon and the years of neglect + that created a sour taste for a number of players. (You are encountering them in this thread)

Now CCP has a team called Team Avatar that is currently working on Walking in Stations (WiS) I linked you to the thread and asked you to read the dev posts so you can get up to speed with the status of things in EVE Online. You seem to have either ignored that or decided the word of CCP is not important in your little crusade here on the forums. If it helps, click on the Dev Post icon next to the thread. It will take you to the dev post. Clicking on that dev post icon will take you to the next one. This helps you skip through them and read the CCP content and will get you up to speed on their current position.

I am one of the people that believe WiS has a compelling reason to exist in EVE, like Dust 514 and others and that it has the strength to stand on its own, just like Dust 514. But it is an issue that has polarised the player base to a large degree.

While there are players that desire WiS, you can see our support in the thread I linked you to, my understanding is it is a backburner project at the moment. The recent CSM elections will hopefully see a candidate elected that will push for meaningful content for avatars and further exploration of that concept, but at the moment nobody on the forums really knows what is happening.

CCP has recently been working very hard on rebuilding their reputation, getting the FiS (Flying in Space) components and systems that have been broken for a long time fixed. It has been a slow process, but one they committed to after the number of **** ups from last year.

So what you are basically telling the people here is: "I want CCP to go back to focussing on WiS and forgetting about FiS" without knowing your history of the game and recent events. So I think you really, really need to slow down and learn a bit more about the history, events and current state of things because where I am sitting you are giving WiS a petulant, "I want it now because I said so!" taint.

I believe it is coming. Some patience might be necessary though, because Ambulation has been a topic since about 2006. ( I think )
Ladie Harlot
Viziam
Amarr Empire
#51 - 2012-03-21 03:20:50 UTC
Nazzer Dawk wrote:
I see. Because EVE isn't a social game with spaceships and explosions and exploration and working towards big awesome ships and being a cool sci-fi space captain who takes huge risks and engages in interstellar commerce and sometimes even corporate espionage?

Because that's my perception of the game. Why is that wrong?.


It's wrong because you want CCP to ignore all the stuff in that list to make you more space pants and dance emotes.

The artist formerly known as Ladie Scarlet.

Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#52 - 2012-03-21 03:25:15 UTC  |  Edited by: Nazzer Dawk
Ai Shun wrote:
Nazzer Dawk wrote:

I see. Because EVE isn't a social game with spaceships and explosions and exploration and working towards big awesome ships and being a cool sci-fi space captain who takes huge risks and engages in interstellar commerce and sometimes even corporate espionage?

Because that's my perception of the game. Why is that wrong?


I like new people. They are so ... antagonistic and not in the nice, EVE sense of the word. More in the "**** you. I've played this game for 2 days and I know everything so STFU" sense.

Let me try to explain to you.

There are players who enjoy exactly what you are describing above. CCP has neglected that aspect of the game for a long time, while they focussed on whatever their heads dreamed up and in the end delivered Incarna, hinted at Microtransactions and bodged in that cramped little room we call Captains' Quarters. It was released hopelessly too soon and the years of neglect + that created a sour taste for a number of players. (You are encountering them in this thread)

Now CCP has a team called Team Avatar that is currently working on Walking in Stations (WiS) I linked you to the thread and asked you to read the dev posts so you can get up to speed with the status of things in EVE Online. You seem to have either ignored that or decided the word of CCP is not important in your little crusade here on the forums. If it helps, click on the Dev Post icon next to the thread. It will take you to the dev post. Clicking on that dev post icon will take you to the next one. This helps you skip through them and read the CCP content and will get you up to speed on their current position.

I am one of the people that believe WiS has a compelling reason to exist in EVE, like Dust 514 and others and that it has the strength to stand on its own, just like Dust 514. But it is an issue that has polarised the player base to a large degree.

While there are players that desire WiS, you can see our support in the thread I linked you to, my understanding is it is a backburner project at the moment. The recent CSM elections will hopefully see a candidate elected that will push for meaningful content for avatars and further exploration of that concept, but at the moment nobody on the forums really knows what is happening.

CCP has recently been working very hard on rebuilding their reputation, getting the FiS (Flying in Space) components and systems that have been broken for a long time fixed. It has been a slow process, but one they committed to after the number of **** ups from last year.

So what you are basically telling the people here is: "I want CCP to go back to focussing on WiS and forgetting about FiS" without knowing your history of the game and recent events. So I think you really, really need to slow down and learn a bit more about the history, events and current state of things because where I am sitting you are giving WiS a petulant, "I want it now because I said so!" taint.

I believe it is coming. Some patience might be necessary though, because Ambulation has been a topic since about 2006. ( I think )

I think you have misunderstood what my feelings here are. I by no means want CCP to sacrifice development on the core experience (The FiS aspect) to work on the WiS part. I've indicated this in this thread.

I thank you for posting the link to that thread, I have actually been reading it during this conversation. But I'm not the one being antagonistic, I'm defending my desires from people who think that no one can have an opinion on a game unless they have played it for a long time. This is why I've been asking people to explain how WiS actually detracts from the experience, because from what I can see here and in that thread, they can't back it up.




Here's a post from the first page, you might have missed it:
NazzerDawk wrote:

Either my post didn't explain this very well or you didn't read my whole post.

I was not attracted to Eve because I wanted to walk around in stations and ships. I was attracted to EVE becasue I wanted to walk in stations while having everything else that EVE offered.

I don't want the game to change fundamentally, here, I want it to have a completely optional side-feature for people like me who love the EVE universe and want to feel even closer to it. I'd only argue for this feature if CCP were to manage to develop it without it effecting the rest of development, or after they gave players what they want (More ships, improvements to ships, etc.)

I understand what the universe is about, I think. If it weren't for the game's economy, I'd hardly be interested.
Ladie Harlot
Viziam
Amarr Empire
#53 - 2012-03-21 03:28:09 UTC
Nazzer Dawk wrote:
I'm defending my desires from people who think that no one can have an opinion on a game unless they have played it for a long time.


It has nothing to do with how long you've played the game. It's coming into a game, expecting it to be something its not and then crying about it on the forums.

It would be like buying WoW for its spaceship content and then starting an emo thread on their forums when you find out it doesn't have any.

The artist formerly known as Ladie Scarlet.

Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#54 - 2012-03-21 03:31:53 UTC  |  Edited by: Nazzer Dawk
Ladie Harlot wrote:
Nazzer Dawk wrote:
I'm defending my desires from people who think that no one can have an opinion on a game unless they have played it for a long time.


It has nothing to do with how long you've played the game. It's coming into a game, expecting it to be something its not and then crying about it on the forums.

It would be like buying WoW for its spaceship content and then starting an emo thread on their forums when you find out it doesn't have any.

I'm going to start ignoring your comments. It is becoming clear to me that you aren't interested in legitimate discussion, rather you are offended that someone who is new to a game has wishes for the game. Come back when you are prepared to discuss the merits of WiS instead of calling a thread about how I love a game so far and want it to have an extra feature an "Emo thread".

PROTIP: You still haven't explained how avatars are mutually exclusive from spaceship games.
Ai Shun
#55 - 2012-03-21 03:48:05 UTC
Nazzer Dawk wrote:
I'm going to start ignoring your comments.


She will be devastated.
Fredfredbug4
The Scope
Gallente Federation
#56 - 2012-03-21 03:49:50 UTC  |  Edited by: Fredfredbug4
So your paying 15 dollars a month, almost entirely for a feature that is an extremely downgraded version of the sims?

You know, you can get the Sims 3 for like 10 dollars in some places now, and I'm sure you can mod it so it's all space themed, there might be an expansion for that but EA ***** them out every day so I don't keep track.

WiS was only meant to integrate EVE better with DUST. Speaking to someone represented by a face, is a lot easier to relate to than speaking to someone represented by a ship. In fact the old avatars were good enough, but would seem ridiculously out dated when compared to DUST or any game from the past 5 years for that matter. Development into WiS could of stopped at creating the current avatars and would be just fine for dealing with dustbunnies.

Plus WiS screwed me and my fellow lore enthusiast over big time. While capsuleers can exit their pods from time to time the experience was time consuming and rather excruciating. Most of the time if a capsuleer needed to speak with someone face to face they would be in an open pod but still hooked up to the entire thing. Like in this image from one of the chronicles

http://content.eveonline.com/www/chronicle/img/Xenocracy.jpg

Capsuleers would rarely need to do any personal walking around a station. Hell if you read the story, you can very well see that capsuleers DO NOT SCREW AROUND. Not only do they look like cold heartless intimidating machines, but they are cold heartless intimidating machines. People are going to be going to them but they go if they know what's good for them.

And this isn't some outdated piece of lore either. It was written around the time of the Tyrannis which was the planetary interaction update. Step 1 to DUST integration. At one point CCP apparently considered dust bunnies seeing us like that which I think would be A LOT cooler but no, now we are all dress up dolls indistinguishable from any other sci-fi game.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#57 - 2012-03-21 03:51:27 UTC
Ai Shun wrote:
Nazzer Dawk wrote:
I'm going to start ignoring your comments.


She will be devastated.

Lol, yeah.

Well I can appreciate you at least, you percieve my comments to be antagonistic but seem to have just misunderstood them. She, on the other hand, seems to be willfully ignorant of them.

Could you maybe respond to my last post directed at you? I'd appreciate it. While you had some hostility in your last post, I think it was just the result of the misunderstanding.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#58 - 2012-03-21 03:54:08 UTC  |  Edited by: Nazzer Dawk
Fredfredbug4 wrote:
So your paying 15 dollars a month, almost entirely for a feature that is an extremely downgraded version of the sims?

You know, you can get the Sims 3 for like 10 dollars in some places now, and I'm sure you can mod it so it's all space themed, there might be an expansion for that but EA ***** them out every day so I don't keep track.

WiS was only meant to integrate EVE better with DUST. Speaking to someone represented by a face, is a lot easier to relate to than speaking to someone represented by a ship. In fact the old avatars were good enough, but would seem ridiculously out dated when compared to DUST or any game from the past 5 years for that matter. Development into WiS could of stopped at creating the current avatars and would be just fine for dealing with dustbunnies.

Plus WiS screwed me and my fellow lore enthusiast over big time. While capsuleers can exit their pods from time to time the experience was time consuming and rather excruciating. Most of the time if a capsuleer needed to speak with someone face to face they would be in an open pod but still hooked up to the entire thing. Like in this image from one of the chronicles

http://content.eveonline.com/www/chronicle/img/Xenocracy.jpg

Capsuleers would rarely need to do any personal walking around a station. Hell if you read the story, you can very well see that capsuleers DO NOT SCREW AROUND. Not only do they look like cold heartless intimidating machines, but they are cold heartless intimidating machines. People are going to be going to them but they go if they know what's good for them.

And this isn't some outdated piece of lore either. It was written around the time of the Tyrannis which was the planetary interaction update. Step 1 to DUST integration. At one point CCP apparently considered dust bunnies seeing us like that which I think would be A LOT cooler but no, now we are all dress up dolls indistinguishable from any other sci-fi game.



******* FINALLY. Someone talking about the integral merits of WiS instead of bitching about it somehow magically detracting from the experience.

Hey, I have a lot of appreciation for the Lore of any series. But I do want to say that lore doesn't have to be static. Would you be opposed to a WiS system if they were to advance the lore to include some kind of advancement in technology making the Pods easy to get out of?

And I've pointed out about 4 times now that I'm not playing Eve JUST for the avatars. The avatars were just the thing that made the game feel personal enough for me to get a personal connection with my character. I am playing Eve for the economic system and the awesome spaceships in the end. I just find it hard to get into RPGs unless my character feels like it actually exists in the universe.
Ai Shun
#59 - 2012-03-21 03:57:38 UTC
Nazzer Dawk wrote:
I think you have misunderstood what my feelings here are. I by no means want CCP to sacrifice development on the core experience (The FiS aspect) to work on the WiS part. I've indicated this in this thread.


I saw you say that. The things you post seems to contradict it. It's like my daughter; "I don't want a sweety, I'm just looking" while rooting through the candy jar.

Nazzer Dawk wrote:
This is why I've been asking people to explain how WiS actually detracts from the experience, because from what I can see here and in that thread, they can't back it up.


This is why you need to understand the events around Incarna and the current situation for EVE, Walking in Stations and CCP. Until you do, you won't see why you are getting the comments you are getting.
Nazzer Dawk
Center for Advanced Studies
Gallente Federation
#60 - 2012-03-21 04:01:16 UTC
Ai Shun wrote:
Nazzer Dawk wrote:
I think you have misunderstood what my feelings here are. I by no means want CCP to sacrifice development on the core experience (The FiS aspect) to work on the WiS part. I've indicated this in this thread.


I saw you say that. The things you post seems to contradict it. It's like my daughter; "I don't want a sweety, I'm just looking" while rooting through the candy jar.

I'm not sure what I'm saying that's contradicting that, though. I'm sorry if you got that impression, and I can see that my OP might have given you that impression (For example, I see that it looks like I just ignored the features of Eve and was only interested in WiS when my coworker was talking about it to me).

But, I've presented to you that it was a misunderstanding.
Quote:

Nazzer Dawk wrote:
This is why I've been asking people to explain how WiS actually detracts from the experience, because from what I can see here and in that thread, they can't back it up.


This is why you need to understand the events around Incarna and the current situation for EVE, Walking in Stations and CCP. Until you do, you won't see why you are getting the comments you are getting.


Everything I've been hearing from them hinges on the assumption that pushing for this addition requires Eve's FiS game to suffer. Which is the impression I'm getting from that thread as well.