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Command Bonuses

Author
Zylla
Deep Core Mining Inc.
Caldari State
#1 - 2012-02-22 02:05:27 UTC
I've tried looking through the forums for an easy to understand description of how the bonuses work and not found anything so I'm asking here.

Just using Armored Warfare Link - Damage Control as an example:

The module reduces the capacitor need of the fleet's personal and targeted armor repair systems.

The T1 gives a -2% bonus
The T2 gives a -2.5% bonus,

Assuming that the specialist skill is trained to 5 (which is needed for the T2) is the 0.5% a big deal (I'm assuming there is stacking going on). I'm not mathematically gifted so if we could keep it somewhat simple it would be appreciated.
Liam Mirren
#2 - 2012-02-22 02:18:29 UTC
There's a lot of multipliers going on with skills and ship bonuses. End result is that on a damnation (and that's not even the best ship for it, gang bonus wise) the T1 gives some 25% resists and the T2 gives 32%. That's a big increase whichever way you look at it.

Excellence is not a skill, it's an attitude.

Misanthra
Alternative Enterprises
#3 - 2012-02-22 07:25:08 UTC
set up eft to have 2 chars.

one char setup for your booster stuff. either current stats or dream sheet it. fit a ship they boost will boost in as well.

make your combat char. Set that first booster char as booster at whatever level you want for a commander for tis combat char. Select that booster ship you made for em

See how your stats change.
Katherine Starlight
Doomheim
#4 - 2012-02-22 11:21:32 UTC  |  Edited by: Katherine Starlight
Skill specialization, 100% per level from lvl2
Warfare Link Specialist 10% per level
Command ship bonus, 3% per level.
MIndlink, 50% bonus in the end

I cant rember the mathematic part of how they stack up,. i think it is ^ order but the results i do know

armor/shield/skirmish
2 base = 25.88%
2.5 base = 32.34%

skirmish interdiction maneuvers (point/web range)
3 base = 38.81%
3.75 base = 48.52%
Muad 'dib
State War Academy
Caldari State
#5 - 2012-02-22 12:25:38 UTC
Katherine Starlight wrote:
Skill specialization, 100% per level from lvl2
Warfare Link Specialist 10% per level
Command ship bonus, 3% per level.
MIndlink, 50% bonus in the end

I cant rember the mathematic part of how they stack up,. i think it is ^ order but the results i do know

armor/shield/skirmish
2 base = 25.88%
2.5 base = 32.34%

skirmish interdiction maneuvers (point/web range)
3 base = 38.81%
3.75 base = 48.52%


The loki with all 5 skill, t2 link and mind link implant is 52.73%

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bibosikus
Air
#6 - 2012-02-22 13:48:33 UTC
Muad 'dib wrote:


The loki with all 5 skill, t2 link and mind link implant is 52.73%



.. which gives an L5 recon pilot in an Arazu with RF Disruptor a 91.6km point.
And a similar pilot in a dual TS web Rapier the same range.

Winsauce.

Eagles may soar, but weasels don't get sucked into jet engines.

Lili Lu
#7 - 2012-02-23 00:17:38 UTC
Muad 'dib wrote:
Katherine Starlight wrote:
Skill specialization, 100% per level from lvl2
Warfare Link Specialist 10% per level
Command ship bonus, 3% per level.
MIndlink, 50% bonus in the end

I cant rember the mathematic part of how they stack up,. i think it is ^ order but the results i do know

armor/shield/skirmish
2 base = 25.88%
2.5 base = 32.34%

skirmish interdiction maneuvers (point/web range)
3 base = 38.81%
3.75 base = 48.52%


The loki with all 5 skill, t2 link and mind link implant is 52.73%

And when the balancing patch comes the command ship will receive the better bonus, as it should. CCP acknowledges it was a mistake to make tech III ship command subsystems perform better than command ships.
Jaudark
Ministry of War
Amarr Empire
#8 - 2012-02-23 18:48:44 UTC
Lili Lu wrote:

And when the balancing patch comes the command ship will receive the better bonus, as it should. CCP acknowledges it was a mistake to make tech III ship command subsystems perform better than command ships.


got any link to a devblog/forum thread where CCP acknowledges it and talks about a fix for that obvious problem?
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#9 - 2012-02-23 19:28:30 UTC
Lili Lu wrote:
[And when the balancing patch comes the command ship will receive the better bonus, as it should. CCP acknowledges it was a mistake to make tech III ship command subsystems perform better than command ships.


I hope they follow through on that; "Strategic Cruiser" or not, it's a bit disheartening to skill up to be able to fly a Fleet Command Ship, only to be told a T3 does it better.

"I am a leaf on the...ah, frak it!"

Jaudark
Ministry of War
Amarr Empire
#10 - 2012-02-23 19:34:16 UTC
Cephelange du'Krevviq wrote:
Lili Lu wrote:
[And when the balancing patch comes the command ship will receive the better bonus, as it should. CCP acknowledges it was a mistake to make tech III ship command subsystems perform better than command ships.


I hope they follow through on that; "Strategic Cruiser" or not, it's a bit disheartening to skill up to be able to fly a Fleet Command Ship, only to be told a T3 does it better.


it's also take as much time to fly the fleet CS as to get into a dreadnaught. so takes less time to get into a t3, to do a better job then a Fleet CS. illogical
Mona X
Caldari Provisions
Caldari State
#11 - 2012-02-23 20:14:52 UTC
If you'll get into all Tech 3s, then it takes more time.

I need new signature.

Diesel47
Deep Core Mining Inc.
Caldari State
#12 - 2012-02-24 01:17:12 UTC
There is nothing wrong with a T3 giving better bonuses than a fleet command ship. When you fit a T3 with 3 ganglinks you are taking its ability to do anything else but to sit in a safespot and give bonuses.

The fleet command ship can give 3 bonuses with ease and be able to tank loads and fight on grid with its fleet.

They serve different roles, when you go for a T3 command ship you make the trade off of making it a one trick pony.



If you train for a fleet command ship for the purpose of offgrid booster then it is your own fault for doing no research. Eve is a game that rewards being smart about your decisions, Shoulda trained a T3.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2012-02-24 02:06:32 UTC  |  Edited by: Tau Cabalander
Muad 'dib wrote:
Katherine Starlight wrote:
Skill specialization, 100% per level from lvl2
Warfare Link Specialist 10% per level
Command ship bonus, 3% per level.
MIndlink, 50% bonus in the end

I cant rember the mathematic part of how they stack up,. i think it is ^ order but the results i do know

armor/shield/skirmish
2 base = 25.88%
2.5 base = 32.34%

skirmish interdiction maneuvers (point/web range)
3 base = 38.81%
3.75 base = 48.52%
The loki with all 5 skill, t2 link and mind link implant is 52.73%

Total Link Bonus = Link Bonus * Link Specialization Skill * (1 + Warfare Link Specialist * 10%) * 1.5 Mindlink Implant Bonus * (1 + Ship Skill * Ship Skill Bonus)

Command Ship Bonus = 3% / level
Total Link Bonus = 2.5% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 3%) = 32.34%
Total Link Bonus = 3.75% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 3%) = 48.52%

Strategic Cruiser Defensive Subsystem Bonus = 5% / level
Total Link Bonus = 2.5% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 5%) = 35.16%
Total Link Bonus = 3.75% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 5%) = 52.73%

Note: You need Link Specialization Skill 5 to use the mindlink implant.
Katherine Starlight
Doomheim
#14 - 2012-02-24 02:34:32 UTC  |  Edited by: Katherine Starlight
Tau Cabalander wrote:

Total Link Bonus = Link Bonus * Link Specialization Skill * (1 + Warfare Link Specialist * 10%) * 1.5 Mindlink Implant Bonus * (1 + Ship Skill * Ship Skill Bonus)

Command Ship Bonus = 3% / level
Total Link Bonus = 2.5% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 3%) = 32.34%
Total Link Bonus = 3.75% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 3%) = 48.52%

Strategic Cruiser Defensive Subsystem Bonus = 5% / level
Total Link Bonus = 2.5% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 5%) = 35.16%
Total Link Bonus = 3.75% * 5 * (1 + 5 * 10%) * 1.5 * (1 + 5 * 5%) = 52.73%

Note: You need Link Specialization Skill 5 to use the mindlink implant.

Thats it, thanks.

Yeah i figured command bonuses command ships, altho command ships still have one what to say advantage over T3s boosting, they can be ongrid, strategic cruisers almost always are offgrid. Which means the booster gets part of the fun and KMs aswell.
Mona X
Caldari Provisions
Caldari State
#15 - 2012-02-24 14:07:55 UTC
Katherine Starlight wrote:

Yeah i figured command bonuses command ships, altho command ships still have one what to say advantage over T3s boosting, they can be ongrid, strategic cruisers almost always are offgrid. Which means the booster gets part of the fun and KMs aswell.


Command ships can be on grid taking love from entire enemy fleet and valuable WL and targeting slots from logistic pilots, while offgrid T3s just die silently from couple enemy ships, warped to their location by spies. Pirate

I need new signature.

Bloodpetal
Tir Capital Management Group
#16 - 2012-03-20 16:29:42 UTC  |  Edited by: Bloodpetal
You can have an ongrid Loki Booster, you just need to have a reason to do it.

The fact is as long as offgrid boosting is a possibility, there will not be a reason to bother with them outside of specific uses.

The bigger issue is that Field Command Ships aren't as good as people want to say they are.

They lose more than half their DPS for going full boosting, and although viable on the field, are rarely seen as such.

Where I am.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#17 - 2012-03-22 15:08:49 UTC
Diesel47 wrote:
There is nothing wrong with a T3 giving better bonuses than a fleet command ship. When you fit a T3 with 3 ganglinks you are taking its ability to do anything else but to sit in a safespot and give bonuses.

The fleet command ship can give 3 bonuses with ease and be able to tank loads and fight on grid with its fleet.

They serve different roles, when you go for a T3 command ship you make the trade off of making it a one trick pony.



If you train for a fleet command ship for the purpose of offgrid booster then it is your own fault for doing no research. Eve is a game that rewards being smart about your decisions, Shoulda trained a T3.


* The addition of 300 dps to a fleet justifies risking to lose % bonuses to the entire flett, as well as them being lower than they would with a T3 booster, NOT.

* Some people actually trained for Command ships before there were any T3s or even dreams of T3s in wee future devs mind. No amount of research could help there...

Liang Nuren
No Salvation
Divine Damnation
#18 - 2012-03-22 15:40:26 UTC  |  Edited by: Liang Nuren
Crellion wrote:

* Some people actually trained for Command ships before there were any T3s or even dreams of T3s in wee future devs mind. No amount of research could help there...


I have to admit that I trained Command Ships 5 three times after T3s were released.

-Liang

Ed: Not to say anything bad about your point - you're right. Just pointing out that I thought it worthwhile to train CS5 even though I knew they weren't the best gang boosters. The Absolution and Astarte may have had something to do with this.

I'm an idiot, don't mind me.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#19 - 2012-03-22 15:49:19 UTC
Liang Nuren wrote:
Crellion wrote:

* Some people actually trained for Command ships before there were any T3s or even dreams of T3s in wee future devs mind. No amount of research could help there...


I have to admit that I trained Command Ships 5 three times after T3s were released.

-Liang

Ed: Not to say anything bad about your point - you're right. Just pointing out that I thought it worthwhile to train CS5 even though I knew they weren't the best gang boosters. The Absolution and Astarte may have had something to do with this.


Lies it's common knowlledge you did it for the Eos, cause green is sexy! (sure hope it's still green... havent seen one for at least 2-3 reskins and gfx updates... Roll
ROXGenghis
Perkone
Caldari State
#20 - 2012-03-23 15:12:38 UTC  |  Edited by: ROXGenghis
Three things:

The argument over whether T3 or CS is better should NOT assume that you're trading off one ship for another. The reality is that most corps have a number of members with T3 boosting alts. So the choice is actually, for say a 6-player gang, whether to bring a setup that uses a CS (6 ships, where one of the ships on grid is pretty crap for fighting) or a setup that uses a T3 (7 ships, where all ships on grid are optimized for fighting).

I, too, saw a quote where CCP said they were looking into changing the boosting balance between T3 and CS. I don't feel like looking it up now, though.

Any balance should probably nerf the T3, not boost the CS. Fleet bonuses are simply way too high these days; they are pretty much mandatory to stay competitive. Even folks like Garmon, who don't leave home without fleet boosters, admit that.
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