These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Merge Gyro Stabilizer, Heat Sink, Magnetic Field Stabilizer, and Ballistic Control System

Author
Drop-Me-Own-Stocks Darius
Caldari Provisions
Caldari State
#1 - 2012-03-20 10:53:09 UTC
They all do exactly the same thing, the only difference is which weapons they effect. So what is the point of having multiple different types if you can just have one the effects all weapons? This would especially make things easier for those who use mixed-weapon setups, such as a ship with 8 high slots, 7 turret hardpoints, and one launcher hardpoint.

And in the case of impulse buyers, it could help avoid confusion as they wouldn't be as likely to accidentally by the wrong thing (for example, a Meta 4 heat sink when they meant to buy a Meta 4 gyro).

Last but not least, you could also merge them with Mining upgrades (everyone probably has Gunnery 2, not to mention that Mining Lasers use enough CPU already).
Who would like to buy a melon?  Madame, would you like to buy a--   ...oh. I see you've already got some.   Who would like to buy a melon?
Ellin Einher
Griffin Capsuleers
Ad-Astra
#2 - 2012-03-20 11:13:05 UTC
Dumbing down the game even more? it would be a really strong buff to some ships, dual-weaponry Minmatar ones to be exact, besides it makes sense for each weapon to have their designated weapons upgrade, mostly because the weapons tech path for each race is wildly different.

Sorry but no support from me.
Daeva Teresa
Viziam
Amarr Empire
#3 - 2012-03-20 12:02:51 UTC
-1 stupid idea

CCP really please dont use Upgraded, Limited, Experimental and Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-03-20 14:28:08 UTC
Drop-Me-Own-Stocks Darius wrote:
This would especially make things easier for those who use mixed-weapon setups


No, not easier. More powerful. You're suggesting that they no longer have to choose which weapon systems get the bonus. Fit three "weapons upgrade module II" and who cares what you've got slotted? They all get buffs.

No, this is a horrible idea and leads to some painfully obvious problems that you somehow failed to anticipate.

Founding member of the Belligerent Undesirables movement.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#5 - 2012-03-20 14:38:34 UTC
FloppieTheBanjoClown wrote:
Drop-Me-Own-Stocks Darius wrote:
This would especially make things easier for those who use mixed-weapon setups


No, not easier. More powerful. You're suggesting that they no longer have to choose which weapon systems get the bonus. Fit three "weapons upgrade module II" and who cares what you've got slotted? They all get buffs.

No, this is a horrible idea and leads to some painfully obvious problems that you somehow failed to anticipate.

I actually don't see the problem with that aspect of this idea. The majority of the ships with split weapons systems do craptastic dps because of it, unless they drop a significant amount of tank.

thhief ghabmoef

Leto Aramaus
Frog Team Four
Of Essence
#6 - 2012-03-20 14:55:31 UTC
You don't see the problem with that idea? Really?

This is a troll thread right? One module for every weapon upgrade... including Mining lasers? You're a ******* troll right?
Mark Hadden
Imperial Academy
Amarr Empire
#7 - 2012-03-20 14:57:23 UTC
yeah, then please merge all races into one, because they are all doing the same.
then all weapons as well, why different weapon systems, all they do is damage.
then we just dont need different ship models into one. makes the game easier and stuff.
Tippia
Sunshine and Lollipops
#8 - 2012-03-20 14:57:49 UTC
Drop-Me-Own-Stocks Darius wrote:
They all do exactly the same thing, the only difference is which weapons they effect. So what is the point of having multiple different types if you can just have one the effects all weapons?
Because at some point in the future when they wish to adjust one weapon system but not the others, they will have to split them up again.

Likewise, because not all weapons platforms are made equally, leading to different choices in how you want to set up your weapon upgrades to match not just the weapon itself, but the ship and its capabilities.

Because it forces you to pick and choose between your weapon systems.

Because it's not particularly hard to distinguish between them and maintain these options.

Because folding them into one would reduce the industry side.

vOv
Take your pick. It's not really solving any kind of problem and it reduces the options and decision points available.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#9 - 2012-03-20 15:18:15 UTC
Fronkfurter McSheebleton wrote:
I actually don't see the problem with that aspect of this idea. The majority of the ships with split weapons systems do craptastic dps because of it, unless they drop a significant amount of tank.


Exactly how many split system ships are we talking about? I only know of a handful that actually do such a job well, and they aren't in need of any buffs like the OP proposes.

Founding member of the Belligerent Undesirables movement.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2012-03-20 15:19:51 UTC
NO

CEO of Lanate Industries

Citizen of Solitude

Hannott Thanos
Squadron 15
#11 - 2012-03-20 15:28:24 UTC  |  Edited by: Hannott Thanos
No. Rather, they should split up the tracking enhancers to specific ones for the 3 gun types. We all know projectiles are way OP because of the huge bonus they get from the falloff bonus.

Projectile tracking enhancer
15% optimal bonus
25% falloff bonus
5% tracking bonus

Hybrid tracking enhancer
25% optimal bonus
15% falloff bonus
15% tracking bonus

Laser tracking enhancer
20% optimal bonus
15% falloff bonus
10% tracking bonus


something like this or whatever

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Qen Tye
In Between
#12 - 2012-03-20 15:57:01 UTC
Mark Hadden wrote:
yeah, then please merge all races into one, because they are all doing the same.
then all weapons as well, why different weapon systems, all they do is damage.
then we just dont need different ship models into one. makes the game easier and stuff.

You forgot to mention skills :)

Two possibilities exists: Either we are alone in the universe or we are not. Both are equally terrifying.

  • Arthur C. Clarke
Fidelium Mortis
Minor Major Miners LLC
#13 - 2012-03-20 19:33:50 UTC
Hannott Thanos wrote:
We all know projectiles are way OP because of the huge bonus they get from the falloff bonus.


This is a pretty big assumption. And actually, pulse lasers with scorch tend to have a better effective range, and you can do higher dps at 20km with a blaster/null fit dimos than you would with a barrage fit vagabond.

In general I do not support this idea. It takes out a pretty major strategy element out of the game, in particular when it comes to dual bonus setups, or setups with non-racial guns/missiles.

ICRS - Intergalactic Certified Rocket Surgeon

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#14 - 2012-03-21 00:43:38 UTC
Typhoons would end up putting out 2000 DPS. I don't think you want that.
Leto Aramaus
Frog Team Four
Of Essence
#15 - 2012-03-21 01:43:59 UTC
Hannott Thanos wrote:
No. Rather, they should split up the tracking enhancers to specific ones for the 3 gun types. We all know projectiles are way OP because of the huge bonus they get from the falloff bonus.

Projectile tracking enhancer
15% optimal bonus
25% falloff bonus
5% tracking bonus

Hybrid tracking enhancer
25% optimal bonus
15% falloff bonus
15% tracking bonus

Laser tracking enhancer
20% optimal bonus
15% falloff bonus
10% tracking bonus


something like this or whatever


This is smartness.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2012-03-21 01:50:15 UTC
Vimsy Vortis wrote:
Typhoons would end up putting out 2000 DPS. I don't think you want that.



...


Glorious.
Drop-Me-Own-Stocks Darius
Caldari Provisions
Caldari State
#17 - 2012-03-21 07:44:50 UTC
This isn't a troll thread, it is just that I didn't think it though. I don't actually know a whole lot about game balance.
Who would like to buy a melon?  Madame, would you like to buy a--   ...oh. I see you've already got some.   Who would like to buy a melon?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2012-03-21 14:42:43 UTC
Drop-Me-Own-Stocks Darius wrote:
I don't actually know a whole lot about game balance.

I don't intend this to be offensive, but I'm going to be blunt and it might come across that way: If you don't know a lot about game balance, it's probably a good idea to not go about suggesting changes to balance.

I weigh in on a lot of issues in Eve: mining, missions, incursions, w-space, wardecs, aggression mechanics, et cetera. These are all things I've spent a fair amount of time with, enough that I've been able to think through fixes for them. I specifically do NOT try to make recommendations for how to deal with things like supercaps and sov issues because I have very little experience with them.

I don't want to discourage you, I just want you to recognize what you *don't* know, and avoid making uninformed suggestions.

Founding member of the Belligerent Undesirables movement.

Miss Whippy
Native Freshfood
Minmatar Republic
#19 - 2012-03-21 16:08:03 UTC
This is a great idea, and after that maybe we an merge all guns into one type, and then maybe merge all ships into one type too!

Perhaps everyone should fly exactly the same ship with exactly the same load-out.

That would be amazing!

Oh wait...!

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Oregin
Phoenix Naval Operations
Phoenix Naval Systems
#20 - 2012-03-21 19:21:31 UTC
So when I occasionally fit different weapons to the ship they all get bonuses from each module? Bargain!

Terrible idea.
12Next page