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Player Features and Ideas Discussion

 
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making suicide ganking easy and remove low-sec

Author
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#1 - 2012-03-19 17:40:14 UTC
I love ganking, and i find, this needs more easy, with Crucible, Concord get fix spawntimers. Like in 1.0 after 2s and in 0.5s after 20s. Thats good.

My ideas:

Concord Cruisers should stil scram and web, but no longer capdrain, weapondistrupting or jamming. Only web and scram. This gives peoples highrt chances, to finish theyr ganks, before concord kills them.
The Damage of the Battleship should reduced from 200mil Damage to 10000 Damage evry 5s. The cruiser's rof should reduced to 2.5s. But there should spawn 3 Cruisers.

Sec status:

Actualy you get attackes in 1.0sys with sec .2.0 and in 0.5 systems with sec -4.5. = Fail. You should be able to enter hi-sec, as long your sec is over -5.0. If it is lower, you can get attacked by all players and from the factionpolice.

Factional Warefare in hi-sec:

You get attacked by the factionpolice, if you enter enemy spaceroom, when you are a member of the FW. THis should no longer happens. THis will makes THe factional Warefare a bit more interessing.


Remove Low-sec:

In low sec (0.4-0.1) Concord dont spawns. But you lose sec, when you shoot at someone, whos not flagges or Wartarget. CONCORD must spawn in the whole empire. Low sec needs a custom office and more Sentry guns. Also factionpolice.

Spawntimers for Concord in Low-sec:

0.4: 24s
0.3: 28s
0.2: 32s
0.1: 36s


Low sec dont lose his preority, only get added NPC polices and more sentry guns. Complexes and whatever you can scandown there will not removed. Also capital ships can stil enter there.

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

mxzf
Shovel Bros
#2 - 2012-03-19 17:54:54 UTC
:notsureifserious:
Bugsy VanHalen
Society of lost Souls
#3 - 2012-03-19 18:44:12 UTC
So you fail at ganking??

Assuming you are actually serious,

Ganking is what wanna be PVPers do when they fail at PVP.

When you can not successfully attack and kill another combat pilot or PVPer you go and attack someone who has no chance of wining against you. You kill them and stroke the heck out of your e-peen making yourself feel L33T.- A basic definition of ganking.

If you fail at ganking maybe you should not even be playing MMO's or at least stick to PVE.

Next you will be telling us you got podded by a anti gank fit HULK.... It has happened....
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#4 - 2012-03-19 18:44:44 UTC
mxzf wrote:
:notsureifserious:




what you want to say with this trollpost?

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Kusum Fawn
Perkone
Caldari State
#5 - 2012-03-19 19:35:09 UTC
Gustav Mannfred wrote:
mxzf wrote:
:notsureifserious:




what you want to say with this trollpost?


I usually dont agree with mxzf, but when i do

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Serge Bastana
GWA Corp
#6 - 2012-03-19 19:56:13 UTC
Dafuque is this?

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Buzzy Warstl
Quantum Flux Foundry
#7 - 2012-03-19 20:00:26 UTC
I must admit that this is certainly a creative idea.

However, I can't see a way to implement such a dramatic change that wouldn't alienate vast swaths of current players.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Aqriue
Center for Advanced Studies
Gallente Federation
#8 - 2012-03-19 20:52:25 UTC
Buzzy Warstl wrote:
I must admit that this is certainly a creative idea.

However, I can't see a way to implement such a dramatic change that wouldn't alienate vast swaths of current players.

Add this -

- CONCORD pop your ship
- CONCORD pops your pod
- CCP removes clone updating, but you still lose SP when podded
- All ships cause SP to be lost, T3 are no longer alone in this regard (this can be in Player vs Player, Player vs NPC, Player vs CONCORD)
- Destroyers get NOT USABLE BY TRIAL added and minimum 30 days active account to hop into to (meaning, no 10 hour hero and a bigger investment)
- Pods no longer instant wap, as when the ship is destroyed it is violently jettisoned and takes 30 seconds to get in wap since it is rebooting and going into basic flight mode.

Hehe, now you are always risking something (by losing SP) no matter what happens Twisted which equates to pissing away RL cash everytime you commit to an action Lol. Get in a normal fight, you lose the ship, you lose SP, pod wil probably be shot, you lose SP....gank, you lose SP from ship and pod after CONCORD shows up.

Hehe, good times Big smile
Astrid Stjerna
Sebiestor Tribe
#9 - 2012-03-19 21:00:16 UTC
Gustav Mannfred wrote:

You get attacked by the factionpolice, if you enter enemy spaceroom, when you are a member of the FW. THis should no longer happens. THis will makes THe factional Warefare a bit more interessing.


So, you want to make faction warfare more exciting...by removing factional borders? Good grief, the factions are at war. You don't seriously expect your enemy to let you waltz into the heart of their territory without opposing you, do you?

ShockedUgh

I can't get rid of my darn signature!  Oh, wait....

mxzf
Shovel Bros
#10 - 2012-03-19 21:51:33 UTC
Gustav Mannfred wrote:
mxzf wrote:
:notsureifserious:


what you want to say with this trollpost?


I'm saying that I can't tell if you're trolling or just plain stupid enough to think that this could possibly be good for Eve.

There was a time in history where Concord was tankable like you suggested ... there's a reason it's the way it is now. And making ganking easier is definitely not in the best interests of the game as a whole, since CCP would end up losing a lot of angry subscribers and then there would be no one to gank to begin with.
Aglais
Ice-Storm
#11 - 2012-03-20 02:23:55 UTC
Gustav Mannfred wrote:

Factional Warefare in hi-sec:

You get attacked by the factionpolice, if you enter enemy spaceroom, when you are a member of the FW. THis should no longer happens. THis will makes THe factional Warefare a bit more interessing.


Lets say Russia flips it's **** and declares war on the US and Canada, just for example's sake. But the military refuses to acknowledge that an enemy force has entered their territory, and demand that this problem be taken on by the militia.

What the hell sense does that make?