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Incursions are not the biggest ISK faucet in the game???

Author
Tarryn Nightstorm
Hellstar Towing and Recovery
#21 - 2012-03-16 22:34:50 UTC
We're still waiting for CCPSoundwave to pull his head out of his arse and admit that his "baby" needs some tough love.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Khanh'rhh
Sparkle Motion.
#22 - 2012-03-16 22:42:45 UTC  |  Edited by: Khanh'rhh
OP:

If bounty payments did not change at all and incursions added 99% of the ISK that bounties did, that would be a doubling of the ISK entering the game AND your statement and the statement in the devblog would be true. That it is "less" does not mean it is insignificant.

Unless there's any data on how many characters would be running missions instead of incursions weighing two different groups of players against one another is meaningless.

Let's look at a generic mission bear before Incursions started. These players would tick something like 60mil per hour from level 4s. Some of that is revenue from salvage / loot / LP conversion and the actual "bounty ticks" from a 60mil per hour income were/are closer to 20-30 per hour.

If that player now runs Incursions, they will be earning ~100mil per hour, and none of that is from salvage / loot or LP conversion (indeed, LP profits are on top of the high figures you see thrown about).

I simply find it impossible to believe that the average player grinding PVE content to make ISK is not causing the creation of significantly more ISK than before. Indeed, logically, it is almost impossible for them to be creating LESS ISK than before.

Whether or not inflation is currently being balanced by a large number of ISK sinks presently (or indeed from mineral faucets...) is harder to ascertain, but it is very hard to imagine a logical scenario in which your average PVE grinder could possibly be creating less ISK.

The very nature of the problem is thus:

- Anyone still running missions will illicit no change on the economy
- Anyone shifting to incursions (fully or partially) will see a larger amount of their income from pure ISK

With the bounty injections remaining seemingly steady, but with the "new" ISK from Incursions reaching 33% of the total amount, one could conclude that the Incursion content itself is more open to grinding and inspires ISK creation.

CCP Diagoras has already released figures showing the average ISK made per character running Incursions is MANY MANY MANY MANY times what the average mission runner is pulling in, simply looking at the ISK.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Mara Rinn
Cosmic Goo Convertor
#23 - 2012-03-16 23:11:20 UTC  |  Edited by: Mara Rinn
Grumpy Owly wrote:
Simply effecting one area of the game but not compensating for overall growth in wallets wont help to solve the inflationary issues.


Exactly the issue that Incursion-nerfers are upset about. Incursions came along and increased the ISK faucet flow without sinking more currency out of the game. How do we balance the faucet that is Incursions? Perhaps remove insurance payouts for ships worth mire than 1M ISK unless insurance has been bought

There are other issues with Incursions which is why we have the Vanguard-nerfing arguments, but the main issue with Incursions is that the ISK sink that was introduced with Incursions in the form of the CONCORD LP store was not enough to soak up all the ISK being generated

Simple fixes could include providing more LP with less ISK reward, for example, or reducing payouts while boosting salvage from Incursion Sanshas wrecks. This will not necessarily reduce the income potential of incursions, but will reduce the ISK faucet

More complex fixes will involve the entire economy. The catch is that the economy appears to be unstable at the moment due to Insursions injecting ISK that wasn't previously entering the game. A simple proof that Incursions are impacting the economy would be to turn them off for two months.
Ajita al Tchar
Doomheim
#24 - 2012-03-16 23:12:01 UTC
FloppieTheBanjoClown wrote:
Dinsdale Pirannha wrote:
I defend the Incursion runners right to do what they do.


As do I. What I object to is the current incursion model, not the entire mechanic. Cash payouts need to be tweaked and/or farming needs to be discouraged. Overall I think Incursion is a good expansion with good motives, it just needs some adjusting.

Dinsdale Pirannha wrote:
Oh, and while we are on the topic of "incursions are bad for the Eve economy", guess we should wipe out all wormhole activity. I mean, prior to Apochrypha, the ISK faucet known as L6 wormhole combat sites did not exist. Those guys pull in countless billions in a day.


Bounties paid on sleepers since the release of Apocrypha: 0.00 isk.

The money made in wormholes comes from mining ore and acquiring parts to make strategic cruisers, and then selling either the raw materials or the finished products. They inject almost no cash into the system. If you don't understand the difference between wormhole profits and incursion profits, you don't need to be arguing economics at all.


Actually you're wrong about wormholes injecting next to no ISK. See this for evidence:
http://twostep4csm.blogspot.com/2012/03/its-econmony-stupid.html

It might seem like w-space sites' pay mostly comes from materials (salvage, ore, gas) if you live in lower class wormholes. It is certainly the case for C1's and C2's, and starts changing somewhat at C3's (the blue loot alone from anoms starts adding up to not quite pocket change, especially if you're not terrible and it doesn't take you an hour per anom, but still, tradeable resources remain very important). In C5's and C6's blue loot alone from cap spawns is worth a lot. Nanoribbons start being a nice extra. Blue loot is guaranteed (it's basically the same as empire faction tags), salvage isn't, and the blue loot market doesn't tank since it's NPCs that buy it. So, for the purposes of ISK injection, C5 and C6 wormholes are large contributors, C4's not as much but still substantial. Lower classes aren't as big of a deal.

If blue loot values were nerfed somewhat it wouldn't be that big of a problem, really (as long as it's not a crazy nerf, at least not when NPC bounties exist elsewhere). But one very important difference between ISK injected via C5-C6 wh sites and high sec incursions is the risk factor, and the overall cost of wormhole living (a big material sink). The risk of running successful ops in w-space and the risks of general w-space living are immeasurably higher than the lolrisk of high sec incursions. It's okay if they inject more money than said incursions, especially since more people live in w-space than run incursions in high sec.

Also, it's possible for blue loot from Sleepers to not result in injected ISK even if it's collected, as it can be blown up Cool
http://eve-kill.net/?a=kill_detail&kll_id=12431357
Grumpy Owly
Imperial Shipment
Amarr Empire
#25 - 2012-03-17 00:42:24 UTC  |  Edited by: Grumpy Owly
Mara Rinn wrote:
Grumpy Owly wrote:
Simply effecting one area of the game but not compensating for overall growth in wallets wont help to solve the inflationary issues.


Exactly the issue that Incursion-nerfers are upset about. Incursions came along and increased the ISK faucet flow without sinking more currency out of the game. How do we balance the faucet that is Incursions? Perhaps remove insurance payouts for ships worth mire than 1M ISK unless insurance has been bought

There are other issues with Incursions which is why we have the Vanguard-nerfing arguments, but the main issue with Incursions is that the ISK sink that was introduced with Incursions in the form of the CONCORD LP store was not enough to soak up all the ISK being generated

Simple fixes could include providing more LP with less ISK reward, for example, or reducing payouts while boosting salvage from Incursion Sanshas wrecks. This will not necessarily reduce the income potential of incursions, but will reduce the ISK faucet

More complex fixes will involve the entire economy. The catch is that the economy appears to be unstable at the moment due to Insursions injecting ISK that wasn't previously entering the game. A simple proof that Incursions are impacting the economy would be to turn them off for two months.


Except that you are again completely ignoring all the other faucets by doing this and clearly not addressing all the inflationary causing problems as I described and others have shown that even with reduction in the issues associated with incursion you still haven't addressed the problem in completeness.

If we look at the QEN Q4 2010 with months prior to incursions we get an average of bounties isk around 24T. If we look at the current bounty figures of 32T its clear to see an increase in earnings here. And thats without considering what proportion of incursion earnings would have been bounties had incursions not been introduced.

That's a 133% increase at least in bounties alone. Of course it all depends on how all this is blaanced with sinks etc as to how inflation is apparent in the model. But it clearly demonstrates that even looking at the model without including incursions we see a distinct growth in bounty earnings. (See above for previous evidence showing how inflation wouldn't be solved by just looking at incursions).

Its this kind of stupidity to issues that we don't need advising game mechanic changes. And if anything shows a complete arrogance with a blinkered view of things and something you have specifically chosen to continue with by ignoring the issue more than once with a chinese water torture practice of dismissing the main problems that CCP have identified and continuing with a singular view of nerfing incursions only.

However, the compromise of LP for isk for incursions as a consideration for re-balancing the rewards specifically within the context of incursions may have some mileage.
Alavaria Fera
GoonWaffe
#26 - 2012-03-17 01:22:51 UTC
Khanh'rhh wrote:
With the bounty injections remaining seemingly steady, but with the "new" ISK from Incursions reaching 33% of the total amount, one could conclude that the Incursion content itself is more open to grinding and inspires ISK creation.

CCP Diagoras has already released figures showing the average ISK made per character running Incursions is MANY MANY MANY MANY times what the average mission runner is pulling in, simply looking at the ISK.

Nothing like grinding red crosses for tons of isk per hour or such.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cyprus Black
School of Applied Knowledge
Caldari State
#27 - 2012-03-17 01:25:30 UTC
So, incursions are not the big isk faucet. Bounties are.

I'm willing to bet the main reason why is the 23/7 nullsec bot ratters.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Darth Gustav
Sith Interstellar Tech Harvesting
#28 - 2012-03-17 02:01:18 UTC
Cyprus Black wrote:
So, incursions are not the big isk faucet. Bounties are.

I'm willing to bet the main reason why is the 23/7 nullsec bot ratters.


Yes because 66%+ of the population doesn't really live in high-sec...

Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Terminal Insanity
KarmaFleet
Goonswarm Federation
#29 - 2012-03-17 02:08:55 UTC
Mai Khumm wrote:

Oh wait, only null alliances are saying that, while having the bigger ISK faucet...


Nullsec faucet got pinched quite a while ago. You used to be able to do nonstop Haven/Sanctums, now you cant. Now its roughly the same as highsec lvl4's, but instead of having an agent you need to roam around low/null scanning... It takes more work for the same gain.

Lvl5's pay more then 4's yes, however consider its split between usually 2 or 3 characters and so the 'isk per hour' for each character is actually lower then lvl4's or incursions.

Expeditions often take you deep into hostitle territory where our fancy ships are at high risk. Often times you follow an expedition only to end up with the final destination in the middle of goon territory. Bleh.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

The Pteradactyl
Science and Trade Institute
Caldari State
#30 - 2012-03-17 02:09:39 UTC
Even though Incursions are not the biggest ISK faucet they are a MUCH bigger driver of inflation than bounties in an apples to apples comparison.

The primary reason being that many people salvage the rats that produce bounties. This produces an amount of minerals or mods to partially offset the ISK being poured in to the game. Incursions produce large amounts of ISK but contribute zero minerals or mods to the game that would balance out some of the inflation.

Is this logic sound? If not, why not?

Darth Gustav
Sith Interstellar Tech Harvesting
#31 - 2012-03-17 02:33:59 UTC  |  Edited by: Darth Gustav
The Pteradactyl wrote:
Even though Incursions are not the biggest ISK faucet they are a MUCH bigger driver of inflation than bounties in an apples to apples comparison.

The primary reason being that many people salvage the rats that produce bounties. This produces an amount of minerals or mods to partially offset the ISK being poured in to the game. Incursions produce large amounts of ISK but contribute zero minerals or mods to the game that would balance out some of the inflation.

Is this logic sound? If not, why not?



In my opinion it's more a matter of their incredibly limited availability and the extremely narrow section of the population who actually runs them. 9T ISk a month is a lot of ISK, about 25% of the ISK faucet from bounties/incursions combined.

The majority of New Eden's population participates in the bounty system in one form or another, spreading the 30-some odd trillion across more or less the entire playerbase. Incursion runners are a much smaller portion of the population, quite likely vastly less than 25% of New Eden run incursions. We haven't got figures yet on this, but if the figure is substantially beneath 25% of New Eden running them, then their contribution to the faucet is far too high.

It's hard to imagine that at any given time between 6k and 10k people could possibly be running incursions.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

adopt
Brutor Tribe
Minmatar Republic
#32 - 2012-03-17 02:36:07 UTC
The Pteradactyl wrote:
Even though Incursions are not the biggest ISK faucet they are a MUCH bigger driver of inflation than bounties in an apples to apples comparison.

The primary reason being that many people salvage the rats that produce bounties. This produces an amount of minerals or mods to partially offset the ISK being poured in to the game. Incursions produce large amounts of ISK but contribute zero minerals or mods to the game that would balance out some of the inflation.

Is this logic sound? If not, why not?



You must have never seen a finished TCRC room then. 100+ BS wrecks, people do salvage incursions
Morganta
The Greater Goon
#33 - 2012-03-17 03:00:18 UTC
what about the isk generated from LP conversions to shiny things that get sold on the market?

and of course bounties are more isk in total, but unless you are running 8/10s and higher all the time you will almost certainly get richer doing incursions.

so really its manipulating the numbers for a weak troll
Grumpy Owly
Imperial Shipment
Amarr Empire
#34 - 2012-03-17 03:07:01 UTC
The Pteradactyl wrote:
Even though Incursions are not the biggest ISK faucet they are a MUCH bigger driver of inflation than bounties in an apples to apples comparison.

The primary reason being that many people salvage the rats that produce bounties. This produces an amount of minerals or mods to partially offset the ISK being poured in to the game. Incursions produce large amounts of ISK but contribute zero minerals or mods to the game that would balance out some of the inflation.

Is this logic sound? If not, why not?



Minerals and goods are relatively inflation neutral, they act to transfer isk from one player to another. The small escrow or industrial related charges with a sale or added value manufacturing process may act as a sink but they are small percentages in comparison to their intrisic value on the market. As such I wouldn't see that mechanism as being the "balancing factor" you might want to exist here and are certainly not comparable with the isk earnings.

I think you may be confused as to what actually is a sink and a facuet in terms of EvE inflation as a result as opposed to something that might just effect a players wallet:

List of isk Faucets and Sinks (courtesy of Tippia):


Faucets:

NPC bounties
NPC buy orders
Mission rewards
Insurance payout
GM actions: Reimbursement for lost pods
Character creation


Sinks:

Market taxes & fees: Broker fees, Sales tax
NPC sell orders
NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
NPC station office fees: Rent, Impound penalties
Wardecs
Sovereignty fees
PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
CSPA Charges
Smuggling fines
GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
Character deletion
Grumpy Owly
Imperial Shipment
Amarr Empire
#35 - 2012-03-17 03:09:30 UTC  |  Edited by: Grumpy Owly
Morganta wrote:
what about the isk generated from LP conversions to shiny things that get sold on the market?

and of course bounties are more isk in total, but unless you are running 8/10s and higher all the time you will almost certainly get richer doing incursions.

so really its manipulating the numbers for a weak troll


With LP conversions you lose isk that is paid to NPCs in the process. You also lose isk on the sale of the products associated with them. And a sale is also mainly an isk transference from one player to another. As such LP rewards payments actually help to encourage isk sinkage to the EvE economy (see above for definitions).

This is why I like the potential proposed idea above of shifting rewards for incursions to potentially having more of an LP focus than isk in the process. Its quite elogantly simple on an inflationary scale even though some adjustment might still be needed. Unsure what the incursion runners may think however as an effective compromise.

The main opposition I would imagine is that it would need to be considered carefully how much is introduced as an overabundance of points may effect to end up devaluing the LP for everyone, requiring a rebalancing of other mission/warfare LP rewards. Especially since the LP offerings of items have fixed amounts associated with them.

Subsequent effects to LP related items may result in being more commonplace and their value subsequently reduced as a result.

Its a bit of a complex model really to know the effects of how much LP might effect values by what varying amounts (even though people quote exchange rates currently). But of course other LP options like more available items or services could be made available to compensate as a potential balancer here.
Nephilius
Deep Core Mining Inc.
Caldari State
#36 - 2012-03-17 03:34:13 UTC
Tippia wrote:
Mai Khumm wrote:
So Apperantly incursions are not the biggest ISK faucet, but then how come I keep on reading posts stating that it is and how it should be stopped...

Oh wait, only null alliances are saying that, while having the bigger ISK faucet...
…actually, no-one ever said that they were — that's just a straw man incursion-defenders pull out to have something even remotely resembling a point (even though it's a fallacy).

Bounties have always been the largest faucet and no-one has ever claimed otherwise. The problem is that the economy was a bit out of whack already before incursions were introduced, and their addition made an already precarious situation worse for no good reason.

Moreover, no, it's not the null alliances saying that (so that's your second straw man in two sentences — well done) — they (and many others) are simply saying that the rewards from incursions are out of whack compared to the safety of highsec. Oh, and as for “having a bigger faucet”, there are two things you could be referring to here, and both of them are probably wrong.


Omg, a month ago, Haters were doing nothing but whining about how Incursions were huge faucets! And it may not be ALL Nulsec groups, but it is certainly the majority of players, especially if you disregard alts.

It really is no wonder why I'm hating the game again...and it isn't even the game itself that I am hating.
"If."
Pink Marshmellow
Caucasian Culture Club
#37 - 2012-03-17 03:41:00 UTC  |  Edited by: Pink Marshmellow
First off think about how many run Incursions. (Couple of thousand at most)

Now think about how many rat, mission, plex, exploration, etc. (Most of EVE, including Bots that rat 23/7)

Incursions are only a handful of people versus the swarms of players who do pve involving bounties.

If you think about the ridiculous amount of bots that run missions and rat 23/7 and normal players that do them, then its no surprise the amount generated by bounties are so high.

Isk Faucet and Isk Sink concerning different types of PVE.

1. Incursions generate quite a bit of isk for relatively small amount of people who run them in highsec. Many of these people don't really do much pvp and don't lose their ships very often. A lot of them don't really use or bother with the LP store, hence the isk sink from the LP store is not really effective at controlling the isk faucet.

2. Mission Running isk/hr is mostly generated by the Loyalty Store which requires lots of expensive faction tags along with isk to redeem the LP. The LP is really the only way to generate real profit with missions nowadays, making it much less of an effect.

3. Ratting in Null is mostly used to fuel PVP where billion and trillions are lost every day.

4. Wormhole space generates lot of isk, but at the expense of considerable investment and risk. To make profits you need to invest in a POS tower along with modules and months of fuel. Then you need a bunch of players who are willing to invest time and money to help with running the wormhole along with maintaining security. A Lot of time you spend in Wormhole space is mostly scanning, waiting, logistics and managing the POS. A lot of the isk generated in Wormhole space is usually kept in wormhole space as much of it is used to pay for the cost of fuel and ammo, for the players working there, and then ships and modules with PLEX to keep the account running. Last but not least there are players who will come to ruin your day. Profits and Infrastructure that you spents months building can all be destroyed within a day or two. Wormhole space works its a big Isk Faucet with a big Isk sink that I like to call the Black Hole.

Incursions don't really have an effective Isk Sink compared to other aspects of PVE and has relatively very low risk compared to equivalent ways of making profit.
Aqriue
Center for Advanced Studies
Gallente Federation
#38 - 2012-03-17 04:08:40 UTC
Mara Rinn wrote:
Exactly the issue that Incursion-nerfers are upset about. Incursions came along and increased the ISK faucet flow without sinking more currency out of the game.

50% bounty cut thanks to CONCORD when Sansha is in the constellation. OH SNAP! An isk sink.

Except Vanguards pay out enough, that you don't feel you are losing out on your time and effort. But anyone else in system gets ****** over. Remove the isk penalty to those not participating in Vanguards, then you can screw over the incursion pilots. Leave it as is and you can leave vanguard payouts as is, I like to see people complain louder then me since I don't have to.
Zircon Dasher
#39 - 2012-03-17 04:34:12 UTC
Pink Marshmellow wrote:
Isk Faucet and Isk Sink concerning different types of PVE.

1. Incursions generate quite a bit of isk for relatively small amount of people who run them in highsec. Many of these people don't really do much pvp and don't lose their ships very often. A lot of them don't really use or bother with the LP store, hence the isk sink from the LP store is not really effective at controlling the isk faucet.

2. Mission Running isk/hr is mostly generated by the Loyalty Store which requires lots of expensive faction tags along with isk to redeem the LP. The LP is really the only way to generate real profit with missions nowadays, making it much less of an effect.

3. Ratting in Null is mostly used to fuel PVP where billion and trillions are lost every day.

4. Wormhole space generates lot of isk, but at the expense of considerable investment and risk. To make profits you need to invest in a POS tower along with modules and months of fuel. Then you need a bunch of players who are willing to invest time and money to help with running the wormhole along with maintaining security. A Lot of time you spend in Wormhole space is mostly scanning, waiting, logistics and managing the POS. A lot of the isk generated in Wormhole space is usually kept in wormhole space as much of it is used to pay for the cost of fuel and ammo, for the players working there, and then ships and modules with PLEX to keep the account running. Last but not least there are players who will come to ruin your day. Profits and Infrastructure that you spents months building can all be destroyed within a day or two. Wormhole space works its a big Isk Faucet with a big Isk sink that I like to call the Black Hole.

Incursions don't really have an effective Isk Sink compared to other aspects of PVE and has relatively very low risk compared to equivalent ways of making profit.


1) Please cite where you found stats on how many incursion runners are not alts generating income for pvp related activities. I would be very interested in seeing hard numbers.

2) Please cite where you found stats on how many people are blitzing missions for LP and ignoring the bulk of the bounty available.

3) Please explain why you think ratting is mosty used to fuel PVP, but missions/incursions/etc are not used in similar fashion.

4) Unless the corp purchases a BPO (from NPC not contracts) the POS does not count as an ISK sink. The same goes for ammo and fuel (POCO BPO). Additionally, these sinks generally occur once. Meaning that the efficiency of a BPO to remove ISK from the game decreases the longer a corp farms a hole. BPO's are great for short bursts of ISK removal but relatively tepid after that.

4.5)Last but not least ship destruction is generally a faucet if you look at the total amount paid out vs. total amount paid in. If anything ship destruction has always been more of a material sink than an ISK sink. More importantly risk means nothing in terms of discussions of the amount of ISK in the game.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Daneirkus Auralex
Brutor Tribe
Minmatar Republic
#40 - 2012-03-18 05:15:25 UTC
ITT blah blah blah blah MY ISK PER HOUR blah blah blah