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Mael for L4 in minnie space

Author
themaker1971
Republic University
Minmatar Republic
#1 - 2012-03-01 22:42:11 UTC
L4 mission runner in minnie space

I need some advice.
I am normally a Golem pilot but have cross trained to minnie BS.
I am flying a Mael with 1400's and find that using T2 ammo its either good close so under 25km or over 100km.
Please , I am happy to admit, that I am still very confused with falloff and definitely ammo types.
What can I do for ships in the 60-80km mark?
Different guns, different ammo?

Or is the mael the wrong ship for L4?
Keep in mind that any minnie ship must be shield tanked if advising a fit.

Cheers
Maker
mxzf
Shovel Bros
#2 - 2012-03-01 23:07:33 UTC  |  Edited by: mxzf
Personally, I prefer using ACs over Arty in the Mael, since most missions seem to dump you in pretty much right on top of the NPCs anyways. Especially if you have access to T2 large guns, since Barrage can give some pretty crazy falloff ranges.

Here's the fit I've used in the rare occasions that I feel like running a mission (it's overtanked, but it seems to work just fine for a med-SP cheap fit):
[Maelstrom, Mission Mael ACs]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II
Damage Control II

X-Large Shield Booster II
Shield Boost Amplifier I
Invulnerability Field II
Explosion Dampening Field II
Invulnerability Field II
Tracking Computer II, Optimal Range

800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L
800mm Heavy Prototype Repeating Siege Cannon, Fusion L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Core Defence Capacitor Safeguard I

Warrior II x5
Valkyrie II x5

If you want to stick to Arty, then using faction ammo (RF Fusion likely) might be a better bet, T2 projectile ammo is fairly different from T2 missile ammo. (IIRC switching to T2 guns will require using a faction/DED shield booster for CPU use, but I know that T1 1400mms will fit on there with no changes at all)

You might also want to read this article about how turret damage is calculated: http://wiki.eveonline.com/en/wiki/Turret_damage
Zhilia Mann
Tide Way Out Productions
#3 - 2012-03-01 23:48:37 UTC
You might also want to check this thread, still on the first page:

https://forums.eveonline.com/default.aspx?g=posts&t=74541&find=unread

It not only has a bunch of Mael fits (and a bunch of requisite pissing matches about which is better) but also explains 800s vs. 1200s vs. 1400s fairly well. Plus ammunition choices.
axxeessee
Trade and Supplies Co.
#4 - 2012-03-02 22:07:42 UTC  |  Edited by: axxeessee
For angel space you want 800mm because NPCs always land on top of you

8x 800mm Auto II

x-large shield booster II
Invuln II
Invuln II
Heavy Capacitor Booster II - Cap Booster 800
100mn Afterburner II
Tracking Computer II - Optimal Range

3x Gyrostab II
2x Tracking Enhancer II


For rigs, mix in Core defence operational solidiers and capacitor safeguards depending on taste/skills

Replace Invulns for specific harderners for harder missions, has way enough tank for every missions unless you cant manage triggers.

Also, buy yourself a Machariel if you can fly a Maelstrom because a Mach is just way better.
themaker1971
Republic University
Minmatar Republic
#5 - 2012-03-04 23:48:41 UTC
after the Mael, the goal is to go the Vargur over the Mach as I already have Marauder 5 and seems silly to train Gall bs 5 when i can fly marauders.
stoicfaux
#6 - 2012-03-05 01:17:10 UTC
themaker1971 wrote:
after the Mael, the goal is to go the Vargur over the Mach as I already have Marauder 5 and seems silly to train Gall bs 5 when i can fly marauders.

You don't need Gal 5 (+10% to falloff) to fly the Mach effectively.

If you want to fly the Vargur over the Mach, it's because you want an easier tank, a cheaper ship, and aren't serious (OCD) about blitzing missions.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Headerman
Native Freshfood
Minmatar Republic
#7 - 2012-03-05 02:02:31 UTC
1200's also work on a Mael as well, but since most Angel BSs will be in close, T2 800's will def be the way to go, just stock up on Barrage for them, and Hail for the close range ones.

[Maelstrom, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Dread Guristas X-Large Shield Booster
Dread Guristas Shield Boost Amplifier
Explosion Dampening Field II
Invulnerability Field II
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Quad LiF Fueled I Booster Rockets

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

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Tyberius Franklin
Federal Navy Academy
Gallente Federation
#8 - 2012-03-16 02:02:39 UTC
What range/DPS would be best minimum for a missioning mael? Want to try one but my gunnery is horrible.
Digital Messiah
Center for Advanced Studies
Gallente Federation
#9 - 2012-03-16 11:24:37 UTC
[Maelstrom, Mission Mael ACs]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist X-Type Large Shield Booster
Gist C-Type Shield Boost Amplifier
Invulnerability Field II
Invulnerability Field II
Explosion Dampening Field II
Cap Recharger II

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5

a bit expensive, however it can easily reach 800 dps with 40km optimal + falloff. It is also cap stable with a 671 dps tank versus angel cartel. Which is way more than enough for every mission I have encountered.

The expensive portion of this ship is the shield. You can achieve the stats above with level 4 skills in shield with level 5 in rank 1's. rank 4 gunnery with the exception of level 5's for tech 2. It is an excellent pve ship and I highly recommend it.

Something clever

M1k3y Koontz
House of Musashi
Stay Feral
#10 - 2012-03-16 21:37:32 UTC
800mms for PVE with minmatar, 1400s have an ungodly long cycle time

How much herp could a herp derp derp if a herp derp could herp derp.

Hesser Mech
Native Freshfood
Minmatar Republic
#11 - 2012-03-17 00:41:21 UTC
stoicfaux wrote:
themaker1971 wrote:
after the Mael, the goal is to go the Vargur over the Mach as I already have Marauder 5 and seems silly to train Gall bs 5 when i can fly marauders.

You don't need Gal 5 (+10% to falloff) to fly the Mach effectively.

If you want to fly the Vargur over the Mach, it's because you want an easier tank, a cheaper ship, and aren't serious (OCD) about blitzing missions.



Thats pretty much it. I Only trained Gal bs to 3 and have around a 55k falloff running 800's. I just switched from the mael to the mach and I was very happy with how much faster I was running missions.
Laila Vixen
Fabrikken
#12 - 2012-03-17 01:29:28 UTC
Digital Messiah wrote:
[Maelstrom, Mission Mael ACs]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Gist X-Type Large Shield Booster
Gist C-Type Shield Boost Amplifier
Invulnerability Field II
Invulnerability Field II
Explosion Dampening Field II
Cap Recharger II

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5

a bit expensive, however it can easily reach 800 dps with 40km optimal + falloff. It is also cap stable with a 671 dps tank versus angel cartel. Which is way more than enough for every mission I have encountered.

The expensive portion of this ship is the shield. You can achieve the stats above with level 4 skills in shield with level 5 in rank 1's. rank 4 gunnery with the exception of level 5's for tech 2. It is an excellent pve ship and I highly recommend it.


will get 40 km falloff on top of the rather low optimal propably.
anyway the ac mael is ok, although quite frustrating because of its low falloff and therefore often low damage.
learn where the rats like to orbit and fit accordingly. though in general you will meet Angel/serpentis in minnie space so i would in general say ac's vs. angels and arties vs. serpentis