These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Zero tanking jump ships...

Author
TriadSte
The Scope
Gallente Federation
#1 - 2012-03-16 09:47:29 UTC
I was thinking about other kinds of games similar to what Eve provides and thought about a jump ship with ability to jump anywhere without Cyno.

The ship although tiny, no slots or rigs and have no tanking ability should have a BS sized sig radius, this could be explained by some effect of the jump drive? The ship would also be rather slow like a heavy dictor or standard hauler.

The jump would show on overview as a jump beacon or similar. I was thinking the jump drive interface could have a nice layout a little like probing. The jump drive could lock onto gravitational forces expelled from moons or planets therefore those 2 being the only thing the jump drive could jump to.

They should of course be quite expensive, It might be a ship design around stolen Jovian tech [insert cool story line here] The cost could something around the range of a Pirate Battleship.

Its ability to jump X amount of jumps from empire right into 0.0 could be appealing?

Simi Kusoni
HelloKittyFanclub
#2 - 2012-03-16 11:06:11 UTC
TriadSte wrote:
I was thinking about other kinds of games similar to what Eve provides and thought about a jump ship with ability to jump anywhere without Cyno.

The ship although tiny, no slots or rigs and have no tanking ability should have a BS sized sig radius, this could be explained by some effect of the jump drive? The ship would also be rather slow like a heavy dictor or standard hauler.

The jump would show on overview as a jump beacon or similar. I was thinking the jump drive interface could have a nice layout a little like probing. The jump drive could lock onto gravitational forces expelled from moons or planets therefore those 2 being the only thing the jump drive could jump to.

They should of course be quite expensive, It might be a ship design around stolen Jovian tech [insert cool story line here] The cost could something around the range of a Pirate Battleship.

Its ability to jump X amount of jumps from empire right into 0.0 could be appealing?


Why? Once you're into 0.0 you're stuck there in a BS sig radius ship with zero tank and low maneuverability. Have fun with that Lol

Only reason it would ever be used is to get around in 0.0 faster, and to avoid gate camps. And why would we want that to happen?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Helion Dhamphir
Necromatic Inc.
#3 - 2012-03-16 11:14:26 UTC
Indeed the only remotely fair way to use this would for it to have zero cargo space aswell as no fitting slots and then put a cooldown on the Jump.

Even in this case this could be used to haul jump fuel to some extend covertly.

I don't see any reasonable use for this :p
TriadSte
The Scope
Gallente Federation
#4 - 2012-03-16 11:14:27 UTC
Simi Kusoni wrote:
Why? Once you're into 0.0 you're stuck there in a BS sig radius ship with zero tank and low maneuverability. Have fun with that Lol

Only reason it would ever be used is to get around in 0.0 faster, and to avoid gate camps. And why would we want that to

happen?


The zero tank and low maneuverability was a planned consequence on the ship being able to do what it could do.

I didn't plan on the ship being immune to gate camps but indeed you raise a solid point. I don't see anything wrong in avoiding gate camps with a specific ship. T3s can do this already fitted properly.
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-16 12:48:10 UTC  |  Edited by: Kata Amentis
TriadSte wrote:
I was thinking about other kinds of games similar to what Eve provides and thought about a jump ship with ability to jump anywhere without Cyno.

The ship although tiny, no slots or rigs and have no tanking ability should have a BS sized sig radius, this could be explained by some effect of the jump drive? The ship would also be rather slow like a heavy dictor or standard hauler.

The jump would show on overview as a jump beacon or similar. I was thinking the jump drive interface could have a nice layout a little like probing. The jump drive could lock onto gravitational forces expelled from moons or planets therefore those 2 being the only thing the jump drive could jump to.

They should of course be quite expensive, It might be a ship design around stolen Jovian tech [insert cool story line here] The cost could something around the range of a Pirate Battleship.

Its ability to jump X amount of jumps from empire right into 0.0 could be appealing?



I would have thought "the sun" would have been a better gravity source to lock onto from a great distance... and if you want to put it into a Jovian story, there was that poor jovian who spread himself over the verse testing out such a drive years ago...

If it has any type of cargo bay it'd be the "ultimate hauler", but there have been several times when the Devs have aired concerns about the invulnerability of the logistics chains, which brought about the "only one Jump Bridge per system".

Without the cargo bays, and i hope it doesn't have any for the reasons above, I'm not sure I see a purpose to the ship... if it can't fit modules it's not going to have a combat role, and if it can't cloak it's not going to be a very good scout, which is about the only thing i can think of for being able to put eyes into any system is scouting...


In fact the only thing i could see this being used for would be treks like that fellow who tried to travel across null in a frigate, in case he wanted to hop past a gate camp or something...

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2012-03-16 12:52:18 UTC
TriadSte wrote:
I was thinking about other kinds of games similar to what Eve provides and thought about a jump ship with ability to jump anywhere without Cyno.

The ship although tiny, no slots or rigs and have no tanking ability should have a BS sized sig radius, this could be explained by some effect of the jump drive? The ship would also be rather slow like a heavy dictor or standard hauler.

The jump would show on overview as a jump beacon or similar. I was thinking the jump drive interface could have a nice layout a little like probing. The jump drive could lock onto gravitational forces expelled from moons or planets therefore those 2 being the only thing the jump drive could jump to.

They should of course be quite expensive, It might be a ship design around stolen Jovian tech [insert cool story line here] The cost could something around the range of a Pirate Battleship.

Its ability to jump X amount of jumps from empire right into 0.0 could be appealing?



Why pay a billion isk for a ship with literally no use?
Herold Oldtimer
State War Academy
Caldari State
#7 - 2012-03-16 12:53:30 UTC
I'll call this ship...


The Heart of Gold
MushroomMushroom
State War Academy
Caldari State
#8 - 2012-03-16 13:18:57 UTC
Being able to jump without a Cyno would be way over powered, and provide risk free travel in 0.0 to systems you never had to physically send an alt to first. While it is extremely difficult to catch a properly fitted T3 at a gate camp, there is at least some small risk.

More reasonable would be a sub cap with low training requirements (basically just jump drive operation) that would be essentially a carrier jump drive with a pod and some thrusters attached. Probably would be BC sized to accommodate the 10,000 m3 drive, no fitting, 10m3 cargo bay, and a 3,000m3 fuel bay. But still needing to jump to a cyno is key.
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-16 13:57:35 UTC
MushroomMushroom wrote:

More reasonable would be a sub cap with low training requirements (basically just jump drive operation) that would be essentially a carrier jump drive with a pod and some thrusters attached. Probably would be BC sized to accommodate the 10,000 m3 drive, no fitting, 10m3 cargo bay, and a 3,000m3 fuel bay. But still needing to jump to a cyno is key.


The point being to allow pilots to move areas of operation easily?

That's kind of the point of jump clones... and wouldn't that run counter to the aim of reducing the ability of nul blocks being able to rapidly move across large amounts of space quickly and fight on many fronts? admittedly they'd have to have a fleet of ships on each front, but that's not exactly a huge obstacle, just [yet] more logistics.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

mxzf
Shovel Bros
#10 - 2012-03-16 16:02:02 UTC
Herold Oldtimer wrote:
I'll call this ship...


The Heart of Gold


I think it would be enormously funny to have a HoG ship in the game. A couple hundred units of fuel and you get jumped literally anywhere in any system in the galaxy. Odds are that you would land in empty space, but you could also land in a POS bubble (and get ejected forcibly), in a sun, in the middle of a fleet fight, in the middle of a mission; anywhere.

(I don't actually think this is a good idea that should go into the game, but it's funny to think about, especially since I'm reading book 6 of the HHGTTG trilogy ATM, lol)
Herold Oldtimer
State War Academy
Caldari State
#11 - 2012-03-16 16:05:32 UTC
mxzf wrote:
Herold Oldtimer wrote:
I'll call this ship...


The Heart of Gold


I think it would be enormously funny to have a HoG ship in the game. A couple hundred units of fuel and you get jumped literally anywhere in any system in the galaxy. Odds are that you would land in empty space, but you could also land in a POS bubble (and get ejected forcibly), in a sun, in the middle of a fleet fight, in the middle of a mission; anywhere.

(I don't actually think this is a good idea that should go into the game, but it's funny to think about, especially since I'm reading book 6 of the HHGTTG trilogy ATM, lol)


Its been a while since I have read those, was the rock band with the black ship in the 6th one?
mxzf
Shovel Bros
#12 - 2012-03-16 16:17:12 UTC
Herold Oldtimer wrote:
Its been a while since I have read those, was the rock band with the black ship in the 6th one?


I don't think so. There's a black ship so far, I think, but I don't see a rock band anywhere. I think you're thinking about the band Disaster Area from the second book. The 6th book is written by Eoin Colfer (since Douglas Adams died) and seems to be centered on meeting Thor (so far atleast). They're all great books though.
Herold Oldtimer
State War Academy
Caldari State
#13 - 2012-03-16 19:31:53 UTC
mxzf wrote:
Herold Oldtimer wrote:
Its been a while since I have read those, was the rock band with the black ship in the 6th one?


I don't think so. There's a black ship so far, I think, but I don't see a rock band anywhere. I think you're thinking about the band Disaster Area from the second book. The 6th book is written by Eoin Colfer (since Douglas Adams died) and seems to be centered on meeting Thor (so far atleast). They're all great books though.


That was the name of that band, thanks :)