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Inflation in eve, a lil' question.

Author
Zera Kerrigan
The 420th Token
#1 - 2012-03-14 21:02:53 UTC
Hey, I am a bit interested in market etc, recently started doing some succesfull business etc. :)
But all this talk about inflation in eve, I get the most of it. But one thing I dont understand really. With the current prices just rising all the time, does that mean in, lets say 2-3 years, will all the thing on the market cost more?

What about new players? When their rifter will cost 2 million ISK instead of 500 000 ISK? Or am I missin somethin here?
Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#2 - 2012-03-14 21:24:20 UTC  |  Edited by: Tanith YarnDemon
The reason things are getting more expensive is that isk is easier to come by. While in theory a rifter very well could cost 2 mil in 2-3 years, it would also mean you made 10 times as much isk from common every day tasks. Over time the margins of production typically die out(and it's very quick), meaning most of it mineral costs. It still takes exaclty as long for your navitas to mine for a rifter in 3 years as it did 3 years ago.

Should also point out that there is no reason for inflation to keep accelerating or at all exist, if CCP so prefered they could very wel deflate isk instead.
Tanya Powers
Doomheim
#3 - 2012-03-14 22:16:27 UTC
Zera Kerrigan wrote:
Hey, I am a bit interested in market etc, recently started doing some succesfull business etc. :)
But all this talk about inflation in eve, I get the most of it. But one thing I dont understand really. With the current prices just rising all the time, does that mean in, lets say 2-3 years, will all the thing on the market cost more?

What about new players? When their rifter will cost 2 million ISK instead of 500 000 ISK? Or am I missin somethin here?


Rifters already cost 3millions in null sec NPC stations, it's just that you never go there Lol

Prices in null sec are more expensive than in high sec by a very large margin, they sing you the old excuse "jump freighter" stuff blahblahblah nonsense.
It's just once again the older players aleady crawling in billions of isk, several accounts with several titan/super cap pilots, black ops pilots etc, softly scaming you for more isk, nithing else.

New guys? -if you don't build your own stuff and have an alt missioning they will just explode your wallet.
Tinu Moorhsum
Random Events
#4 - 2012-03-14 22:34:10 UTC  |  Edited by: Tinu Moorhsum
Zera Kerrigan wrote:
Hey, I am a bit interested in market etc, recently started doing some succesfull business etc. :)
But all this talk about inflation in eve, I get the most of it. But one thing I dont understand really. With the current prices just rising all the time, does that mean in, lets say 2-3 years, will all the thing on the market cost more?

What about new players? When their rifter will cost 2 million ISK instead of 500 000 ISK? Or am I missin somethin here?


There are two main drivers for inflation in the big picture.

1) increasing demand (also called demand draw or demand pull). Basically, the more people want something the more they're willing to pay for it. Also, with more money in circulation, people don't have to delay purchases which creates more demand over the whole spectrum.

2) increases in the cost of manufacturing. In an EVE online context, as the prices of minerals rises, the prices of everything else will rise too. The good news here is that it would appear that there is a decent over-capacity with respect to mining so I would expect this effect to become cyclical on the long term as oppsed to a trend.

As long as supply keeps up with demand (or in the best case, that supply outstrips demand) inflation will remain more or less in check. This happens because people want to sell the things they built and if many manufacturers are doing it then they will naturally want to set a "reasonable" price so they don't get under-cut by too many competitors.

The question is this: is there sufficient Indy *capacity* in eve to keep up with demand? I think the simple answer is *yes* but as long as they can make more money running incursions then industrial players will only go back to making ships and modules when those activities become equally profitable. That's probably a bit of a simplification but the idea behind it, namely that things will reach an "equilibrium" as long as capacity out-strips demand, still holds and I think what you'll see on the long term is that once the initial inflationary effects of incursions (and other new "easy money" activities) are worked through the market that things will stabilize again, albeit at higher prices than we had in the past.

The doom scenario, of course, is when supply capacity falls short. At that point the sheer amount of money in circulation will create a demand pull that won't be easy to stop and inflation could become severe. CCP can do something about that by seeding items on the market but I'm sure that everyone, including CCP would be happier if that didn't happen.

likewise, a shortage of mining capacity can be artificially manipulated by seeding items on the market that artifically *pin* the prices of minerals at a given level. They did this before with tritanium (via seeding of shuttles) and it works, although I think everyone would agree that this isn't the solution we'd like.

TLDR; run-away inflation in eve is highly unlikely even with a lot of money in circulation *provided* industrial players have a higher supply capacity than demand can absorb.

T-
Scrapyard Bob
EVE University
Ivy League
#5 - 2012-03-15 02:08:55 UTC
The big drivers of "inflation" at the moment:

- Mineral prices are up because of increased demand and not enough (or reduced) supply. This has been going on for a very long time as miners got driven out of the game due to the ISK/hr just not being worth it. And at least half the total minerals came from drone poo and loot reprocessing.

- Mexallon went up because the new tier3 BC recipes were "heavy" on Mexallon. Since there was not enough Mexallon to go around, up goes the price.

- Supply from drone regions took a hit due to the civil war out there.

- Demand is up because the null-blocs, after not fighting much from last June to November, are mixing it up again and blowing up lots of stuff.

- Zydrine price jump looks like market manipulation or speculation driven on rumors of the drone poo nerf finally happening sometime soon. Except that prices are already crashing back down.

Counter-arguments to "inflation".

- A lot of T2 modules are cheaper today then they were 4-6 months ago. There's no inflation there.

- PI materials are all down 20-40% in value compared to last fall, and are even down a bit from last summer. No inflation going on there either.

- Ice products are up and down in a cyclical fashion.

- Any market in EVE which is driven by supply/demand will be cyclical. As resources get cheaper - more get consumed, but people stop producing. Resources go up in price, the price sensitive consumers stop buying, and people who harvest the resources flock to gathering the new "hot" resource.

Bottom line, in order to truly calculate inflation, you can't just look at a specific group of products (such as PLEX or T1 hulls) and say "ZOMG inflation!". You have to look at the entire market, all 6700 items or so and smooth out the bumps and market manipulations.
Tinu Moorhsum
Random Events
#6 - 2012-03-15 03:06:00 UTC
Scrapyard Bob wrote:


Bottom line, in order to truly calculate inflation, you can't just look at a specific group of products (such as PLEX or T1 hulls) and say "ZOMG inflation!". You have to look at the entire market, all 6700 items or so and smooth out the bumps and market manipulations.


...Or a "subset" of products that is representative of the whole. In the real world you can't look at every product being made so economists take a "basket" of products that are assumed to represent what the average consumer buys. If I'm not mistaken CCP does the same to work out their consumer inflation index.

(as an aside, governments sometimes manipulate what's in the "basket" in order to make it look like inflation is growing at a slower rate than it is.... Clinton--and I'm sure other administrations--have done that in the past to make people feel better so that they wouldn't lose confidence in the economy and stop spending money). I don't think CCP would have reason to do that, but it would be interesting to see what they have in the basket and how that changes over time.

T-
Kaivar Lancer
Doomheim
#7 - 2012-03-15 07:41:52 UTC
Newbies will be screwed in the future. ISK rewards for things like missions and bounties are fixed, so they won't keep up with inflation. Since most newbies run missions, they won't be able to afford a frigate.
Tinu Moorhsum
Random Events
#8 - 2012-03-15 08:57:58 UTC
Kaivar Lancer wrote:
Newbies will be screwed in the future. ISK rewards for things like missions and bounties are fixed, so they won't keep up with inflation. Since most newbies run missions, they won't be able to afford a frigate.


Well, I can certainly understand your concern but I don't agree with you. As I said above, the best reasonable prediction is that things will equalize at a higher equilibrium as, in particular, miners switch back and forth from mining to other activities.

The good news for newbies in this is that mining is one of the first things you can do (every rookie ship has a mining laser) and in the worst possible case the prices of minerals will rise to the point that a frigate may cost 1-2 mil isk but mining in high-sec with a rookie ship will pay about that much in an hour anyway.

As in real life, I don't think one can just stare blindly at the absolute numbers. I pay about 10x what my father paid 1/2 century ago for a litre of milk but I also make (in absolute numbers) about 10x what he made in terms of income. These things all really boil down to purchasing power and standard of living. What I'm seeing in EVE is that *yes* we have inflation, but in addition to that more people are able to fly more (more expensive) ships than ever before.

In other words, things have become *easier*, not harder, to afford.... I think you can only really see that if you've been playing the game for a long time and can remember how we used to not rig our battleships because the rigs cost more than the ship and all the other modules combined..... and since it's a computer game and not a real-world economy, as long as the economy remains relatively stable there is everything *good* about putting people in a position to be able to afford to exploit the full capabilities of their characters without endless amounts of isk grinding.

T-

Kali Fin
White SANDS SPACE
#9 - 2012-03-15 17:07:14 UTC
Tinu Moorhsum wrote:
Kaivar Lancer wrote:
Newbies will be screwed in the future. ISK rewards for things like missions and bounties are fixed, so they won't keep up with inflation. Since most newbies run missions, they won't be able to afford a frigate.


Well, I can certainly understand your concern but I don't agree with you. As I said above, the best reasonable prediction is that things will equalize at a higher equilibrium as, in particular, miners switch back and forth from mining to other activities.

The good news for newbies in this is that mining is one of the first things you can do (every rookie ship has a mining laser) and in the worst possible case the prices of minerals will rise to the point that a frigate may cost 1-2 mil isk but mining in high-sec with a rookie ship will pay about that much in an hour anyway.

As in real life, I don't think one can just stare blindly at the absolute numbers. I pay about 10x what my father paid 1/2 century ago for a litre of milk but I also make (in absolute numbers) about 10x what he made in terms of income. These things all really boil down to purchasing power and standard of living. What I'm seeing in EVE is that *yes* we have inflation, but in addition to that more people are able to fly more (more expensive) ships than ever before.

In other words, things have become *easier*, not harder, to afford.... I think you can only really see that if you've been playing the game for a long time and can remember how we used to not rig our battleships because the rigs cost more than the ship and all the other modules combined..... and since it's a computer game and not a real-world economy, as long as the economy remains relatively stable there is everything *good* about putting people in a position to be able to afford to exploit the full capabilities of their characters without endless amounts of isk grinding.

T-



You can actually see the profit margins stabilizing now. With the price of Tritanium up so much (almost 2 ISK/unit in the past month), people are switching back from grinding out Vanguard level incursions to mining veldspar and the like.

I have schemed too long to be supplanted by dead gods. If I cannot have this world, no one can.

Tasko Pal
Spallated Garniferous Schist
#10 - 2012-03-15 20:52:37 UTC  |  Edited by: Tasko Pal
Tanya Powers wrote:


Prices in null sec are more expensive than in high sec by a very large margin, they sing you the old excuse "jump freighter" stuff blahblahblah nonsense.
It's just once again the older players aleady crawling in billions of isk, several accounts with several titan/super cap pilots, black ops pilots etc, softly scaming you for more isk, nithing else.

New guys? -if you don't build your own stuff and have an alt missioning they will just explode your wallet.


It's not that hard to be a t1 industrialist in null sec. Just smuggle in some cheap t1 BPCs, buy the cheap rat loot and ore that sells on the market, reprocess, and sell rifters or whatever for a decent markup over your cost. I made some decent coin back in the day when I did it. I still have a myrm in the manufacture queue over in Geminate so I don't make my isk that way any more. Lol

As to "soft scamming", it's worth remembering that things cost more in null sec in large part because there are so few supplying it. A lot of corps and alliances forget that it's more important to have enough rifters and whatnot for your people than to have cheap rifters. That premium you pay insures that when you're going on a frig roam, there will be a ship there with your name on it.
Adunh Slavy
#11 - 2012-03-15 22:25:53 UTC
Kaivar Lancer wrote:
Newbies will be screwed in the future. ISK rewards for things like missions and bounties are fixed, so they won't keep up with inflation. Since most newbies run missions, they won't be able to afford a frigate.



Noobs are helped by the inflation. As pointed out by someone above, noobs can go mine on day one, if shooting rats is crappy ISK, go shoot rocks. Granted it is boring, so there is a cost there in the loss of sanity which is agreeably an issue.

Skill book prices and BPOs are fixed costs. As inflation pushes up prices of things noobies can mine upwards, the cost for fixed price items, in terms of time grinding rocks, goes down. This lowers the cost of entry into the industrial side of the game. This will increase productive capacity and productive output, helping slow down increases in prices. An added bonus is the opportunity cost of grinding rocks is not adding to the money supply.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

IbanezLaney
The Church of Awesome
#12 - 2012-03-23 08:36:39 UTC
When CCP nerfed the drone region I posted somewhere on these forums that this kind of inflation would be the result. All the miners cried NOOOOOOO plz nerf drone region see sea pea - we can make up the gap...

Well, guess what miners - I was right and you were wrong.


CCP - whichever dev is in charge of the economy decisions must not understand the game, play the game or comprehend simple supply & demand issues.

Fix the market - the grind for a beginner just to get into a battlecruiser has become a joke - drakes should be back at 22-24mil, not 40mil.

Even if seeding the the market is the solution - DO IT.
Adunh Slavy
#13 - 2012-03-23 12:02:08 UTC
IbanezLaney wrote:

Horrible ideas


No

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Raz Shimaya
Viziam
Amarr Empire
#14 - 2012-03-23 16:03:36 UTC  |  Edited by: Raz Shimaya
I beg to differ with the idea that this helps newbies by giving them more income by mining, or else, there goes your "diversity and freedom of Eve" out of the window. Because this confesses to the fact that newbies have to mine even if they don't want to, in the current state of the market. For those who enjoy mining, this is fine. But by forcing those who don't down the miner/indie path will result in loss of weeks, if not months of skill points in order to be able to provide themselves with a satisfying income.

Additionally, this will end in newcomers turning away. After all, I don't see Eve Online promoting itself with hundreds of images of lone ships sitting still in space shooting asteroids; which is all about clicking the mouse once per 3 minutes. That certainly wouldn't be the consumer magnet now, would it? Now where do those 100-man fleet battles fit in this picture

Even in the unlikely event that a newbie with a combat oriented gaming experience in mind survives through the ordeal of getting a hulk up and running for a stable income; core skills included, now he's looking at another months of training time to effectively fly, let's say, a t1 battleship. Funny thing is they should've been able to fly it now, had they not been pushed down the path to grind sp for a retriever/hulk but had an effective way of making isk by shooting things in PvE.

Apparently no one would be crazy about playing an mmo game in which they'll have to submit to the rule "In here, you work before you play"

So, no, this doesn't help newbies. At all.
OfBalance
Caldari State
#15 - 2012-03-23 17:45:43 UTC
Raz Shimaya wrote:

Apparently no one would be crazy about playing an mmo game in which they'll have to submit to the rule "In here, you work before you play"

So, no, this doesn't help newbies. At all.


There is a degree of "work," in all pve activities. You're right to finger mining as being particularly mind-numbing, but so are missions, incursions, anomalies, and even wormholes/complexes after a while.

If the premise is that working to play scares off potential subscribers, well... nobody gets to simply pvp for a living from day 1 unless they are welcomed into a close community where their ships, skillbooks, implants, etc. are complimentary or they are willing to sell PLEX to cover their losses.
DarthNefarius
Minmatar Heavy Industries
#16 - 2012-03-23 23:56:30 UTC
Zera Kerrigan wrote:
Hey, I am a bit interested in market etc, recently started doing some succesfull business etc. :)
But all this talk about inflation in eve, I get the most of it. But one thing I dont understand really. With the current prices just rising all the time, does that mean in, lets say 2-3 years, will all the thing on the market cost more?

What about new players? When their rifter will cost 2 million ISK instead of 500 000 ISK? Or am I missin somethin here?


There was a period in 2007 when there was alot of deflation in the market. During the northern hemisphere's summer there tends to be either nil inflation or deflation. CCP employes a economist also & has ways to curb inflation i they see it out of control ( creation of ISK sinks such as taxes, more lp items, etc... )
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'