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Angel Extravaganza Bonus Room lvl 4

Author
Texty
State War Academy
Caldari State
#21 - 2012-03-15 06:44:26 UTC
Lemok Sonji wrote:
I have done the bonus room several times solo with my HML tengu without any problems.

As you warp in, start flying away from the rats to gain some head start. With an AB you can easily get away from the towers range very quickly.
Fit normal heavy missiles, kill the frigates and snipe from over 80km away anything which can web you first, and than its a piece of cake.

I'm running a similar fit as the poster above me, except I'm using a gist c-type medium shield booster and a simple omni tank (not mission specific).

HAM forces you go get closer to your pray, which means the more incoming damage.


I didn't know that you can fly out of towers range. I tried orbiting something at warp in, flying straight up/down but I didn't seem to be able to sig/speed tank those towers turrets at all. Thank you Lemok, next time I'll try simply flying away from them :)
Eian
Deep Core Mining Inc.
Caldari State
#22 - 2012-03-15 14:03:04 UTC
Texty wrote:
Lemok Sonji wrote:
I have done the bonus room several times solo with my HML tengu without any problems.

As you warp in, start flying away from the rats to gain some head start. With an AB you can easily get away from the towers range very quickly.
Fit normal heavy missiles, kill the frigates and snipe from over 80km away anything which can web you first, and than its a piece of cake.

I'm running a similar fit as the poster above me, except I'm using a gist c-type medium shield booster and a simple omni tank (not mission specific).

HAM forces you go get closer to your pray, which means the more incoming damage.


I didn't know that you can fly out of towers range. I tried orbiting something at warp in, flying straight up/down but I didn't seem to be able to sig/speed tank those towers turrets at all. Thank you Lemok, next time I'll try simply flying away from them :)


There would be no reason to fly out of the towers range. They will hit you from ass far away anyway. Don't use HAMS unless you are up for a bit of a challenge and even then if your tank/skills aren't high enough you couldn't tank the damage anyway.

Warp in, Kill Towers and then the rest. You may need to kite while you do this depending on your skills. I personally can sit there at take it all out with out any issue but I understand some people skills may not be up to that.
Tippia
Sunshine and Lollipops
#23 - 2012-03-15 14:13:27 UTC
My tactic is rather similar to what's already been stated:

Using a HML Tengu, on warp-in just AB off away from the centre of the room, and blast the frigates — they are your largest threat since they can kill the one thing that keeps you alive: your speed. Once they are down, start orbiting the site at whatever range you are and take apart the sentry turrets. With those two gone, there is nothing left in the room that can hurt you and you can just shoot everything at your leisure. The only thing to look out for is that you don't run face-first into some asteroid or structure, since that lets whatever is left on the field catch up to you and hurt you.

In my experience, with the frigates and sentries gone, I can pretty much turn off my shield booster and just make sure I press F1 every now and then.
Caellach Marellus
Stormcrows
#24 - 2012-03-15 14:24:04 UTC
If there's any frigates, take them out first to eliminate the tackle threat.

Or if you're using a ship with drones whip em out and assign instantly. Then prio the Tower III's and Cruise Missile batteries.

Once those are down mop up the rest of the towers then the Cartel fleet.


AE4 is such a cashcow.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

William Pemer
TBDB
#25 - 2012-03-15 16:16:39 UTC
Use an HML Tengu, T2 Invulnerability Field X2, head away from the pack with AB on, and kill the frigates that target paint you, as well as anything that can web you, use regular Trauma heavy missiles as they hit frigates better then the furys - Next orbit one of the wrecks so that you are close enough to the NPC ships to not waste ammo, and kill all the ships in the room - ignore the towers, they waste ammo, and time killing them, besides not giving much bounty, or loot.

A full run including the bonus room should take about an hour.

Oweim
Defying Vision
#26 - 2012-03-15 18:31:25 UTC
I did it again last night, may just be radom but none of the frigates scrammed my Drake. I just sat there at the warp in killed the towers then my friends Nightmare showed up and we pretty pillaged the room. As stated above not sure really worth it just an extra hop to go through but at least the extra DPS made that room fly quicker.
Republic Citizen
#27 - 2012-03-17 13:49:23 UTC  |  Edited by: Republic Citizen
Did it a lot of times in a passive-shield Hurricane. Did it several times in a passive-shield Cynabal.
Pretty easy room.

Try "Smash The Supplier" if you want a really good test :)
hint: doable w/out warpouts in a Mael/Mach/Tengu/Drake/Vargur...

.

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#28 - 2012-03-17 14:01:39 UTC
Smash the Supplier is laughably easy though, in a Tachyon NM or Paladin - just kite away and open fire at 70 km or so :)
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