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Broken sound falloff- (a.k.a.- WHY IS EVERYTHING SO LOUD?)

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Author
Phenethylamine
Nex quod Principatus
#1 - 2012-03-13 13:38:50 UTC  |  Edited by: Phenethylamine
Maxmimum volume is not the only volume!

0.00 volume/distance falloff is not a good setting!

An invulnerability field active 400km from my camera shouldn't make my subwoofer shudder and drown out all other sounds from the game client!
Isabienij
Project X3
Silent Infinity
#2 - 2012-03-13 15:44:37 UTC
i can confirm this, no matter what your zoom factor is, far out or right on top they always are audible with full volume.

It's not limited to invul fields;
Amor hardeners, sensor boosters and remote effects display the same behavior as well.

The mining lasers on the other hand are really quite silent now, please do NOT change that tho since extended exposure to
those sounds make miners dizzy.
Ogig
25cm sin bonus
#3 - 2012-03-13 16:36:19 UTC
I confirm this too, just came to post about it.

It's very anoying to have those audio effects playing all the time. The zoomed out low volume was good, i hope it gets fixed soon.
Aldeskwatso
Primus Societas
Crimson Interstellar Alliance
#4 - 2012-03-13 17:16:31 UTC
Not just the invulnerability field but I can also hear cans being jetted and probes being
launched from 400km away. The audio from those sound effects seems all scrabled
up to.

The biggest obstacle you'll encounter doing anything is yourself.

Wiccan999
Starwinders
#5 - 2012-03-13 19:49:12 UTC
Having the same problem....

I wonder how this gets broken by fixing other things....
Phenethylamine
Nex quod Principatus
#6 - 2012-03-14 08:29:32 UTC  |  Edited by: Phenethylamine
Wiccan999 wrote:
I wonder how this gets broken by fixing other things....


They haven't got a clue how to work with their sound functionality. It's had niggling issues for years, and every time they make the slightest change to it, they cause a sudden sharp increase in the number of jarring audio bugs that they have no idea how to fix (so, they never fix them)

I'm starting to suspect the problem is that they literally just do not have an employee who knows how to debug the game's sound.
Isabienij
Project X3
Silent Infinity
#7 - 2012-03-14 10:34:46 UTC
The Megapulse laser effect is broken for a really really long time already in exactly the same manner;
But yesterdays patch applied this to literally every module that has some ring to it.


Maybe, just maybe all is fixed in one go now.
Liz Arji
Caldari Provisions
Caldari State
#8 - 2012-03-14 11:29:14 UTC
There are alot of sound effects not fading currently. For me this includes:

- Missile Launchers firing (my own)
- Missile explosions (when they hit me)
- Invu Fields
- Hardeners
- Ship explosions (enemies in missions)
- etc.

It's very annoying, please restore the volume falloff behaviour from before the patch.
Phenethylamine
Nex quod Principatus
#9 - 2012-03-14 11:31:31 UTC
Isabienij wrote:
The Megapulse laser effect is broken for a really really long time already in exactly the same manner;
But yesterdays patch applied this to literally every module that has some ring to it.


Maybe, just maybe all is fixed in one go now.


I was going to mention the pulse laser thing myself. It's been like that for like a year. I always had to mute sound near amarr battleships using them. Maybe breaking everything evenly might actually spur them to try and address the root cause.

Unfortunately the patch will probably just cause your audio drivers to crash or turn engine noise into 180 decibel white noise.

Pinky Denmark
The Cursed Navy
#10 - 2012-03-14 13:30:09 UTC
I got surprised yesterday about the volume coming from shield bots... much annoying
Geoscape
Imperial Academy
Amarr Empire
#11 - 2012-03-14 15:48:16 UTC
Can jetting sounds for no apparent reason.
Invuln sounds being heard from any distance and even when the invuln is off.
Sebo sounds even when there are no sebos on grid.
Derath Ellecon
University of Caille
Gallente Federation
#12 - 2012-03-14 16:46:48 UTC
emailing to confirm the same. Sound is driving me nuts. All sounds, invuln fields missiles probes wrecks.
Koas Deston
Science and Trade Institute
Caldari State
#13 - 2012-03-15 03:25:43 UTC
Confirmed broken now for me as well,

also an interesting note: some other corp mates now have sound falloff for the first time ever.
Vile EnEon
Breast Augmentation Charity Society
#14 - 2012-03-15 04:05:04 UTC
Confirmed here too. Warfare links are gawd awful annoying now.
Volturius Maximus-Fur
Myriad Contractors Inc.
#15 - 2012-03-15 04:36:56 UTC
Confirm as well, many different sounds louder than they should and bulllet ricochet sounds when being shot are quiet to the point they are basically inaudible.
Charadrass
Angry Germans
#16 - 2012-03-15 05:50:12 UTC
Firing Sound from Projectile Turrets seems to have the hiccups. Everything is too loud. you dont hear what your ship is doing etc.

Best option now is turning sound off. and thats not an option... fix the sound!
CCP Aporia
C C P
C C P Alliance
#17 - 2012-03-15 10:33:16 UTC
This is fixed in today's patch.

Friend of walking avatars, currently hibernating until he gets to open that door.

Liz Arji
Caldari Provisions
Caldari State
#18 - 2012-03-15 11:02:35 UTC  |  Edited by: Liz Arji
CCP Aporia wrote:
This is fixed in today's patch.

That's awesome, thank you! Big smile

**edit: Missile launcher sounds are still loud, independent of distance. The rest seems fine.
Charadrass
Angry Germans
#19 - 2012-03-16 18:28:43 UTC  |  Edited by: Charadrass
its NOT fixed...
invufields are louder than the t2 turrets from the machariel.
i hear the lazerguns from the nightmares who are 10 km away. but NOT MY OWN projectile guns... why is that?

my own guns sound like heard through a thick wall of cotton...or better example. like shots fired into water and heard from under water... that sucks!!

everything is not dimmed in loudness when scrolled out like before... why are you doing this? fix the sound asap.
Altary Dominee
Center for Advanced Studies
Gallente Federation
#20 - 2012-03-16 22:40:41 UTC  |  Edited by: Altary Dominee
I'm experiencing the sound issues as well. The reduced volume of the mining lasers has affected me because I run two accounts and hearing the lasers is how I know to jump to the other account when I'm mining. It's not a big deal, but it was nice before.

I'm also experiencing the weird volumes. I'm sometimes even hearing sounds for events that aren't even occurring. For example, when mining the other day, I would occasionally hear the jump gate sound even though both of my toons where in a stationary position mining in an asteroid field and had been for several minutes. After reading this thread, I thought it might be possible I was hearing the sounds of the jump gate from way far away. Somebody had their drones deployed outside Dodixie and every time I got near the station, the drone sounds would get so loud I'd have to turn my speakers way down. It actually scared me when it happened the first time because I had absolutely idea what was going on.

Either way, this all started directly after downloading the patch that had the launcher in it earlier this week.

EDIT: I can confirm that this issue was not fixed in the patch as I experienced it last night(after downloading the new patch around 00:00 Eve time) and today.
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