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So who's the blind bat at Reykjavík

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Author
Lord Helghast
Center for Advanced Studies
Gallente Federation
#21 - 2012-03-13 21:34:10 UTC
ok im calling troll on this, are you seriously whining because they made the hp bars slightly more deperated and equally spaced if you look closely at your before picture armor and hull are closer than shield and armor, and your seriously creating a thread like this to whine over what equates to what... 4 pixels? Stop playing at 1024x768 for gods sake
Misanth
RABBLE RABBLE RABBLE
#22 - 2012-03-13 21:35:53 UTC
Right, since so many of you don't see this as a main issue and you fail to see why I even posted this, I guess it's just me (and the two guys that mentioned it too to me ingame), but that's not much so.. whatever.

To whoever posted 'is this really high on your list', yeah, it is. Because this is part of a theme of CCP making everything so ******* big that your screen is completely blocked out. Overview has grown out of proportion, which is The Main annoyance with the UI right now. This latest icon change is just following that trend.

As for the people who think I'm either a) kid or b) run a low resolution:
I'm 34 and usually run four to six clients, 1600x900, overlapping eachother over two-three monitors. This way I can pay attention to overview, targets, HUD and local, while at the same time not having a competely **** looking game. At 1600x900 (on monitors that obviously can run alot higher res) my clients are, by all means, quite 'small'. My icons are quite small. My text is quite small. That's the whole point.

The grief I have is that all these changes is making everything look like 640x480 again, with massive blocks of icons and text taking over the whole screen. And let's face it: CCP does these changes to make the game more appealing and adaptible for the players, right? Well, the effect is the reversed! It was actually better before we could adapt it. See what I try highlight now? It's not about a single border, it's a theme/string of changes that all have the counterproductive effect of what it's trying to achieve. And the common theme among these changes is that these changes clearly is looking different on different hardware, with different setups, to different people. I.e. why the hell is "adaptible" settings forcing us unto something that (to some) makes the game more annoying?

Clearly tho I'm an idiot, as your setups is superior to mine and my eye vision too strong or something (it's not allowed to run too small icons and text, so's noticed). Alright, I'll try find some glasses that makes everything a bit more blurry. Or buy more monitors, so I can run bigger resolutions on more monitors.

AFK-cloaking in a system near you.

Ticarus Hellbrandt
Science and Trade Institute
Caldari State
#23 - 2012-03-13 22:06:32 UTC
CCP Punkturis wrote:
Misanth wrote:
Right, since some suggested "UI scaling" and others don't seem to have the same issue.. I wonder if it's (again, definately not the first time) this affect different resolutions differently. I'm running 90% UI scaling already.

Here's what it looks like. Left is a screenshot from 1h before d/t, right is taken well, 10mins ago.
http://i.imgur.com/lVlri.png


the bars are the same size.. the only thing that changed is that I removed the SH/AR/ST labels and added a hint on each bar instead



I wondered when you would sink to this low level but never imagined it would be so pointlessly taken.
Par'Gellen
#24 - 2012-03-13 22:19:43 UTC
This has me very curious. Does your layout look that much different than this?

http://www.neoncranium.com/eveui.jpg

I just took that shot a few minutes ago. Resolution 1920 x 1080. I run 4 accounts simultaneously in windowed mode (same computer, same monitor, alt-tabbing as needed). I see nothing wrong with it as far as screen real estate goes. Plenty of room for my stuffs. Where are you running out of screen space?

"To err is human", but it shouldn't be the company motto...

Tanya Powers
Doomheim
#25 - 2012-03-13 22:24:52 UTC
Misanth wrote:
I'm 34 and usually run four to six clients, 1600x900, overlapping eachother over two-three monitors



I see too reasons for those headaches space friend: andropause and too many screens most probably at too close distance+long time fixing your screens to figure all that stuffz.

I'd pick the andropause Lol
Mara Rinn
Cosmic Goo Convertor
#26 - 2012-03-13 22:43:58 UTC  |  Edited by: Mara Rinn
CCP Explorer wrote:
CCP Punkturis and I took a very close look at the screenshot and the bars look about 3px larger left and right. They are not massive or five times larger. We will take a look at the code later and see if we want to change anything.


The problem looks to me like the height of the bars has been scaled down to a non-integer pixel height. Rather than using some smooth rendering where the bars might get blurred, the bars are drawn on the nearest integer pixel. Thus the top and bottom bars are a pixel or two shorter than the middle bar.

In addition the icon for the target is significantly larger.

In a perfect world you'd use the Quartz image scaling mechanism (which blurs lines rather than insisting on an integer pixel render), but I'm not sure if Apple wants to licence that ;) And in that same perfect world, we'd be able to scale the target list independently of the rest of the UI. I really don't need target boxes to be that large, I'd be quite happy with something much smaller now that the horizontal width of the HP bars is greater.

Besides, my screen isn't wide enough to support 12 targets and an overview.

In the future, we'll all be using screens with physical pixels that are indiscernible (what Apple calls "retina display" technology). There's no need to handicap yourself to constraining logical pixels to being physical pixels. Heck, one option would be to render the UI to a plane then scale that plane to fit: let the graphics card take care of the scaling and composition.
Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2012-03-13 22:52:12 UTC
Misanth wrote:
First we get these new forums where our avatars and all the text borders are MASSIVE, supposedly the text/content is not to be in focus..

Then we get the new fonts ingame, which forces your overview to be MASSIVE, just to crank in all text we need.

And now we have these new hp bars ingame, they are MASSIVE.

Not sure who the blind bat at the HQ is, but some of us would prefer it it'd be toned down a bit so it doesn't feel like you have everything forced up 2 cm under your nose. Thank you. P


1: To those of you that were, no need to be snarky.

2: Bats aren't blind.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Blue Harrier
#28 - 2012-03-13 23:03:27 UTC
The change in the spacing would account for the problems I'm having. I like my targets stacked vertically and from today’s patch the text below each icon is overlapped by the next icon down making reading what I'm shooting at very difficult.

I'll try different resolutions tomorrow and see if that makes any difference and send a screenshot and bug report.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

bonoMonsterK
Perkone
Caldari State
#29 - 2012-03-13 23:33:01 UTC
I absolutely agree with topic creator , this is again move for blind players .... does anybody remember how bars looked like 5 years ago ? Oh , it was so small and nice .. over the time it just gets bigger and bigger ... rly everything is bigger and more suitable for "dumb" players ... for example rocket naming some time ago , it was so nicely named and now its just for example "Trauma" Everything . Looks like this patch ccp felt like : "Hey, lets simplify moooore" and here we go Kinetic Deflection for example instead of Ballistic .

I am rly sad about how things are going, seriously CCP stop doing this. When I overreact its like : "Lets make everything simple , big and easy so we get more players, cos everyone can understand basics ..." imo thats just wrong attitude .

Last thing is that I don't understand how other players can't see these changes. And I won't start about font that is just ... damn screwed - big and ugly , old one was much better, it was in eve for ages and everyone was fine with that.I have never heard single complain about font in 5 years(I am talking about old one).

I liked eve much more as it was about 5-6 years ago when I started playing :(, Just don't simplify or make stuff bigger anymore pls.
Destoya
Habitual Euthanasia
Pandemic Legion
#30 - 2012-03-14 01:09:11 UTC
Par'Gellen wrote:
This has me very curious. Does your layout look that much different than this?

http://www.neoncranium.com/eveui.jpg

I just took that shot a few minutes ago. Resolution 1920 x 1080. I run 4 accounts simultaneously in windowed mode (same computer, same monitor, alt-tabbing as needed). I see nothing wrong with it as far as screen real estate goes. Plenty of room for my stuffs. Where are you running out of screen space?


Now try to do the same thing with a PVP window setup, especially in a drone ship. I run 1920x1200, and I run out of space plenty quick (though it is a lot easier to fit than on my old 1680x1050 setup).

http://i.imgur.com/kHOuH.jpg
Cord Binchiette
Kzinti Confederation
#31 - 2012-03-14 01:38:18 UTC
My only problem is that when I hit a ship with a target painter, the effect bar is now under the target's shield bar. And, of course, I can no longer read the seconds counting down because it's obscured too. I imagine if I go into the set-up I'll have to configure the text size to maybe reduce things.
Par'Gellen
#32 - 2012-03-14 01:46:17 UTC
Destoya wrote:
Par'Gellen wrote:
This has me very curious. Does your layout look that much different than this?

http://www.neoncranium.com/eveui.jpg

I just took that shot a few minutes ago. Resolution 1920 x 1080. I run 4 accounts simultaneously in windowed mode (same computer, same monitor, alt-tabbing as needed). I see nothing wrong with it as far as screen real estate goes. Plenty of room for my stuffs. Where are you running out of screen space?


Now try to do the same thing with a PVP window setup, especially in a drone ship. I run 1920x1200, and I run out of space plenty quick (though it is a lot easier to fit than on my old 1680x1050 setup).

http://i.imgur.com/kHOuH.jpg

I can't really imagine a situation where I'd need my screen covered like that. You don't seem to have much more open than I do. You just have it all stretched out really big. Why?

"To err is human", but it shouldn't be the company motto...

Ager Agemo
Rainbow Ponies Incorporated
#33 - 2012-03-14 04:10:40 UTC
i wonder if i m just seeing things... but is people actually whining due to 4 pixels?
Valentyn3
Deep Core Mining Inc.
#34 - 2012-03-14 04:47:24 UTC
Ah the mating call of the butthurt gamer. Any slight change to a game, no matter how innocuous, and they can be heard for miles.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Grumpymunky
Monkey Steals The Peach
#35 - 2012-03-14 05:02:10 UTC
Misanth wrote:
So who's the blind bat at Reykjavík
BECAUSE OF MONOCLE

Post with your monkey.

Thread locked due to lack of pants.

Mara Rinn
Cosmic Goo Convertor
#36 - 2012-03-14 05:41:44 UTC
Ager Agemo wrote:
i wonder if i m just seeing things... but is people actually whining due to 4 pixels?


If a few more UI items expand by a few pixels each, you will not be able to cram the same information onto the screen due to being a few rows too short. Reducing the scaling from 0.9 to 0.8 would help, but simply not expanding the UI to take up more space would be better,
Bubanni
Primal Instinct Inc.
The Initiative.
#37 - 2012-03-14 06:44:04 UTC
Lord Helghast wrote:
ok im calling troll on this, are you seriously whining because they made the hp bars slightly more deperated and equally spaced if you look closely at your before picture armor and hull are closer than shield and armor, and your seriously creating a thread like this to whine over what equates to what... 4 pixels? Stop playing at 1024x768 for gods sake


I think the problem is that this isn't the first time something has been increased in size, and that continueing this will leave even less space on our eve clients :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Pierced Brosmen
The Scope
Gallente Federation
#38 - 2012-03-14 08:28:49 UTC
One thing that caught my eye with the change to the sh/ar/st bars isn't the tiny change to the spacing between them, cause that doesn't make them take up significantly more space.... It is however the fact that the outline on each bar is much brighter then it used to be.

When the outline of the bar gets more visible against the blackness of space it becomes more eye-catching and therefore looks bigger. When looking at the entire screen, the outlines of the bars, makes all targeted ships/structures stand out more then everything else on screen, drawing your attention to them without reason.

To some, that can be very annoying
Gnidex
Shadow Legion X
Seriously Suspicious
#39 - 2012-03-14 10:34:45 UTC
Blue Harrier wrote:
The change in the spacing would account for the problems I'm having. I like my targets stacked vertically and from today’s patch the text below each icon is overlapped by the next icon down making reading what I'm shooting at very difficult.

I'll try different resolutions tomorrow and see if that makes any difference and send a screenshot and bug report.

I have the same issue while stacking targets vertically. Resolution changes sadly do not improve the situation.
CCP Punkturis
C C P
C C P Alliance
#40 - 2012-03-14 11:00:01 UTC
Gnidex wrote:
Blue Harrier wrote:
The change in the spacing would account for the problems I'm having. I like my targets stacked vertically and from today’s patch the text below each icon is overlapped by the next icon down making reading what I'm shooting at very difficult.

I'll try different resolutions tomorrow and see if that makes any difference and send a screenshot and bug report.

I have the same issue while stacking targets vertically. Resolution changes sadly do not improve the situation.


Can you bug report the issue please?Smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

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