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In regards to EVE AU speed

Author
Ager Agemo
Rainbow Ponies Incorporated
#1 - 2011-09-22 17:57:20 UTC
after reading this topic
https://forums.eveonline.com/default.aspx?g=posts&t=13107&find=unread

given some really long routes in eve take a LOT of time to do jump by jump, maybe some ships could be allowed to do straight warps toward the destination using all the time, without need to use jump gates, for example you want to go from HEK to jita, this is about 25 jumps on the shortest route possible, even on a shuttle or ceptor it takes well over half hour. and a lot of session changes and stuff.

instead maybe a modified ceptor with some "Enhanced WARP drive II" module, could instead sit 5 mins plotting course towards destination, and then start a warp towards that solar system at 30 AU speed or whatever speed sounds reasonable and finish the warp in lets say 10 minutes, and to avoid ABUSE on sov conquered space, maybe make cyno jammers prevent locking of Enhanced warp drives towards said system too.


as an additional "bonus" maybe this enhanced warp drives could also act as warp core stabilizers but more powerfull (+3 warp stab? and enhance normal warp speed too), and requiring more skills than regular warp core stabs, also they would use a lot of CPU. maybe enought CPU as to make them most usefull on NORMAL industrial ships, badgers and alike that got a lot of CPU.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#2 - 2011-09-22 18:02:30 UTC
Yeah sure I could appreciate such a feature. Unfortunately, CCP would not. See, CCP likes us to spend wasteful amounts of time doing absolutely nothing. It's why we have an autopilot that can't warp to zero or even 5Km. No, we feed CCP with tears everytime we have to spend an hour doing nothing to further our own game. It's another stick CCP uses to entice us to purchase our isk from them.

Don't ban me, bro!

Alundil
Rolled Out
#3 - 2011-09-22 18:06:57 UTC
Ager Agemo wrote:
after reading this topic
https://forums.eveonline.com/default.aspx?g=posts&t=13107&find=unread

given some really long routes in eve take a LOT of time to do jump by jump, maybe some ships could be allowed to do straight warps toward the destination using all the time, without need to use jump gates, for example you want to go from HEK to jita, this is about 25 jumps on the shortest route possible, even on a shuttle or ceptor it takes well over half hour. and a lot of session changes and stuff.

instead maybe a modified ceptor with some "Enhanced WARP drive II" module, could instead sit 5 mins plotting course towards destination, and then start a warp towards that solar system at 30 AU speed or whatever speed sounds reasonable and finish the warp in lets say 10 minutes, and to avoid ABUSE on sov conquered space, maybe make cyno jammers prevent locking of Enhanced warp drives towards said system too.


as an additional "bonus" maybe this enhanced warp drives could also act as warp core stabilizers but more powerfull (+3 warp stab? and enhance normal warp speed too), and requiring more skills than regular warp core stabs, also they would use a lot of CPU. maybe enought CPU as to make them most usefull on NORMAL industrial ships, badgers and alike that got a lot of CPU.




This actually sounds like a pretty solid idea IMO. I know that CCP has stated in the past that they're looking for additional skill point areas to expand upon and the Navigation Tree is the smallest in the game. It would give some of the vet players additional things to train for.

And yes - long shipping or travel routes take sooo freaking long sometimes.

I'm right behind you

Commander Spurty
#4 - 2011-09-22 18:10:35 UTC
WORM HOLES!!!!!!!!!!!!!!!!!!!!!!

one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...

SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Ager Agemo
Rainbow Ponies Incorporated
#5 - 2011-09-22 18:17:06 UTC  |  Edited by: Ager Agemo
Spurty wrote:
WORM HOLES!!!!!!!!!!!!!!!!!!!!!!

one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...

SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....


hahha this is actually easier to fix and funnier than you might think... actually we can create a new kind of Campers...

this long warps should ALWAYS end at the destination solar system Star grid... thus... if you want to camp long jumpers... just camp the star... this would also make the shiny "new" star graphics be more appreciated. and would make some areas of solar systems more visited in general. not to mention... after doing a "Stellar Warp" your capacitor will be drained always. making it a very risky business to for example... jump with a fleet onto enemy sov space. not to mention you are using one less high slot on your ship and a lot of CPU fitting power, for the long jump module.

and just for the sake of pleasing pirates a bit more (hey i like pirates) maybe add an engine cooldown of 30 seconds once you finish a Stellar warp, so for 30 seconds you cannot move.
malaire
#6 - 2011-09-22 18:58:22 UTC
Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.

1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#7 - 2011-09-22 19:01:28 UTC
Remember back in the day with multiple mwds? People would burn in the direction of jove space, then after a couple of days burning would screenshot their map showing the "you are here" pointer over the restricted area.

They were the early trolls, the old masters.

Sir HappyPants
Caldari Innovations and Research
#8 - 2011-09-22 19:17:19 UTC
Jita -> Hek is ~8 light years. Assuming you can warp at 7AU/s (about average I think for multiple classes of ships) you would be able to make the 8 ly trip in about 20 hours of non-stop warping. I doubt your capacitor could handle that.

1 ly -> 63,240 AU :: 8 ly -> 505,920 AU.

7 AU/s over the length -> 72,274 s -> 1,204.5 m -> 20 h
Member of the #TweetFleet   @thisurlnotfound
Lagruna Zegata
Republic University
Minmatar Republic
#9 - 2011-09-22 19:20:47 UTC
malaire wrote:
Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.

1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.




I, too, get bored with long trips but malaire is right about realism part. Those stargates help you traverse massive distances and are there for a solid roleplay reason.


Now....how about....Public Wormholes??Big smile

These public wormholes would always appear on overview just like public static plexes and cynos. They could be considered "DED discovered" wormholes that are subject to the same mass and time decay limitations as the WH's you scan for, but they would be an extra special "lucky break" for weary space travelers from the doldrums of a long trip. Public WH's would only lead to other known systems (generated randomly) and "vandals" could destroy them too, just like normal WH's.
Ager Agemo
Rainbow Ponies Incorporated
#10 - 2011-09-22 19:30:42 UTC
malaire wrote:
Your math is wrong. Distance from Hek to Jita (or between any two solarsystems) is calculated in lightyears.

1 lightyear = 63 239 AU, so travelling just one lightyear at 30 AU/s would take 35 minutes and your route would take several hours or days, not 10 minutes.




that was just a random number thrown out, the AU speed could be 300 or so, thats more a balance thing than idea itself thing.
Landrae
The Scope
Gallente Federation
#11 - 2011-09-22 19:33:11 UTC
Spurty wrote:
WORM HOLES!!!!!!!!!!!!!!!!!!!!!!

one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...

SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....


Are you a wizard?
Ager Agemo
Rainbow Ponies Incorporated
#12 - 2011-09-22 20:37:31 UTC
Landrae wrote:
Spurty wrote:
WORM HOLES!!!!!!!!!!!!!!!!!!!!!!

one day, they will be controlled by special ships + special mods, that allow you to rip open non-cyno type door ways between vast distances ...

SUDDENLY, IT WAS LIKE A BILLION GATE CAMPING PIRATES TEARS WERE HEARD, THEN SILENCE ....


Are you a wizard?

NO special ships... this would be a module that any ship can use but that will eat a lot into its fitting options and capacitor
this module would make the ship AU speed increase by a multiple of 100, so interceptors would actually really be able to intercept stuff far away by travelling at 700 or even more AU, up to 1200 while industrial ships would move at 450 AU, cruisers at 300 AU and battleships at 300 AU too.
Iceni
Doomheim
#13 - 2011-09-22 20:57:25 UTC
We used to be able to do this in the old days... back in 2004 I think? There were extra-long jump-gates between the main empire regions that allowed you much faster travel across empire space. They were called the SUPERHIGHWAYS and for a lot of the time they were excellent. Only problem was at peak user loading they became very busy and the servers couldn't cope, so you had a big build-up of ships waiting forever to jump, then some smart@ss letting off smartbombs.

Since their demise, we have had trade concentrate much more around Jita as a one-stop-shop because as it takes much longer to traipse around the regions, but we have also had jump-clones introduced which have compensated for their removal somewhat.

Maybe the current servers could cope with their re-introduction? This would certainly get my vote.

My CQ door will open - Soon™

Satav
Aliastra
Gallente Federation
#14 - 2011-09-22 21:01:21 UTC
Hmm, interesting idea , but i doubt that CCP would go for it. I also wouldn't.

One of the things that i like about eve is that it's big and vast; and it takes time to get somewhere, to build something, to kill something, etc.

May i suggest you train infomorph phsycology to lvl 5 and use jump clones if your a regular trader or even pvper in Heimatar low sec.
___________________________________________________________________________________________________

"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do!?" "catnip of course....."
Ager Agemo
Rainbow Ponies Incorporated
#15 - 2011-09-22 21:19:02 UTC
Satav wrote:
Hmm, interesting idea , but i doubt that CCP would go for it. I also wouldn't.

One of the things that i like about eve is that it's big and vast; and it takes time to get somewhere, to build something, to kill something, etc.

May i suggest you train infomorph phsycology to lvl 5 and use jump clones if your a regular trader or even pvper in Heimatar low sec.
___________________________________________________________________________________________________

"250 Hellcats inbound sir! They have us outmanned and outgunned. What are we going to do!?" "catnip of course....."



actually if done properly i strongly believe it would enhance the size eve online inmersion, is just a thing of tunning the speed, we are talking of half hour warps or more... maybe make the longest warp (from north to south in eve) to take lets say 3 or 4 hours? and the shortest stellar warp (between adjacent systems) take around 5 minutes, which is longer than a normal jump gate, this way this warps wouldn't be abused by people. but would help to avoid certain bottlenecks, as the old veteran girl mentioned, at least you wouldn't have to cope with the smartass smartbombing the perimeter jita gate.

as some extra complex thing (we like complex right? this is eve) maybe stellar warps could be made trackable from the landing and the departure point, sort of i initiate WARP from HEK towards some insmother system, as soon the warp initiates at HEK there should be an overview broadcast like that of cynosural fields at HEK that shows the destination, and lets say 5 minutes before the arrival at insmother system you could get just the same way another short broadcast at the landing system on the same way. maybe even go as far as link it to the system infrastructure, thus having better infrastucture alerts you more precisely of the target arrival time and or ammount of arrivals.
Landrae
The Scope
Gallente Federation
#16 - 2011-09-22 23:21:49 UTC
Iceni wrote:
We used to be able to do this in the old days... back in 2004 I think? There were extra-long jump-gates between the main empire regions that allowed you much faster travel across empire space. They were called the SUPERHIGHWAYS and for a lot of the time they were excellent. Only problem was at peak user loading they became very busy and the servers couldn't cope, so you had a big build-up of ships waiting forever to jump, then some smart@ss letting off smartbombs.

Since their demise, we have had trade concentrate much more around Jita as a one-stop-shop because as it takes much longer to traipse around the regions, but we have also had jump-clones introduced which have compensated for their removal somewhat.

Maybe the current servers could cope with their re-introduction? This would certainly get my vote.


I vote we go back to super highways so i can be the smart ass dropping bombs on the pile of ships!
Vak'ran
TUIG Inc.
#17 - 2011-09-22 23:33:41 UTC  |  Edited by: Vak'ran
There is a difference of the layout of positions in the actual system behind locations drawn on the map and the eve universe. If you'd keep warping you'd start overlapping other systems on the map soon. But as others have mentioned, the warp only really takes you between stuff in the systems on a galactic scale. The actual distances between the stars are much greater. Warping directly to other system at warp speeds would take ages. Greater warp speeds for interstellar travel would be cool and all, but they clash with the way the eve universe is simulated server-side. You need a session change to end up in another system. End of story.
The wormhole idea is cool and all, but with 50k people generating their own wormholes in stardrive fashion, I'm pretty sure things will catch fire in London. Plus the whole jump drives being limited to caps and specialised vessels having good gameplay reasons can of worms.
I don't think, like, ever, in a million years. No. Smile

Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008.

Ager Agemo
Rainbow Ponies Incorporated
#18 - 2011-09-23 04:12:45 UTC
true its required a session change but that can be done at lets say half of the long long warp? given is a process mean to take a lot of time player wise, it could even be done slowly on the client such that the player dosn't even notices he just did a session change.
Andski
Science and Trade Institute
Caldari State
#19 - 2011-09-23 04:15:55 UTC
good thing we have jump bridges in 0.0

toodles

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vak'ran
TUIG Inc.
#20 - 2011-09-23 09:42:31 UTC
Ager Agemo wrote:
true its required a session change but that can be done at lets say half of the long long warp? given is a process mean to take a lot of time player wise, it could even be done slowly on the client such that the player dosn't even notices he just did a session change.


Dude, thats like creating an entirely new game, both in terms of game code and gameplay.

Vak'Ran is your local unofficial non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forums, offering advise and corrections of dubious quality since 2008.

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