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New Dev Blog: The moments that define history

First post First post
Author
Grimpak
Aliastra
Gallente Federation
#241 - 2011-09-23 08:11:45 UTC
Rakshasa Taisab wrote:
Grimpak wrote:
:actions: not :words:

These aren't even :words:...



ok let me correct this:


:actions: not :hotair:

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#242 - 2011-09-23 08:15:10 UTC
Good job now bring on the meat. give us something to bug report like the font.

The sooner it gets on Sisi the better or lay out what is holding up some of the features we the players want. Like that the Carbon OI needs to be bug free before you can add stuff on top of it.

Allot of the info that is put on the forums is not getting out to the main stream players. Hope we get a new build on sisi today so bittervets have something to do this weekendP

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Katrina Bekers
A Blessed Bean
Pandemic Horde
#243 - 2011-09-23 08:25:46 UTC
This is what I got from translate.google.com setting languages "biztalk" and "english":

"Yes, we miscommunicated when we made vague, unreasonbale announcements with a set deadline, before consulting the CSM.

Now, let me introduce you vague, unreasonable announcements WITHOUT a set deadline, before consulting the CSM."

I hoped for a learned lesson.

I got this.

Uhm, ok.

You know what's CCP's worst problem? That the playerbase loves this game just too much. They built an hardcore game, and now they have to cope with hardcore gamers. They wish they could face more casual gamers. But they can't.

~~ I pity that poor floating statue in Jita. ~~

<< THE RABBLE BRIGADE >>

Solstice Project
Sebiestor Tribe
Minmatar Republic
#244 - 2011-09-23 08:30:02 UTC
Katrina Bekers wrote:

You know what's CCP's worst problem? That the playerbase loves this game just too much. They built an hardcore game, and now they have to cope with hardcore gamers. They wish they could face more casual gamers. But they can't.

~~ I pity that poor floating statue in Jita. ~~


<3
Teirna
Brutor Tribe
Minmatar Republic
#245 - 2011-09-23 08:30:20 UTC

Really hope you guys (CCP) go for it

Lots of us vet MMO players have watched the market both saturate with cookie cutter games and become watered down with bland safe game play or blatant profiteering.

For a lot of us you guys are our only hope.

CCP always had something special, always felt like they were one of us, not one of them. Please show you've still got it!

t
Xue Slick
Caldari Provisions
Caldari State
#246 - 2011-09-23 08:32:15 UTC
Nice Dev blog... tells us a whole lot of nothing :S

Give us a proper dev blog asap...
Mallikanth
Wasters
#247 - 2011-09-23 08:47:20 UTC
After everything that just happened even vague promises like this must have been foreseen as a bad move?Evil

Obviously not, but I'm amazed these blogs weren't run past the CSM after recent events and I hope CCP are not surprised at the player reaction to this *as*good*as*blank*page "Dev blog". Roll

Me continues to be disappoint.


Believe in what they do, not what they say.

Phil MacMannon
Fantastic Gymnastics
#248 - 2011-09-23 08:47:57 UTC
For me, it's simple. Make the world believable again.

It always made sense to me, a consistent, persistent world with cast iron rules that were never broken. The result of never breaking those unbreakable laws meant that we BELIEVED in the world of EVE far more than any other virtual world.

The very serious business of internet spaceships is just that, serious business. That is the bed you have made for us all, you cannot unmake it because as soon you attempt to do that it becomes something else, and that something else is not EVE.

EVE. IS. SERIOUS. BUSINESS.

That fact is unmoveable, unshakeable, the very core of why *most* of us are here. Any decision that you make in changing this world has to obey that first simple principle.

For me, most of the recent changes have broken those unbreakable rules and changed the world into something that i do not believe in, it does not feel like serious business anymore.

It has been said many times before but i will go over it again:

1. Put the standings tab back, people worked their guts out to showcase their standings and it is an invaluable intel tool, put it back.

2. Remove the NEX. Integrate the clothing items into the normal market interface only.

a. Clothing that makes sense in the EVE world. Bland and mindless goggles have nothing to do with EVE lore. If you had many types of googles and some were "amarr slave trader" goggles or something that actually looked like they might be "amarr slave trader" goggles than i would believe in it a lot more.

b. Make the clothing createable by players ONLY. Having them appear out of THIN AIR breaks all the rules, you know, those unbreakable ones. Unbreakable rules that have a rather important job, they are the rules that are responsible for ensuring you remain immersed in the world of EVE, to make it BELEIVEABLE.

c. Massive amounts of clothing, including reducing the prices of the most basic clothes by about 99% from what they are currently at. There is no reason you cannot have basic "amarrian slave rags" that cost next to nothing and can be designed in an hour by a graphics artist.

d. INDESTRUCTIBLE CLOTHING? REALLY?. The single worst decision in EVE history in my opinion. For me, the things i have in EVE are important only because they are fragile and if i do not take of them they can be lost. Those are the rules of EVE, break them at your peril.



On top of all of that there is still a lingering sense of betrayal by CCP. You can most certainly class me as a "bitter vet" but i do not think that i am alone in this feeling.

The damage that has been done is massive, and even if all of those things were changed tomorrow i still would struggle to believe in CCP like i used too.

I was playing 12 hours a day, almost every day, on and off, since 2004. (Yes i know, pathetic, but it is what it is). Now i play 15mins a day, mostly less. I have ten accounts paid up until january, i am currently planning to reduce those down to three.

I have been the most dedicated eve player you can imagine, it has been my life, for better or for worse. For me to step away like this, the most dedicated of them all, surely you have to see that something is desperately wrong with your game for this to have happened.
The Snowman
Aliastra
Gallente Federation
#249 - 2011-09-23 08:51:00 UTC  |  Edited by: The Snowman
As someone who has been looking forward to WiS for 5 years.... and actually likes the direction Eve is going, this Dev Blog has me worried.

Another thing that concerns me is that, this dev blog is basically saying that they have crumbled to the pressure of the CSM and the pressure of what feedback there is on the forums.

I mean, the CSM and the few disgruntled forum posters do not represent anywhere near a large majority of the customer base. I'd says that 90% of players never post on the forums, never vote for CSM and certainly dont care for giving feedback, filing bug reports or anything like that.

Seems to me a few people have made a loud noise and CCP dont have the balls or determination to continue with their objective. Which to me, is worse that making a sucky expansion.

Everyone now knows that if they are slightly displeased with something, all they have to do is get a few people together, make some stink.. and things get changed.

Setting a very bad precedent here.
Stilyan
Science and Trade Institute
Caldari State
#250 - 2011-09-23 08:56:22 UTC
CCP Zulu wrote:

We are listening to you, we have heard you, and plans are already in motion.

Hell, it's about time ¬_¬

Trebor Daehdoow wrote:
Begun, the Feature War has.
Stuff like POS's, the user interface, mining and manufacturing, Sov, and a host of other annoyances that plague the current community.

PS to Zulu: "This is not the blog we're looking for."

THIS is soooo manly, wub you Trebor ! wink wink

CCP Zulu wrote:

Watch this space.

Is this the same as "HEY GUYS WATCH THAT" just before some guy faceplant in front of his mates ?
Curious to know Twisted
Stilyan
Science and Trade Institute
Caldari State
#251 - 2011-09-23 08:59:31 UTC
The Snowman wrote:
As someone who has been looking forward to WiS for 5 years.... and actually likes the direction Eve is going, this Dev Blog has me worried.

Another thing that concerns me is that, this dev blog is basically saying that they have crumbled to the pressure of the CSM and the pressure of what feedback there is on the forums.

I mean, the CSM and the few disgruntled forum posters do not represent anywhere near a large majority of the customer base. I'd says that 90% of players never post on the forums, never vote for CSM and certainly dont care for giving feedback, filing bug reports or anything like that.

Seems to me a few people have made a loud noise and CCP dont have the balls or determination to continue with their objective. Which to me, is worse that making a sucky expansion.

Everyone now knows that if they are slightly displeased with something, all they have to do is get a few people together, make some stink.. and things get changed.

Setting a very bad precedent here.


1/10 because it's well-written
Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#252 - 2011-09-23 09:06:48 UTC
CCP, you may hate all the noise the customers generated, but in the long term I think you'll thank them Bear

SwissChris1
Stimulus
Rote Kapelle
#253 - 2011-09-23 09:10:19 UTC
Thanks CCP, sounds good :)

I don't know why you guys lost your marbles over the last few months (it's been a rough summer) but I am glad to see you are back on track!

+1
El 1974
Green Visstick High
#254 - 2011-09-23 09:13:26 UTC
Anouncing a change of course like this means they recognize that they have made poor choices in the past. Recognizing mistakes is a major step on the road to wisdom. And it's something that takes courage. For that I must applaud.

Now I just would like to know what they think they have learnt from it.

The road ahead contains some difficult choices. I have no idea what should happen with Incarna now. Some people have been looking forward to it. But its development seems to take up too much resources. Will it be just another half-finished expansion?
And what about the integration with Dust? It could lead to an interesting expansion of Eve gameplay as well.
Chribba
Otherworld Enterprises
Otherworld Empire
#255 - 2011-09-23 09:20:50 UTC
OMG THE HYPE! Shocked

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

AMirrorDarkly
Ekchuah's Shrine Comporium
#256 - 2011-09-23 09:26:22 UTC
I feel for you CCP. However you were clearly screwed the second you mentioned having a dev blog coming out.

Post up information that turns out to be false your in trouble.

Post up a blog that says great news we are working on it, no one believes you.

Better not to have put the expectation out there at all then either of these options, no?

On the other hand, I choose to give you the benefit of the doubt. (I am unsure why, but there we are Smile)

I will give some feed back for you.

I've tried to become involved in as many facete's of EVE as I can, and I have been part of all the communities here is what I hear. (bare in mind its only a small chunk of what there is to hear though)

Null Sec community, they want it fixed, SOV/POS warfare that works, and by works no one really knows how it should work, they just know this isn't it.

The Null Sec community that isn't the massive power blocs would like Supers to be reduced in capabilities and make it so that holding Sov is open to more people not just alliances with the biggest bank roll or the most shiny ships.

Fix the damn lag already, more fights are determined by lag then tatics, this is bad. Also why rely on people fill out forms for when a battle is expected? You have the sov timers you know when and where most big fights are likely to take place, put in re-enforced nodes in anticipation. Yes if a genuine fleet fight is expected off of timer I get it, but not otherwise.

The High-sec community would like more features and more opportunities then running Lvl 4's in boredom, and more paths to choose, be it via more content, a diferent direction entirely or more profit. A lot more of this community are soloer's so maybe somethings that can be done alone, but are better as a team would be good.

Also fix mining but be careful how you do it, it is long overdue, mining profession may as well not exist, however the market is fragile ships can't really be much more expensive then they already are.

This aside, the learning curve to bring in new players was huge, I tried to get a friend into EVE, he struggled even with my support, you are relying on your customer base to bring in more customers, fine, better make good word of mouth priority one then huh. Maybe you need to have live GM's running lvl 1 missioning fleets, get players involved in team play early on and sink some resources into helping the new guy.

Low-Sec dwellers want to be involved in PVP I'm sure most would like to be in Null-Sec but the current mechanic prohibit this so they stay in low-sec and get by how they can. Other Low-sec citizens are there for the ISK/POS construction etc.

Lvl 5's fine, but considering that generally these are run in fleets you need to distribute rewards to everyone in the fleet not just the person who took the mission and if you want more of these run the rewards need to be increased as the risk is too high for what you get.

From Pirates point of view, make more low-sec useful so that more prey come into the area.

Covert Ops, they need some love, this is a great gurellia warfare feature to allow smaller groups to tangle with large fleets without being squashed by the blob, but the black ops is useless in it's current form, I understand you have angled as a non-combat ship, that's cool, make it able to warp cloaked, increase it's range slightly, so that it can make a jump between two region gate distances and lessen the portalling fuel requirements by a factor of 10. Or alternatively actually make them useful in combat. Or make them cheaper (rather not this option).

Local provides a huge intel bonuses, delaying local in Null sec even so it updates once every 5 mins unpredictably on a cycle will provide interesting mechanics and mean many more fleet engagements occur and at least force better scouting from fleets.

Just a few ideas, we all beg you to follow through on your word this time CCP. Pirate
Xerxes Ceasar
The Scope
Gallente Federation
#257 - 2011-09-23 09:37:02 UTC
"Watch this space." is the new "Soon™"
Sessym
Ministry of War
#258 - 2011-09-23 09:50:01 UTC
Trebor Daehdoow wrote:
Begun, the Feature War has.

Make your voice heard. This threadnaught can be the ultimate power in the EVE universe. I suggest you use it.


You sure this was a good idea? You made me rant. Again.

[b]_____ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_____------;;;;;;;;;;;;'''----======-]> --'''''"""" //_/ -------[/b]

Mr Truc
Armata Corsa
#259 - 2011-09-23 09:59:05 UTC
Hi, as many said on thoose posts, this could be a great idea to fix some problems which are existing for a while now.

But i want to take your attention on the french spoken community. i know you CCP think we are too few players to translate the game, but in fact, if the game is not translated then no more frenchies will come.

Not making the game available in different languages is a disrespect, even smaller MMO's had their missions or else translated in all languages of all communities playing the game.

Regards.

Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#260 - 2011-09-23 10:16:12 UTC
To people who are angry about lack of "meat" in this devblog, let me just say a few things.

As a player, I want to know what's being worked on, and not just a "it's going to be ok" kind of statement (like I trust CCP to do things right Roll).
As a member of the CSM, I want to know what's going to be worked on as soon as it is talked about so I can give feedback before considerable effort is spent on something that's not going to solve our issues.

Those two things are what I'm unsatisfied about in this blog.

However, that being said...

CCP has had several problems in the past, the most notable of which has been a severe issue with direction of development. Planetary Interactions? InCarna? Both decent ideas too many resources have been put into without any satisfying roadmap or expectation of positive result. It's been mostly wishful thinking and the product of what we refer to as "team awesome".

CCP is currently taking a big step back from the crap and forward in the right direction. Following the forum rage, the dismal reception of incarna, the subscriber loss, they're effectively saying "let's refocus on what our customer want". That's quite big, and I can't fault CCP for taking a bit of time to figure out exactly in which direction that step should be taken. Which leads me to the 2nd point.

Having seen the way plans are made, I know CCP usually plans for more things that eventually make it to the release. Some of it is bad evaluation of resources needed to complete a task, some of it is the result of too high standards (lol art department), some of it makes sense as you want to overplan so if something goes faster than expected, you know what to spend your resources on.

Historically, whenever CCP has published a plan, instead of taking things with a grain of salt and being happy for the part that eventually made it in, people have reacted negatively to the things that *didn't* make it in. In that sense CCP Zulu's stance to underpromise and overdeliver makes a lot of sense.

The scope of the change is really huge, he said it, I say it. And CCP better be darn sure that what they're telling us is coming will actually be delivered (*wink* *wink*). If anything, this blog ensures that the next ones, the ones with the meat, have to show something we care about, because if it doesn't not only will we be facepalming at the content, we'll be raging at CCP's inability to comprehend what it is we want, despite the amount of feedback provided on the forums and through the CSM. So I'll be repeating what I said in the other thread. If they have to take 2 more weeks to figure out how to do things right, they should do just that, because at this stage promising something and failing to deliver it would be the worst move for this game.

We have another meeting with Zulu today, and what I'll be saying in essence is this:
- don't bring us shiny worthless **** that won't fix anything
- if you want to introduce new shiny, do it in a way that fixes existing problems (new shiny modular POSes, engaging sov mechanics, bounty/sec system revamp, use lowsec improvements to fix the "Crimewatch" system, etc.)

So, is this blog a missed opportunity for positive announcement, yes.
Do we need more information than vague statements, absolutely.
Is CCP's changing direction to go towards what we want a bad thing? Hell no!
That change is happening, we'll just focus on making sure it happens in the right direction.

Rage about the right things.

Member of CSM 2, 3, 4, 5, 6 and 7