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Mass-test feedback - September 22

First post
Author
Maior Death
Deep Core Mining Inc.
Caldari State
#21 - 2011-09-22 21:19:44 UTC
OS version: Win Vista x86
CPU: Intel E8500
GPU: GTX 260 AMP²
RAM: 8GB
One Client
Graphic setting of the client (low / medium / high): High



Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 22
Average FPS - Zoomed in: 12

Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.:

only a little bug with the smartbombs. I switched them off, but the explosions were shown until i logged off.
Nemiron
Katsu Corporation
#22 - 2011-09-22 21:20:58 UTC  |  Edited by: Nemiron
Machine Info and Settings

  • Vista Home Premium 32bit
  • CPU: AMD 7750 Dual-Core 2,7 GHz
  • GPU: ATI Radeon HD 4500
  • RAM: 4GB
  • Were you running more than one EVE client? How many? 1
  • Graphic setting of the client (low / medium / high): performance

User Experience

  • Average FPS during fight at the gate in Poitot:
  • Brackets disabled: zoomed out: 20 - Zoomed in: 10 - 20
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) -
  • Did you experience any disconnects, complete freezes or crashes? No.
  • [*] Describe your experience, make comments, suggestions, etc.: Very smooth and quick jumping. Much better overall than previous tests . But that might as well be due to my now resolved memory issues Lol. Eve Voice did not work during the fights
The Biftek
Nakopi a pak o beton
#23 - 2011-09-22 21:22:27 UTC
Machine Info and Settings

OS version: W7 64bit
CPU: Intel Core i5-2500K 3.3GHz
GPU: nVidia GTX570
RAM: 8GB
Were you running more than one EVE client? How many?
2
Graphic setting of the client (low / medium / high):
Max

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 60
Average FPS - Zoomed in: 24
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? nope
Describe your experience, make comments, suggestions, etc.: Bug in sound, otherwise was ok
Kal'Han
Kador Trade Company
#24 - 2011-09-22 21:23:22 UTC  |  Edited by: Kal'Han
... nerf igb... it ate my post...
Machine Info and Settings

  • OS version: 7 64
  • CPU: i7 960 (HT)
  • GPU: GTX570
  • RAM: 6Go
  • Were you running more than one EVE client? How many? no, some lags appeared during during the waiting stage with 3 clients and titans arrriving, so only one client
  • Graphic setting of the client (low / medium / high): High (AA off)

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: erf, bracket enabled ...
  • Gate fight 12
    pos 24
    npc : 18-20
  • Average fPS - Zoomed in:
  • Gate fight 7-9
    Pos 17-19
    npc 12-14
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 8 : much better, but too much lag during gate fight
  • Did you experience any disconnects or crashes? no
  • Describe your experience, make comments, suggestions, etc.:
  • -- AUDIO :
    - eve chat OK
    - UI sound OK
    - turret sound : KO : too much lag, hashing, stuttering, call it what you like, it was annoying as hell
    -- Graphics
    - during pos fight I had more than 20FPS difference with the guns active and the guns off (the whole fleet I mean) when the pos exploded, I went from 19ish to 40+
    - when exiting the option menu (esc-->close windows) my GPU take a heat spike high enough to wake up the fan during a few sec. couldn't get the exact value, I 'll need to check another time.
    -- other
    - no visible lag when ordering drones or activating turrets
    - I did not get kill mails even though I was hitting at least 3 ships that exploded (including a hulk.... lol)
    - the combat log seemed a bit laggy, but that may be just my imagination
Rees Noturana
Red Rock Mining Company
#25 - 2011-09-22 21:26:42 UTC
Machine Info and Settings

OS version: Mac OS 10.7.1
CPU: 2.66 GHz Quad-Core Intel Xeon (Mac Pro, Early 2009)
GPU: NVIDIA GeForce GT 120 512 MB
RAM: 8 GB 1066 MHz DDR3 ECC
1 client
Graphic setting of the client (low / medium / high): Low shader. All other settings default for clean install

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: Forgot to check. Seemed average.
Average FPS - Zoomed in: Forgot to check. Seemed average.
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 5
Did you experience any disconnects or crashes? Crashed 10 times.

Overall the experience seemed the same as on TQ but I haven't been in fleet fights for a while. I did crash quite a bit but system console only mentioned an unexpected exception and never output any debug. The crash only happened in space, while fleeted.

For the next test please provide the cider debug instructions in the test notification. I found them in time to log in to the end of the test.

_ _

Greygal
Redemption Road
Affirmative.
#26 - 2011-09-22 21:36:27 UTC
Machine Info and Settings

OS version: Windows Vista Home Premium
CPU: AMD Athlon 64 x2 Dual Core Processor 5200+ 2.70ghz
GPU: onboard video, NVidia GeForce 8100/ nForce 720a (think it has around 512mg video ram)
RAM: 2gb
Were you running more than one EVE client? How many?
Graphic setting of the client (low / medium / high):

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: < 10
Average FPS - Zoomed in: < 10
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) Both way worse and omg awesome. Jumping through gates was way awesome - even with a mass jump, had virtually no hang-ups/lag/freezing. During both pos bash and gate fight started out smooth and latency free, then over time client started to stall and fall behind actuality, to the point where when I warped off, the screen still showed a frozen image of the battle scene for about 50 seconds after I landed at the gate.
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.:

My first mass-test, actually enjoyed it greatly. Logis ftw!

The test started smoothly, in fact, everything seemed to be running MUCH smoother than I'm used to on TQ. About midway through the pos bash, pos's armor was down around 30%, I began to experience video and sound lag. Video became jumpy, was acting like it was losing/dropping/skipping frames. Sound effects started to drop/miss. Response time on my modules was several seconds (sometimes up to 10) behind activation, visually at least.

This dragging of video and sound seemed to accumulate over time, and did not improve until my next session timer - when I jumped in for the fleet fight (was in fleetx). The fleet fight began quite smoothly, but again, over time, my video and sound began to lag/drop/skip, and it continued to get worse over time - although it never got as bad as at the pos bash.

Brackets on/off did not seem to have any effect for better or worse. Sound on EveVoice did not drop/lag or degrade - only the game's sound effects did.

This did not seem to me to be a network issue, but more of a performance issue likely on my end, albiet the response degradation happened during the test at a much faster rate than I usually experience. I experience these same issues on TQ when I've been playing for hours - an accumulation of ever-slowing client responsiveness, that I believe is directly related to my owning a remarkably lackluster video card P

On TQ I normally have all my graphical settings at lowest possible and all video effects turned off. For the mass test, I had all my graphical settings at low as I normally do, but for the test I turned on "Turret Effects" "effects" "Missile Effects" and "Ship Explosions".

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Palovana
Inner Fire Inc.
#27 - 2011-09-22 21:38:24 UTC  |  Edited by: Palovana
Machine Info and Settings

  • OS version: Xubuntu 11.04 64-bit, Kernel version 2.6.38-11-generic, Wine 1.3.28
  • CPU: Intel Core 2 Quad Q9300 quad-core 2.5 GHz
  • GPU: NVidia GTX 460, 1 GB video RAM, Linux-x86_64 driver version 280.13
  • RAM: 8 GB PC6400 DDR2
  • Were you running more than one EVE client? No How many? Just 1
  • Graphic setting of the client (low / medium / high):
  • Lowest possible on all settings except post-processing High (the CQ does not work properly in Low or None), "Effects" off (sebo effect kills FPS) but Turret/Missile effects on, all brackets hidden, interval = default (monitor sync = 60 Hz)

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: About 15 FPS
  • Average FPS - Zoomed in: About 10 FPS
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
  • About a 3 this time - performance seemed better than the last test. I'm not in big fleet fights on TQ so this is comparing to the "2" I gave the test 2 weeks ago.
  • Did you experience any disconnects or crashes? None
  • Describe your experience, make comments, suggestions, etc.:
  • Never a problem with sticking modules. FPS during the POS shoot wasn't affected by zoom in/out much. I had my ship separated from teh blob by several km and if I turned my view away from teh blob I got better FPS, almost up to 20, staring at teh blob could drop it below 10. All output files from LogServer (26 in total) have the word ERRORS in the filename but I noticed no issues. Turning off turret/missile effects didn't seem to affect FPS by more than 2 or 3. No bugs or crashes with Linux/Wine. Highest in-space card temp noted: 62°C (it gets hotter just standing in CQ).

EDIT: forgot to mention that while the client indicated I was in the EVE Voice channel for the fleet, I heard no fleet audio (not even choppy voice - all I got was in-game sound effects from the shooting/warping/jumping).
Gaia Ma'chello
Photosynth
#28 - 2011-09-22 21:58:53 UTC  |  Edited by: Gaia Ma'chello
OS version: OSX 10.6.8
CPU: Intel core i7
GPU: NVIDA GeForce GT 330M
RAM: 8GB 1067 Mhz
Were you running more than one EVE client? How many? One
Graphic setting of the client (low / medium / high): Low


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 12
Average FPS - Zoomed in: 6
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 5
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.:

Bugs: I could not join fleet audio. The option was there but selecting it resulted in nothing. The option to join remained, and I could try over and over, but no voice.

During the fleet fight I escaped once, warping to a planet. When I was there I noticed 2 ships at the gate, 28 thousand KM away, still showed on the overview. My guess to reproduce: get where there are many other ships, perhaps fighting, then warp to a planet.

Edit: I notice that two other Mac users both had problems, and were both on OSX 10.7
Jagaren Bestiga
Doomheim
#29 - 2011-09-23 00:46:45 UTC
Machine Info and Settings

OS version: Windows Vista 64-bit
CPU: AMD Phenom II x4 965 3.4GHz
GPU: Nvidia GTX 570 (EVGA Superclocked Ed)
RAM: 4Gb DDR3
Were you running more than one EVE client? How many? Single Client
Graphic setting of the client (low / medium / high): High/low. Tried both with similar fps. Only seemed to change memory usage which wasn't an issue for me.

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10
Average FPS - Zoomed in: 10
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) n/a
Did you experience any disconnects or crashes? None
Describe your experience, make comments, suggestions, etc.:
No lag detected though had a few graphical glitches (models in part or in full not showing up). In space audio/turret sounds were choppy or didn't play. I don't remembering it being like that before.
Cedric deBouilard
The Scope
Gallente Federation
#30 - 2011-09-23 05:33:25 UTC  |  Edited by: Cedric deBouilard
Machine Info and Settings

  • OS version: Windows 7 x64 Ultimate
  • CPU: AMD Phenom II X4 925 (OC'ed to 3GHz)
  • GPU: Nvidia GeForce GTX 550 Ti (GPU OC'ed to 1100Mhz)
  • RAM: 4Gbyte DDR3 1600Mhz
  • Were you running more than one EVE client? How many? Only 1
  • Graphic setting of the client (low / medium / high): Everything high, except Anti Aliasing which was turned off

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 19-20 fps
  • Average FPS - Zoomed in: 9-11 fps
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 6/10
  • Did you experience any disconnects or crashes? No crashes or disconnects for me
  • Describe your experience, make comments, suggestions, etc.:
  • - There were a couple of sound related problems;
    ....... * EveVoice for fleet insisted on not shutting down; I tired to leave fleet channel voice chat but it kept re-joining fleet voice comms. I had to turn off EVE Voice from options menu.
    ....... * Space sound (lol, "world" sound effects) such as turret effects or missile hit effects were choppy/crappy when hitting the tower; no single turret effect managed to play the full sound till the end, almost all of them broke and another effect started playing or it remained silent. If I have to guess, It almost felt like the max available sound channels were decreased (remember old games where you could set max sound channels)
    - SeBo effects kill fps brutally.
    - There wasn't any major gatelag.
HOPSTOP
HOPSTOP LLC.
#31 - 2011-09-23 08:35:48 UTC
OS version: Windows XP sp3 32

CPU: Core2Duo 2.8GHz

GPU: GeForce 280M GTX

RAM: 4GB

Were you running more than one EVE client? 2 clients

Graphic setting of the client (low / medium / high): low

User Experience

Average FPS during fight at the gate in Poitot, with brackets on - Zoomed out: 12-17
Zoomed in: 5-7

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5

Did you experience any disconnects, complete freezes or crashes? no

Describe your experience, make comments, suggestions, etc.: Just heavy lag :(
Phreeoni
The Scope
Gallente Federation
#32 - 2011-09-23 08:42:42 UTC
OS version: Windows XP sp3 32

CPU: Core2Duo 2.8GHz

GPU: GeForce 280M GTX

RAM: 4GB

Were you running more than one EVE client? 2 clients

Graphic setting of the client (low / medium / high): low

User Experience

Average FPS during fight at the gate in Poitot, with brackets on - Zoomed out: 12-17
Zoomed in: 5-7

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5

Did you experience any disconnects, complete freezes or crashes? no

Describe your experience, make comments, suggestions, etc.: Just heavy lag :(
testarget
Doomheim
#33 - 2011-09-23 14:09:29 UTC
# OS version: Windows 7
# CPU: i5 CPU M 560 @ 2.67
# GPU: ATI FirePro M7820
# RAM: 4GB
# Just 1 EVE
# High at first, Client crashed when attacking POS, then set to Performance

User Experience



Did you experience any disconnects, complete freezes or crashes? Crash

Describe your experience, make comments, suggestions, etc.: First time, was fun, Got Podded in Fleet fight and took to long to build another ship and get back for last part

Memphis Black
All-Out
White Stag Exit Bag
#34 - 2011-09-23 16:25:08 UTC  |  Edited by: Memphis Black
Machine Info and Settings


OS version: Windows 7 x64
CPU: AMD Phenom II X4 965 3.4GHz
GPU: 2x ATI Radeon 4850 Crossfire
RAM: 4GB RAM
Were you running more than one EVE client? How many? No
Graphic setting of the client (low / medium / high): Default


User Experience



Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10-15 fps
Average FPS - Zoomed in: 5-8 fps
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5, not sure what large scale performance is like in TQ as I've never been in an encounter that size before.
Did you experience any disconnects or crashes? No
Describe your experience, make comments, suggestions, etc.: Seemed to run smoothly, no server lag but some client lag/low FPS. When all the sounds of the guns were going the sound would randomly cut out, jukebox worked fine though just sound effects, probably because there were so many at once. POS bash seemed to go much more smoothly and lag free than the fight on the gate in poitot.
Nonnori Ikkala
Love for You
#35 - 2011-09-23 18:11:17 UTC
OS version: Mac, 10.7.1
CPU: 2.3 GHz i7 quad
GPU: AMD Radeon HD 6750M 1GB
RAM: 8 GB
1 client
Graphic setting of the client: high


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: about 19
Average FPS - Zoomed in: about 15
On a scale of 1-10, delta: N/A, first test
Did you experience any disconnects or crashes? Yes! Four hard crashes in less than half an hour, then I gave up. See my bug report, ID 116745.
Describe your experience, make comments, suggestions, etc.: I hope you fix the Mac crashes before going to TQ.
Xen0nn
KarmaFleet
Goonswarm Federation
#36 - 2011-09-23 19:17:28 UTC  |  Edited by: Xen0nn
OS version: Windows 7 Ultimate 64

CPU: AMD Athlon II 640 X4 3.0 GHz

GPU: ATI 6950 2GB DDR5 Mem

RAM: 6GB DDR3

Were you running more than one EVE client? No

Graphic setting of the client (low / medium / high):high


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10
Zoomed in: 12

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 8

Did you experience any disconnects, complete freezes or crashes? nope

Describe your experience, make comments, suggestions, etc.: Everything was fine
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