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New SiSi DB dump

Author
Tippia
Sunshine and Lollipops
#21 - 2012-03-11 17:48:09 UTC
Katrina Oniseki wrote:
Quote:
[+] Micro Jump Drive Operation
[+|n] propulsionJammingSkillBoostDurationBonus
[+|n] skillEffect
[+|n] skillMJDdurationBonus
[+] capacity: 0
[+] durationBonus: 5.0
[+] mass: 0
[+] primaryAttribute: 165.0
[+] requiredSkill1: 3449.0
[+] requiredSkill1Level: 4.0
[+] requiredSkill2: 3455.0
[+] requiredSkill2Level: 2.0
[+] secondaryAttribute: 167.0
[+] skillLevel: 0
[+] skillTimeConstant: 5.0
[+] volume: 0
Excellent. TYVM.

Navigation IV and Warp Drive Ops II, huh? Not the most demanding prereqs…
Also, I would take that as meaning you can get the warm-up down to 22.5 seconds if you train it to V.
Baneken
Arctic Light Inc.
Arctic Light
#22 - 2012-03-11 20:17:54 UTC  |  Edited by: Baneken
Well that would certainly open up ways for blasters in BS fleets by essentially widening their engagement range considerably.
Would also help sniper fleets a bit from being "on grid"-warped by enemy fleets, though I feel that fixing underlaying issues by adding a new module is anything but a temporary relief.
MeestaPenni
Mercantile and Stuff
#23 - 2012-03-11 20:21:55 UTC
It's a shame they won't be fitted to stealth bombers....

I am not Prencleeve Grothsmore.

Tanya Powers
Doomheim
#24 - 2012-03-11 22:20:26 UTC  |  Edited by: Tanya Powers
August Guns wrote:
New database dump. Includes drone bounties, more missile renaming, plus this little gem:

Quote:

Micro Jump Drive I

Long ramp up time, at end ship is jumped instantly 100 km directly forward. Ship maintains direction and velocity. Ship is affected by warp scramblers and warp disruption fields.

Note: Battleship class module


There's also an anchorable anti-jump bubble; no idea on the range of effect yet.

http://pastebin.com/jBjcB5Gr

Discuss.


This was one of my proposals for Blaster ships only !!
There's not much of an interest if everyone can use it since a lot of the most used hulls, if not all, have already far better mobility than blaster hulls.
It's CCP, you say small hybrids are ok and med/large are in deep need of work: they make small hybrids fotom and large/med just better.

I can't wait to see Canes, Vagas, Tornados that have already the highest mobility in game, use that stuff. (because someone will manage to do so) Roll
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#25 - 2012-03-13 02:58:47 UTC  |  Edited by: Ris Dnalor
if they're adding bounty to drones, does that mean they're removing the normal mineral-goo that drones drop as loot now? Also if they're having bounties then will you get a sec status increase for popping them?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#26 - 2012-03-13 09:09:41 UTC
I like the micro JD idea. it changes fleet engagements to very interesting level and many people have been wanting to see a change happen to it. should be fun. as its a mid slot item i think its a perfect spot for it since the majority or propulsion mods are also mid. the MWD and AB. i can already see the tactical use for this little baby.
Ur235
Appetite 4 Destruction
#27 - 2012-03-13 09:38:22 UTC
MJD sounds insteresting maybe we will see alot more blaster battleships that can tear apart alpha fleets, gonna make goons cry though if there 800man alpha fleets arent working because whoever there shooting can close range instantly

hmm

Misanth
RABBLE RABBLE RABBLE
#28 - 2012-03-13 10:55:22 UTC
More tactical modules, and new skills, can only be good for this game..
..assuming they're balanced around current environment. *cough*

AFK-cloaking in a system near you.

Rek Seven
University of Caille
Gallente Federation
#29 - 2012-03-13 11:07:43 UTC  |  Edited by: Rek Seven
If this is true they need to add more options for the MJD range. Otherwise it will just be used for sniper fleets or escape tactics.

Or would a MJD blaster Megathron with the ability to MJ to a target 50km away be considered overpowered?
Sam Bowein
Sense Amid Madness
#30 - 2012-03-13 12:28:39 UTC
I dont see a lot of practical uses for the micro jump drive, 22.5s before activation is too much, you can't anticipate that far in Eve.

Also, why 100km forward ? A direct teleport to the active locked target would be much more useful P
Garmon
Gods Holy Light Bringing You're Penance
#31 - 2012-03-13 12:37:54 UTC
Anything that can shake up the pvp of this game ends up making the game a lot more fun, I'm sure they'll still need to work on this jump drive module yet, but innovative and hilarious ideas like these is a brilliant way of keeping people interested and perhaps consider coming back, as I'd never thought I'd see something like that mod in eve
I like Duncan
Aquila Draco
#32 - 2012-03-13 12:39:11 UTC
Give hybrid ships bonus on warm-up timer and cool-down timer
That would fix hybrids.
Nova Fox
Novafox Shipyards
#33 - 2012-03-13 16:54:55 UTC  |  Edited by: Nova Fox
Newest build reduces the spoolup time to 20 seconds. Remember you dont have to be sitting still for the spool up as it maintains your current velocity and heading.

So you can be aligning while you spool it up and getting to speed.

Also it seems the skill involves the spool up time not the cool down (which was reduced to 1 minute) either way if this is a sample of many more modules comming to new eden for inferno warfare is going to change massively.

Soon your petty complaints about imbalance of current modules would be the least of your worries.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

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