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Best pve dps overall fits search

Author
Liang Nuren
No Salvation
Divine Damnation
#21 - 2012-03-11 06:13:06 UTC
Andy Landen wrote:

It is not really about using faction ammo if an increase in profit/hr can be had. It is about correlating dps with profit. Since drone and laser boats don't have the cost of ammo, their profit is equivalent to a higher dps ship which does have ammo costs, esp. when those costs are significant.


You're still skewing things. You shouldn't be asking for laser and drone boats to artificially represent higher DPS, but rather to examine what the effective profit per hour is. The conversation is much more deep and complex than you're making it out - and IIRC you literally make more ISK/hr (profit) using faction ammo in a Mach than you do T1 ammo in a Mach.

Quote:

uh .. . Most missions require you to pass through acceleration gates and carriers can't activate those gates. Now, if you know of a ratting Titan or SC, please pass the intel, because half of Eve will not hesitate to jump on them. Since SC's can't have fighters these days, they aren't really that good at anoms anymore.


I think you need to learn more about missions. Blink

-Liang

I'm an idiot, don't mind me.

Broken Thoughts
Caldari Provisions
Caldari State
#22 - 2012-03-11 07:47:07 UTC
at least the thread made one thing clear (once again): the rokh needs some hugs Ugh
Mfume Apocal
Brutor Tribe
Minmatar Republic
#23 - 2012-03-11 08:57:37 UTC
yo you can still use fighters from your super
Exploited Engineer
Creatively Applied Violence Inc.
#24 - 2012-03-11 09:04:31 UTC
Uppsy Daisy wrote:
Edit: Oh S**t T2 ammo... :(


That, and it fails the 25km optimal spec given by the OP.
Exploited Engineer
Creatively Applied Violence Inc.
#25 - 2012-03-11 09:10:47 UTC
stoicfaux wrote:
3m14s of cap
DPS 579 (reload time included) 54km optimal + 30km falloff with anti-matter
Tank:
* Sansha: 400
* Guristas: 495
* Angel: 569
* Serpentis: 437
* Rogue Drones: 560
* Mercenaries: 442

No implants.


Accepted, thank you.

I managed to EFT-warrior something similar together ... apparently, I was missing something in my earlier attempts.
Swordfingers
The Swollen Horse Society
#26 - 2012-03-11 09:52:53 UTC  |  Edited by: Swordfingers
[Armageddon Navy Issue]
Capacitor Power Relay II
Capacitor Power Relay II
Imperial Navy Heat Sink II
Imperial Navy Heat Sink II
Imperial Navy Heat Sink II
Armor Thermic Hardener II
Armor EM Hardener II
Corpus C-Type Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

5x Hobgoblin II
5x Ogre II

Hardwiring - Inherent Implants 'Noble' ZET100
Hardwiring - Inherent Implants 'Noble' ZET400

///

DPS:
Scorch: 1037 (721+317 heavies), 45+10km range and 0.0411 tracking with tracking script, 51.7+13km range and 0.0316 with optimal range
IN multifreq: 1221 (904+317), 17.3+13km and 0.0422 optimal script

475.5 Hp/s tank against sansha rats, 33% stable (+81 -77.2 GJ/s)

You can change to sentries if you don't feel like moving, that's up to you.

edit: You could swap one cap recharger for an 100mn ab and have 4m21s of cap and be capable of faster moving between gates, if you're missioning
Roime
Mea Culpa.
Shadow Cartel
#27 - 2012-03-11 10:38:13 UTC
[Ishtar, pve]

250mm Railgun II, Uranium Charge M
250mm Railgun II, Uranium Charge M
250mm Railgun II, Uranium Charge M
Salvager I
Small Tractor Beam I

10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II

Dark Blood Armor Kinetic Hardener
Dark Blood Armor Thermic Hardener
Adaptive Nano Plating II
Medium Armor Repairer II
Damage Control II

Medium Sentry Damage Augmentor I
Medium Sentry Damage Augmentor I


Vespa EC-600 x5
Garde II x5
Hobgoblin II x5
Warden II x5

Hardwire: KZA1000 (under million ISK?) to make it fit

632 dps / 437 dps cap stable tank against Serpentis (in reality tanks WAY more because of sig/speedtanking, so you could drop one hardener for TE/magstab, just wanted the tank to match specs on paper) Also, if you don't want the tractor & salvager, T2 hardeners will fit and do the job.

200mil ISK


Standard Domi & Hype fits also match the specs, but cruiser is much more fun than a BS. For example:

[Dominix, PVE]

350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L
350mm Railgun II, Antimatter Charge L

Experimental 100MN Afterburner I
Omnidirectional Tracking Link II
Medium Capacitor Booster II, Cap Booster 800
Tracking Computer II
Target Painter II

Damage Control II
Large Armor Repairer II
Dark Blood Armor Kinetic Hardener
Dark Blood Armor Thermic Hardener
Imperial Navy Energized Adaptive Nano Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Large Sentry Damage Augmentor I
Large Ancillary Current Router I
Large Anti-Thermic Pump I


Bouncer II x5
Garde II x5

(+ pile of whatever drones you like, 125m3 free in the bay

Hardwire: PG4 to make it fit

914dps with +30km optimal, swapping drones and ammo gives you 54 max range (drone control range cap).

400mil

.

VaJayJay69
Caldari Provisions
Caldari State
#28 - 2012-03-11 13:12:09 UTC  |  Edited by: VaJayJay69
Okay, since noone wanted to EFT it in my computer absence:


[Armageddon, New Setup 1]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Heavy Capacitor Booster II, Cap Booster 800

Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Pulse Energy Beam I, Imperial Navy Multifrequency L
[empty high slot]

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5

With all skills 5 stats are as follows:
1124 DPS with Imp Navy Multi with range of 19+16 (823 turret dps)

I know that tracking and range at 25km is no problem for cruisers from personal flying. Swap to standard for ranges out to 45, radio out beyond that (that's what I do at least). I have not run in to a problem running out of cap boosters in missions yet, I'm sure its even less of an issue in 0.0 anoms.

Tank is as follows:
Blood's: 458
Sansha: 502
Gurista: 507 (swap to 2 kinetic hardeners)
Serpentis: 410 (Therm & Kin)
Omni: 295 (3 EANM's, probably pull out something a lil better, but I don't feel like toying with it)

Heres the upgraded version:

[Armageddon Navy Issue, New Setup 1 copy 1]
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Heavy Capacitor Booster II, Cap Booster 800
Omnidirectional Tracking Link I

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
[empty high slot]

Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I

Garde II x5

this requires a 2% cpu implant, not the end of the world. Also note, that neither of these ships has any turret boosting implants, DPS and tracking will go up with slots 7, 9 & 10.

DPS increases to 1206 (906 turret dps) tracking and range is better for the Gardes, the rest of the stats are the same

EDIT: just noticed I posted the same fit twice, updated
Andy Landen
Deep Core Mining Inc.
Caldari State
#29 - 2012-03-11 17:46:27 UTC  |  Edited by: Andy Landen
My fits:
1015 dps Mach
1025 dps NM modified
556 dps Tengu
Thanny fit is seekrit, but throw fighters into a thanny with 5 DCUs and you get the picture.

If anyone wants to calculate the profits per time period including ammo cost, dps, and drone travel time, I will add your numbers to the ships listed in my first post. I am sure that everyone will greatly appreciate being able to review the ships based on ISK/hr instead of just based on dps. You could even fly each of the fits on Sisi and give us the average ISK/hr after several hours, if your skills are high enough to do justice to the ship.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Gotrek Gurnisson
Brutor Tribe
Minmatar Republic
#30 - 2012-03-12 13:08:25 UTC
Gotrek Gurnisson wrote:
[Apocalypse Navy Issue, Tanky Tanky]
520dps with Scorch (679 with drones). 727 dps with Conflag (886 including drones).

Just to point out that the Apoc fit I listed earlier with 2 tracking computers + Scorch does a constant 520 dps out to 80km (due to the stacking Apoc range bonus and range scripts) - and I cant think of many missions that require more than this.

Close in you have 727 dps from Conflag + 2 x range scripts in the tracking computers to kill anything orbiting close to you.

With 4 rat specific hardeners you will have 85-90% resists, which with 2 x T2 reppers repairing a total of ~140 HP per sec will equate to 1000dps of incoming damage tanked?

Im planning to get a Navy Apoc asap to tank the missions my Navy Geddon cant quite manage on its own :)
Roime
Mea Culpa.
Shadow Cartel
#31 - 2012-03-12 13:43:02 UTC
Andy Landen wrote:

632 - Ishtar - Roim - ?632? (at 25 km?)


Yes, shortest optimal is from the guns, at 27km. Garde IIs on that fit have 37km optimal.

Swapping Kin hardener to a TE allows you to drop to CN Plutonium, giving 25 more dps and much improved tracking.

.

Daniel Plain
Doomheim
#32 - 2012-03-12 13:44:13 UTC
Andy Landen wrote:
My fits:
...
1025 dps NM modified
...


a mission nightmare without cap booster *sigh*

I should buy an Ishtar.

Vihura
Vihura Cor
#33 - 2012-03-12 15:18:33 UTC  |  Edited by: Vihura
Gila

Shield Power Relay II
Shield Power Relay II
Beta reactor control:Shield Power Relay I
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Omnidirectional Tracking Link II
10MN Afterburner II
Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II

Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II

Medium Sentry Damage Augmentor I
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I

610 DPS
424 Full passive tank EM(lowes base resists)
560 m/s

0 implants.
stoicfaux
#34 - 2012-03-12 16:01:07 UTC
Andy Landen wrote:
My fits:
1015 dps Mach
1025 dps NM modified

With high-gank fittings, don't include drone DPS with overall DPS unless it's for sentries. Reason being that high-gank ships can normally kill frigates at range so you don't need drones that often, plus there's the whole issue of DPS loss due to drone travel time, and when you do need to deploy drones, it's normally just light drones to kill frigates that managed to get close (i.e. don't include medium drone DPS.)


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Morag Ondr
Doomheim
#35 - 2012-03-12 17:36:18 UTC
[tenguspecs]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Pithum B-Type Magnetic Scattering Amplifier
Invulnerability Field II
Gist B-Type Photon Scattering Field or Explosion Dampening or Ballistic Deflection
Pithi B-Type Small Shield Booster

Heavy Assault Missile Launcher II,Terror Assault Missile
Heavy Assault Missile Launcher II,Terror Assault Missile
Heavy Assault Missile Launcher II,Terror Assault Missile
Heavy Assault Missile Launcher II,Terror Assault Missile
Heavy Assault Missile Launcher II,Terror Assault Missile
Heavy Assault Missile Launcher II,Terror Assault Missile

Medium Bay Loading Accelerator II
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I

Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Electronics - Dissolution Sequencer
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

684 dps at 30k including reload. No implants. DPS drops to 548 with Torrent Assault. Stable Overtank (410EM sitting still). Probably best to drop to cheaper shield modules, web, etc. Fit might be useful to full clear a mission like Damsel.
Zhilia Mann
Tide Way Out Productions
#36 - 2012-03-12 20:20:29 UTC
stoicfaux wrote:
With high-gank fittings, don't include drone DPS with overall DPS unless it's for sentries. Reason being that high-gank ships can normally kill frigates at range so you don't need drones that often, plus there's the whole issue of DPS loss due to drone travel time, and when you do need to deploy drones, it's normally just light drones to kill frigates that managed to get close (i.e. don't include medium drone DPS.)


This. If your drones come out, they're not contributing to main DPS, they're performing specific functional tasks (eg, removing frigates that got under guns, painting, webbing, etc.) Drone-bonused ships are an exception here and should usually be using sentries, though there are times Berserkers are better. Not sure how that fits in to the rules here.
Tenga Halaris
Galactic Traders Union
#37 - 2012-03-12 22:42:49 UTC
-> Attention

That's why you should use 4 Sentries on a Mach. I just take 5 Hobos with me, if most unlikely, a Frig slips through the Machariel "firewalll".

In many Missions Sentries are the only way to improve DPS, like The Damsel or Gone Berserk ...


On the other hand, raw DPS don't tell much about time, ISK/h or fun you'll have, while grinding ISK via PvE...


Voith
Republic Military School
Minmatar Republic
#38 - 2012-03-13 00:11:41 UTC
Navy 'Geddon Supremacy
[L4]
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II,Optimal Range
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L
Mega Pulse Laser II,Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Drones_Active=Garde II,5

Lazy 1k DPS (with cheap implants, or faction heat sinks) effectively cap stable with even the smallest amount of laser downtime.

Optimal setup would be Upgrading the Heat Sinks to faction, the Rep to dead space, swapping the cap rechargers for for a booster and more tracking computers, maybe a prop mod. but :effort:


Don't overlook 'Geddon and dominix, they're cheap and can deal stupid amounts of damage. Depending on how the De-Tiering goes they could both be good ships. Assuming CCP doesn't intentionally **** amarr/gallente. So probably not.
Andy Landen
Deep Core Mining Inc.
Caldari State
#39 - 2012-03-13 01:24:51 UTC  |  Edited by: Andy Landen
Zhilia Mann wrote:
stoicfaux wrote:
With high-gank fittings, don't include drone DPS with overall DPS unless it's for sentries. Reason being that high-gank ships can normally kill frigates at range so you don't need drones that often, plus there's the whole issue of DPS loss due to drone travel time, and when you do need to deploy drones, it's normally just light drones to kill frigates that managed to get close (i.e. don't include medium drone DPS.)


This. If your drones come out, they're not contributing to main DPS, they're performing specific functional tasks (eg, removing frigates that got under guns, painting, webbing, etc.) Drone-bonused ships are an exception here and should usually be using sentries, though there are times Berserkers are better. Not sure how that fits in to the rules here.


I hadn't considered the travel time of drones beyond that of fighters. You have a really good point, but I really don't want to ask everyone to give me the dps minus non-sentry drones. Since drones can add up to 150 dps for 5 med T2 drones and can probably be used effectively if planned well, I will ask the reader to consider the dps of the drones as they wish. I think that drone dps can be valuable, so I may end up separating dps and sentry dps from other drone dps later on using the information posted about the number and type of drones noted on each fitting/posting.

On the NM comment, this fit obviously follows the dps tanking philosophy: Kill the dps before your local reppers are overwhelmed. Even still, I can see how cap boosters could work well too. In incursions, logi hold the fort. In the author's own words: "What I do basically is "gank" through missions. I make sure I have a good amount of tank. but not so it is overtanked. any spare med slots go to cap recharge and such. and I fill up with atleats 2 damage mods."

Edit: I really need a high dps Legion fit. Heard it can get around 650 dps.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

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