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JF Cyno in and Cyno out - Any chance?

Author
Sung Lie
Repo.
#1 - 2012-03-02 21:32:25 UTC
So if a JF cyno in to station, and immediately docks, then undocks and is invuln till about 5 seconds before he jumps, is there any way of stopping that chain of events so he can't jump?
Ganjjabeard
Black Vanguard Ops
#2 - 2012-03-02 21:37:07 UTC
i would think a nice good bump would do the trick

GET IN THE VAN

Sung Lie
Repo.
#3 - 2012-03-02 21:41:05 UTC
Ganjjabeard wrote:
i would think a nice good bump would do the trick


but would the bump throw them off of their cyno out?
Tetragammatron Prime
Pink Sockers
#4 - 2012-03-02 22:10:49 UTC  |  Edited by: Tetragammatron Prime
They are pretty much invunerable in low sec unless they dock in bad kickout station. In 0.0 you can bubble the undock so they can't jump but they'll just dock back up.

bump won't do anything since they will jump while still invunerable from undock (although session timer expired).
Daneel Trevize
Give my 11percent back
#5 - 2012-03-02 22:29:10 UTC  |  Edited by: Daneel Trevize
Can't bump unless they break the invulnerability early, no? I've seen plenty of ships pass through each other when undocking.

I expect there's a 10second session timer between cynoing to the station and being able to dock. It's a small window where you should be bumpable as that's a different arrival on grid to a gate jump or undock, right?

Lastly if the cyno ship's bumped(only possible before lighting the cyno?), or killed before you load system, I think you could find yourself out of position or elsewhere in the target system entirely. You'd then need to get back to the station to dock, while flying a space brick.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-02 23:20:51 UTC
Tetragammatron Prime wrote:
bump won't do anything since they will jump while still invunerable from undock (although session timer expired).


Confirming this. Best chance to get a JF is on the jump-in. If the cyno is poorly placed they may land outside of the station docking radius if they're unlucky. Some people will also light a cyno on a gate to highsec instead of on a station, or at a POS. Both will leave the JF vulnerable for quite some period of time, though anyone with a brain will logoffski the moment they see a neutral in system if their JF is vulnerable.
Dradius Calvantia
Wolfbane ltd
#7 - 2012-03-03 10:48:30 UTC
There are some things you can do to try to catch them, but to be honest they have to be doing something colossally stupid for you to have any chance. A correctly flown JF is invulnerable transport anywhere in EVE.
astara989
Caldari Provisions
Caldari State
#8 - 2012-03-04 11:21:09 UTC
I've seen someone lose a JF becuase they lit the cyno on a POS instead of a station with a known cloaked hotdropper in system.
Tetragammatron Prime
Pink Sockers
#9 - 2012-03-05 00:26:17 UTC
yep..that is why you light the cyno far enough from pos that you can warp down (instawarp with web) instead of slowboat inside and get buthole ripped wide
Trinkets friend
Sudden Buggery
Sending Thots And Players
#10 - 2012-03-06 02:07:38 UTC
PL lost a JF when they jumped in system to warp to an allied POS and derped on putting the password in correctly. Bounced 70km from shield, then made dead by the foe. Oops.
Mordeth Ventox
The Scope
Gallente Federation
#11 - 2012-03-06 16:14:27 UTC
Kessiaan wrote:
Tetragammatron Prime wrote:
bump won't do anything since they will jump while still invunerable from undock (although session timer expired).


Confirming this. Best chance to get a JF is on the jump-in. If the cyno is poorly placed they may land outside of the station docking radius if they're unlucky. Some people will also light a cyno on a gate to highsec instead of on a station, or at a POS. Both will leave the JF vulnerable for quite some period of time, though anyone with a brain will logoffski the moment they see a neutral in system if their JF is vulnerable.


Does lighting a cyno on a high sec gate put the JF outside gate jump range most of the time?? If so I need to re-evaluate my future JF plans lol.
Zeerover
TunDraGon
The Initiative.
#12 - 2012-03-06 17:49:27 UTC
Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life.

[img]http://i.imgur.com/Qrwa2.png[/img]

Tarsas Phage
Freight Club
#13 - 2012-03-06 21:36:41 UTC
Zeerover wrote:
Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life.


Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.
One Hugo
Doomheim
#14 - 2012-03-07 15:12:12 UTC
Tarsas Phage wrote:
you're always in jump range of the gate when you load grid. Always.

How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.
Mia Restolo
Royal Amarr Institute
Amarr Empire
#15 - 2012-03-07 15:28:10 UTC
One Hugo wrote:
Tarsas Phage wrote:
you're always in jump range of the gate when you load grid. Always.

How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.


A gate is huge, distance is measured from the gate not a single point in the middle of it.
Tarsas Phage
Freight Club
#16 - 2012-03-07 18:04:34 UTC
One Hugo wrote:
Tarsas Phage wrote:
you're always in jump range of the gate when you load grid. Always.

How is that possible? You need to be in 2500m of the gate to jump. The cyno bubble is 5000m radius.


Don't ask, just do. Trust me.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#17 - 2012-03-09 23:27:48 UTC
Tarsas Phage wrote:
Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.


10/10

I'm betting 90% of the people responding don't realize you kill JFs for a living.
Gizan
Deep Core Mining Inc.
Caldari State
#18 - 2012-03-12 06:52:15 UTC
Just go onto the test server and test this out 123123145 times :)
Mona X
Caldari Provisions
Caldari State
#19 - 2012-03-12 07:45:56 UTC
Mfume Apocal wrote:
Tarsas Phage wrote:
Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.


10/10

I'm betting 90% of the people responding don't realize you kill JFs for a living.


But less than half in lolsec!

I need new signature.

Hyperdallas
Caldari Provisions
Caldari State
#20 - 2012-03-12 21:59:12 UTC
Tarsas Phage wrote:
Zeerover wrote:
Never jump to the gate, instead find stations with obscene dock rings (most Caldari and a few Amarr) and use them exclusively and you'll have a long and happy JF life.


Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always.



M8 u are so bad at pvp



ALL I HAD TO SAY <3 U
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