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Player Features and Ideas Discussion

 
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Show frequency crystal damage in info window

Author
James Amril-Kesh
Viziam
Amarr Empire
#21 - 2012-03-02 22:15:22 UTC
Fidelium Mortis wrote:
How about an outline around used crystals that is shaded in red depending on the % of damage taken, similar to the way that heat damage is displayed on modules. If you have grouped guns, the outline will still be shown in the ship fitting window.

I think that would just be a weird and kind of non-intuitive way of doing it, but also having a numerical readout in the attributes or a popup would probably be easier to implement. The crystals themselves have 1 hp of structure and take a certain amount of damage with every shot (something like 0.001 hp, don't remember what the amount is exactly). So they could just show the hp remaining on that crystal.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-03-06 17:11:00 UTC
Bump?

Enjoying the rain today? ;)

Leto Aramaus
Frog Team Four
Of Essence
#23 - 2012-03-11 21:59:15 UTC
+1

supported, and I don't even use lasers, nor know anything about this damage to crystals, but if what the OP said is true, Amarr players deserve this change.
Asudem
Black Spear.
#24 - 2012-03-12 00:36:22 UTC
bump
Danny Husk
The Scope
Gallente Federation
#25 - 2012-03-12 02:47:22 UTC
Pretty sure mining crystals have the same problem, so +1 for the idea, and another +1 if those get fixed as well.
Danny Husk
The Scope
Gallente Federation
#26 - 2012-03-12 02:49:55 UTC
James Amril-Kesh wrote:
Okay, well seeing as we have unanimous approval so far (both from here and discussions in help chat), how exactly do we take this to the next step? In other words, how do we get a dev's attention (without being overly obnoxious) so that this can get put on the list for the next patch?

You could try posting in the recent information portal thread about UI improvements, since this seems right in line with the 1,000 papercuts stuff going on in there. Whoever started that thread does appear to be reading it.
James Amril-Kesh
Viziam
Amarr Empire
#27 - 2012-03-13 22:08:34 UTC
Danny Husk wrote:
James Amril-Kesh wrote:
Okay, well seeing as we have unanimous approval so far (both from here and discussions in help chat), how exactly do we take this to the next step? In other words, how do we get a dev's attention (without being overly obnoxious) so that this can get put on the list for the next patch?

You could try posting in the recent information portal thread about UI improvements, since this seems right in line with the 1,000 papercuts stuff going on in there. Whoever started that thread does appear to be reading it.

I'm not sure if this is the thread you meant, but I posted about this here

Enjoying the rain today? ;)

Noriko Mai
#28 - 2012-03-16 00:18:24 UTC
bump and my suggestion is here

"Meh.." - Albert Einstein

James Amril-Kesh
Viziam
Amarr Empire
#29 - 2012-03-25 21:00:48 UTC
Thanks for the likes/bumps. Hope CCP notices. :P

Enjoying the rain today? ;)

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#30 - 2012-03-25 21:55:54 UTC
Why bother with the info window (where it actually is already, if you mean show info on the charge). It should be trivial, and far more effective, to just display the % over the inventory icon so you can always see it like you can with ammo.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2012-03-29 11:46:43 UTC  |  Edited by: James Amril-Kesh
Ines Tegator wrote:
Why bother with the info window (where it actually is already, if you mean show info on the charge). It should be trivial, and far more effective, to just display the % over the inventory icon so you can always see it like you can with ammo.

I don't actually care where it's shown, as long as it's a lot easier to access than it is right now. Mouseover tooltip, percentage over inventory icon, info window, all of these are equally valid suggestions (and aren't mutually exclusive either).

Enjoying the rain today? ;)

Cyerus
TEMPLAR.
The Initiative.
#32 - 2012-03-31 02:16:04 UTC
Doesn't really matter where it should show, as long as it shows.

Free bump, please implement.

+1
Ryan Startalker Zhang
Garoun Investment Bank
Gallente Federation
#33 - 2012-04-02 09:34:23 UTC
Free bump, wholeheartedly support the idea.
koll Kalmasji
Ministry of War
Amarr Empire
#34 - 2012-04-04 08:31:27 UTC
Bump and a +1 Big smile
SidtheKid100
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#35 - 2012-04-11 21:55:37 UTC
Just cross-trained into Amarr/lasers, and I must say, this is a pretty glaring flaw.
Please, CCP?
Bump, +1.

I don't always post on the forums, but when I do, I prefer posting with my main.

Astroniomix
School of Applied Knowledge
Caldari State
#36 - 2012-04-11 22:44:29 UTC
Yes
ZEN0116
Deep Core Mining Inc.
Caldari State
#37 - 2012-04-12 00:38:56 UTC
+1

On most ammo types there is a bullet/charge count for how many are stacked/loaded while in gun/cargo/hanger why not put the percentage there.
Aldap
State War Academy
Caldari State
#38 - 2012-04-21 10:12:57 UTC
+1

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Kaz114
Caldari Provisions
Caldari State
#39 - 2012-04-21 22:23:57 UTC
+1.

Countless times I've felt the need to buy another whole set of Scorch simply because I don't know how damaged they are in station.
Markus Reese
Deep Core Mining Inc.
Caldari State
#40 - 2012-04-22 01:59:16 UTC
+1. think I posed in a previous or similar thread. Ammo count out of 100 for % damage, at zero, you are out. in hold it possibly could show the same thing?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.