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Paladin Help

Author
Fipio
Royal Amarr Institute
Amarr Empire
#1 - 2011-09-22 00:03:24 UTC  |  Edited by: Fipio
Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.


And this is my curret fitting that i use

[Paladin, Paladin - Paladin PvE]
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Cap Recharger II]
{Cap Recharger II]
[Cap Recharger II]
[Federation Navy Stasis Webifier]
{imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Armor Thermic Hardener II]
[Armor EM Hardener II]
[Energized Adaptive Nano Membrane II]
[Large Armor Repairer II]
[Large Capacitor Control Circuit I]
[Large Capacitor Control Circuit I]
[Hammerhead II x5]
Puss in Boots
Naked Moon Industries
#2 - 2011-09-22 12:59:19 UTC
Fipio wrote:
Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.


And this is my curret fitting that i use

[Paladin, Paladin - Paladin PvE]
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Cap Recharger II]
{Cap Recharger II]
[Cap Recharger II]
[Federation Navy Stasis Webifier]
{imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Armor Thermic Hardener II]
[Armor EM Hardener II]
[Energized Adaptive Nano Membrane II]
[Large Armor Repairer II]
[Large Capacitor Control Circuit I]
[Large Capacitor Control Circuit I]
[Hammerhead II x5]


Paladin isn't an Vargur. I would suggest trying Tachs and seeing if you have better results. You'll have better damage projection since you'll be able to use higher damage, shorter range ammo. Might want to spend a bit on a faction armor rep, and maybe throw in another tracking comp. I'm not sure how far your targets are away from you, but that will dictate what weapons to use.
Cryissa
Caldari Navy Operations
#3 - 2011-09-22 13:13:38 UTC
Corp mate has one and fits it with Tach's. He hits most Cruiser size stuff up to anything 1k plus at times.

Tore Smith
Science and Trade Institute
Caldari State
#4 - 2011-09-22 14:26:25 UTC  |  Edited by: Tore Smith
i have no experience with sansha havens, but i fly paladin and nightmare regularly. so here are some thoughts on your fit:

- i fly the paladin with pulses too, but to have decent range even with the mighty scorch you'll need some range/tracking mods. i fly with only two hardeners but a faction rep (dark blood are good and cheap) and free up a low in the process to put a TE there.

- furthermore i prefer a boosted setup. meds then are navy web, heavy cap booster and two TCs. you end up with about 80km scorch range.

- with the boosted setup you don't need ccc rigs and can boost damage and tank instead. try a t2 burst aerator and a nanobot injector.


depending on the spawn distance a nightmare will give you better results because it can easily fit tachs and you can use navy-multies over a better range, thus having more dmg.
Fipio
Royal Amarr Institute
Amarr Empire
#5 - 2011-09-22 16:48:22 UTC
My main concern is that the vargur has alot weaker EM/Thermal resistances then the Paladin but still i`m not talking about Sansha i`m talking about those Blood raiders. And these will constantly neut and TD ya most of the time. To be frank i`m not a big fan of cap booster since it requires ALOT of space in the cargohold not to mention that i cant find 2 small tracking beams since that would be a suicide with all the neuts all over the place. Did a ring sanctum the other night with tachyons and it took my around 40min to clear that one out without the sentry drones and to be frank i`m really disappointed about this paladin. I`ve been trying to get some more info on how to fly properly or what are the best more/ approach tactics to really push out around 20mil per tick with that marauder. I`m kinda skeptic to invest in faction modules just to find out that will be a total disappointment
Fipio
Royal Amarr Institute
Amarr Empire
#6 - 2011-09-22 16:54:23 UTC
[Paladin, Flycatcher v2]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor Thermic Hardener II
Armor EM Hardener II
Energized Adaptive Nano Membrane II
Large Armor Repairer II

Tracking Computer II
Tracking Computer II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
E500 Prototype Energy Vampire
Heavy Diminishing Power System Drain I
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5


This is the current setup that i have right now and i`m usually warping into those small heavens are around 40km not to mention that i have a lot of waves that neut/TD ya all the time. Would really apprentice if someone that fly`s a paladin could share some approach tactics and whats there average isk per tick
Kahldor
Doomheim
#7 - 2011-09-22 16:55:34 UTC
Fipio wrote:
Just got my paladin tonight and i must say that i`m totally disappointed with it. I remember my Vargur in angel space that i was doing small heavens in under 20min but with this paladin takes around 20-35min to finish a small haven so my question to you is can you rec0mmand/ post a proper fitting for my paladin don't really care that much about the modules or how much do they cost i just want a time efficient way to make as much isk as possible in Blood Raider space doing anomalies.


And this is my curret fitting that i use

[Paladin, Paladin - Paladin PvE]
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Cap Recharger II]
{Cap Recharger II]
[Cap Recharger II]
[Federation Navy Stasis Webifier]
{imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Imperial Navy Heat Sink]
[Armor Thermic Hardener II]
[Armor EM Hardener II]
[Energized Adaptive Nano Membrane II]
[Large Armor Repairer II]
[Large Capacitor Control Circuit I]
[Large Capacitor Control Circuit I]
[Hammerhead II x5]


Switch to tachs and faction crystals. Also drop the webber.

Bloods occasionally nos/neut and if you are in web range you can have problems but fitting 2 TCs with range scripts and warping in at 50-70 km will still allow you the hit with MF/Gamma with no tracking problems. Also look at getting a faction/deadspace armor rep (I use corpus A-type and it helps tank alot). As long as you manage triggers you should have no problem plowing through sanctums and getting 20+mil bounty ticks.

Just stay away from sanshas because since CCP changed their tracking disruption the elite cruisers will perma-disrupt you and killing them will become almost impossible.

Paladin owns plain and simple Twisted
Kahldor
Doomheim
#8 - 2011-09-22 17:18:20 UTC
[Paladin, ]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor Thermic Hardener II
Armor EM Hardener II
Armor EM Hardener II
Corpus A-type Large Armor Rep

Tracking Computer II opt range
Tracking Computer II opt range
Cap Recharger II
Cap Recharger II

Tach Beam Laser II, Imperial Navy Multifrequency L
Tach Beam Laser II, Imperial Navy Multifrequency L
Tach Beam Laser II, Imperial Navy Multifrequency L
Tach Beam Laser II, Imperial Navy Multifrequency L

[empty high slot]
[empty high slot]
[empty high slot]

Large Nanobot accelerator I
Large Capacitor Control Circuit I


Hobgoblin II x5
Hammerhead II x5

Does require a 5% PG hardwire IIRC
And the other 5% hardwires for cap and turrets helps also.

Just keep at range 50-70km and kill nos/neut/td ships first. And if things start to get iffy warp out.

If you are unsure I would practice on SISI first. But I haven't had any problems with running sanctums
Goose99
#9 - 2011-09-22 17:23:47 UTC
Paladins are ridiculous to fit. Use only faction/t1 tachs on Paladin, not t2. Between grid and cap it's not worth it. It might be a good idea to consider NM, despite shield EM resist. The tracking helps tachs a lot, makes it less painful to wane you from AC Vargur into low tracking Tachs, and it's easier on grid/cap.
Eternal Light
Caldari Provisions
Caldari State
#10 - 2011-09-22 22:08:51 UTC  |  Edited by: Eternal Light
I use this fit and work nice :

4x Mega Pulse II (imperial navy multifrequency/Scorch) + 1x tractor beam + 2x salvager
1x 1000mm Domination AB, 2x cap recharger II, 1x web faction (14km)
1x Imperial Navy Large armor repair, 2x eanm Imperial Navy, 2x hardener II, 2x Imperial Navy heat sink

1x rig ccc + 1 rig nano pump

5x vespa II or Valkyrie II + 5x Hornet II or warrior II

Just need to manege my capa but i dont have problem with that, AB to have range (optimal 50km with scorch, 21km with Imperial Navy multi).
Kahldor
Doomheim
#11 - 2011-09-23 00:59:44 UTC  |  Edited by: Kahldor
Thought I would get on SISI and run some sanctums with the fit I posted to show it works.

60mil/hr

Ran 1 station and 1 rings.

Just keep at range and kill the elite cruisers first then nos/neut isn't a problem. Remember to watch your cap and if it starts to get messy warp out (better to lose ISK/hr than a fully fit Paladin)

Like I said Paladin owns.

Edit: link failUgh
Jorhan Brimve Stahl
Republic Military School
Minmatar Republic
#12 - 2011-09-23 08:08:14 UTC
Mission fit:

[Paladin, New Setup 1]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpum A-Type Energized Reflective Membrane
Corpum A-Type Energized Thermic Membrane
Energized Adaptive Nano Membrane II
Core C-Type Large Armor Repairer

Gist A-Type 100MN MicroWarpdrive
Heavy Capacitor Booster II, Cap Booster 800
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Small Tractor Beam I
[empty high slot]
[empty high slot]

Large Energy Burst Aerator II
Large Energy Locus Coordinator I


Relatively cheap (t2 rig is only 25-40mil, deadspace modules of the least popular varieties), can get in range fast (not sure if MWD is needed in anomalies, but you can always replace it with something else). Cap booster makes use of huge cargo capacity and 35 charges can buy you a lot of time.
Falkwen
Caldari Navy Operations
#13 - 2011-09-23 08:40:20 UTC
Greetings.

Cryissa talks of me. I love my Paladin with its go faster red bits (They don't make it faster by the way)

It is set up for PVE fit most of the time for Level 4's. I do use Tachy's and the other high slots with tractor/salvage.

Mids are a Webby and cap II's

Low with hardners, rep and a damage mod.

It's cap stable and really useful at 22k with Multi lenses (Faction) on BattleShip's and such. Frigates of course I cannot hit. (I leave them for my drones)

It's very useful in PVE Level 4's. I can solo them but it takes a little while but I never really fear much.

Be well.
Tore Smith
Science and Trade Institute
Caldari State
#14 - 2011-09-23 10:11:49 UTC
first off, sorry for the sansha/blood mixup.

this indeed makes a huge difference, because neuting instead of tracking disruption makes sniping not only viable but a very good option. In this regard I find Kahldors fit very appealing, although id still use the nightmare as a tach platform because you simply need no fitting implants/rigs/mods to make it work, which for some strange reason makes me feel better.

one remark: if your systems are relatively safe and you dont need to be aligned all the time, id go with 2 sentries on this sniping setup instead of the hammerheads and put 2 drone links in the highs. no travel time means instant damage for drones and that might help.

Fipio
Royal Amarr Institute
Amarr Empire
#15 - 2011-09-23 10:23:48 UTC
Well to be frank i really did a test with some tachyons the other day in a ring sanctum and i was disappointed that i've managed to finish that in around 40min but i warped at like 100km and still the damage was big enough that i had to warp but i`ll definitely try those setups and report the performances in here. For now i`m working to get a deadspace LAR and some faction hardeners and see how that goes from there. Once think to i'd like to mention is that L4 don't really compare to anomalies since the little first TD/neuts ya all the time and to just leave them to the drones it will take like 5min to kill those elite frigs so i`d rather snipe them then to wait 5minutes
NoNah
Hyper-Nova
#16 - 2011-09-23 11:07:57 UTC
[Paladin, New Setup 2]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer

Gist A-Type X-Large Shield Booster
Pith B-Type Photon Scattering Field
Pith B-Type Heat Dissipation Field
Medium Electrochemical Capacitor Booster I, Cap Booster 800

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam I
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Salvager II
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Small Tractor Beam I
Tachyon Beam Laser II, Imperial Navy Multifrequency L

Large Energy Burst Aerator II
Large Anti-EM Screen Reinforcer II


Hobgoblin II x5
Curator II x2

Because, omnomnomnom. Sansha and blood rats drop way to many boosters to be ignored.
Fipio
Royal Amarr Institute
Amarr Empire
#17 - 2011-09-23 11:21:54 UTC
Really nonah a shield boosted paladin? Lol
Aamrr
#18 - 2011-09-23 11:32:38 UTC
I think that's called a Nightmare. I hear they're pretty good. You should look into getting one.
NoNah
Hyper-Nova
#19 - 2011-09-23 11:59:57 UTC
Fipio wrote:
Really nonah a shield boosted paladin? Lol


Admitably only tried and tested for missions, but for those it is awesome.(granted slightly less pimp).

It does have some advantages over the nightmare, mainly the tractor beams and the cargo, neither to be neglected. ;)
Jorhan Brimve Stahl
Republic Military School
Minmatar Republic
#20 - 2011-09-23 12:46:19 UTC
NoNah wrote:
Fipio wrote:
Really nonah a shield boosted paladin? Lol


Admitably only tried and tested for missions, but for those it is awesome.(granted slightly less pimp).

It does have some advantages over the nightmare, mainly the tractor beams and the cargo, neither to be neglected. ;)


You should fly a smartbombing shieldtanked Noctis then.

Seriously, properly fitted tach Nightmare will have better effective DPS and tank at the same time. Every other concern is secondary.
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