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Shockwave (Bump) Bombs

Author
Takashi Kaeda
Perkone
Caldari State
#1 - 2012-03-09 04:51:08 UTC  |  Edited by: Takashi Kaeda
I haven't really thought this through in its entirety but...


Bombs that apply a force to all objects within ~15km in a direction from their radius.

Cannot be used inside a POS.

Force of the bump depends on the mass of the ship and the number of bombs. Triaged/sieged capitals are unaffected.



Basically used to break up logistic blobs and knock ships off anchors. They would also be funny as **** to use.


e: Just a quick note

-needs to be balanced around groups of bombers (either small stackable force vectors per each bomb or tight areas of effect) so that you don't have 1 bomber wreaking havoc on fleets
Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2012-03-09 13:15:56 UTC
At the first look a cool idea...
at the second look aweful. Reason: It would be a very easy way to get rid of all tacklers and close range enemies. It would be deadly to close orbiting frigs and drones... just pop the bomb and the close orbit frig gets at range which means that you guns can insta pop it. Therefore No. We already have with Drones, Scrams, Webs and Neuts more than enough anti frig weapons.
Vertisce Soritenshi
The Scope
Gallente Federation
#3 - 2012-03-09 14:04:07 UTC
Not bad...so long as said force isn't TOO strong. I think before introducing such a weapon, CCP will need to adjust bumping mechanics so they make more sense.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Callic Veratar
#4 - 2012-03-09 16:58:26 UTC
Meditril wrote:
At the first look a cool idea...
at the second look aweful. Reason: It would be a very easy way to get rid of all tacklers and close range enemies. It would be deadly to close orbiting frigs and drones... just pop the bomb and the close orbit frig gets at range which means that you guns can insta pop it. Therefore No. We already have with Drones, Scrams, Webs and Neuts more than enough anti frig weapons.


If the force bomb is a bomb from a stealth bomber, that invalidates the close range option. At best, you'd be able to disperse a moving fight that was 15km away, assuming you can land the bomb between a tackler and it's target, and they're within 10km of each other.

If a bomber pilot could pull that off, then, yes, they fully deserve it.

I think the effect should be based both on sig radius and mass, so one bomb could easily disperse drones, but would barely nudge a battleship. There should be several sizes of bomb that work best against the different sizes of ships.
Takashi Kaeda
Perkone
Caldari State
#5 - 2012-03-09 18:32:53 UTC
I'd like to point out that you couldnt use these bombs to remove tackle because bombs do not discriminate friend from foe so you'd be bumping your own fleet as well.

I'm not sure what the range should be, I was thinking sub-BS would get bumped ~30km, BS ~15km, capitals ~5km but obviously that is a number needing to be tweaked.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#6 - 2012-03-09 19:37:03 UTC
Troll Response: I think they should add Skillpoint Bombs that bash 50% of victims' skillpoints out. They'd float away from the ship like little golden rings from Sonic the Hedgehog, and you'd have to fly around and collect them again to get them back.

Serious Response: I actually like this idea. I'm not sure if you can use bombs on stations, but if you can this would add an interesting dynamic to station games. No longer would a Machariel be required for bumping that Megathron off the undock. Just a couple SBs with bumpers.

Katrina Oniseki

Valei Khurelem
#7 - 2012-03-09 21:28:42 UTC
Unfortunately line of sight doesn't matter in this game and niether does aiming, good idea though.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Takashi Kaeda
Perkone
Caldari State
#8 - 2012-03-09 21:49:05 UTC
Valei Khurelem wrote:
Unfortunately line of sight doesn't matter in this game and niether does aiming, good idea though.


Spoken like a true noob who has never used bombs.
James Amril-Kesh
Viziam
Amarr Empire
#9 - 2012-03-09 23:19:12 UTC
Meditril wrote:
At the first look a cool idea...
at the second look aweful. Reason: It would be a very easy way to get rid of all tacklers and close range enemies. It would be deadly to close orbiting frigs and drones... just pop the bomb and the close orbit frig gets at range which means that you guns can insta pop it. Therefore No. We already have with Drones, Scrams, Webs and Neuts more than enough anti frig weapons.

You're thinking of smartbombs. Not bombs.

Enjoying the rain today? ;)

Takashi Kaeda
Perkone
Caldari State
#10 - 2012-03-10 07:44:01 UTC
Here's a brief summary of some pros to this idea:


-bombers rocking bump bombs effectively negate the use of regular bombs even by other bomber wings; a spread out fleet isn't a good target for bombers.

-this creates another tool in the bomber's toolkit which while potentially game-changing has some serious drawbacks from the bomber perspective

-can be used for everything from disrupting logistic/cap chains to bumping parts of fleets off of their engagement range to breaking up gate camps
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2012-03-10 07:55:08 UTC
Could be used to push your fleet out of interdiction.

Enjoying the rain today? ;)

Valei Khurelem
#12 - 2012-03-10 08:30:16 UTC
Takashi Kaeda wrote:
Valei Khurelem wrote:
Unfortunately line of sight doesn't matter in this game and niether does aiming, good idea though.


Spoken like a true noob who has never used bombs.


**** you good sir :)

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

bartos100
Living Ghost
#13 - 2012-03-10 09:39:23 UTC
if you have a very orgenized SB fleet you could use those in a difrent way as well

throw those bumpers on the outside of an enemy fleet forcing them together so the next wave of normal bombs does more dammage :)

but that would take some very good teamwork :)
Takashi Kaeda
Perkone
Caldari State
#14 - 2012-03-10 18:35:15 UTC
bartos100 wrote:
if you have a very orgenized SB fleet you could use those in a difrent way as well

throw those bumpers on the outside of an enemy fleet forcing them together so the next wave of normal bombs does more dammage :)

but that would take some very good teamwork :)


That would be pretty pro but I don't think the skill exists to pull something like that off.
Miss Whippy
Native Freshfood
Minmatar Republic
#15 - 2012-03-10 18:54:22 UTC
I had a similar idea to this, accept that it was a MODULE you fitted to your ships, and you could only bump one ship at a time.

But this idea has the potential for hilarity, sadly it couldn't only be used in Nullsec, while most the blobbing takes place in Lowsec. Maybe we couldn't have both?

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Daool
hirr
Pandemic Horde
#16 - 2012-03-11 11:18:15 UTC
Better yet give all explosions the shockwave effect.Shocked

S'totan
Republic Military School
Minmatar Republic
#17 - 2012-03-11 16:50:19 UTC
Takashi Kaeda wrote:
I haven't really thought this through in its entirety but...


Bombs that apply a force to all objects within ~15km in a direction from their radius.

Cannot be used inside a POS.

Force of the bump depends on the mass of the ship and the number of bombs. Triaged/sieged capitals are unaffected.



Basically used to break up logistic blobs and knock ships off anchors. They would also be funny as **** to use.



I Find this to be an amazing idea.
I would like to see more AOE weapons in the game personally.

I think like the other bombs it should have a reduced effect based on your signature radius, To avoid having a SINGLE bomber bump logistics off eachother.
Takashi Kaeda
Perkone
Caldari State
#18 - 2012-03-11 20:16:54 UTC  |  Edited by: Takashi Kaeda
Yea making sure you needed the usual 8 bombers to be maximally effective would be important

Also I think the radius would have to be smaller than regular bombs so a fleet willing to spread itself out could counter them.
Asudem
Black Spear.
#19 - 2012-03-12 00:37:32 UTC
bump
Bubanni
Center for Advanced Studies
Gallente Federation
#20 - 2012-03-12 00:54:35 UTC
I like the idea, as long as it only works on bombers with bomb launchers... would be an interresting new game mechanic :)
I also think the "force" shouldn't be too high for one bomb, but you should be able to stack them (with firing multiple bombs at the same time...

This would be useful for pushing a gate camp you want to engage on a gate, away from the gate

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

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