These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Odd Fits... that worked! lets see them

Author
Daneel Trevize
Give my 11percent back
#21 - 2012-03-10 11:47:25 UTC  |  Edited by: Daneel Trevize
I'm still messing with the railgun + 2 web brutix hull idea. No one starts out by trying to get into scram range of a brutix, but then realise they're taking quite some damage while under a long point, but then can't actually easily cross the overheated webs range to tackle. The biggest threat is the range of medium neuts, for which a medium nos did save me from a cane I'd almost killed, to let me get another mwd cycle off and away before his (iirc) 3 BC mates got close enough.
Really I might have to trade a web for a cap booster to make the kiting easier, and/or to run a repper.
I think Garmon tried a similar setup on an Astarte more recently too. I can't imagine it's terribly easy to hold someone without ganglinks as it's just not agile.

Oh and imho that armour anti-frig cyclone wants the invuln swapped for a meta4 medium cap booster to even hold tackle after a couple of neut cycles.
Tinu Moorhsum
Random Events
#22 - 2012-03-10 11:51:11 UTC
Patient 2428190 wrote:
Used to see this guy run around with a nano'd navy geddon, and his falcon + Loki. Used to brag nonstop about being elite solo PvP too.


You really have to laugh at someone who says he's solo-ing but uses an off-grid command loki (I presume) and keeps a falcon up his sleeve incase things get pear-shaped. LOL. That's a good small gang but it's far from solo PVP.

Here's a fitting we've used from time to time for baiting in low-sec. It's a drake with a 1000dps passive tank. Unless you get attacked by several ships at once you have to actually turn off the invuls at first so the attacker has the impression that he has a chance. The low dps output also adds to the illusion of being a sitting duck. LOL

Obviously it's not good for solo work but as a bait ship for a small gang it's great fun.

[Drake, Big passive tank]

Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Warp Disruptor II
Invulnerability Field II
Large Shield Extender II
Invulnerability Field II

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Core Defence Field Purger II
Medium Core Defence Field Purger II
Medium Core Defence Field Purger II

Warrior II x5
Daneel Trevize
Give my 11percent back
#23 - 2012-03-10 11:56:55 UTC  |  Edited by: Daneel Trevize
T2 purgers and no prop mod, really? I mean I've see & killed them, but that's because they're terrible PvE fits, as for being PvP bait, well you must be expecting to fly with overwhelming RR and/or ECM to reliably make it work. IIRC also it has major cap problems, and no cap to run the invulns really hurts the theoretical tank, which is also only a peak that can be volleyed past.
Plus, just a long point means anyone can leave if they have even an AB or are notably faster than you to start with.
Smiling Menace
The Scope
Gallente Federation
#24 - 2012-03-10 12:04:24 UTC  |  Edited by: Smiling Menace
Daneel Trevize wrote:
T2 purgers and no prop mod, really? I mean I've see & killed them, but that's because they're terrible PvE fits, as for being PvP bait, well you must be expecting to fly with overwhelming RR and/or ECM to reliably make it work. IIRC also it has major cap problems, and no cap to run the invulns really hurts the theoretical tank, which is also only a peak that can be volleyed past.
Plus, just a long point means anyone can leave if they have even an AB or are notably faster than you to start with.


Think you missed the title of the thread, 'Odd Fits... that worked!'

This isn't a critique of great/good fits, just strange fits that worked for someone.

Odd fit for an Exequror for baiting canflippers. Works quite well for the most part. AF's post buff might give you a headache as there's no Prop mod.


[Exequror, Gone Fishing]

Miner I
Miner I
Small Energy Neutralizer II
Small Energy Neutralizer II

Stasis Webifier I
Stasis Webifier I
J5b Phased Prototype Warp Scrambler I
41F Veiled Targeting Unit

Adaptive Nano Plating II
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Hobgoblin II x5
Tinu Moorhsum
Random Events
#25 - 2012-03-10 13:44:50 UTC  |  Edited by: Tinu Moorhsum
Daneel Trevize wrote:
T2 purgers and no prop mod, really? I mean I've see & killed them, but that's because they're terrible PvE fits, as for being PvP bait, well you must be expecting to fly with overwhelming RR and/or ECM to reliably make it work. IIRC also it has major cap problems, and no cap to run the invulns really hurts the theoretical tank, which is also only a peak that can be volleyed past.
Plus, just a long point means anyone can leave if they have even an AB or are notably faster than you to start with.


The point of this thread was to share fittings that are out of the ordinary but worked for some particular application.

This drake is not intended to do anything other than fly around in low-sec and get people to attack it. Its role in gang is "bait". It's not intended to do anything else. In the bait role it has proven itself sturdy enough to hold on while a small gang is attacking it for long enough for our gang to get into the fray. The cap problems you mentioned must be related to skills. It will hold on with everything running for >5 min, which is lots of time to warp the gang in and even capped out it still tanks over 600dps. YYMV

I'm not trying to convince anyone to use this fit. Just sharing an out-of-the-box idea that's worked for us before.

T-
Dibblerette
Solitude-Industries
#26 - 2012-03-10 16:08:06 UTC
Love me some laser merlin!

Highs:
2x T2 Rockets
2x T2 Gatling Pulse Laser

Med:
T2 MSE
Web
Scram
AB

Lows:
MAPC
Heat Sink

Rigs:
3x Extenders

Because going from 9k optimal to 3k optimal with a web, paired with about 6k EHP is pretty slick. Plus, enemies get over confident when they see my lasers firing.
Daneel Trevize
Give my 11percent back
#27 - 2012-03-10 16:13:29 UTC  |  Edited by: Daneel Trevize
Tinu Moorhsum wrote:
Daneel Trevize wrote:
T2 purgers and no prop mod, really? I mean I've see & killed them, but that's because they're terrible PvE fits, as for being PvP bait, well you must be expecting to fly with overwhelming RR and/or ECM to reliably make it work. IIRC also it has major cap problems, and no cap to run the invulns really hurts the theoretical tank, which is also only a peak that can be volleyed past.
Plus, just a long point means anyone can leave if they have even an AB or are notably faster than you to start with.


The point of this thread was to share fittings that are out of the ordinary but worked for some particular application.

This drake is not intended to do anything other than fly around in low-sec and get people to attack it. Its role in gang is "bait". It's not intended to do anything else. In the bait role it has proven itself sturdy enough to hold on while a small gang is attacking it for long enough for our gang to get into the fray. The cap problems you mentioned must be related to skills. It will hold on with everything running for >5 min, which is lots of time to warp the gang in and even capped out it still tanks over 600dps. YYMV

I'm not trying to convince anyone to use this fit. Just sharing an out-of-the-box idea that's worked for us before.

T-

I get the point of the thread & fit, but for that isk wouldn't something like a faction BS be better? A Scorp Navy Issue is as much as your rigs...

And if it ain't highly cap stable, it won't last under any neuting. IIRC a SPR drake has much reduced cap buffer and regen, so a little neuting goes a long way.
Tinu Moorhsum
Random Events
#28 - 2012-03-10 16:53:58 UTC
Daneel Trevize wrote:

I get the point of the thread & fit, but for that isk wouldn't something like a faction BS be better? A Scorp Navy Issue is as much as your rigs...


It's a choice. There are many ways to skin a cat and money is not our problem. Sometimes just offering people enough of a target (not too much, not too little) so they get the nerve up to engage is more of a problem. It's utterly amazing how many people are afraid of a fight. A drake is a target that a lot of small gangs have encountered before and may engage without much hesitation.

Quote:

And if it ain't highly cap stable, it won't last under any neuting. IIRC a SPR drake has much reduced cap buffer and regen, so a little neuting goes a long way.


As I said before, totally neuted out, it still tanks about 640dps which means it can hold on long enough for cavalry to get there. And yeah... we can alway play the "... and-if-this-and-this-and-this.... " game. For everything there is a counter and bait sometimes dies.

I guess you can see it two ways, really.... either put bait on the field that is disposable but doesn't offer much of a surprise or spend the money on giving them something they didn't expect. We choose for the 2nd and find that it works more often than not. YYMV.

T-
Bibosikus
Air
#29 - 2012-03-10 18:29:18 UTC  |  Edited by: Bibosikus
I've had a bit of fun with ARGH28's sebo'd Panther fit (check his youtube vids), which is a great crack for insta-locking & popping stationary hulls up to desty size at gate camps & such. Plus, with Snakes a Panther can actually get close to 700m/sec while cloaked...

Eagles may soar, but weasels don't get sucked into jet engines.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#30 - 2012-03-10 22:11:06 UTC
Tinu Moorhsum wrote:


[Drake, Big passive tank]

Stupid Drake fit.


I think it's implicit here that the fits posted in this thread actually be "good". It's not a good bait Drake fit because it has no way of keeping a target tackled when local/scan spikes. You're relying on your opponent sitting there and not attempting to disengage. The fact that you've made it work doesn't mean it's good.
Tinu Moorhsum
Random Events
#31 - 2012-03-11 02:56:59 UTC
Gypsio III wrote:
Tinu Moorhsum wrote:


[Drake, Big passive tank]

Stupid Drake fit.


I think it's implicit here that the fits posted in this thread actually be "good". It's not a good bait Drake fit because it has no way of keeping a target tackled when local/scan spikes. You're relying on your opponent sitting there and not attempting to disengage. The fact that you've made it work doesn't mean it's good.


Well... once again if we're going to play the "If this and this and this" game... then yeah. There will be many situations where it doesn't work. There are also many in which it has . I guess I naively went into this thinking people would be open to some creativity.

Guess not.

Why don't we get this thread back on track.... what do you have to add? Anything?

T-
Broken Thoughts
Caldari Provisions
Caldari State
#32 - 2012-03-11 07:38:17 UTC
Tinu Moorhsum wrote:
Gypsio III wrote:
[quote=Tinu Moorhsum]

[Drake, Big passive tank]

Stupid Drake fit.


butthurt


only dd proof fits allowed, get out.
Sunviking
Doomheim
#33 - 2012-03-11 09:10:09 UTC
I've used this for AFK mining before.... when I was a new player.

Mining Badger

Highs
Mining Laser II

Mids
1 x ECCM Gravimetric II
2 x Cap Recharger II
2 x Shield Boost Amplifier II
1 x Small Shield Booster II

Lows
3 x Mining Upgrade II

Rigs
3 x Medium Cargohold Optimisation I

The yield might not be great, but you can sit there for hours mining the same rock, and go completely AFK. And if you do lose your ship, its cheap to replace. The cap is sustainable.

The mining yield would be even better in a Itty V due to 2 extra low slots....
Liang Nuren
No Salvation
Divine Damnation
#34 - 2012-03-11 09:49:01 UTC
Tinu Moorhsum wrote:

Why don't we get this thread back on track.... what do you have to add? Anything?


He has really solid advice. At the very least, fit a web to go with it. Going for raw buffer and assuming you'll get RR on the field isn't such a bad idea either.

-Liang

I'm an idiot, don't mind me.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#35 - 2012-03-11 10:59:09 UTC
If I was going t bait I'd use a hull tanked domi... Hehe ill add that to this thread once I get back to my com ;)

No Worries

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#36 - 2012-03-11 11:20:08 UTC
Tinu Moorhsum wrote:


Why don't we get this thread back on track.... what do you have to add? Anything?

T-


Try this. Solo Griffin. Watch out for drones, unlucky RNG rolls, frigate of the wrong race and non-solo situations.

[Griffin, New Setup 1]
Signal Distortion Amplifier II

Warp Scrambler II
Stasis Webifier II
Limited 1MN MicroWarpdrive I
'Hypnos' Ion Field ECM I

200mm AutoCannon II, RF EMP S
Rocket Launcher II, Caldari Navy Nova Rocket
Rocket Launcher II, Caldari Navy Nova Rocket

Small Particle Dispersion Augmentor I
Small Particle Dispersion Augmentor I
[empty rig slot]

Hobgoblin II x1

Overheated jam strength is 11.2. Daredevil sensor strength is 13, FNC is 11, Taranis is 9.
Securitas Protector
Horde Vanguard.
Pandemic Horde
#37 - 2012-03-11 11:28:48 UTC
My corp/alliance runs fleets of Rupture gunships, drones to taste and works fine with Galliums. They really teach a new player how to pilot their ship and a lot of people will engage a fleet of ruptures. You can engage a lot of different things with them as long as there isn't a lot of logi on field or Drakes. :(


[Rupture, T2 Rupture]
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit I
Gyrostabilizer II
Gyrostabilizer II

Experimental 10MN MicroWarpdrive I
Warp Disruptor II
Large Shield Extender II

720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
720mm Howitzer Artillery II, Republic Fleet Phased Plasma M
[empty high slot]
[empty high slot]

Medium Ancillary Current Router I
Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Hobgoblin II x5
Rocky McMiner
Viziam
Amarr Empire
#38 - 2012-03-29 03:58:18 UTC
brawler rook is my favorite:

[Rook, solo]
Signal Distortion Amplifier II
Ballistic Control System II
Damage Control II

Warp Disruptor II
ECM - Spatial Destabilizer II
ECM - Phase Inverter II
ECM - Ion Field Projector II
ECM - White Noise Generator II
10MN MicroWarpdrive II
Large Shield Extender II

Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile
Heavy Missile Launcher II, Trauma Fury Heavy Missile

Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer II


Warrior II x5
Trinkets friend
Sudden Buggery
Sending Thots And Players
#39 - 2012-03-29 04:49:44 UTC
Lets see.

Manphoon. There are two engagements that come to mind with a 5/3 torp-neut hull tanked manphoon I flew in wormholes and never lost. One I flew into a small bubble 180km off a hisec static and got engaged by a nanocane; his mate in a Hyperion jumped in and warped in on me. Cue dropping an Archon with capital hull RR and hull-tanking the Hype.

Second was mael + scorp + manphoon vs Mach + 5 Proteus. Double-tapped my manphoon to get the Proteus' to decloak, mach jumps after, I burn off wormhole. THen we drop the Mael and Scorp, vaping a Proteus 10km off the hole. Manphoon tanked them all for 3 minutes, escaped in 5% structure - this time with no Archon lulreps. Winnarz.

Second, the Scythe. With enough finagling you can fit small guns, a scram and a 1600 plate onto it. T1 frig pilots just LOVE attacking "fail mining cruisers" piloted by 5 year old toons...and wonder why they DIAF.

Third, the tackle Hulk. Perfect for camping wormholes with its 3200mm sensor res to catch those pesky, sneaky mofos who want to sneak covops through. Good luck, jimmy!

Four, the Sentrykur with small sentry damage augmentors. Drop your sentries at 60km, then motor about at 3km/s while your bouncer flays the enemy alive. Excellent when deployed in blobby numbers.

I have also had success with the Cruise Moa.

[Moa: Cruise Turkey]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Sensor Booster II
Remote Sensor Dampener II
Adaptive Invulnerability Field II
10MN Afterburner II

Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Dual 150mm Railgun II
Cruise Missile Launcher II

Medium Bay Loading Accelerator I
Medium Warhead Flare Catalyst I
Medium Warhead Flare Catalyst I


Warrior II
Suzu Fujibayashi
Happy Dudes
#40 - 2012-03-29 09:37:11 UTC
[Catalyst, kiting]
Damage Control II
Magnetic Field Stabilizer II
F-aQ Phase Code Tracking Subroutines

Limited 1MN MicroWarpdrive I
Fleeting Warp Disruptor I

125mm Railgun II, Dread Guristas Thorium Charge S
125mm Railgun II, Dread Guristas Thorium Charge S
125mm Railgun II, Dread Guristas Thorium Charge S
125mm Railgun II, Dread Guristas Thorium Charge S
[empty high slot]
125mm Railgun II, Dread Guristas Thorium Charge S
125mm Railgun II, Dread Guristas Thorium Charge S
125mm Railgun II, Dread Guristas Thorium Charge S

Small Hybrid Collision Accelerator I
Small Hybrid Burst Aerator I
[empty rig slot]


Warrior II x1



P.S.: Yes, I used DG Thorium. Also only 7 guns.
Previous page123Next page