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Player Features and Ideas Discussion

 
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Better skill organization

Author
Ashora Ling
Rynodogs
#1 - 2012-03-11 01:59:32 UTC
Good evening everyone, devs and players alike.

I would like to humbly suggest an improvement for the skill portion of the character sheet. I find it nice that the game organizes skills based on broad classes but many times when mentally setting skill training for like months at a time I find it tiresome to look at each skill individually in order to find what attribute they modify for example I didn't realized Gunnery contained a skill that modified capacitor usage.

What I am suggesting is adding a feature that allows us to create custom skill groups so I can place all capacitor related skills, all armor tank related skills, etc into one group so when I need to beef up a certain aspect of my ship I can see at a glance all of the skills from all classes that modify that particular ship parameter.

It's just a convenience thing. I only have some 80 some odd skills but some of the people here have twice that many... I can only imagine the time they spend setting up a skill plan in order to put it into action.
Luba Cibre
Global Song Setup
#2 - 2012-03-11 02:06:59 UTC
Just use EVEMon.

"Nothing essential happens in the absence of noise." 

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#3 - 2012-03-11 03:35:48 UTC
It's less time consuming than you might think to work it all out. There comes a painful familiarity with support skills of all stripes that comes as you move from being new to being a vet from electronics and engineering (THE support skills to have), right through to controlled bursts, warp drive operation and similar.

That said, I think its absolutely a good idea to have a skill quickbar where you can drag and drop skills and similar to set up longer term plans or remind you to get them or whatever.

It should be an easy addition to the game, and doesn't change anything else. You get a +1 from me.