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New space for new Empires

Author
Veluis
Aliastra
Gallente Federation
#1 - 2012-03-10 14:22:36 UTC  |  Edited by: Veluis
All numbers are place holder and must be balanced futher. All italic text are optional ideas. Take time to read it all.

Philosophy: A large and rich space for colonization. Impossible to move large asset to or from DS.
Important : Hyperwarp capable PROBE are destabillized by stargate. Cannot be send to systems with stargate.

New cluster solar system, with thousands solar systems. (number to be balance by CCP)
- Size: 2000 cubic LY (20x10x10). <-- corrected mistake
- Distance: 40 ly away from new eden.
- Populated with mining belt, ice belt and PI planet.
- Sov mechanism impossible.
- No local, similar to WH.
- No NPC pirate ship.
- Random sleepers occurence similar to WH space.
- The poorest solar system is as rich as the richest new eden solar system, with even richer systems.
- A natural phenomenon boost warp drive strengh that give warp scramble/distruptor a small chance to fail with each cycle (not the first one). Wanna make a kill, make sure you do it before he have a chance to warp out. Wanna flee from a lossing fight, make sure to survive until you have a chance to warp out. This is to balance the fact that DS space have no secure space.

New probe:
- Hyperwarp capable deepspace cosmic signature probe.
- Travel speed 10 ly per minute
- Can be used to lock on an hyperwarp drive engine.
- In order to activate a hyperwarp drive a player must have a lock on one of these new probe.
Important : Hyperwarp capable PROBE are destabillized by stargate. Cannot be send to systems with stargate.

A new Ore corp. Capital industrial ship, named Colonia:
- 100000 m3 Ore hold capacity. (can be filled before traveling)
- 20000 m3 Command center hold capacity. (can be filled before traveling)
- Packaged assembly bay with 150000 m3 capacity (must be packaged to travel)
- 3 manufacturing slot
- x1.5 manufacturing time (take 50% more time to produce)
- Packaged refinery bay link to ore bay (must be packaged to travel)
- x0.35 Refining yeild multiplier.
- Capital Hyperwarp drive engine
- Travel speed: 2 ly per minute.
- 1000 unit of Oxygen isotope per 1 ly.
- 60000 m3 fuel bay.
- Ship fitting bay, no hold capacity.
- Deployable Colonial clone jump facility. (Cannot be deployed in new eden)
(In order to assemble both packaged bays some of the capital hyperwarp drive part must be used, rendering it permanently disable. The Colonia cannot use any kind of gate and have no jump drive)

New POS array. Hyperwarp gate accelerator:
- Can be deploy outside a POS shield
- Used to send conventional ship to another solar system
- Maximum range 7 ly.
- Must be lock on a deepspace cosmic signature probe in order to be put online.

How to use the new probe: First step is to launch 3 of the new Probe from any systems of new eden. Use the probes the same way we use exploration probe, but to find "deepspace alignment signature". Once an alignment signature is found the result is lock into a 4th probe in the launcher. Launch the 4th probe, it will travel at hyperwarp speed following the alignement. This part is easy and fast.

Once the probe reach its destination, meaning it has found a solar systems in DS, a new result will appear on the onboard scanner, right click and select Hyperwarp to destination. Don't forget to retrieve you probes, and once at destination dont forget to retreive the 4th probe also.

Since the traveling probe can only pick a random solar system within the new cluster, the distance from new eden can range from 40 ly up to 60 ly. So 4 to 6 minute for the traveling probe result. And 20 to 30 minute flight time for hyperwarp drive equiped ships to get there.

Deployable Colonial clone jump facility??? While in space the Colonia can let player store the data to recreate clone jump up to 100. When at its destination, in any DS solar systems, the facility is then deployed and player can clone jump to the facility. Player are free to jump in and out. Does not trigger a cooldown and does not consume clone jump data. Once deployed the facility cannot store any new clone jump data.

Now for the colonization gameplay its pretty simple, player cannot bring any manufacture asset there and must build everthing from scratch, starting with mining barge, then climbing up to POS and finally to outpost. The Colonia can build everything, but lack large cargo space. Once POS are up, the Colonia can link its factory to any POS storage facility.

If things work like i think, the new DS cluster can then be fully populated by players from scratch. With no stargate player must rely on jump bridge and/or hyperwarp gate accelerator to navigate between systems with conventional ship. Alliances can now build there own Empire, free from new eden.
Simi Kusoni
HelloKittyFanclub
#2 - 2012-03-10 14:45:06 UTC  |  Edited by: Simi Kusoni
Veluis wrote:
All numbers are place holder and must be balanced futher. All italic text are optional ideas. Take time to read it all.

Philosophy: A large and rich space for explorers and colonization. Impossible to move large asset to or from DS.
Important : Hyperwarp capable PROBE are destabillized by stargate. Cannot be send to systems with stargate.

Ok, a bit ambitious and not very polished concept, but not a terrible start.

Veluis wrote:
New cluster solar system, with thousands solar systems. (number to be balance by CCP)
- Size: 2000 cubic LY (20x10x10). <-- corrected mistake
- Distance: 40 ly away from new eden.
- Populated with mining belt, ice belt and PI planet.
- Sov mechanism impossible.
- No local, similar to WH.
- No NPC pirate ship.
- Random sleepers occurence similar to WH space.

This is basically you describing wormholes.

Veluis wrote:
- The poorest solar system is as rich as the richest new eden solar system, with even richer systems.

This just renders new eden worthless.

Veluis wrote:
- A natural phenomenon boost warp drive strengh that give warp scramble/distruptor a small chance to fail with each cycle (not the first one). Wanna make a kill, make sure you do it before he have a chance to warp out. Wanna flee from a lossing fight, make sure to survive until you have a chance to warp out. This is to balance the fact that DS space have no secure space.

So every fight must last less than a single warp disruptors cycle, or you were doing it wrong? Yaaaay, let's encourage people to gank targets with large fleets even more, so that carebears can come and QQ about how pirates always blob.

Veluis wrote:
(stuff)

So basically you want to start again from scratch? Vastly increasing the size of new eden, creating a place so profitable new eden is now redundant, and attempting to alter it's mechanics to suit yourself? There's no gate camping, bubbles are pointless, only a large gang can kill you because warp disruptors don't work etc.

I mean you say it's vastly more profitable than new eden, how exactly? Mining happens at double the rate? The complexes throw nanoribbons and x-type loot at you? What happens when mineral prices and deadspace loot in new eden is rendered worthless?

Essentially what I'm trying to say, is no. This is a very badly thought out idea. Imaginative, but not thought through or balanced from a mechanics perspective.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Veluis
Aliastra
Gallente Federation
#3 - 2012-03-10 14:57:41 UTC  |  Edited by: Veluis
This is a completly new untouch cluster. No way possible to move any large asset from or to that cluster, since only cruiser size explorer ship can make the trip there and come back.

So in order to make a huge profit you first have to build all the infrastrucure found in new eden first, like outpost for trading good for isk.

No it is not an easy way to make ISK. If you care to reread it all and put it all togheter before posting.

P.S. "... a SMALL chance to fail with each cycle...
Simi Kusoni
HelloKittyFanclub
#4 - 2012-03-10 15:18:17 UTC
Veluis wrote:
This is a completly new untouch cluster. No way possible to move any large asset from or to that cluster, since only cruiser size explorer ship can make the trip there and come back.

So in order to make a huge profit you first have to build all the infrastrucure found in new eden first, like outpost for trading good for isk.

No it is not an easy way to make ISK. If you can to reread it all and this way put it all togheter before posting.

P.S. "... a SMALL chance to fail with each cycle...

I did read it all. It's still a terrible idea.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Veluis
Aliastra
Gallente Federation
#5 - 2012-03-10 15:30:36 UTC
Simi Kusoni wrote:
Veluis wrote:
This is a completly new untouch cluster. No way possible to move any large asset from or to that cluster, since only cruiser size explorer ship can make the trip there and come back.

So in order to make a huge profit you first have to build all the infrastrucure found in new eden first, like outpost for trading good for isk.

No it is not an easy way to make ISK. If you care to reread it all and put it all togheter before posting.

P.S. "... a SMALL chance to fail with each cycle...

I did read it all. It's still a terrible idea.


We are all entitle to our opinion.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-10 15:37:44 UTC
I think the thread on deep space has the ideas being discussed that you really want. This Does seem to lean heavily on starting from scratch. Almost like your asking for a new cluster to play eve on where there will be different null sec blob alliances and you can start from the beginning so you don't feel as far behind other players. Thrown in with a few game-play changes for preference.
(Also if you want to fly back and forth then just the ship itself is taken things in and out of this new space, even without cargo hold?)

I really like the idea of a new space/ deep space/ dead space. Where travel is hard, death is easy and new kinds of PvP can flourish. But it should be very different from WH space and Null Sec while also being connected to New Eden without making the current places worthless. It's a big ask, and I think CCP is better off adding additional variations on WH Space to do this. Make it harder to probe the new kinds of WH's and make some a one way ticket, fly back some other way than the WH you came through. Also IMO colonization should be built into the planet system as it would be less likely to break the current markets in EVE and can be limited more easily, while providing expansion to all areas of New Eden, even the possibility of making WiS useful someday in the future.



Please refer to this thread for deep space --> https://forums.eveonline.com/default.aspx?g=posts&t=29191&find=unread

and then

This thread for colonization additions to PI (plus a ton more) --> https://forums.eveonline.com/default.aspx?g=posts&t=7655
Veluis
Aliastra
Gallente Federation
#7 - 2012-03-10 15:44:57 UTC
The Hamilton wrote:
I think the thread on deep space has the ideas being discussed that you really want. This Does seem to lean heavily on starting from scratch. Almost like your asking for a new cluster to play eve on where there will be different null sec blob alliances and you can start from the beginning so you don't feel as far behind other players. Thrown in with a few game-play changes for preference.
(Also if you want to fly back and forth then just the ship itself is taken things in and out of this new space, even without cargo hold?)

I really like the idea of a new space/ deep space/ dead space. Where travel is hard, death is easy and new kinds of PvP can flourish. But it should be very different from WH space and Null Sec while also being connected to New Eden without making the current places worthless. It's a big ask, and I think CCP is better off adding additional variations on WH Space to do this. Make it harder to probe the new kinds of WH's and make some a one way ticket, fly back some other way than the WH you came through. Also IMO colonization should be built into the planet system as it would be less likely to break the current markets in EVE and can be limited more easily, while providing expansion to all areas of New Eden, even the possibility of making WiS useful someday in the future.



Please refer to this thread for deep space --> https://forums.eveonline.com/default.aspx?g=posts&t=29191&find=unread

and then

This thread for colonization additions to PI (plus a ton more) --> https://forums.eveonline.com/default.aspx?g=posts&t=7655



I have post in the thread for deep space. I have also corrected few think in my OP. This is not at all related anymore to deepspace exploration, but colonization.
Simi Kusoni
HelloKittyFanclub
#8 - 2012-03-10 16:00:23 UTC
The Hamilton wrote:
I really like the idea of a new space/ deep space/ dead space. Where travel is hard, death is easy and new kinds of PvP can flourish. But it should be very different from WH space and Null Sec while also being connected to New Eden without making the current places worthless.

This.

Also, what I was trying to get through was that the new systems proposed in this idea are not, in any way shape or form, more dangerous or PvP orientated. One of the few remaining forms of non-consensual PvP is gate camping, either on gate or using drag bubbles. The method of travel suggested in this thread seems to deliberately eliminate these as valid tactics.

Also, it randomly reduces the effectiveness and reliability of warp disruptors, for no apparent reason. Claiming it's to balance the fact the deep space is "no security space" is ludicrous, disruptors still work in null or wormholes why shouldn't they work in space that is supposedly even more dangerous?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

The Hamilton
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-10 16:12:06 UTC
Veluis wrote:
I have post in the thread for deep space. I have also corrected few think in my OP. This is not at all related anymore to deepspace exploration, but colonization.


Why not just think of an idea about colonization that fit's into the current game system without building a new game play mechanic, then say "it could be combined with the deep-space idea"

We have wormholes, and a pretty unused low sec that can be colonized. Also colonizing only works for the first year the idea is implemented at best. How does this feature of colonizing get reset so that players can continue to play for the feeling of colonizing space three years from now?
Grey Azorria
Federation Industries
#10 - 2012-03-10 17:16:15 UTC
The Hamilton wrote:
Veluis wrote:
I have post in the thread for deep space. I have also corrected few think in my OP. This is not at all related anymore to deepspace exploration, but colonization.


Why not just think of an idea about colonization that fit's into the current game system without building a new game play mechanic, then say "it could be combined with the deep-space idea"

We have wormholes, and a pretty unused low sec that can be colonized. Also colonizing only works for the first year the idea is implemented at best. How does this feature of colonizing get reset so that players can continue to play for the feeling of colonizing space three years from now?

Nuke it from orbit.

Do not argue with an idiot. He will drag you down to his level and beat you with experience.

Sometimes when I post, I look at my sig and wish that I'd follow my own god damned advice.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#11 - 2012-03-10 17:44:20 UTC
Grey Azorria wrote:
The Hamilton wrote:
Veluis wrote:
I have post in the thread for deep space. I have also corrected few think in my OP. This is not at all related anymore to deepspace exploration, but colonization.


Why not just think of an idea about colonization that fit's into the current game system without building a new game play mechanic, then say "it could be combined with the deep-space idea"

We have wormholes, and a pretty unused low sec that can be colonized. Also colonizing only works for the first year the idea is implemented at best. How does this feature of colonizing get reset so that players can continue to play for the feeling of colonizing space three years from now?

Nuke it from orbit.


YES PLEASE! Big smile
Varve
Oredustries
#12 - 2012-03-10 17:58:49 UTC
Veluis wrote:
This is a completly new untouch cluster. No way possible to move any large asset from or to that cluster, since only cruiser size explorer ship can make the trip there and come back.

So in order to make a huge profit you first have to build all the infrastrucure found in new eden first, like outpost for trading good for isk.



So it's totally pointless as you can't move any large asset with you,
which means you couldn't build any of the large assets out there,
which you'd need to properly operate out there.

So it's a place with no infrastructure that only crusiers (or smaller) could go back and fro from.

Sounds great.

"...You could still be a hero!" "I'd rather be a protagonist."

Miss Whippy
Native Freshfood
Minmatar Republic
#13 - 2012-03-10 18:01:21 UTC
I wish people would stop asking for more space.

We have plenty of space as it is, it just needs to be much better utilized and accessible.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Danny Husk
The Scope
Gallente Federation
#14 - 2012-03-10 19:02:50 UTC
*warps into "New Space" in shiny new "exploration cruiser"*

*gets ganked by Russian Horde that moved in with 500 ships a week ago*